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#I have a species thought of and a loose color palette idea
stormeko · 1 year
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I'm back on my Sonic kick again. For someone who's been into Sonic her whole life, I've never made a real Sonic oc. Maybe it's time to fix that
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mauesartetc · 2 years
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High Guardian Spice Redesigns: Mermaid Edition
I just couldn’t stay away. Let’s dive back in (pun very much intended) to some High Guardian seas.
Part 1 and Part 2 of this series covered the show’s general issues and the thought process behind my redesigns in depth, but as a quick recap:
I’ve styled the new art direction after 17th-century woodcuts depicting witchcraft (what with the magic in the story and all)
The master palette is reduced to six base colors, all taken from spices
Everyone’s pupils are now drawn like Snapdragon’s for the sake of consistency and making the art style look more unique
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Now let’s look at the results of the mermaid transformation sequence and see what needs improvement:
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(Screenshot from this video, and I must say the music and sound effects add some much-needed excitement to the scene, even with the sluggish pacing that holds the animation back.)
For starters, the tail colors seem a bit random. They don’t echo the girls’ hair, skin, eyes, or the clothes they wore on land - with one exception. Parsley’s tail matches her hair, giving me an idea as to how to make the tails more consistent across the board.
Also, the tailfins look pretty generic, like the first thing someone would doodle when they were bored without doing any research. What if the tails were inspired by fish that match each girl’s personality?
Plus, the weight of Parsley’s hammer would make it difficult for her to swim upward, while the water would significantly slow down Thyme’s arrows. And yet they get to keep their weapons while Caraway takes Rosemary’s sword? Yeah, it’d make more sense for them to leave all their usual weapons on land (except maybe Sage’s terrasphere-?) and take light, water-friendly knives for self defense during their mission. 
Bit of a nitpick, BUT: I get why Rosemary and Sage’s hair is loose now, since the free-flowing look jives better with the whole mermaid aesthetic. Okay, cool. But if their hair had already been held in pigtails and braids for hours that day, you’d think it’d have more waves in it rather than coming out perfectly straight in the transformation sequence.
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(And this is more of a continuity error on the animation side than a design thing, but holy shit I just realized how much longer Rose’s tail is in the final shot compared to seconds earlier in the transformation.)
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Enough yammerin’. Let’s get to the redesigns.
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In the end I decided to merge the mermaid tails with the skin on their upper bodies, making them the same color. The first three girls’ skin color matches their eyes, though Sage was trickier. Her reddish eye color just made her skin look sunburnt, so I went with a green similar to the one used for the leaf design on her dress. Everyone has the same hair color they did on land (keeping them recognizable despite the major appearance changes), and the transformation now includes gills. Leaning into the fish elements helped me move away from the overdone Disney princess mold.
Speaking of fish, each character’s tailfin is now inspired by specific species.
Parsley- Pufferfish Small and unassuming at first glance, but not one to be trifled with.
Thyme- Barracuda This arrow-shaped fish reminded me of Thyme’s weapon of choice.
Rosemary- Great White Shark Based more on general vibes, really. I think Rose would freak out with glee if she had a tail inspired by one of these badass chonkers.
Sage- Swordfish An allusion to the sharpness of Sage’s mind. (Alleged sharpness, anyway; apparently some of the choices she makes in the show aren’t consistent with this characterization.)
Also, each girl now sports a pair of gloves with gems on them. These are terraspheres customized specifically to make blades appear in the user’s hands (and store themselves again) when she concentrates and performs the proper motions (shown below).
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This way, the crew will always have access to weapons when they need them, but said weapons will be much more portable and useful for underwater fights.
As for the original accessories like decorative shells, earrings, tiaras and such... Ehh. They seemed superfluous to me, as they served no purpose other than looking pretty. The whole point of turning into mermaids was to help the undersea folk deal with a dangerous creature, not play dress-up. If a character design element is only present because “it looks cool” rather than serving the story or the character, toss it.
That’s all for now, though in the last High Guardian Spice post, I did mention possibly redesigning the dragons... Hmm.
