These were the concept pages I drew for my original writer in the @vashwoodbigbang event! Unfortunately they have disappeared on me 😅 and also bc god hates me I guess, the day I was supposed to post these, yesterday, saw me dealing with first a wifi outage and then a whole electricity outage so. That was fun lmao
Details about the drawings below since. I don't know if my writer will ever post the story, unfortunately 😔
So this was originally coined as a stardust au! I believe it was primarily based on the movie that came out in the 2000s (?), though I believe my writer was familiar with both the movie and the book it was based on. Honestly, it doesn't pull much at all from the story itself, just the general concepts of stars.
In this version, Vash is a star, and he decides to try and find his long-lost siblings (Knives and Tessla). In his search, he comes across a planet he hasn't visited before, and while he's descending to it, he's shot down by something mysterious that causes him rather permanent injury (not new; I believe he'd already lost his arm previously and he has all his scarring from travels to previous planets, this specific technology is just new to him).
He manages to crawl some distance from the resulting crater and is rescued by the odd pair of anthropologist Milly and journalist Meryl, who are tracking fallen stars on their planet in order to research them. Vash is horrified to learn that stars on this planet are rather brutally searched for and used for their power, so he tries his best to keep his real identity as a star secret.
In the next town, he learns about Star Cultists, who are the leading experts on stars. Our dear Wolfwood is one of them, and though he's a priest under the head of Chapel, he seems pretty jaded about the whole thing. He also spends some time poking fun at their visitor Vash when he stumbles on the doorstep of the church.
Unbeknownst to all, Chapel is the one who shot Vash down, and he suspects Vash is his target. When Vash, Milly, and Meryl skip town, Wolfwood is ordered to tag along with them against his will, and he begrudgingly forces himself into the group with his usual grace lol.
Through some shenanigans, including an interesting fight with Livio/Razlo who is a martyr (a human who ate at least part of a star and became consumed by it), the group all grows closer to each other. Naturally, Wolfwood and Vash hit it off with their usual ideology clashing and homoerotic team fighting. The tension comes to a head when both of the boys are drunk and attempting to stumble somewhere after getting kicked out of the bar, and with the help of liquid courage, Wolfwood admits to Vash that he's what's known as a "Star Eater:" a human that has consumed part of a star, and by some genetic luck, isn't consumed by it and instead gains some superhuman abilities so long as the magical tattoo (i forget what it's called off the top of my head fuck) that forms around the presenting star isn't broken.
Vash is understandably horrified. Wolfwood is confused by Vash's rejection bc he isn't aware Vash is a star; he's under the impression Vash is just some very talented guy Chapel really wants to feed a star shard in the hopes he becomes part of their superhuman cult.
Vash sobers up and manages to drag a very drunk and eepy Wolfwood to their hotel.
The next day is the turning point; the star cultists, including Chapel, catch up to them and confront Vash. Wolfwood has to learn very quickly that he'd been Wrong and Vash, in his panic, flies to where it feels most safe; the city's Star (storage area?? Idk). He ends up cornered there and, in his panic, accidentally goes nuclear trying to escape and blows up half the city in a column of flame. While he's barreling across the desert in an attempt to get away, he's trapped by a net the star cultists set up, made of the same shit used to shoot him down at the start, and he can't escape it on his own.
Luckily he's found by Wolfwood first, who's decided he owes it to Vash to try and fix his fuck up, and using his superhuman healing, he manages to free Vash. Both are exhausted and ultimately rescued by LR, who's been tailing them.
Tbh my memory's kinda foggy... my writer only managed to share up to that first LR fight, so I don't remember exactly what's supposed to happen between here and the fight at the orphanage?? I remember Vash somehow finds out what happened to his siblings (a hella long time ago, Tessla was consumed by the people of the planet and Knives, in his rage, fuckin just annihilated everything, turning it into a desert planet, and has been laying dormant for the most part since then) and also we learn that martyrs gain better control of themselves, and the crystal growth consuming them stops, when in proximity to enough additional star power. Vash, as a star himself, allows LR to easily think as they did before they ate a star shard when in close enough proximity.
Anyway, fight for the orphanage, Vash shows up in time to see Wolfwood getting his shit rocked and his magical tattoo (I'm so annoyed I can't remember what it's called. My mind is supplying sharingan and i know that aint it) shattered by Chapel, who accomplishes this by running Wolfwood through with his cane. Vash, believing Wolfwood's dead (bc like. Lmao it's pretty hard to live getting impaled, like, fully), loses his temper and basically obliterates Chapel. He moves on from Wolfwood's body to try and dismantle the entire Star church so Wolfwood's orphanage can stay safe. In this process, he confronts a Doctor Conrad, who was behind the whole thing, the remains of Tessla, and somehow Knives?? I think Knives, sensing Vash's anguish, just tried to fuckin nuke everyone, and Vash stops that. I feel like Knives dies in this process somehow... I think it was by saving Vash from something Conrad made??
