Tumgik
#If sonic is fast then mario would have to be advertised as fast
bearpillowmonster · 2 years
Text
What I don't like about Sonic
So, I like Sonic. Heck, my first Mario game was Mario Party (3 I think) and my first Sonic game was Sonic Gems and I think technically Sonic came first. But even before that, for some reason Adventure for Dreamcast swirls around in my memory, I'm just not sure how when I didn't have a Dreamcast?? Anyway, point taken, Sonic is cool, I grew up with him, big deal, so did a lot of others.
But here's the thing, I liked Sonic Gems but I only got the actual concept of Sonic AFTER playing it. The idea of playing a game where you're fast is appealing to me, it's like a game for the impatient…except it's not.
When I play Sonic, I want to run but instead it seems like there's a lot of puzzles and figuring out where to go and man do I hate the water levels. And I don't expect it to just be a straight shot with little ramps and loop-de-loops every now and then but it just doesn't scream what I imagine when I think of Sonic. So, okay, maybe the 2D games just aren't for me. I do prefer 3D platformers after all. I like Adventure, in fact, it's my favorite of the franchise but I still feel a sense of "Where am I going again?" Yeah you finish the beach level and then you go and get the shoes "Well how do you get the shoes?" "Well what's after the shoes?" "WHERE ARE THE SHOES?" obviously now and days we have the internet and I can just look up what I need to but it's mildly infuriating because there's a semi open world but there's only one viable place you can go, it's just a matter of finding it. Well, what about the OTHER 3D games. I can't speak for many but here's the list that I've compiled of all the Sonic games that I've played, what I think about them and such.
Sonic 1 - Alright Sonic 2 - Decent Sonic 3 and Knuckles - Good Mean Bean - Fun Sonic 4 - Yuck Sonic CD - Second favorite of the 2D Sonic Mania - Favorite of the 2D games Sonic Adventure DX - Favorite Sonic Adventure 2 Battle - Alright (Sonic X kinda ruined it for me) Shadow the Hedgehog - Annoying Sonic Heroes - Broken Sonic Gems - Fun Sonic Unleashed - Day is good, night is not Sonic Generations - Great but just a 'best of' collection Sonic Dash - do you even count that?
And you know what? That's 15 games (I guess Gems is a collection though) and I didn't finish any one of them (started by a habit my kid self had with games). Why keep buying Sonic games if I don't finish them? Because Sonic is cool. The characters are cool. The stories are cool. The gameplay…can use some work. I was one of the ones who was excited for Boom because I thought a reinvention would be beneficial AND that really worked didn't it? It looks more monotonous than ever. I've seen an array of cartoon and they're on par, there's nothing wrong with them but they don't scratch the same itch. I haven't read the comics because there's so many to choose from and
These games come out consistently, practically every year and I get that there are multiple teams but sheesh, look at Pokemon, it's the same deal. We all know what happens to games that come out on a yearly basis, they eventually repeat each other or lose quality therefore interest. Assassin's Creed, Call of Duty, it's all been proven and I get it's apart of the hype in order to keep the train moving but look at Undertale. If that wasn't a game of its time, I don't know what is but then Toby Fox comes out with Deltarune and it's like the fandom never left. Take years for a chapter 2 and it's the same deal. Sonic has a dedicated fanbase so they can live through it. But Sonic is a little unique in this situation because it actually reminds me of the fast food place.
I don't like Sonic the restaurant BUT they have an amazing variety and neat gimmicks that keep bringing me back to try them anyway. Sonic is the same way. Sonic is a werehog now? Sign me up! Sonic is designed by people who worked on Jak and Daxter? Sign me up! Sonic wants to go dark with a spinoff about Shadow? Sign me up! And it works, it brings people like me in. I do find that what's advertised is a little lacking in gameplay though. Look at the comparison between in game graphics and cutscenes for just about any of them but Sonic Riders is a good example. I know that games do that, not just Sonic and games aren't about graphics most of the time but it just tells me that the game was rushed. And with Sonic, that seems to be the case more than not, I can make exceptions for the 2D games because, well, they're 2D and are now handled by a specific other studio that does good with those types of games, because they're FANS! And a 2D game doesn't come out nearly as much anymore therefore the pressure isn't riding on them as hard.
This is why I'm still a Sonic fan. This is why I have hope for the next game (Frontiers) and probably the next game after that. Maybe I'll go and actually finish one of them some day but I just want Sega to hear me out. Take your time. I know that Sonic is all about going fast, that's rad, but that doesn't mean the games have to come out just as quick. For gameplay, bring it back to the basics, if you want to make a game based on Sat, I'm here for it. If you want to make a Sonic 64, I'm here for it. Give me a camera where a third of the screen is taken up by Sonic's back like a Batman game, I'm cool with that. But I ask this. Just please be something cool without the 2D or 2.5D levels. Sonic 06 did bad (was rushed), I get that but really I think what would make it all work is an Adventure style game like that.
0 notes
eggoreviews · 6 years
Text
Most Likely Smash Bros. Ultimate Characters
Considering that last time, I basically just listed impossible characters, I thought I’d step out of my massive hype shoes and look at what’s genuinely a bit  more realistic. We already know from Sakurai that there won’t be many more characters, if any, but a leak from a fairly reliable source has said that we may get around a half a dozen more newcomers before release. So this is my listed final prediction of most likely base and DLC characters and echo fighters, with some background info and hopefully less bias. Enjoy!
Disclaimer: This list is wrong. It’s wrong in advance. But you never know, might be right.
Tumblr media
BASE GAME:
1. Simon Belmont (Castlevania)
Tumblr media
Admittedly, I’m jumping on the Vergeben train for this one, but he’s been right about everything before, right?
For those who don’t know, this Vergeben dude predicted that the Ice Climbers and Snake would be returning, as well as the whole of the SSB4 roster. He also said that Ridley from Metroid and Simon Belmont would be joining the roster as newcomers. So far, he has predicted everything correctly, except Belmont, who assumedly hasn’t been announced yet (okay, he also mentioned something about Minecraft, but we’ll ignore that for now). There’s also the fact that Konami and Nintendo must be pretty friendly right now, considering Snake’s return. Castlevania, while a little outdated now, is still a relatively well-known title and could act as this Smash game’s retro newcomer.
So yeah, could be totally wrong on this, but honestly we’ve got no fuckin idea what Sakurai will do, so speculation is all we’ve got.