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houseofvans · 5 years
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ART SCHOOL | INTERVIEW WITH BUNNIE REISS 
A combination of folk art, psychedelia, nature, magic, stars and animals, the artworks by LA based artist Bunnie Reiss imagines a visual language and beauty that is both narrative and full of storytelling. Bunnie’s large scale murals have been and are still popping up all over Los Angeles, so we wanted to catch up with this talented lady to find out more about how she got interested in art, the subjects and themes of her work, and what she’s got coming up the rest of the year! 
Photographs courtesy of the artist | Portrait by Tod Seelie
Could you introduce yourself to everybody?  I’m Bunnie Reiss, muralist, installation artist and painter, living and working in Los Angeles. My work is a combination of folk art from my eastern European background, places I’ve traveled around the world, psychedelic dreams, strange imaginary worlds, nature, magic, the stars and animals. 
I’ve worked really hard to create a fairly diverse career that includes painting huge 9-story buildings, designing custom patterns for fashion icons like Isabel Marant, building large space boats that float on imaginary clouds, and writing/illustrating children’s books. It keeps me crazy busy, and I am grateful to be living such a full life. 
I own a 5 acre property in Landers, just outside of Joshua Tree, where we go for breaks from crazy city life and often gather with many of my artist friends. It’s super magical and I love it out there. I also have a very small Maine Coone kitty named Robert Plant that I treat like a dog and comes everywhere with me ;)
How did you first find yourself creating art or being interested in art? I was a tiny rebel with a large imagination, and I kinda knew from the beginning that I didn’t fit in. There are no other artists in my family, and I was definitely the odd ball. Art was, like most misunderstood kids, the only thing that felt really good to me. I loved museums, fashion, weird books and storytelling. There seemed to be huge worlds that were out there, and I had zero fear in discovering them. Recently a family friend sent a package with tons of drawings and art I did for her when I was a child, and it’s amazing to see the same imagery I use now in many of the funny things I drew as a kid.
How would you describe your work to someone who perhaps is just coming across it for the very first time? What would you want that person to maybe take away from it? As I mentioned above, my work is crazy combo of different things: Eastern European folk art, nature, imaginary worlds, psychedelic landscapes, animals. I have worked hard on my own visual language, my own dictionary, and continue to do so. It is an ever expanding vocabulary that I hope will keep growing until the day I die. I always want people to feel like they have a sense of place, that they can feel good, even for just a brief moment in the day (which is actually a tall order for most people). I want people’s imagination to go crazy when they see one of my murals!
What are your favorite things to paint or draw in your works? I absolutely love painting animals. They are my top. And hands are right below that.
In your various works you often paint portraits of animals, hands, mythical creatures and the natural world. Tell us about your subjects and themes you explore in your works? I have fairly consistent imagery, but the conversations are always different. For instance, the children’s book I wrote and illustrated a few years ago, The Cosmic Child, was actually about Plato’s Cosmology and the idea that we have a twin star in the universe. It was a book about never feeling alone. I like taking my simple imagery and combining it with complicated stories. It adds a layer of honesty and vulnerability. I am currently working on a new book about climate change, that will consist of 50 animal portraits. I decided that instead of trying to explain why climate change is such an important issue, I am using the idea of irreversible loss to describe what is might feel like to loose entire species. Visual art is so interesting because you don’t often get the back-story about why someone has made what they have made, but you can usually feel the emotion behind it. That to me is really successful, thoughtful work.
When your working developing a new painting or piece, how does it begin - take us from sketchbook, to color choices, to finished painting? I an an avid sketchbook user, and I tend to try and do as many drawings as possible, with no specific direction. It take the pressure off of things having to be ‘something’ and keeps things really interesting. When I’m ready to work on a body, I look back over the sketchbooks to see if there is a connection to any of the drawings. Sometimes I go back to sketchbooks from 5 years ago! Sometimes entire sketchbooks become dedicated to one idea. This process allows for a very organic build of my paintings. I am almost always looking at animal references, old quilts and folk art, and reading about magic symbols and the universe. All of my paintings and murals come from my sketchbooks, and are often repainted over and over again in different ways or patterns. I like exploring how many times I can do a single image and make it look unique. My color palette is fairly consistent, and I will push on darker or lighter themes (navy blues vs pastels), depending on what the mood I’m working with is. I like painting on antique papers and things that already have energy living in them, and my colors will be based off of the color of the papers. Mural walls are treated similarly, where I’m often trying to preserve and enhance the architecture of the building. I generally try and tie in my murals with something local, like an animal that is native, a myth about the city, the state flower, etc. It’s really fun and usually feels like some kind of treasure map where I’m unearthing weird facts about the places I paint.