By the end of it, Vash is wounded and exhausted, and ends up being saved by Milly and Meryl, I think.
When he recovers, it's to find he's lost his ability to leave the planet; while still functionally a star, his power has greatly diminished, his hair is black, and he can't even hide his wings anymore. Last I knew, my writer was actually merciful and let Wolfwood live! Albeit as a martyr (thus the wolf form with the uncontrolled star shard bursting out of the hole in his chest you can see on Wolfwood's page lol). Luckily he's got Vash around, so he gets to keep his mind, if not his human form.
With Knives dead and the star cultists mostly dispersed and no longer able to fuck with the planet, the story ends with our characters getting to experience rainfall on the planet for the first time in centuries.
.......
I like the story :P I imagine it'd be a lot better written out in actual novel form by the person who'd actually thought it up than my shitass, too-long summary lol.
Honestly my writer was communicating up until like, a month ago?? And then they just.... disappeared :/ which is weird bc I checked with my mod for this event (shout out to mod sana, @pushclouds, you're an amazing mod and I appreciate the heck out of you) and they submitted literally every check-in. Honestly I'm more worried for them than anything, if anyone knows what happened to @lohikaar I'd appreciate anything you can tell me. I hope they'll publish this story whenever they can, I'd still love to read it in its entirety.
Additional shout-out to @priellan for beta-ing the story they shared with us, and for overall being a super supportive team member :D
Also they did assign me a pinch hitter writer since we have no idea wtf happened to my original writer, so I'll be doing more drawings :D priellan agreed to beta for them too, which I'm super happy about! And thanks again to mod sana for your hard work and arranging that so quickly!
An admittedly strange first big bang experience, but I don't think it was overall bad, and I'm excited to work on more stuff with my new writer :D if you read this far goddamn. Thanks lol. See you again for sure on January 1st! (I'll try to post other shit between then and now hopefully)
89 notes
·
View notes
Listen i just want to preface this by saying I don't even personally hate Tommy, but that's not really the point i want to make so here goes nothing.
The way a lot of people act as if it's impossible to dislike him because the characters have moved on so so should we, right? and that's the thing right here, as poc we're always being told to move on. We can't express our feelings, we can't hold grudges, we can't complain about issues without making it something more than it is, we always have to just... move on.
I know people are going to say it's just a show, it's not that serious, but the issues it touches on and the way fandom speaks on those issues are.
I've seen a lot of comparisons between Tommy and other mains, how each of them are flawed and have screwed up one way or another, and you're right, but it's still unfair to compare him to them. We've seen each of the main characters experience guilt, or be ashamed of their action, we've seen them apologise, put in the work to actually grow, and they have. There's not enough time in an episode for us to see that for side characters. In this case, Tommy didn't do any of the above and that's normal, he was a plot device to show some very real societal issues, and especially what people of colour/women might go through in the workplace, and once he served his purpose he didn't get much more beyond a few scenes where it seemed like everything was fine between him and chim/hen. It would be more appropriate to compare him to the buckley parents, (who appeared in more or less the same amount of episodes) like if people suddendly started saying no one is allowed to hate them because they got their redemption, their kids more or less forgave them, they more or less tried to be better parents. And yet it's still not enough for a lot of people, because how they treated their children, the shit they've said to them, hits a little too close to home for a lot of people and so no matter what the show says or does, they'll still be mostly hated by the audience, and that's more than okay. But if margaret buckley is your favourite character than by all means be my guest. And listen, i love this show, it's all about hope, and it means everyone gets a redemption arc, as short as it is (sometimes even just a sentence lol), but we won't always be satisfied with these arcs, especially if they don't feel proportional to the hurt the characters may have caused to our mains, so we'll all have different reactions to them.
I swear liking a morally ambiguous/grey character says absolutely nothing about you, but making excuses for them, antagonising people who might dislike them (for good reasons) or acting like suddenly triggers don't exist for people, does say something about you. One of my favourite characters is literally the worst person ever, an actual bigot, but i won't ever write essays about why people are not allowed to dislike him actually because he's my babygirl.. i very much understand why people would.
All of this to say, everyone will have different opinions about Tommy. Some might love him, some will be completely neutral or at worst slightly uncomfortable/bothered by him, and some will straight up hate him, and all of these are fine. Live and let live, love whoever you want to love, and hate whoever you want to hate, but please stop trying to dictate how others should feel, i'm begging. And this really does go both ways.