2. Rayman
Tumblr media
I’m probably showcasing a little bit of that bias that I said wouldn’t be in this list, but surprise, breaking my own rules again. Ignoring the fact that he was my number 1 pick for my most wanted newcomers, but I’ve got a genuine bit of evidence for this pick. First off, Rayman, along with side characters from the series Globox and Barbara, all had a trophy presence in SSB4 for Wii U, despite the fact that there’s been no other Rayman content in the series to date. This suggests to me that Rayman has at least been considered in the past and, considering the nature of his games, he basically has a premade moveset. Just add a final smash and some specials and this character almost makes itself. However, a lot of people have been citing Mario x Rabbids as a reason that one of the Rabbids will be put in instead of Rayman. But I think that, considering the roster for this game was apparently finalised in late 2016 according to a recent interview with Sakurai, back when Mario x Rabbids was only rumoured, it seems likely that a Ubisoft rep is most likely to be Rayman, especially with the characters long history and popularity. Not saying the Rabbids are impossible, but at most, I reckon they’ll be an assist trophy. Also, Rayman got remastered for Switch. So I guess that’s another thing.
3. King K. Rool (Donkey Kong series)
Tumblr media
Honestly, I reckon this is the most likely on this list. Donkey Kong is one of the most iconic franchises in Smash Bros, but to date it only has two reps, the second being added in Brawl. The fact that it’s been a while since a new rep, there aren’t many reps at all and that this character is very, very heavily requested all screams to be that King K. Rool is an almost certain pick for a new character. This would also tick the ‘villain’ and ‘heavyweight’ boxes that Smash seems to have less of at the minute, as well as giving one of Smash’s biggest first party franchises another big rep. There are other characters from DK that could’ve been here, but we’ll get there later.
4. Dark Samus (Samus echo fighter, Metroid series)
Tumblr media
Under usual circumstances, I’d say it’s fairly unlikely for a franchise to get two reps in one new game, but there’s a fair amount of evidence to suggest that Dark Samus is going to become her own echo fighter this time around. As a general thing, I think that considering the fact that echo fighters are a brand new feature for this game, it seems unlikely that we’ll literally only get the three we’ve been shown. So cue Dark Samus, with her iconic costume shown as removed from Samus’ selection screen as well as a currently missing assist trophy, the way seems to have been cleared for Dark Samus to be announced. It’s kind of funny to me that if this happens, we will have four Metroid reps and three of them will be Samus.
5. Shadow (Sonic echo fighter, Sonic series)
Tumblr media
Okay, so my reasoning for this pick is pretty much the same as the last; Shadow’s assist trophy was also missing from the E3 reveal and gameplay and seems to have been replaced with Knuckles. Seems a little odd to do this, as it’s not as if Knuckles was a highly requested assist really, so that suggests to me they’ve got plans for Shadow as his own character. There have been arguments that Shadow could be his own character with his own moveset potential, which I guess is true, but then again he’s a hedgehog who goes fast like Sonic does. Plus, it makes sense for them to advertise and use the new echo feature as much as possible to hype up the game. So here’s Shadow. Ta dah.
6. Geno (Super Mario RPG)
Tumblr media
Here’s my sixth and final pick for base game additions. If I’m fully honest, I know fuckin nothing about the Mario RPG series because I never played it. All I know is that literally everyone is requesting this wooden boi. What makes this more likely for me as a base addition is also the fact that we know Sakurai has wanted him in the past so now seems like a pretty apt time for that to happen. Also, you know, he had a Mii Gunner costume in SSB4 so that’s a thing. Not gonna pretend I know anything about Geno, but at this point he’s among the most likely.
DLC:
1. Crash Bandicoot
Tumblr media
Right here is probably one of the most requested Smash characters of all time, but I’m gonna put it out there and call it that we probably, definitely won’t see Crash appear in the base game. Reason being that, as I said, the roster was finalised back in 2016 and back then, as far as I’m aware, Activision and Nintendo didn’t quite have the same close(ish) relationship they have now. The Crash N Sane Trilogy wasn’t confirmed for Switch or any other platform than the PS4 until earlier this year, so if we’re seeing this guy, he’ll be DLC. And somehow I think we will.
2. Spring Man (ARMS)
Tumblr media
ARMS is a pretty popular first party game that came to the switch last year. Spring Man and his massive arms would be very easy to translate to a Smash game. Plus, using arms as weapons would make for a pretty unique character. I reckon that the only reason Spring Man won’t be in the base game is purely because this game didn’t release until 2017, so I’d expect to see this guy or maybe Ribbon Girl pop up as DLC somewhere along the line. Whichever one doesn’t end up playable will likely be an assist trophy or something.
3. Funky Kong & Dixie Kong (Echo fighter double pack, Donkey Kong series)
Tumblr media Tumblr media
A lot of people are arguing whether or not one of these characters will appear, but I personally think they both will. I don’t think they’ll be in the base game purely because there’s already a couple of echo fighters, as well as another DK rep in my likely base game list, but it makes a lot of sense to me that they’ll be available to buy together as like a DK bundle, with Funky echoing Donkey Kong and Dixie echoing Diddy Kong. This seems even more likely considering the new Funky Kong mode in the DK country Switch remaster and also that Dixie has been a pretty highly requested character for a while as it is. I get that a lot of people are saying that Dixie should have her own moveset because she has hair or whatever, but I don’t think it matters too much, she basically has the same appearance as Diddy. I guess Cranky Kong is another possibility for a DK rep, but I don’t see it considering the other potential reps. 
4. Banjo & Kazooie
Tumblr media
Right now, Banjo Kazooie is under Microsoft, but a recent tweet from the VP of Xbox Phil Spencer saying that he’d love to see Banjo & Kazooie in Smash kind of says to me that this could very well happen. But like, obviously, if the guy has only just said that Banjo & Kazooie would be cool in Smash. So yeah, if anything, DLC.
5. *Gen 8 Pokemon*
Tumblr media
Okay, so I know nothing about Pokemon. Like at all. I’ve never even played a game. All I know is that a lot of people talk about Decidueye being included, but that kinda seems unlikely to me because that one is Gen 7 and a lot of the hype is around these new Pokemon games. So it makes a lot of sense to me that they’ll include a brand new starter Pokemon as a later DLC addition, considering that I think Gen 8 is coming in 2019? It’s something like that.
So there you have it. Here’s my wrong ass list. If I get any of these right, I will be very proud of myself. Guess we’ll find out in December.
Go live ur best life.
13 notes · View notes
ohshimaacademy · 6 years
Text
The History of The Cancelled Sonic The Hedgehog Movies
Sega and Mgm’s sonic the hedgehog: METRO-GOLDWYN-MAYER In the early 90s, Metro-Goldwyn-Mayer got the rights to do a Sonic the Hedgehog film, because SEGA wanted something to advertise the new Sega Saturn they were releasing, the company wanting the movie to come out in either late 1994 or early 1995. 