What’s a typical day in the studio for you like? And what are you currently working on in or out of the studio? I try and keep regular day hours as often as possible in my studio, because if I don’t I sorta become a vampire who stays up all night and sleeps all day. I bring Robert Plant, my kitty, with me and he’s always around when I’m working. Sometimes I have to ‘clean’ all day long in order to actually get to painting. Sometimes I have to organize and move things around, or do other weird stuff, in order to get things going. It all depends on my mood. I just wrapped a bunch of paintings for my last show at KP Projects in Los Angeles, and that particular body of work will continue for a while. It’s mostly portraits of animals that are extinct or close to extinction, and ties into my book as well. I am always working on mural concepts, and there are tons of drawings and sketches on my walls that may or may not turn into murals. I also quilt sometimes and love to sew, especially when I am not feeling very inspired to paint. Murals and other public work can be fairly demanding, and quilting helps me to recoup when I have wrapped a big project and need to take a little break from painting.
How do you unplug yourself so to speak? What do you do to center or re-focus yourself if you find yourself stressed out about deadlines, art shows, and the sort? It’s definitely challenging, especially when you live in such a wild city like Los Angeles. I am so grateful to have a property in the desert, and I will often go out there for a few days to unplug and just be in the quiet. The stars are amazing, and laying on my deck and staring up at the sky does wonders for my brain. I also love to ride my bike and will sometimes go out on night rides, which tends to help me refocus and feel like I’m back in my body. When I have time, surfing is the absolute best! Painting, especially big things, takes you out of your physical body and puts you in a deep space of meditation. You are usually on a large lift, far away from anyone, concentrating but also kinda in a trance. You don’t really feel much of anything. When you finish a large project, you feel everything come back into you, and it can be overwhelming and exhausting. It’s imparitive that you find outlets that really help you to keep going at a healthy pace without getting to rundown.
What inspires you and your art? What are things that influence what you do and what you make? My imagination keeps me really busy, but reading Popular Science, going to libraries and book stores, walking in neighborhoods that I’m unfamiliar with, and traveling to countries where I do not speak the language keep me filled with information. I love architecture and looking at buildings, I get obsessed with walls I want to paint and will sometimes drive by to visit them. Going out in nature and just listening to the trees speaking to each other is pretty amazing.
Not only do you create painting, but you have been doing large scale mural works for quite a bit. How did that start and how different is it for you compared to works on paper or canvas? What do you like about muraling and what do you find to be the most challenging part of it? I lived in the Bay Area for a long time (well over a decade) and space was always an issue. I loved painting big, but hated trying to store anything after I was finished. I would also get fairly lonely working in my studio for long hours, and liked interaction, but a very specific kinds. Public art and mural painting solved a lot of these problems. I could paint HUGE and leave it, walk away, never look at it again. It was a freedom that I loved, and the very special was to interact with people and neighborhoods. At the time, it was so unique and didn’t compare to anything I had ever done. This was a long time ago, and I still feel exactly the same way. There is no better way to understand a community, a city, a neighborhood, then painting outside and really being a part of it. And people are so happy and grateful that you are adding something beautiful to their neighborhood. I also love that murals are free for people to look at, and so many demographics are affected by the work. You never know who will see it and be inspired. It’s powerful and humbling at the same time, mostly because the work is incredibly physical. It sometimes feels like you are running a marathon, painting for 12-15 hours a day, dealing with weather and trouble-shooting all kinds of strange things that can happen with different kinds of walls. I love big boom lifts, dancing and singing when I am way up high with my headphones on. I have such a great time when I am painting a monster wall in the sun! I can’t stand painting in the cold ;)
What’s been one of your most rewarding projects? And what kind of challenges did you face and how did you overcome them? This past year I was invited by the United Nations to paint a mural in Mexico City on climate change. It was amazing! I painted at the largest market in Mexico, and it was nuts. So much going on around me, so much pollution mixed with sun blasting a huge wall for more than half the day. I loved it, but it was also pretty crazy.
