Tumgik
#Lol exposistoon
chabby4memes · 2 years
Text
More exposition yay! (Pls read it all or just Ignored it, I genuinely want to hear Opinions on this)
First off Slashertales, they can come in many sizes, but aren't as big as their counterparts, they can grow from 4ft to 8ft, and aren't that special, and tend to Cake in six main varieties
Bull's-eye Slashers; they are pretty big, but still only ever seem to reach 8ft, compared to their other variations- Bull's-eyes tend to Live in close knit groups called Target Ranges, The leader is decided through strength, as they pride themselves in battle prowess over all else.
Kelpie Slashers; Mainly living in Asmodeus, Kelps don't tend to have a good rep, Known for Tricking and Lying for whatever reasons they may have, Living around abandoned rivers, they display a certain kind of resourcefulness rarely seen in Slashertales.
Tax Collector; These Slashertale are notably less battle equiped then even the Kelps, which is most likely due to their inland habitat of Belphegor and Sathanas- These Slashertales are friendly and normally gifted at Numerous subjects. They are most notable for their Scales almost looking like a Tuxedo.
Glooms; the Smallest variety of Slashertale, Glooms are 4ft to 5ft, and Venomous, they take pride in their hit and run method of Combat, infact, it's far from rare to see Glooms for packs and join with Target Ranges for Protection, they are swamp dwellers and often Kill leeches for dinner.
Magnet Field; Magnets tend to be well, In large groups, they mainly stick to Pandemonium, due to the massive amount of Electricity caused by frequent thunderstorms. They are The Most powerful type of Slashertale generally, but are beaten out by Land Sharks due to the only skill being lightning based.
Land Shark; Land Sharks, or better known as Carpets, are a Desert dwelling Slashertale almost exclusively found in Belphegor, their rubbery hide gives them a solid advantage against Magnets- they are characterised by the blue star on their snouts and the blunt claws on their limbs.
Annihilabucks next, being wandering souls, they need speed and strength, and have a more middled height range as such. From 6ft to 9ft.
Busters; these are the Kings of Annihilabuck, they're strong and fast, but, with a great power, comes a greater caveat- and that's their abysmal senses, lack of hearing, bad smell, poor eyesight, they have it bad. But hardly anyone crosses their path to find out.
Swashbuckler; These Annihilabuck found that Sea exploration was their gig and are highly aquatic, their seafaring ways make them Popular with All, as a Fact. They can't spend too much time on land because they will dehydrate. Also, they kill Kelps that follow them.
All Rounder; All rounders are the third and final variety of Annihilabuck, these are 70% Majority. They have soft Shells and kind disposition, for the most part they travel with Busters to assist them in the 'ultimate journey' the goal of Rounders us to have fun and go places, due to this life, they rarely find partners, and almost never settle down.
Lumberdime are Bulky, but still lack the strength of their larger counterparts, often enough partnering with Slashertales to Cover more of each weakness, growing from 7ft to 13ft, they are where size truly starts getting noticed.
Sea Angel; These Lumberdime are Always ready to help those lost, Angels tend to Live in pods underwater, and are primarily freshwater, they grow to 10ft-12ft, sharing traits with whales and dolphins, they are gentle giants and always have time for those in need.
Skittle; Skittles are Lumberdime with a more Feline Appearance, they are the smallest of the variations- staying at 7ft-8ft, they are far more energetic then their counterparts and often enough can be seen volunteering for Charity races as a use for their speed.
Minos; Minos Lumberdime are quite Standoffish, and mainly Solitary, if not Solitary, they can be found with their Family. They are Inlanders, and do not swim like a Sea Angel- Minos won't accept the company of weak people, And seek the greatest challenge they can find. They are 12ft-13ft tall.
Heat pad; Heat pads are a Lumberdime variety almost exclusive to Mammon, They evolved over time to have glands that produce Heat from Movement over time. They are 10ft-12ft tall and Tend to Move around abundantly. They can be found in Belphegor, but are way lazier, due to not needing to Create heat like their cousins.
Tumble Weeds; Tumbles are a Klutzy kind of Lumberdime, That of which evolved from their time aboveground- where they found themselves to be powerful, yet grew Lazy, because of this lack of work, they have lost many traits of theirs that the Minos still have, Both of them come from Mining Lumberdime, a now extinct variety, they are the same height range as Minos.
Round-Snout Joe; Round-Snout Joes are a Variety of Lumberdime that share many similarities to the Kirin and Lung from Lungmen- they have Exuberant personalities! Most of them live in Higashi or Lungmen, and are Abovegrounders- though, some are Found in Lucifer, City of Pride- they are good-natured, but have a tendency to also be snooty and rich, it's best to tell them to their faces- they are medium! Ranging from 8ft-11ft tall.
Boomer; Boomers like Explosives, which sets them aside from other Lumberdime- they are on the big end from 10ft-12ft tall- Similarly to Skittles, Boomers have the traits of a different race, the Perro. They are Kind but also silly, and infamous among many Joes for their rowdy behaviour and lack of awareness when it comes to their Explosive fueled Behaviour. For the Most part, they are considered good, if not Wily members of society.