MGM’s early ideas weren’t that bad, they were imagining a Who Framed Roger Rabbit type movie. Mixing live-action with animation..the studio executives weren’t that excited and shot down the idea, thinking it was too expensive.
They instead chose an incredibly bizarre script for the movie written by Richard Jeffries.
The script featured a 16-year old boy who suffers an accident that later gives him the ability to morph into a hedgehog, and the boy decides to use his new power for good. Since it had absolutely nothing to do with Sonic, SEGA demanded rewrites. Later Super Mario Bros. came to theaters and was a complete and utter failure. Both SEGA and MGM suddenly didn’t think video game movies were a very good idea. MGM then realized they had a new James Bond movie in the works so they ditched SEGA.
Sega and Ben Hurst Sonic Satam movie: A decade after MGM’s failed Sonic movie, one of the writers of SatAM called Ben Hurst pitched a movie acting as a continuation of the show, this time animated. But, darn Ken Penders had to get involved. He pretended to be helping Ben, and then went up to SEGA and claimed that Ben was trying to steal the Sonic franchise. This killed any attempt of Ben’s movie idea being made. Being the jerk he is, Penders then brought up his own concept for a movie to SEGA.
Sega and Ken penders Sonic Armageddon: This was the movie that Penders pitched to SEGA, the plot seemed to be much darker with Mobius being destroyed and roboticization being much more gruesome then in the cartoon. Most of the important characters are not shown and a few of them have major redesigns (the biggest being Snively, who’s now more cyborg-like). SEGA was interested, but Sonic X was airing and they didn’t think it would be worth it to have a show AND A movie out at the same time with different continuities.This went far enough to have concept art and a trailer. ..a very awful trailer-
Ken penders knuckles the echidna movie: In the early 2000s, wind was caught of lead writer Ken Penders’ alleged attempt to get an animated feature film centered around Knuckles the Echidna into development, the key studio of choice being DreamWorks SKG. 
His proposals were rejected (according to Penders) not out of disinterest, but due to severe legal complications regarding the copyrights to any Sonic characters developed in connection to the license by any party, which are said to essentially render the story thus far created through the intertwining roles of Japanese and American-conceived characters and concepts entirely limited to the media in which they first appeared—in this case, the Archie comic book series. (It is believed that this same snag is the reason for Sonic’s suspiciously unnamed home planet featured in Sonic X.) 
To this day, it is supposed that, due to these complications, Sonic and his friends will never grace the big screen in any form not sanctioned by Sega of Japan in whatever form they choose, and the odds that elements originating from the pages of Archie, including such central elements as the Dark Legion in this case, are extremely slim due to the same set of circumstances.In a self-published article, Penders mentioned that the film proposed would have been an animated feature, though whether the animation would have been traditional or computer-generated is unknown.
Sega and Ken penders sonic the hedgehog movie: In the mist of the coming dispute between Archie and their freelancers there was some reflection by Ken Penders on his Twitter. In fact the reflection may have revealed more than reflected.He and SEGA were planning on a film project earlier in the decade that would be based on his work for Archie. The film was scheduled to be released in 2011 but one unfortunate event would prove to be the setback that resulted in the project being discontinued. Penders explains more:
Ken penders:  I have documents that show SEGA & I were trying to launch a film project based on the work I did for the Archie comic series, I had meetings with them in person in Hollywood, at their offices, at several E3 shows and #comiccon .
One thing you need is someone within the company who believes in your project, and that person untimely passed away on us,  I had the backing of the producer/director of the FOX animated X-MEN series, who was aiming for a 2011 release. We considered SEGA Licensing Director Robert Leffler a personal friend as well as business associate. The project was designed to establish a global Sonic continuity based on the Sat-AM and Archie series with SEGA’s blessing. The film would have defined Sonic and Sally as an official couple for the franchise.
Sega and Sony’s Sonic The Hedgehog movie: On 3 December 2013, Sony Pictures Digital Domain Names, Inc., a division of Sony Pictures Entertainment, filed a notice of registration for three inactive websites adressed as “SonicTheHedgehog-Movie.com”, “SonicTheHedgehog-Movie.net” and “SonicTheHedgehogMovie.net”. The registrations were reported by The Sonic Stadium on 7 December, but neither Sony Pictures nor Sega confirmed the existence of a proposed film project at the time of the domains’ registrations, On 20 March 2014, a film adaptation was first hinted when The Tracking Board released a rumor about the film, stating that it would receive a “Dark Knight treatment” and posted a writer shortlist of proposed writers involved.[7]On 10 June 2014, the official Sonic website was updated, with a locked section listing “TV and Movies.”[8] Later that same day, at a private Sega/Sony Pictures press conference, The Hollywood Reporterreported the confirmation of the film, and that Sony had green-lit the project.[1]
The upcoming untitled film adaptation based on Sonic the Hedgehogis being co-produced and financed by Sony Pictures Entertainment. The film, expected to be a CGI/live-action hybrid film with the help of Sega’s Marza Animation Planet unit, is being produced by Neal Moritz through his Original Film banner, with Tim Miller as executive producer. The screenplay, based on a storyline from Evan Susser and Van Robichaux, will be written by Patrick Casey and Josh Miller.[1][2] It is the first entry to a planned film series.[3] and was set for a 2018 release.[4]However, on June 21, 2017, it was announced that the film was set to release in 2019.[5]
Sony Pictures acquired the film rights to Sonic the Hedgehog from Sega in 2013, and officially gave the green-light at a private joint Sega/Sony Pictures press conference announcing the film on 10 June 2014.[1]
Sony Pictures acquired the film rights to Sonic the Hedgehog from Sega in 2013, and officially gave the green-light at a private joint Sega/Sony Pictures press conference announcing the film on 10 June 2014.[1]
With 2017 starting next weekend, a present in the way of Sonic movie news has come in. Whether it’s a good present will be up for debate, however, as a familiar face has chimed in to say that he thinks that Sonic and other characters will get redesigns, but “nothing extreme”. The good news is that the intent to keep it looking and feeling like Sonic is still there. In fact, everyone wants that.
Deadpool, director Tim Miller has set his sights on a new gig: developing an adaptation of Sonic the Hedgehog for Sony Pictures.
Miller and his longtime Blur Studio collaborator Jeff Fowler have been tapped to work on the project, on which Fowler would make his feature directorial debut.