Since we call this feature, Art School, what tip do you have for artists and folks interested in becoming an artist? Work hard, harder than you ever thought you could work, but also work smart. You have a very long career, and lots of time to develop your own style and really build your craft. There is no rush, and your work will be that much better if you take the time to really develop who you are as an artist. Also, ask for help. Reach out to other artists and see if they need help. Be an active community member and don’t isolate yourself too much in the studio. Have fun! Travel the world ;)
Who are some important artists, past or present, you are inspired by? Remedios Varo Johannes Vermeer Louise Bourgeois Antoni Gaudi Shel Silverstein
So we gotta ask what are your FAVORITE Vans? The Era.
What do you have planned for the coming up? What are you looking forward to starting? Mural season is in full-swing, and it’s going to get really busy, with murals everything month until the end of the year. I am working super hard on my climate change book, and putting together a few projects that will tie in with that project. (and maybe a book tour). I continue to build up my desert property, and love that I can put energy into it slowly and really make it a life-long art project. I am working on expanding my mural practice into 3D objects, mosaics tiles, furniture and playgrounds. My murals are only one part of a much larger puzzle that I am putting together, and soon you will get to see entire worlds built by me. It’s an exciting time!!
FOLLOW BUNNIE | WEBSITE | INSTAGRAM 
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beaconsardis · 3 years
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A Princess of Cantonica
A hologram of a Crolute in brightly colored, loose fitting and flowing robes at my console. His name is Shyakill. He looks uncomfortable and he hasn't figured out what to do with his hands. He weaves his fingers together and then separates them, drops them to his side and then picks them up and puts them on his hips.
Like the Mon Calamari, Crolutes are an aquatic species, but unlike the Mon Calamari, they have not quite adapted to life on land. It makes the poor things all look uncomfortable in their own skin.
"You have the princess?" His voice is deep and full of gravel.
I nod. "I do."
"Let me see her then." He eyes me suspiciously.
I lean back and motion for Humaira to be brought forward. I have our biggest, bulkiest, most intimating crew member shove her into view. Mawlo, a Gran whose parents were too small moons, looms over Humaira. She glares at him and then straightens her posture, fixing her hair the best she can with hands bound together at the wrists. The Cantonican constable looks her up and down.
"How do I know she's not a . . . you know . . . changeling of some sort?" His eyes shift from me to Humaira and back to me again. "I've heard your kind has one on every crew."
I give him my most disarming shrug. "You're just going to have to trust me."
"Bah!" Shyakill coughs a single, throaty laugh.
I already don't like this guy so it's easy to feign annoyance. "I don't really have the time for this. If you're not interested, I'll sell her to a brothel on Ryloth. It's less pay but it's on the way to my next gig and I won't have to jump through whatever hoops you're putting up."
"No, no." Shyakill holds up a hand. "That won't be necessary. You have to excuse my paranoia. One can't be too careful these days." He picks up a datapad and begins tapping at it. "Here are the coordinates for the landing pad and here are the security codes."
My datapad reports the transmission has been received. I give a nod to the constable. "We are in enroute."
The small hologram of the constable withers away.
"I hate that man," Humaira recoils.
Bomba looks at me from the other side of the console. "Are you sure this is a good idea?"
"I'm not sure where it ranks in the History of Bad Ideas," I say as a stand, "but it's easily my worst."
We descend down to the Seocanto, the planet's capitol city. The outskirts of the city are a lined with factories, belching fire and flame. Once you punch through the smoke and the steam, you're treated to a loud and garish color palette. Everything is bright and bold and flashing to you get your attention, as if the city itself is trying to sell you something.
Humaira becomes more and more uncomfortable, more and more restless the further we go in. I pilot the Nexu towards one of the royal palace's landing pads. Our security codes check out and we are allowed to land.
The ramp descends. Fordsy takes the princess by the arm and leads her down. I casually follow behind, making a show of double-checking that both my lightsaber and blaster pistol are at my side.
The Crolute is waiting for us, flanked by armed guards in gray and white. He sees us and holds up a finger. "No, no," he says. "No weapons. And leave the droid. You come alone. Just you and the girl."
It's my turn to let a single burst of a laugh. "No. The droid goes everywhere I do. He's unarmed. He's just here to keep an eye on the princess while the grown-ups do some business."
"Drop the blaster pistol." He points at my holster.
