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#I HOPE THIS MAKES SENSE INFODUMP MODE IS NOT ALWAYS GOOD AT BEING CLEAR
last-flight-of-fancy · 9 months
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hi hello i hope you don't mind but Special Interest Infodump Mode has been activated please keep hands and feet inside the vehicle at all times-
this explanation comes to us courtesy of Dark Road! You know, that cutesy little mobile game where literally the whole cast except the two protagonists dies. This is on brand bc the explanation has it's own fridge horror levels to it if i think too hard about it tbh.
So, worlds have hearts. We've known this since KH1, seen what happens to a world that loses its heart, and how they can be affected. It's rarely been expounded on beyond that however, aside vague allusions to the titular Kingdom Hearts being/harboring the Heart of All Worlds.
(which has. other implications now that i think about it but that's stepping into theorising territory. im sorry im trying really hard to stay on track honest)
fast forward to Dark Road, where we have a bunch of kids venturing out into the worlds for the first time, and as such have to have things explained to them (and thus the audience). NOW i will note here that KH looooooves unreliable narrators and characters imparting incorrect information without knowing it, so there is always the possibility that this could later turn out to be wrong, but currently I see no reason this would be the case and thus for now i feel safe in taking their words at face value unless otherwise contradicted.
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Why are there no people? Because each world is alive, and after the Keyblade War sundering THE World into MANY Worlds, each needed to recover and restore what was lost; life, time, movement.
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This bit here is important, bc as a result
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All of this is the direct result of the Keyblade War of old. Even after so much time, the bits of worlds are *still* recovering, and I do think there's something to be said about how like... the repition between worlds and their apparent stagnation often *stops* after Sora visits them. I don't think it's because Sora's special(tm), but rather just because of who he is; the Dark Road kids are told never to interfere, and as a result the worlds they visit that Sora also visits later are exactly the same to Sora as they were 80+ years before.
But when Sora visits the same world only a short time after his first visit, things CHANGE. Hercules' story moves forward, Simba is having a crisis about being king, Jack Skellington has learned his lesson about Christmas and is on to new shenanigans. And that's only in kh2! in kh3 we see Twilight Town fill with people, barren Olympus expands into a full town (and there's more there too with BBS and how the Wayfinder Trio may have been Olympus' start towards restoring itself completely, and Sora's later arrival more speeding things along)
my point here is *connections*, which is a consistant and overarching theme of the series. Empty worlds are baby worlds, still healing and restoring from being broken away from the rest, and what helps along that healing? Being connected to others.
Which is to say that the keyblade weilder's doctrine of 'do not interfere' while most certainly well-intentioned (as Dark Road also points out, one persons darkness is anothers light, and morality is not a solid truth across worlds, so interfering is risky at best and dangerous at worst), the flip side to this is that without being connected, without that ''interferance'', the world's restoration stagnates and struggles. It will still get there eventually (the Tangled world seems to be doing alright for example), but chances are it might've been a little easier/faster if someone had done a little interfering.
tldr keyblade war broke the worlds and reset them all to zero. As the worlds heal time stops until it's People finally pop back into existance and their stories can resume. And that's how the invisible crowds in early kh games are canon.
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