The duo are working with Neal H. Moritz (the Fast and Furious franchise), who is producing the adaptation. Miller will act as an executive producer on it.
Sonic the Hedgehog centers on Sonic and his friends, such as Tails and Knuckles, who run around collecting items and points as they attempt to foil the global domination plans of Doctor Eggman Robotnik. The game was first released by Sega in 1991, with the character becoming one of the world’s biggest gaming icons. More than 350 million copies, including both packaged and digital games, have been sold on various platforms.
The plan is to make a hybrid CG-animated/live-action family film. Patrick Casey and Josh Miller, who created Golan the Insatiable, are writing the script.
Miller and Fowler were nominated for a best animated short Oscar in 2005 for their farm animal-centric Gopher Broke (Fowler wrote and directed, Miller executive produced). The two also have been developing, with David Fincher, an animated adaptation of cult comic TheGoon.
Said Miller of his cohort: “Jeff is an incredible director with strong story instincts. The world of Sonic presents the perfect opportunity for him to leverage his experience in animation to bring new dimension to this iconic character.”
Sony Pictures and Marza Animation Planet, a CG animation film production company of the SEGA SAMMY Group, will be the production titles behind the movie.
Joining Moritz as producers are Marza’s Takeshi Ito and Mie Onishi. Joining Miller as executive producer is Toby Ascher. Dmitri Johnson and Dan Jevons of DJ2 Entertainment will serve as co-producers.
Andrea Giannetti will oversee for Sony Pictures Entertainment.
Miller co-founded Blur, which has grown into an in-demand studio, producing animation and opening credits, among other work. He made his feature debut and became a hot commodity with Deadpool, the surprise Ryan Reynolds hit that grossed $782 million worldwide. His involvement with the sequel was derailed just over a week ago when he left the project over creative differences.
Miller is repped by WME, Anonymous Content and Bloom Hergott. Casey and Josh Miller are repped by APA, Gotham Group and Nelson Davis.
When asked about the risky move to build a strategy based around nostalgia, Evans responded with this statement: “Nostalgia is actually very much in vogue, which is one the reasons we’ve been chasing it down,” he says. “Everything Nintendo has been doing has been driving big waves in nostalgia, they’ve done some amazing things and they had a lot of success with the classic NES. There is a film and documentary coming out about retro gaming called Console Wars. We also have a Sonic movie coming in 2019.”
The Sonic the Hedgehog movie was confirmed to be in production last year and was slated for a 2018 debut. With Evans stating that the date is 2019, we can only assume that the live-action/CG hybrid film has been slightly delayed. The director of Deadpool (Tim Miller) is still on the project – as far as we know. Here’s hoping that this Sonic movie will have half as many awesome action scenes as Deadpool had.
Sega and Paramount Pictures Sonic The Hedgehog movie: On 2 October 2017, Viacom-owned Paramount Pictures announced that it had acquired the film rights to Sonic the Hedgehog from Sony, with Sony deciding to pursue other projects.[6] This announcement came after co-producer Original Film signed a first-look production deal with Paramount the prior month, ending their previous deal with Sony.[12]Variety also reported that Sony “let their film rights lapse.”[13]The production staff will remain on board at this time.
More Details On The Sonic Movie Surface
At long last, we’ve heard a little about the upcoming Sonic movie. One person (Patrick Casey) is working on the film, and the other isn’t anymore, and is merely relaying info that he’s heard from others. Here are all the tweets:
Cy@CyBrid101
I’m honestly both excited and scared for the Sonic film. Mostly bc of Marza Animation Planet. But the live action part just keeps making me think of Alivn and the Chimpmunks and...ugh...Smurfs. Unless they some how make it interesting like Paddington.
Patrick Casey@Pat_Kc 
Sonic movie is gonna be dope, dude.
Vinny L.@VinLospinuso91
@VanTheBrand hey Van. Just give mea hint. What are the chances we will finally get a backstory?
VAN @VanTheBrand
Don’t know but I did hear something about the script changes. I’ve heard it’s become more “action focused” since Tim Miller joined.
Vinny L.@VinLospinuso91
Replying to @ZealousFoX and 3 others
ok @VanTheBrand I think this is happening
VAN @VanTheBrand
Photography starts this summer but they are deep into character tests so I would not be shocked if they showed something. I have no first hand info though.
Vinny L.@VinLospinuso91
Replying to @VanTheBrand and 4 others
So they start filming this summer?
VAN @VanTheBrand
June or July I think. One of the J months.
Triva: There were several script rewrites, due to the original movie having a more comedy focus
Sonic Movie To Release November 15th, 2019
At long last, it seems the live-action/animated Sonic movie is coming to life. It was announced today from the Hollywood Reporter that the movie will release on November 15th, 2019.
Neal H. Moritz is producing the project, with Deadpool director Tim Miller executive producing. Also executive producing is Toby Ascher, while Dmitri Johnson and Dan Jevons will serve as co-producers.
Sonic will be directed by Jeff Fowler, who is making his directorial debut with the project. Paramount is planning a mix of live action and CGI to bring the character to life.
Fowler is known for directing the 2005 Oscar-nominated short Gopher Broke, which Miller exec produced.
So far, Sonic shares Nov. 15, 2019 with Warner Bros.’ Margie Claus, a musical comedy starring Melissa McCarthy as Santa Claus’ wife.
SEGA and Paramount Finalize Deal for Sonic the Hedgehog Film: Just yesterday, we learned that the Sonic the Hedgehog film will open in theaters on November 15, 2019. 
Now, SEGA of America has announced it has reached a final agreement with Paramount Pictures to co-produce the movie.This move represents an important next-step in the expansion of the Sonic the Hedgehog IP, bringing the character to new audiences globally. As part of the IP strategy for Sonic the Hedgehog, SEGA Group has been working to expand this character beyond the video game market to become an entertainment franchise. Recently
Sonic has appeared as an animated character on television, consumer products, console and mobile games, and more.“I am very honored that our companies, SEGA and MARZA, have this incredible opportunity to partner with Paramount Pictures for this production, which will bring Sonic to the big screen for the first time. Since he was first introduced to the world 26 years ago, Sonic has continued to grow in popularity as part of our core strategy to focus on video games. 
In addition to video games, this provides SEGA with a fantastic opportunity to share Sonic with everyone and we can’t wait to reveal more to eager audiences in the future,” said SEGA Holdings Chairman and Chief Executive Officer (CEO), Haruki Satomi.Paramount Pictures will work closely with SEGA of America to bring Sonic to the big screen, said Jim Gianopulos, Chairman and CEO, Paramount Pictures.