I look at Shyakill. I look past him, to his contingent of guards, and then back to him. I unholster my A-180 blaster pistol. I set it on the ground. I think about asking him to remove his guards, or at least have them fall back, but he hasn't noticed or made mention of my lightsaber and I like it that he thinks he's in control of the situation.
"There," I say, holding my hands wide, "now we can be friends."
"We are not friends," the constable barks. "Bring her here."
"We're not friends?" I signal Fordsy to stay where he is. "If we're not friends, then you're going to transfer the money to my account before she takes a single step in your direction."
Shyakill turns and one of the guards in the back steps forward with a case. He takes the case, sets it on the ground, and kicks it. It slides across the durasteel and comes to a stop halfway between me and him.
"Meet me halfway," he says with a laugh.
He didn't let me see what was in the case before he sent it my way. I don't like that. Anything or nothing could be in that case. I don't detect deceit in the air, so I reluctantly give Fordsy my consent.
Fordsy prods Humaira to start walking. Humaira doesn't look back. She's laser focused on the constable and the destiny he represents for her. Fordsy stops her when they reach the case. Fordsy places his foot on the case and with a single thrust, sends the case directly at me.
I open the latched grey box. I don't count the individual credits but, at a glance, they all appear to be there. I look back up to see Shyakill with Humaira's chin in his hand. He's turning her head this way and that, inspecting her.
He chuckles. "Yeah, that's her. You can't manufacture spite like that. Alright, let's go."
The guards take Humaira. It's the first time she looks back at me. She's trying to stay neutral in this, but I can clearly see "this had better work" in her eyes.
"Your services are no longer needed," Constable Shyakill says, waving me off. "May our paths never cross again."
Fordsy joins me and we retreat back to the ship. Bomba meets us on the ramp.
"We got a problem," he says. "The engine's not doing the thing it's supposed to be doing."
"And what's that?"
"The thing where it starts and lets us take off?"
As if on cue, the Nexu coughs and sputters in a way to suggest it's shutting down, not starting up. I nod. It doesn't sound good.
"They're working on it," says Bomba, "but if I was a betting Dug-"
"Which you are," I interrupt.
"I wouldn't bet on us leaving any time soon."
"Alright," I pick up my blaster pistol and holster it. "Let me know as soon as we're ready."
I sit down on the ramp and wait. Bomba goes back in side and Fordsy follows him, case of credits in hand. This is all for show. We don't know what the Cantonicans can hear or see, but it's hard to imagine them not having every square inch of the planet monitored and surveilled.
I pull a deck of cards out of my pocket and begin playing sabacc solitaire there on the ramp. It doesn't take long, only about half a hand, for a guard to approach.
"You can't park here," she says.
I apologize and "we had some business with the constable earlier and now our crikking engines won't start."
She doesn't know how to respond so explains, "we need this landing pad clear."
I return to my card game. "We'll get out your hair as fast as we can."
"Now," she says.
"I don't know what to tell ya'," I don't take my eyes off the card game. I let the grumbling, sputtering engines of the Nexu explain things for me.
The guard frowns, about faces, and quickly retreats. She's going to get reinforcements, maybe her commanding officer. They will return here, repeating everything she just said. Our ship will continue to be broken. They'll give us until the top of the hour. They'll threaten to blow our ship into scrap. They'll be back at the top of the hour, threatening to have us towed. I'll draw it out as long as possible, but in the end, they'll call a tow service.
We have maybe an hour. I check the time. I check the skies.
"Anything?" I ask into my commlink.
"Not yet," Fordsy relays.
I start a new game of sabacc and everything plays out exactly as I thought it would. The guard returns with her commanding officer and I explain everything to her that I explained to the first guard. I apologize profusely but also play it like I don't understand why they're so upset. These things happen.
The commanding officer checks the time. "You have until the top of the hour to get this piece of junk off my landing pad or I'm blowing it into oblivion. Not even the scrappers will be able to put two pieces of it together. This is your only warning."
It escalated faster than I was expecting but we're still about where I thought we would be. We just have less time on the long end of things.
I try to go back to my card game but I can't focus. I keep checking the time. I keep wondering what's happening to Humaira. I go from imagining them torturing her to imagining them making her presentable to the queens of Bonadan.
Three minutes are left in the hour when my commlink crackles to life. "Here they come!"