11 notes
·
View notes
thoughts on totk now that i’ve beaten it
under the cut bc of length and bc there is honestly a fair bit of negative stuff
i don’t really think i can say that i liked totk.
it’s fine, it’s genuinely fucking incredible from a technical standpoint with ultrahand, recall, the three map layers and with how smoothly it ran for me. as a game it’s fine.
i’ll start with the things i dislike and end with what i actually liked
i honestly didn’t really like ultrahand? i disliked how much the game leaned on it, since so many puzzles and whatever just boiled down to ‘make something that’ll work’ and it just... it was far too clunky for me to really enjoy using it, outside of using some of the same few designs for traversal. there were a few times when i could see what the game wanted me to do with ultrahand and the given zonai parts and sometimes it just... didn’t work at all. more often than not ultrahand was frustrating for me to use so the game’s reliance on it just made it into a chore sometimes.
in a similar vein the dungeons were serious letdowns. i mean, don’t get me wrong, they’re fine, they had good themes and (mostly) had good aesthetics and general looks and identities to them, but the fact that they were just... basically twenty-ish minute little things was kind of disappointing. i hate that they all had the exact same ‘go hit x number of switches’ gimmick. it really limited what you could do and fucked with the dungeon design, too. the only one where that really worked for me was the fire temple, which was my favorite overall. the water temple was especially dismal, with the least inspired look and just being an astoundingly easy experience. the puzzles in those dungeons were so awfully easy, too, especially since half of the time they just hand you what you need so you barely need to really assess the situation and put a plan together
i hated the water dungeon’s little mini-areas where you do a single piss-easy puzzle to automatically get your prize, i hated the wind temple’s god damn ‘pull a lever and get your prize’ kind of puzzles, i hated how soul-crushingly disappointed i felt when i took a look at the lightning temple’s map and realized that every fucking floor had a singular room just for the switch puzzle. god forbid it’s as fun as the lowest level of that temple. i really miss stuff like mini-bosses or rooms where you have to do a puzzle in order to just... progress, i miss dungeons that i could get lost in or spend a while in or just had... something more interesting or some more substance so that i can’t just breeze through like it’s a glorified shrine. most of the puzzles in those dungeons were simpler than some shrines i did.
i didn’t care to do much exploration since there honestly isn’t much motivation to explore the surface map if you’ve already played botw, and the scarcity of materials this time really got to me, it took me a while to have a half-decent stock of materials, and i still had trouble not running out of stuff even though i was using amiibos to stock up on some things. the money situation was rough, too... a lot of things are cheaper to sell, but some armor is still really expensive plus you have to pay the great fairies to upgrade your equipment in addition to having the correct materials. that especially felt odd- having to grab a handful of (goddamn hard to get) lynel guts is hard enough to upgrade the soldier’s armor, but you want me to cough up 500 rupees, too??
(the scarcity of monster guts also got on my nerves, but i’ll just chalk that up to just some kind of really weird difficulty thing. it was annoying until i tracked down the stronger monsters.)
the story is probably the weakest part of the game to me. it’s really hard to have a baseline investment when you don’t care about these characters, anyway, and what i saw in this game’s story still failed to endear me to hardly any of them. link’s role frustrated me; he just comes off like a tool rather than a character this time through, he barely has any actual relevancy to the story segments beyond being the guy who can use the master sword and being the player’s vehicle to get from point a to b in the story. the blank stare and limited emoting worked in botw because... there’s a given reason for his lack of outward emotion in the past, plus he has no memory in the present. it makes sense. but this time around, he’s gotten memories in the years between this and the last game, but he just feels like a background character in most of the story beats.
he has no role in the memories and in the present just exists to gather some stuff for other people, he gets the master sword from zelda and then helps the other sages get their secret stones, but he’s barely addressed as his own character in the grand scheme of things unless he’s being directly spoken to. he’s just the swordsman capable of wielding the master sword and zelda’s chosen protector as far as the story is concerned. he has no opinions outside of doing what he’s told and looking for zelda. at least not as far as i could really tell. at least in botw, the story directly concerns him, and it’s his story we’re following. this time around zelda and the sages seem like the most important characters, link’s just... there, doing what he’s been told to.
the new sages are fine, none of them really endeared themselves to me, and i will say that making the player watch essentially the exact same cutscene each time you finish a dungeon was BAFFLING. they were long and you learned almost nothing new after the first one, and there was nothing done to make them very distinct to each individual pair of sages or their respective regions; at the very least, it could have been interesting to meet the ancient sages not in the exact same stone garden, but perhaps at the top of a snowy mountain for the rito, near a volcano or something for the goron, maybe in a shallow pool of water for the zora, and in the desert for the gerudo- but no, they’re all effectively the same thing just with the speaking character swapped out with some minor changes.