“We are incredibly excited to work with SEGA to bring this iconic property and character to audiences around the world,” said Gianopulos. “We look forward to our partnership on this great venture.”Planned for a worldwide release showcasing both live-action and CG animation elements, the feature film will be the first time Sonic has been adapted for the big screen. 
Developing the project since its inception as a producer as well as a production house, MARZA Animation Planet Co., Ltd., owned by SEGA Group, will be joined by an assembly of high-profile talent.The film has signed on notable industry veterans including:Producer Neal H. Moritz from Original Film Inc. (Fast and Furiousseries)
Director Jeff Fowler (Blur Studio, Academy Award nominee for 2005 Best Animated Short Film Gopher Broke.) Executive producer Tim Miller (director of the Marvel/Fox feature Deadpool and owner of animation and CG production company Blur Studio)“I’m thrilled to be partnered with SEGA and to have such an incredible and supportive home for Sonic with Jim and Paramount,” said Moritz.
3 notes · View notes
clumothy · 5 years
Note
All of them :3
I deserved this.1. coffee mugs, teacups, wine glasses, water bottles, or soda cans?
Soda cans
2. chocolate bars or lollipops?
Chocolate bars
3. bubblegum or cotton candy?
Proooooobs cotton candy. Bubble gum loses its flavour way too fast
4. how did your elementary school teachers describe you?
Angry, annoying, uncooperative, etc. I wasn’t a pleasing student in elementary school
5. do you prefer to drink soda from soda cans, soda bottles, plastic cups or glass cups?
Soda bottles
6. pastel, boho, tomboy, preppy, goth, grunge, formal or sportswear?
I’m a fan of formal wear
7. earbuds or headphones?
headphones
8. movies or tv shows?
movies
9. favorite smell in the summer?
campfires
10. game you were best at in p.e.?
badminton
11. what you have for breakfast on an average day?
I usually skip breakfast
12. name of your favorite playlist?
“heck” lol its fun when I yell ‘Hey Siri, shuffle heck!’
13. lanyard or key ring?
key ring
14. favorite non-chocolate candy?
Sour Patch Kids
15. favorite book you read as a school assignment?
The Great Gatsby
16. most comfortable position to sit in?
leaned on one side with a leg up
17. most frequently worn pair of shoes?
I have a zipup pair I love
18. ideal weather?
15 ° Celsius and sunny
19. sleeping position?
face down!
20. preferred place to write (i.e., in a note book, on your laptop, sketchpad, post-it notes, etc.)?
Phone notes app
21. obsession from childhood?
I mean, Pokemon, Mario, Sonic, etc. The usuals
22. role model?
RDJ is pretty inspiring when you read his story
23. strange habits?
sleeping chest down? I’m not that strange of a person
24. favorite crystal?
Emerald
25. first song you remember hearing?
Another one Bites the Dust by Queen
26. favorite activity to do in warm weather?
Go for walks. I am dog.
27. favorite activity to do in cold weather?
Stay inside. I am cat.
28. five songs to describe you?
A) Your Love - The Outfield
B) Heat of the Moment - Asia
C) Get a Ride - The Northern Hues
D) Comfortably Numb - Pink Floyd
E) Is it arrogant to say Iron Man - Black Sabbath?
29. best way to bond with you?
Quiet talks in low lit rooms. Sounds creepy, is fun in practice.
30. places that you find sacred?
The kitchen
31. what outfit do you wear to kick ass and take names?
Dress as formally as possible
32. top five favorite vines?
I’m a Giraffe, Adam!, Is that a weed?, only one thing worse than a rapist, and of course: SHAWDY I DON’T MIND!
33. most used phrase in your phone?
“That’s Fair.”
34. advertisements you have stuck in your head?
Avenge the Fallen
35. average time you fall asleep?
1:30 am
36. what is the first meme you remember ever seeing?
Does the Lazy Song by Bruno Mars
37. suitcase or duffel bag?
Duffel bag
38. lemonade or tea?
if its iced, tea.
39. lemon cake or lemon meringue pie?
Anything with meringue wins
40. weirdest thing to ever happen at your school?
Someone gave the special needs kids weed brownies and that was a weird day.
41. last person you texted?
You
42. jacket pockets or pants pockets?
I love my jacket pockets because they arent the average hand pockets but I keep my phone wallet and keys in my pants pockets
43. hoodie, leather jacket, cardigan, jean jacket or bomber jacket?
leather jacket
44. favorite scent for soap?
uh. soap. Pumpkin I guess?
45. which genre: sci-fi, fantasy or superhero?
Tie between Fantasy and Superhero
46. most comfortable outfit to sleep in?
tshirt and boxers
47. favorite type of cheese?
Dude. Cheesestrings are good. Idgaf
48. if you were a fruit, what kind would you be?
A spicy pepper
49. what saying or quote do you live by?
“When you can do the things that I can, but you don't, and then the bad things happen? They happen because of you.”
50. what made you laugh the hardest you ever have?
God you or chaz have said something like every week that made me laugh harder than the previous thing
51. current stresses?
doggos and schoooooooool
52. favorite font?
the uh. The coca cola font is nice. Isn’t it also the ford trucks?
53. what is the current state of your hands?
a tad beat up but healing nicely
54. what did you learn from your first job?
Only give 100% of your effort if it makes you happy. If you’re giving 100% and you aren’t happy I guarantee no one cares. If you can get away with giving 60 or 70% and your boss is fine with that, awesome. Giving 100% all day every day is exhausting and if your job expects that of you it truly isn’t a good place to work. In my opinion at least
55. favorite fairy tale?
SHREK.
56. favorite tradition?
I dont really have any but I’m excited to start one or two
57. the three biggest struggles you’ve overcome?
Depression, school, learning to let go of “toxic and entitled” people
58. four talents you’re proud of having?
singing, designing, thinking quick and mathematics
59. if you were a video game character, what would your catchphrase be?
“Talley Ho!” I wanna be a pirate don’t @ me
60. if you were a character in an anime, what kind of anime would you want it to be?
A farmer. I like Stardew Valley but as an anime
61. favorite line you heard from a book/movie/tv show/etc.?
All that is gold does not glitter - J. R. R. Tolkien
62. seven characters you relate to?
Tony Stark, Peter Parker, Link Link, Jim Halpert, Edward Elric I guess, Bilbo Baggins, and uh. uh. Shrek?
63. five songs that would play in your club?
The Malo Mart theme on repeat, we don’t need any other songs. Ever.
64. favorite website from your childhood?
Webkins and Miniclip
65. any permanent scars?