I look up. Descending in a gentle arc around the palace is an ostentatious royal starship. The golden ship bears the intricate Bonadan royal insignia on its belly. The deep maroon of the seal looks like blood.
I can see the commanding officer exiting the palace, glaring in our direction. The Nexu's engines roar to life. I cheer and gather my cards. The commanding officer still looks annoyed, but she gives me a satisfied nod of approval. I give her a wave, stick my cards in my pocket, and climb the ramp back inside.
"Fordsy! Get us airborne and track that ship!"
As we slowly lift off, the landing pad on the other side of the palace becomes visible. I grab my quadnoculars and zoom in. Two columns of guards ceremoniously lead the constable to the Bonadan ship. Humaira follows him in a black dress. They've dressed her to look remorseful. They want her to be a supplicant. I laugh.
Fordsy takes us up above the clouds. I make my way to the back of the ship. One of the modifications Fordsy and I made was to the cargo bay. Where there should be a cargo lift, we installed a bomb hatch and an armament of tow cables.
"The Bonadan ship is in the air," Fordsy reports over the comms.
"Get us out of range of the palace guns," I command, taking position over the bomb hatch.
Mawlo pushes into the cargo bay, followed by Liittii, Zola, and Xil. They look like kids on Boonta's Eve, barely able to contain their excitement.
"You'd do this for free, wouldn't?" I ask with a smirk.
"I mean," Xil Vee shrugs, "the money certainly helps." The small Ardennian juggles his three blaster pistols between his four hands, checking each one's charge. "But I get to jump out of starships and bork stuff up? And I get paid to do it? Life don't get better than this."
The rest of the group laugh in agreement. The ship lurches and we grab something to balance ourselves.
"Here we go!" Fordsy calls. We break through the clouds, barreling down on the unsuspecting starship.
"I don't have to tell you this-"
"But you will anyway." Liittii shoots a sarcastic grin at me.
"We're gonna have to be quick."
"Hey, it's become something of a specialty of ours." Xil quips nonchalantly.
"Something goes sideways," I say seriously, "that ground is going to come at your fast. Get down there, grab what you can, get back up here."
"This girl must be something special," Liittii says. The orange Twi'lek looks at me mischievously as she ties her lekku behind her head.
I open my mouth to defend myself but the bomb bay door opens. The blast of wind that hits us, followed by the roar of the starship below us, makes any attempts at communication beyond hand gestures futile.
The tow cables fire, grabbing onto the hull of the Bonadan starship. They latch onto the tow cables and with a shout and a cheer, slide down. I jump down after them, using the Force to slow my descent and guide my landing.
The wind pushes and shoves me. When I don't fall over or trip, it claws at me, grabbing me, trying to pull me over. I stand against it. I feel it coming, hitting me in constant, unending barrage. Behind me my crew holds onto their tow cables.
I raise my hand. First I hold it flat. I feel the Force surging through me. It feels as though I'm collecting it, absorbing it, the wind being the unwitting conduit for my power. With a slow and deliberate twist of my wrist, I slice through the wind. I don't block it, I don't stop it, I tell it to go around me -- and the Force wills it so.
Mawlo sees it first. He lets go of his tow cable and stands up straight. Liittii, Zola, and Xil follow suit. They now exist in a world with no wind. I see the marvel in their eyes. No matter how many times they see the Force at work, they can never get over it.
They detach the tow cables. Mawlo opens the emergency hatch and they drop in. I release the wind and it shoves me back. I fly down the length of the starship, using the Force to push me down into the emergency hatch when I'm over it.
I drop into the middle of a firefight. It's no surprise a royal cruiser is heavily guarded. The cacophony of blaster bolts pauses at the snap-hiss of my lightsaber. Long enough for my crew to take a couple of well-placed shots and for me to throw myself down the corridor.
"A distress call has gone out," Fordsy reports over the comm.
The ship banks sharply to port. I don't know what the pilot is trying to do. Are they trying to make our life more difficult? Are they taking us back to the Cantonican palace?
A human with an undercut of purple hair bursts out of the cockpit -- the co-pilot, I guess. He fires on me. The Force guides my hands and I deflect his shots, sending them harmlessly into the bulkhead. He panics, backing away as he continues to squeeze off shots that I bat away.