(the sages themselves are a pain in the ass to use, having to chase them down to activate their power or accidentally activating a power when you don’t want it; yunobo was honestly my favorite, but because i generally defaulted to having them all activated at all times, i had a lot of trouble with tulin blowing shit away from me when i was trying to grab it while midair. they’re half-decent for combat)
i didn’t really care for rauru or sonia, either. rauru in the present as a ghost was fine, he was kind of interesting and seemed to have changed from his time in the past, but he never managed to be a character i particularly liked. i wasn’t really a fan of his... arrogance? or something in the past scenes, and he never really came off as very interesting. sonia was nearly completely uninteresting which is a shame since she has an interesting design, she just felt delegated to the role of supporting rauru and zelda and then dying to motivate them.
ganondorf is a character i was really looking forward to seeing, and it really fucking sucks that he’s so god damn one-dimensional this time! the story can’t be fucked to delve into him beyond just giving us scenes that just tell us that he’s evil and wants to rule hyrule and get the secret stones and nothing else because fuck having complex villains, i guess. especially frustrating because within the game itself you can draw more interesting motivations up for him, but the game really just doubles-down on him being evil for the fuck of it and wanting to end the world because uhhhh... he’s evil don’t fucking worry about it
the ignoring of the triforce in this game sucks in that way, too, because the way the triforce works and how it can grant wishes made it a much more interesting goal for ganondorf to attain, rather than some poorly-named ‘secret stones’ that do nothing more than just amplify power or something. it sucks how black-and-white this damn story is and how it seems like it just wants to do away with any possible nuance or gray area. no one but the bad guys or side characters are flawed in any actually interesting or significant way.
at least ganondorf was still the most interesting character in the flashbacks.
and then zelda, oh god ZELDA. i honestly really liked her in botw. i liked how you saw her as a flawed, insecure, pressured teen, and how you saw her struggles to relate to link and how she eventually warmed up to him. you saw her as a flawed person who develops and as someone who cares deeply about her friends and her duties and gets frustrated by her failings.
and then in totk a lot of her more interesting traits- her interest in sheikah tech, her excitement over field study and research, her more defining traits as this incarnation of zelda- are basically sanded down and she’s just this perfect flawless princess with great power and an insanely passive role in the past beyond finally taking some kind of action after one of her friends dies and she’s pushed to the brink. cool. great.
she has practically no flaw in totk. if anyone in the present talks about her, they have nothing bad to say and just want to please her and follow her orders, she is right in telling the gerudo how to train their troops she is right even when misheard to tell people to put themselves in danger and she is hardly meaningfully questioned when her imposter is doing very clearly suspicious shit. neither the story nor any of the characters wants to let her be flawed. she’s just perfect in damn near every way and barely retains any interesting characterization she got in botw. there are some interesting snippets in her being a teacher and setting up memorials to those who died in the calamity, but there’s hardly any more than that, and it makes it really hard for me to give a damn about her. she’s not interesting this time.
the whole thing with zelda becoming a dragon too, is... it’s fine. it’s ok. but the fact that she turns back at the end with no problem whatsoever is one hell of a fucking misstep. why talk about draconification being forbidden for a good reason anyways if it doesn’t actually matter anyways??? if you never actually see any of those fucking repercussions why even bring them up??? i really feel like it would have been more effective for there to have been actual consequences for zelda beyond just fucking flying around half-conscious for a millennium or whatever- have her lose her memory when she’s brought back! there you go! there’s the reason why draconification is forbidden! there’s the thing about losing yourself! plus, zelda losing her memories as a result would mirror link having lost his memories in botw! that has so much more weight and significance then ‘oh uh ignore the warnings from a while back she’s completely fine dw abt it’ i hate that she’s back just like that without any of the consequences that the game suggests.
the dragon’s tears in general kinda just felt weaker than botw’s memories anyways bc you’re more just. watching stuff happen then actually learning anything. it has less characters and yet i feel like you only get to know like half of the important ones. like three of them are all about the same event. a few times they just replay parts of old memories in new ones. if they ever reference a past memory they just show you what they’re referencing instead of leaving you to piece it together. just play the voices or something don’t break the flow of things to play a clip of something i’ve already seen.
plus the fact that totk... barely acknowledges that it’s a sequel to botw really rubs me the wrong way. i understand that loz is extremely loose with its lore, but totk is a direct sequel set in the same world a few years later, and yet the events and characters of botw have might as well been forgotten and its all either ignored, brushed aside, or straight up replaced by something else for no good reason. the continuity between these games is absolutely dismal and to see the different ways in which the events and concepts or botw are just... disregarded really just left a bad taste in my mouth.