Three on my head/face, one on my stomach and probs one forming on my finger
66. favorite flower(s)?
lavender
67. good luck charms?
I love that triforce chip you got me
68. worst flavor of any food or drink you’ve ever tried?
PEPPERMINT!
69. a fun fact that you don’t know how you learned?
Nintendo almost owned the Sony Playstation but backed out last moment. WHOOPS.
70. left or right handed?
Right for most things but oddly left handed on other things
71. least favorite pattern?
I agree with you, pokadots suck. but especially uneven pokadots
72. worst subject?
Biology
73. favorite weird flavor combo?
spicy and sweet, like the spicy gummies i had
74. at what pain level out of ten (1 through 10) do you have to be at before you take an advil or ibuprofen?
10
75. when did you lose your first tooth?
who knoooows. Proooobs at age 3?
76. what’s your favorite potato food (i.e. tater tots, baked potatoes, fries, chips, etc.)?
Tater tots! also fries too and flavoured chips
77. best plant to grow on a windowsill?
A cactus. Lets get a cactus.
78. coffee from a gas station or sushi from a grocery store?
Sushiiiiii
79. which looks better, your school id photo or your driver’s license photo?
School ID.
80. earth tones or jewel tones?
Jewel
81. fireflies or lightning bugs?
WHATS THE DIFFERENCE
82. pc or console?
Both have perks but console mostly
83. writing or drawing?
drawing
84. podcasts or talk radio?
talk radio
84. barbie or polly pocket?
polly pocket. When i was a kid i went to this babysitter and the girls all played with Polly Pockets and I was the only guy and Polly Pockets were the same size as my Mario toys!
85. fairy tales or mythology?
Mythology
86. cookies or cupcakes?
Cookies
87. your greatest fear?
The death of those around me
88. your greatest wish?
A peaceful life with you and our friends with little to no stress
89. who would you put before everyone else?
You
90. luckiest mistake?
Breaking up with you a few years ago? Idk kinda helped our relationship in the longrun
91. boxes or bags?
Boxes
92. lamps, overhead lights, sunlight or fairy lights?
lamps
93. nicknames?
Clum/Clump/Clumothy and Smeef
94. favorite season?
Spring
95. favorite app on your phone?
Tumblr probably
96. desktop background?
The master sword in the korok forest
97. how many phone numbers do you have memorized?
two.
98. favorite historical era?
Medieval!
hooooly shit that was long
1 note · View note
spicynbachili1 · 5 years
Text
How to update the classics for modern audiences with Dotemu
From Legacy of Kain to Detective Pikachu
We stay in a time when most individuals forty years outdated and youthful had been introduced up adoring media that was designed to operate as toy commercials, childhood companions, and near-religious texts on the identical time. After I noticed Michael Bay’s Transformers film in theaters all these years in the past, I felt like I used to be seeing a lifelong good friend who I revered with virtually holy ranges of affection “remodeled” right into a crass collection of explosions, butts, and exploding butts. It’s nonetheless the worst time I’ve ever had in a movie show. Any enjoyment I could have derived from the senseless popcorn charms of the movie had been destroyed by my very own expectations. 
That is the story of a complete technology of children, now in early or mid maturity, seeing the faces of manufacturers they’d grown to like became one thing else. The Lion King, Pokemon, Thundercats, Mario, She-Ra, and Sonic are only a handful of different +20 12 months outdated franchises which have simply acquired, or are about to obtain, whole make-overs which may be interesting to new audiences, however have left at some prior followers chilly. It does not must be that means although. It is potential to make everybody blissful. Dotemu is proof of that. Their contemporary takes on Wonderboy, Windjammers, and Streets of Rage have been almost universally praised, even when adapting to new mediums and tremendously altering character designs.
I reached out to Cyrille Imbert, CEO of Dotemu, to ask for his or her ideas on 2D vs. 3D animation, retaining the spirit of a franchise with out bringing its dated baggage together with it, and much more. This is what he needed to say. 
youtube
What does it take to replace a traditional recreation for contemporary audiences, with no AAA price range to work with, in a means that brings the essence of the supply materials ahead whereas leaving the outdated design choices behind? 
It’s a troublesome course of as you may think about. Particularly as even when you attempt to be as impartial and logical as potential, there might be subjective choices. Our greatest solution to keep away from that’s to essentially focus on about all of the design concepts between us but additionally with followers, family and friends and get everybody’s opinion. As followers ourselves, we attempt to get the essence of what makes a traditional recreation nice and to maintain it in any respect price. From there, we attempt to collect info from our personal expertise and from web communities, about what would have been higher or ought to have been prevented within the authentic recreation. We set up a listing of these defaults and see how we are able to change them and whether it is technologically possible.
For Windjammers, the menus from the Neo Geo model had been virtually nonexistent so we thought it could be good to fully redo them, and that will additionally give the chance to present extra choices for gamers to customise their expertise and assist them perceive how you can play. The apparent addition was to have the ability to compete with anybody worldwide as Windjammers is a recreation that reveals its full potential when two human minds problem one another. Nonetheless, we determined to remain true to the unique inventive course in each side: menus, gameplay, advertising and marketing, and so on. It’s quaint, however that is actually what makes this recreation so distinctive as properly. It’s 100% a part of the core expertise and essence of the sport.
It is generally assumed that polygon-based graphics price way more to supply than conventional “dot artwork” sprites, however often one thing like King of Fighters 13 comes alongside to disrupt that notion. It is a good looking recreation that used polygon fashions for the bottom animations for every character earlier than drawing over them with 2D sprites, presumably as a result of animating with polygons was the inexpensive technique. What are the variations within the artistry, and price, behind “dot artwork” graphics, hand drawn animation and polygon-based visuals? Are there methods to mix the strengths of all three visible kinds that carry out the most effective in all of them whereas lowering the over all manufacturing bills?