I'm not particularly interesting in killing the co-pilot. He looks young. I can imagine his excitement to being assigned to co-pilot the royal starship. I see him telling his friends, his loved ones.
"Kid," I say, "stop."
He backs into the cabin door. He shoots at me again. I swat the bolt back at him, doing my best to arc my blade downward. The shot goes into his leg. He grunts in pain. His pistol clatters to the floor as he falls over.
"Where's the princess?" I ask.
The co-pilot is reach for his blaster pistol. His finger tips are just barely touching it. He's gritting his teeth. A slight whimper breaks through. I step on the pistol and slide it completely out of reach.
"Kid," I bend down, "I'm not here to kill you. We're here for the princess. Ain't nobody gonna hold this against you. You did your duty. You can't help it you were boarded by the Dread Jedi Pirate Captain Sardis."
"Crew quarters," he finally says. "Starboard side. It's locked."
"Think I'll manage."
I walk away. I don't give him back his gun, but I don't take it away either. I've given him a scar and a story. He won't have to buy himself a drink ever again.
I find the crew quarters. I slice through the door. Humaira is waiting on the other side of the door.
"See?" I say, "I told you this would work."
The starship is suddenly and violently rocked. I catch Humaira as I fall back against the corridor wall.
"What was that!?" I yell into my commlink.
"Palace guns," Bomba says, "seems they've decided if they can't have the princess, no one can."
I swear under my breath. "Get back to the ship," I command.
They're already climbing the escape hatch. They pause at the hatch itself, though. They need the tow cables to be fired back down. They'll each clip on to their own cable and then will be reeled back up.
The starship rocks again. Alarm sounds start blaring. I look back down the corridor, to the cockpit. They're doomed. The Cantonicans are going to blow them out of the sky. If I save them, the royal courts will assume they were in on this plot and they'll be executed.
I swear again.
"Firing tow cables," Fordsy says. "Make it fast people!"
The tow cables ch-thunk against the hull. Mawlo leads the way out. This is the most dangerous part. All they have to do is clip on to a tow cable. The ship takes another hit. Over the commlink, I hear Bomba swear.
If the Bonadan starship goes down, it's going to take the Nexu with it.
Everyone's out. I'm heading up the ladder with Humaira directly beneath me when we take another hit. The pilot of the Bonadan ship jerks the ship to port, which in turn jerks the Nexu, twisting it off course. The two ships are now spinning in opposite directions, in a dual tailspin, each spinning the other faster and faster.
I hear Xil Vee scream. I leap out of the hatch. My entire crew is airborne, flung from the ship. They're still arcing upwards and outwards, they haven't started to fall yet. Before they can, I plant myself in the Force.
I lash out at them, grabbing them in midair. They stare back at me, eyes wide and mouths agape. I feel my feet sliding down the hull. It's too much. I'm not going to be able to hold them. The centrifugal force is about to knock me down.
I reach down, to the planet itself. The Force flows through and from every living thing and I need as much help as I can get. But this planet is not alive. There are people below, but they're swallowed up in a tangle of durasteel, rubber, and plastic. All I have is what I carry with me.
I try to block out everything around me. I try to ignore the precious position I'm in. I do my best to only let the lives of my crew occupy my mind. They're reaching out to me. The Force within them wants them to live. It's desperate for me to pull them in. I connect with it and through it, them. I just need them close enough to grab the tow cables.
I'm lightheaded. But they're too far away. They're going to fall.
The ship suddenly rights itself. We're still flying, the wind is still pushing me, but we've escaped the death spin we were in. It's just enough relief for me to train my entire focus on getting my crew back on the ship. They scramble across the hull, not wasting any time clipping onto their tow cables.
As they're reeled back aboard the Nexu, I turn back to the escape hatch. I don't see Humaira. Sliding over to it, I look down the ladder and she isn't there. I'm about to go down after her when she suddenly appears, running up to the ladder and pulling herself up.
"Where'd you go?"
"Someone had to save your ass!" Humaira shouts back.
She had been the pilot to pull us out of the spin. I marvel at her pulling her up and out of the ship.
"I bet you look at all the girls like that," Humaira smirks.
"I don't," I say, clipping her onto the last remaining tow cable. "I really don't.