just- i love good stories and worlds in video games, and while some games can coast by for me by feeling good to play, having a good and engaging story and characters is usually essential to my enjoyment of a game, and when i don’t care about to the point of disliking the story and characters, and when none of the important areas are fascinating or distinct enough from each other, and when the game even fails to really reel me in with the gameplay...
i wanted to like totk, but it really just did not work for me. i just ended up feeling frustrated and disappointed and even sometimes bored with all of the major stuff and man. totk is really, REALLY, not for me, and it just left me wanting to play older zelda games instead.
...
HOWEVER! there were actually some things i really loved about totk! it’s not all doom and gloom! (well, not all doom, at least)
so! the music was great! not all of it really fit or made a lot of sense with the context in which they played or failed to evoke the feeling they were meant to, but the new tracks in this game were great! i especially love the first two phases of the fire temple’s theme, the depths music, and most of the new battle and boss themes. zelda games almost never fail when it comes to the music.
i did genuinely like the fire temple- yunobo’s ability was used the best in this dungeon, and it had the best five switches gimmick, i loved how you had to hit the gongs (sometimes having to construct a path to account for the weaknesses of yunobo’s ability) and how it then ‘scared’ each of the five statues holding a part of the gate- it was very cute and fit in very well with the general feel of that part of the story. it was the best in terms of difficulty and complexity, but it didn’t have the best boss- the lightning temple had the best boss, and i will admit that even if most of them were easy, i really enjoyed the mirror puzzles, as well as the process to unlocking the dungeon. the wind temple had my favorite visual identity and aesthetic, though, i liked it being a part of this old rito song, and how it was the most distinct in looks from the other dungeons.
the sky islands were honestly fun, even if they weren’t all that interesting. getting to some of the harder-to-reach islands were some of my favorite times i had to use ultrahand, and stuff like the zonai forge island and the one orblike island with the mirror puzzle, and pretty much all of the more complicated parts of the sky islands were a lot of fun to explore and figure out.
being able to ride on the dragons was just really cool, and the fact that they come out of the chasms was fun.
the new horns for the monsters were cool, it helps differentiate the different monster strengths and i just thought they were really neat.
the quest with lurelin village was fun, even if the pirates just being monsters was a real let-down.
the stable trotters were also a fun bunch of characters, that was a good, new way to open up fairy fountains.
all of the new stuff with the yiga was really fun, like getting their outfit and being able to pretend to be one of them and learning the blademaster attack- so much fun it was so cute.
most of the new outfits are really good and useful, and while a bit janky and not that great, the house-building bit near tarrey was endearing.
while none of the main characters interested me, i really, especially liked tauro and yona and penn. for some reason they just appealed to me and i really wish they had bigger parts in the game because they’re interesting and they have good designs and i’d really like to know more about them.
the underground gerudo shelter was pretty cool, to be honest, and the look of the caves was really cool.
i adored the proving grounds shrines- easily my favorite shrines in the entire game, i had no problem spending a decent amount of time in those kinds of shrines, they were fantastic.
the new ingredients and recipes and new weapons were cool.
the way you basically return to the area you started at on your way to ganondorf is pretty cool, that whole path is really neat.
ganondorf in general was a pretty cool boss, even if he ended up being kind of easy for me. the whole final boss sequence was neat.
by FAR, though, my absolute favorite part of this game was 100% the depths. the fact that there was just an entire second layer to the map that was the same size as the surface, just inverted and dark and filled with new bosses and locations... i spent hours down there without going back up to the surface and absolutely had a BLAST screwing around in the dark, lighting up my path with brightblooms and tossing together little vehicles with lights so that i could get to the next lightroot off in the distance. the depths was probably where i ended up using zonai vehicles the most, and it was honestly pretty fun to go around spotting and reaching every lightroot, coming across different mines and weird little landforms and coliseums and yiga camps. the music and plantlife and look of the depths were so good, and it really felt distinct from the rest of the game in a very good way. doing all of the lightroots and getting enough zonaite to max out link’s energy cells was definitely a good move since it made finding shrines and dealing with later zonai machine stuff easier.
overall, tears of the kingdom was a severely mixed bag for me, and while there was stuff i did like, i don’t think it’s enough to really get me to say that i really liked this game overall- after all most of the stuff i disliked was unavoidable parts of the games, and it definitely put a hamper on my interest in the rest of the time. totk is fine, but it’s really not my thing.
23 notes
·
View notes