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#I've recently learned how to use the liquify tool effectively
potential-fate · 10 months
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“That is a fair request.” Abe replied. 
“You realise this is all I really needed anyways, right?” Callum said, brushing his fingers across the back of abe’s hand. 
“Mm..” Abe hummed in response. He glanced over at the ladies sitting on the couch. 
“Don’t get me wrong… The other stuff would be nice eventually,” Callum added quietly, “but I just… want us to be able to act like a couple sometimes, you know?” 
Abe brushed a kiss across Callum’s shoulder lightly, “yeah, I know. I’m sorry, I’m… bad at this.” 
Callum laughed softly again, “You’re not that bad at this.” 
Abe’s lips twitched in a small smirk, “mmhmm.” 
“You’re having fun, I’m having fun,” Callum smiled at him, “see. Not that bad.” 
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lizzart-zardonicz · 2 years
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Hello! Your art is breathtaking and I wanted to ask if you'll share your rendering process. Your other art advices were very helpful. :3
Hi there (and sorry for the late reply)! Sure, I'm gonna share what I've recently learned that really helped polish my arstyle! First off, I mostly draw in Photoshop these days. So most of my advice will consist of PS features.
1 - There is this neat trick in PS where you can open your file in a separate window and even flip it while your main file remains "unflipped". This really helps me when correcting anatomy or perspective issues. Go to "Window" -> "Arrange" -> file name should appear at the very bottom of the drop down menu With that file in a new separate window, go to "View" -> "Flip horizontal" 2 - I really cut down on brushes recently, I actually happen to only use one brush for everything atm, which can also be found in my brush pack named "Sketch". I like to emphasize harder shapes and an angular brush helps with creating edges.
3 - Here's just a rough breakdown of how I approach a new painting: ● Super messy sketch, I try to not fix or correct much here, I really aim for dynamic lines, paintings get more rigid the more you render imho. ● Next: a more defined sketch, still no color, I'm deciding here where the light source should be and where the harder shadows are cast ● Followed by laying down flat colors/mid tones and ambient occlusion ● Now I'll use the method I mentioned before by opening my canvas in a separate file and flipping it horizontally to correct mistakes ● Rendering is mostly building up colors with the correct value in mind, I'm still learning a lot about color theory! I lay down most of the hard shapes with my square brush and from there on, I'll add more shapes and colors, correcting mistakes with "Liquify" or the "Lasso" tool
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● I rarely use the eraser tool, since it's easier to fix your mistake by having it still visible for you and just adding a new layer and compare which shape fits better (hope that makes sense lol) ● Further down the rendering process, I use effect layers such as "Gradient Map" or "Curves" with the blending mode set to "Darken" and mostly low opacity on effect layers
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● Finishing up, I'd like to enhance the edges in my artworks with "Smart Sharpen" and a little noise (Add Noise). Both can be found in the dropdown menu named "Filter".
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Hope this helps! Feel free to ask questions to any specific things that might need a little more explaining than I was able to provide here!
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