That’s an excellent query! The reply is complicated because it is dependent upon various factors, the primary one being the gameplay and the digicam. I might say that the most affordable graphics are 2D pixel artwork in low decision, as a result of you may work actually fast and don’t want extra assets than one or two individuals. However certainly, if you get to greater resolutions and full HD in 2D, like LizardCube did for Surprise Boy: The Dragon’s Entice for instance, it turns into tougher and tougher. Certainly, as you’re animating body by body and by hand, you higher be an excellent artist and know the place you’re going. As a result of if you wish to change a colour, add a bit of armor or a tattoo, you’ll must do it yet again. 3D is nearer to sculpture/cease movement. So if you wish to change some elements of your character or object, it’s means simpler as you don’t have to transform every body by hand. Combining two strategies could be a good center floor, however once more, it actually is dependent upon what you’re aiming for by way of international inventive course. It gained’t be as clean as a 2D hand drawn animation, however it should really feel extra alive than primary 3D. I’m not an enormous knowledgeable on that although.
youtube
Enjoying 20-ish 12 months outdated video games like Avenue Fighter III: third Strike,  Garou: Mark of the Wolves and Steel Slug three reveals that the craft of 2D animation in video games might have peaked years in the past, at the least in my view. Why do you suppose these three video games have but to be topped, even by the cleaner wanting, however typically much less expressive tiles from fashionable studios? Or do you suppose that the three retro video games I discussed have certainly been outclassed by more moderen titles, and the actual subject is with my rose-tinted glasses for the previous?
These three titles are certainly the most effective references for online game 2D animation, and that is what we love at Dotemu. You can additionally add Castlevania SoTN simply with these masterpieces. These are form of video games that will make no sense to remake graphically. They’re already good. I might say that they haven’t been topped just because they’re on the high, so don’t fear about your glasses! However there are some video games which are very near that degree and Arc System Works are undoubtedly going for it. Try DB Fighters Z, that is actually spectacular, even when it’s not 100% 2). Ori and the Blind Forest, Machinarium or the Vanillaware productions are proofs that we nonetheless have very expert groups doing nice video games. Cuphead is top-notch as properly.
However again within the day, 3D was not an possibility, so when you needed to do the most effective recreation you needed to have the most effective 2D artists. That’s it.  That is undoubtedly what we’re going for with Dotemu and The Arcade Crew. We’re in love with stunning 2D animation and we’d like to contribute.
youtube
In the event you may work on any I.P., with an infinite price range, what would you make?
Hardest query ever. There are such a lot of prospects! Currently I’ve been desirous about Legacy of Kain: Blood Omen. It didn’t aged properly graphically however I bear in mind being fascinated by the environment and story of the sport. With stunning 2D HD graphics and fashionable gameplay mechanics it may actually be superior.  
I’ve heard from quite a lot of great game artists who’re pretty put off by the look of the subsequent Pokemon film. What’s your tackle the newly launched trailer for Detective Pikachu, and what would have you’ve gotten executed with the artwork course for the movie when you had been in cost?
To be trustworthy, I personally have by no means been an enormous fan of Pokemon, even when I can fully perceive the success of the video games and universe. So I haven’t got a lot of a way for a contemporary tackle that license. We will discuss Star Wars and the current tackle the IP for hours if you need, however I in all probability gained’t be capable of identify greater than three Pokemon. The film seems to be attention-grabbing, however it appears that evidently it actually will get removed from the unique IP and takes quite a lot of liberties with it. It seems to be like a distinct story in a distinct universe, which could be a genius transfer or a complete failure. Pokemon is such a mass-market license, it have to be tremendous onerous to fulfill all of the several types of followers. So long as the IP isn’t just there to promote tickets and merch although, I’d say why not. 
You might be logged out. Login | Enroll
        Filed beneath…
from SpicyNBAChili.com http://spicymoviechili.spicynbachili.com/how-to-update-the-classics-for-modern-audiences-with-dotemu/
0 notes
ohshimaacademy · 7 years
Text
the history of the cancelled sonic The hedgehog movies
Sega and Mgm’s sonic the hedgehog: METRO-GOLDWYN-MAYERIn the early 90s, Metro-Goldwyn-Mayer got the rights to do a Sonic the Hedgehog film, because SEGA wanted something to advertise the new Sega Saturn they were releasing, the company wanting the movie to come out in either late 1994 or early 1995.MGM’s early ideas weren’t that bad, they were imagining a Who Framed Roger Rabbit type movie. Mixing live-action with animation..the studio executives weren’t that excited and shot down the idea, thinking it was too expensive.
They instead chose an incredibly bizarre script for the movie written by Richard Jeffries.
The script featured a 16-year old boy who suffers an accident that later gives him the ability to morph into a hedgehog, and the boy decides to use his new power for good. Since it had absolutely nothing to do with Sonic, SEGA demanded rewrites. Later Super Mario Bros. came to theaters and was a complete and utter failure. Both SEGA and MGM suddenly didn’t think video game movies were a very good idea. MGM then realized they had a new James Bond movie in the works so they ditched SEGA.
Sega and Ben Hurst Sonic Satam movie: A decade after MGM’s failed Sonic movie, one of the writers of SatAM called Ben Hurst pitched a movie acting as a continuation of the show, this time animated. But, darn Ken Penders had to get involved. He pretended to be helping Ben, and then went up to SEGA and claimed that Ben was trying to steal the Sonic franchise. This killed any attempt of Ben’s movie idea being made. Being the jerk he is, Penders then brought up his own concept for a movie to SEGA.
Sega and Ken penders Sonic Armageddon: This was the movie that Penders pitched to SEGA, the plot seemed to be much darker with Mobius being destroyed and roboticization being much more gruesome then in the cartoon. Most of the important characters are not shown and a few of them have major redesigns (the biggest being Snively, who’s now more cyborg-like). SEGA was interested, but Sonic X was airing and they didn’t think it would be worth it to have a show AND A movie out at the same time with different continuities.This went far enough to have concept art and a trailer. ..a very awful trailer-
Ken penders knuckles the echidna movie: In the early 2000s, wind was caught of lead writer Ken Penders’ alleged attempt to get an animated feature film centered around Knuckles the Echidna into development, the key studio of choice being DreamWorks SKG. His proposals were rejected (according to Penders) not out of disinterest, but due to severe legal complications regarding the copyrights to any Sonic characters developed in connection to the license by any party, which are said to essentially render the story thus far created through the intertwining roles of Japanese and American-conceived characters and concepts entirely limited to the media in which they first appeared—in this case, the Archie comic book series. (It is believed that this same snag is the reason for Sonic’s suspiciously unnamed home planet featured in Sonic X.) To this day, it is supposed that, due to these complications, Sonic and his friends will never grace the big screen in any form not sanctioned by Sega of Japan in whatever form they choose, and the odds that elements originating from the pages of Archie, including such central elements as the Dark Legion in this case, are extremely slim due to the same set of circumstances.In a self-published article, Penders mentioned that the film proposed would have been an animated feature, though whether the animation would have been traditional or computer-generated is unknown.
