I feel when I live blog I am putting a lot of effort in trying to keep the reader up with the story. Narrating most things and feeling guilty when I miss a few steps. Anyway. Here were with Selene and them on a ghost adventure! Then we’ll go see Sally.
I love Alice is afraid of ghosts still. I wonder if Ilias is the same?
Speak of the devil. But question. How did you GET here?
Gonna just use my live blogging technique to keep this handy.
There were a few times in the original Trilogy Alice pulled her weight. The game framed it as she was unsure of herself, but Monsters going around hunting and attacking random people should be easy. It is nice that she was there to help Luka clear up misunderstandings and such, but Monster Girl Quest the original was a very Doyle written game.
What I mean by that is that the game has to write around its pretenses. Monsters Raping people and the Hero traveling with the end boss. I admit I really do like the Hero traveling with the End Boss idea. It actually tied the game pretty well and if we take Luka never losing as Canon, we can squint and pretend that Alice would have tottally saved him if he got himself in trouble (as she does in unwinnable battles like Granberia, Nanbai, and the Kraken).
But here we finally get an Alice who isn’t tied by Doyle Constraints. She isn’t “Super Overpowered”, and gets to help on a constant basis. She and everyone else who wants to save the world.
...
Anyway. This is just a 1:1 rip from the game after this. Pretty standard. Kill Beezlebub, return, learn that Selene was actually Selene the whole time! Whaaat! And then we go hold a service and what do we find?
Selene.
You should have just burnt the boat down. But seriously. This is the ultimate nightmare. Those things are like... terrifying. Who knows what will happen once they get out. We have to hurry! We have to find them! or-
oh.
Or we can just recruit them.
This is just gonna be “Promestein brings up weird tangents at weird times” hour. But as I progress I am realizing a huge significant difference in the games battle system from its predecessor. (No shit sherlock I know.) There’s a big emphasis diffrence between the two of Tactics vs Strategy. And most people don’t know the difference between the two.
Strategy is done in a War Room. Where you figure the pieces before the battle, plan things, and try to win the battle before the battle even starts.
Tactics are about how you do things while the battle has began. The changing of methods to counteract unforeseen circumstances.
These are typically used interchangeably but they are key differences. In MGQ, it was 100% tactics. You had no way of altering the cards given to you, just how you played them in battle. as such, the game revolved around giving you interesting but limited options. It revolved around the Spirits. Each one providing a down right required defense and often which one you thought was the best differed from how you played the game.
In MGQ Trilogy, each battle was something of a puzzle. But you had no way of changing what you had.
In Paradox, this changes. You have so many options there is sometimes downright choice paralysis. However, for the most part, once you get into a groove, you sort of only have *Two* Battle strats. Maybe three. The “Random Encounter” strat where you just spam AOE attacks, or strong single attacks. And then the “Boss” strat, where you buff the party on turn 1, and then go ham.
I weirdly wish they forced you to fight these one on one. Or at least like, with less party. Maybe only allow “One Person” to fight with him. Which then it would give you a choice between a few people with special dialog for all of them. But that’s nitpicky and already a lot.
So yeah, a one x one fight with Sally would mean that the fight could cater to a Luka Fight. If it is given enough warning ahead of time then the game is justified. Especially if its a trend. It would allow you to focus on Just Luka.
Anyway. Now Granberia is fighting us.
The Granberia of MGQ carved her own path and did what she felt was right. In spite of the Monster Lords Orders and wishes. She followed her orders when asked, but everything she did was 100% what she felt was right, and when she fought Luka, it was as a Rival she understood and wanted to test the mettle of.
Now, she’s just following orders. Even if she’s hesitant to them, it feels off.
Granberia has always been Lawful Good. But a lot of people tend to forget what that MEANS. Lawful GOOD is still good. You question your orders when given if they go against your core ideals. It was Luka’s driving question.
That being said. I’m sure this plot makes a LOT more sense of we picked Ilias. Because if we were traveling with her, I can see why Granberia would track us down.
And, like I said in an earlier tangent. This is one of the neat times they address Alice. But this time, it’s actually significant.
Oh hey! Was not expecting this!
Hey that’s your daughter!
Anyway. That’s all for now. Next time I’ll go to the Tartarus Rift.
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