Party Animal; PAs are a feared Variety of Lumberdime, they were exposed to human teenage culture, yet never grew out of it, to the point where after years, they are considered Lethetic Lumberdime- More Human then Monster, they are often Ostracised from the Underground in fear of them causing parties. They are the same height as Skittles, though can be a little taller.
Now for Slumbermuth, these towering Monsters were frontlines for the War of the Ark- and as Such are few in number, their height ranges from 8ft-22ft (without Mutation)
Smirking Bandits; Bandits aren't as bad as their name suggests- especially consider that their namesake is derived solely from the black stripe over their eyes, and Neck, they are quite small often peaking at 13ft. Their main skillset consists of lightning based attacks.
Boom-Boxes; Booms tend to be extremely loud, and have little to no hearing as they grow up, they are notable for passing down an attack style known as First Impression. They range from 14ft-16ft- they have a very vibrant and hearty style, and tend to enjoy eachothers company.
Sea Devils; A Sea Angels arch-enemy, Sea Devils have a tendency to bully the weak, often ganging up with Swashbucklers to bully young Angels when they get involved. Devils are on the smaller end, however, making them less threatening then they could be. They are around 10ft-12ft in size.
Flame Wraith; one of the Very rare Ambrosiac Slumbermuth, Flames tend to Live in Mammon, as it is where they are most Welcomed, despite their name, They also tend to have a biological affinity towards Ice Magic, Water Magic and Poison. They are so Rare that they are Treated as Deities, though some are, this may also scare the Flame off, leaving the City in distress.
Lone Wolf; Loners are From Syracuse-Mammon, They are normally Part Lupo, or very Rarely, Part Vulpo, They are Gang Wolf Slumbermuth that have lost their family and grown Bitter or even Sombre due to their loss, they are 14ft-16ft tall.
Gang Wolf; Gangs are the Same as Loners in most ways, except they still have their family- Though a Biological difference in Magic affinity has been found during recent studies on the behaviour and strength of these two Sub-classes.
Rangers; Rangers are by far the Most Bizarre Variety of Slumbermuth, they are almost always Cocytic and rarely Lethetic, they come in five colours, Red, Pink, Green, Blue, Black and Tend to form Squads of one of each, though, On rare occasions, a Yellow may be present instead of Pink, or a White where a Black may be. The red Will always be the leader- each Group has a Theme, from Dinosaurs to Historical figures. They are minute, which may be the reason they for these groups standing at 8ft-9ft tall.
Whistling Scales; Whistlers are notable for the Formation of the Common Scales on their Backs, Rather then them Rubbing the Scales on their backs to Gather Electricity, these ones Use the Wind as a Power Station, And Specialise in Aerial Combat, They are 18ft-20ft tall.
...
Notable Features;
Rangers always have team names, normally based around the Theme, a Pastry Based Ranger team may have a name like Christmas Pudding or Apple Crumble.
Party Animals are the Only Majorative Lethetic type of Lumberdime.
All Swashbucklers favourite food is Creme Egg chocolate, there is no known reason for this.
Boomers share parts of their appearance with Foxes depending on their area of residence, this is Most common in Beelzebub.
Gangs of Land Shark and Clutters of Magnet Field can be seen having turf wars in Belphegor.
Flame Wraith cannot be seen in Belphegor.
Every Sub-Race of the Kor-Margwathian variety can be Lethetic, Cocytic or Ambrosiac, but not every sub-class, a good Example is PAs, Party Animals cannot be Ambrosiac, the same way that Boom-boxes cannot be Lethetic.
A Ranger without a Group is called a Sheriff.
A Group of Rangers can Combine to make a temporary Mega-Muth.
Rangers can write and speak at least one language that doesn't use the Latin alphabet, Most Learn Russian, while some Learn Arabic or Even Korean.
Mega-Muths look like a Mega-Mogus.
Mutations are most Commonly found in Annihilabuck and Slumbermuth.
Sea Angels tend to fall for Sea Devils, though, This is rarely reciprocated.
Sea Devils hate the fact they need water.
Sea Angels are normally Omnivores, but some are Herbivores.
Among us is a Popular game Among Rangers, so they base their Mega-Muth, and Muths on Among us memes.
Fun fact, Rangers are based off of not Only Power Rangers, but other Shows like Gundam, A rare Variety of the Red Leader-Type Rangers called a Lagann and one called a Gurren, they are huge.
Muths and Mega-Muths are a Reference to Zords and Megazords.
If a Smirking Bandit has a Sunglasses like Shape on their face, they may actually be a Plumed Bandit, which is a Variety of Bandit found in Snowy regions.
While a Lone Wolf is Natural, a Sheriff is not, a Fallen Ranger is a Ranger that lose it's group, but a Sheriff never got one.
12 notes · View notes