Sega and Ken penders sonic the hedgehog movie: In the mist of the coming dispute between Archie and their freelancers there was some reflection by Ken Penders on his Twitter. In fact the reflection may have revealed more than reflected.He and SEGA were planning on a film project earlier in the decade that would be based on his work for Archie. The film was scheduled to be released in 2011 but one unfortunate event would prove to be the setback that resulted in the project being discontinued. Penders explains more:
Ken penders:  I have documents that show SEGA & I were trying to launch a film project based on the work I did for the Archie comic series, I had meetings with them in person in Hollywood, at their offices, at several E3 shows and #comiccon .
One thing you need is someone within the company who believes in your project, and that person untimely passed away on us,  I had the backing of the producer/director of the FOX animated X-MEN series, who was aiming for a 2011 release. We considered SEGA Licensing Director Robert Leffler a personal friend as well as business associate. The project was designed to establish a global Sonic continuity based on the Sat-AM and Archie series with SEGA’s blessing. The film would have defined Sonic and Sally as an official couple for the franchise.
Sega and Sony’s Sonic The Hedgehog movie: On 3 December 2013, Sony Pictures Digital Domain Names, Inc., a division of Sony Pictures Entertainment, filed a notice of registration for three inactive websites adressed as “SonicTheHedgehog-Movie.com”, “SonicTheHedgehog-Movie.net” and “SonicTheHedgehogMovie.net”. The registrations were reported by The Sonic Stadium on 7 December, but neither Sony Pictures nor Sega confirmed the existence of a proposed film project at the time of the domains’ registrations, On 20 March 2014, a film adaptation was first hinted when The Tracking Board released a rumor about the film, stating that it would receive a “Dark Knight treatment” and posted a writer shortlist of proposed writers involved.[7]On 10 June 2014, the official Sonic website was updated, with a locked section listing “TV and Movies.”[8] Later that same day, at a private Sega/Sony Pictures press conference, The Hollywood Reporterreported the confirmation of the film, and that Sony had green-lit the project.[1]
The upcoming untitled film adaptation based on Sonic the Hedgehog is being co-produced and financed by Sony Pictures Entertainment. The film, expected to be a CGI/live-action hybrid film with the help of Sega’s Marza Animation Planet unit, is being produced by Neal Moritz through his Original Film banner, with Tim Miller as executive producer. The screenplay, based on a storyline from Evan Susser and Van Robichaux, will be written by Patrick Casey and Josh Miller.[1][2] It is the first entry to a planned film series.[3] and was set for a 2018 release.[4]However, on June 21, 2017, it was announced that the film was set to release in 2019.[5]
Sony Pictures acquired the film rights to Sonic the Hedgehog from Sega in 2013, and officially gave the green-light at a private joint Sega/Sony Pictures press conference announcing the film on 10 June 2014.[1]
Sony Pictures acquired the film rights to Sonic the Hedgehog from Sega in 2013, and officially gave the green-light at a private joint Sega/Sony Pictures press conference announcing the film on 10 June 2014.[1]
With 2017 starting next weekend, a present in the way of Sonic movie news has come in. Whether it’s a good present will be up for debate, however, as a familiar face has chimed in to say that he thinks that Sonic and other characters will get redesigns, but “nothing extreme”. The good news is that the intent to keep it looking and feeling like Sonic is still there. In fact, everyone wants that.
Deadpool, director Tim Miller has set his sights on a new gig: developing an adaptation of Sonic the Hedgehog for Sony Pictures.
Miller and his longtime Blur Studio collaborator Jeff Fowler have been tapped to work on the project, on which Fowler would make his feature directorial debut.
The duo are working with Neal H. Moritz (the Fast and Furious franchise), who is producing the adaptation. Miller will act as an executive producer on it.
Sonic the Hedgehog centers on Sonic and his friends, such as Tails and Knuckles, who run around collecting items and points as they attempt to foil the global domination plans of Doctor Eggman Robotnik. The game was first released by Sega in 1991, with the character becoming one of the world’s biggest gaming icons. More than 350 million copies, including both packaged and digital games, have been sold on various platforms.
The plan is to make a hybrid CG-animated/live-action family film. Patrick Casey and Josh Miller, who created Golan the Insatiable, are writing the script.
Miller and Fowler were nominated for a best animated short Oscar in 2005 for their farm animal-centric Gopher Broke (Fowler wrote and directed, Miller executive produced). The two also have been developing, with David Fincher, an animated adaptation of cult comic TheGoon.
Said Miller of his cohort: “Jeff is an incredible director with strong story instincts. The world of Sonic presents the perfect opportunity for him to leverage his experience in animation to bring new dimension to this iconic character.”
Sony Pictures and Marza Animation Planet, a CG animation film production company of the SEGA SAMMY Group, will be the production titles behind the movie.
Joining Moritz as producers are Marza’s Takeshi Ito and Mie Onishi. Joining Miller as executive producer is Toby Ascher. Dmitri Johnson and Dan Jevons of DJ2 Entertainment will serve as co-producers.
Andrea Giannetti will oversee for Sony Pictures Entertainment.
Miller co-founded Blur, which has grown into an in-demand studio, producing animation and opening credits, among other work. He made his feature debut and became a hot commodity with Deadpool, the surprise Ryan Reynolds hit that grossed $782 million worldwide. His involvement with the sequel was derailed just over a week ago when he left the project over creative differences.
Miller is repped by WME, Anonymous Content and Bloom Hergott. Casey and Josh Miller are repped by APA, Gotham Group and Nelson Davis.
When asked about the risky move to build a strategy based around nostalgia, Evans responded with this statement: “Nostalgia is actually very much in vogue, which is one the reasons we’ve been chasing it down,” he says. “Everything Nintendo has been doing has been driving big waves in nostalgia, they’ve done some amazing things and they had a lot of success with the classic NES. There is a film and documentary coming out about retro gaming called Console Wars. We also have a Sonic movie coming in 2019.”
The Sonic the Hedgehog movie was confirmed to be in production last year and was slated for a 2018 debut. With Evans stating that the date is 2019, we can only assume that the live-action/CG hybrid film has been slightly delayed. The director of Deadpool (Tim Miller) is still on the project – as far as we know. Here’s hoping that this Sonic movie will have half as many awesome action scenes as Deadpool had.
Sega and Paramount Pictures Sonic The Hedgehog movie: On 2 October 2017, Viacom-owned Paramount Pictures announced that it had acquired the film rights to Sonic the Hedgehog from Sony, with Sony deciding to pursue other projects.[6] This announcement came after co-producer Original Film signed a first-look production deal with Paramount the prior month, ending their previous deal with Sony.[12]Variety also reported that Sony “let their film rights lapse.”[13] The production staff will remain on board at this time.[6]
0 notes