I grab onto the tow cable and it detaches. We swing through the air as Fordsy pulls us away from the other ship. For the briefest of moments, I see myself as if in a holovid, tow cable in one hand, Humaira in the other. Ten year-old me would not believe it. It's something out of the myths and fables. I'm pulled back to the present as the Bonadan ship is struck by another blast from the palace guns. A plume of smoke bursts out from its underbelly.
I'm exhausted. I just want to get out of here. But I know what I have to do.
I release my grip of the tow cable. I hear Humaira shout in surprise, then the wind is whipping past me and I can hear nothing else. I close my eyes. I listen for and then to the palace's guns firing. Their shots sizzle through the air. I see them. They're below me, coming up fast.
I cushion my landing and ignite my lightsaber. The gunners yell and fall back, going for their weapons. I slice and chop through the palace's cannon and then fling myself down the parapet. I sling my lightsaber through the air and it connects with the next cannon before I do. I snap the lightsaber back into my hand. I turn and leap away before the gunners are able to respond.
The Bonadan pilots will live to fly another day. No king or queen or commanding officer could possibly blame them or hold them accountable for this happening.
I land outside the palace and stumble into a crowd. I'm too tired to run. My feet are heavy. My shoulders burn. It hurts to breathe. My entire body aches.
"Beacon?" Bomba says into my commlink. "You still there?"
I nod before remembering he can't see me. "Yeah. I'm still here."
Not two blocks from the palace I find a cafe. There are chairs and tables outside. I collapse into one of the chairs. I can't move. If I have to buy food to stay sitting here, that's fine, because I'm not going anywhere.
"That was the stupidest thing you've ever done," he says.
I can't argue with him so I don't argue with him. If I can't convince myself that my stupid feelings and morals are going to get me killed some day, I'm not going to get into a shouting match with a Dug.
"But," I reason, "we got the bounty, we got a small haul, and we got ourselves a pilot."
Across the street a musician begins singing a space shanty. It becomes the soundtrack of my dreams, a swirling, murky mélange of fearful memories and hopeful futures.
I wake up with Bomba's hideous face in mine.
"Wakey-wakey poodoo," he smirks.
I'm still groggy. My head is swimming. Fordsy appears and takes me by the arm.
"Let's get you back to the ship," he says.
They lead me to a docking bag. Bomba reports they've found me. We all meet back at the ship. Everyone's standing outside, looking at me. They're shaking their heads. They can't believe I'm alive.
"That was wild!" Xil Vee erupts. "Absolutely wild! Is there anything you can't do? I don't think there is!"
"How long was I out?" I ask.
"It has been thirteen and a half hours since the dramatic rescue of Princess Humaira," Fordsy responds.
Liittii pulls me aside. "That was the most thrilling thing I've ever been a part of," and then leans closer to whisper, "maybe a little too thrilling, if we could dial it back a notch . . ."
I clap her on the shoulder, telling her I agree. Then I turn to the rest of the crew. I see Fordsy.
"You," I say, legitimately momentarily blanking on my oldest friend's name, "divide the bounty evenly amongst the crew. We're not sharing a credit. They've earned it."
I hear my speech slurring. I need to lay down. The crew cheers. As I stumble towards the ramp, I grab Fordsy by the shoulder, both for stability and to pull him closer.
"Give 'em my cut too," I whisper.
Fordsy's head tilts to the side. "Are you sure?"
I nod. I'm happy with today's outcome, but it was too risky. I endangered the crew to a degree that I am not comfortable with. It would have been too easy to lose everyone today. Fordsy nods back. The droid understands.
"Where we headed next?" Mawlo calls.
"I don't know about you," I begin up the ramp of our ship, "but I'm going straight to bed."
I'm actually headed straight for the floor. My head is swimming, stuck in a whirlpool that is spinning everything around me.
I do not remember what happens next, but according to my entire crew, Humaira grabs me, catches me, and steadies me. My arm is around her neck. Her hand is on my chest. "How about you," I ask her. "Where are you headed?"
"I'm going wherever you're going."
"Well I'm going to bed."
"Lead the way."
I don't hear what she's saying, so I say, "we'll find you a room. I'm sure-"
Humaira cuts me off. "I'll just use yours."
That's what they say and who am I to argue? What happens next clearly suggests they're telling the truth. Save for one feeling, it's all a blur to me.
All I can remember is feeling like I had found something I didn't know I was looking for but had always needed.
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