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#HI THIS IS FOUR PARAGRAPHS OF SPEC EVOLUTION DESCRIPTIONS OF SCULK. ENJOY
fluxedbuds · 1 year
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Thoughts on skulk?
BOY I SURE HAVE EM
hope you're ready for Minecraft Biology Class because you activated my trap card
TO BEGIN; I believe sculk is derived mainly from aquatic plantlife- this means things like kelp and seaweed, but also includes less 'cohesive' plants like duckweed (it is not weed for ducks im very sorry). As a result, any area overgrown with sculk is going to be humid and cold. Also, it does not smell good. It's like if you froze and then thawed rotting seaweed, with a hint of something metallic- not as intense, but you don't wanna get up close and personal with it yaknow.
While it has completely lost the ability to process light, it still has a limited capacity to absorb CO2 and nutrients from soil. It is unknown at this time if this is how it stays alive, or if it isn't alive in the first place.
Sculk carpet growth (the main block) is similar to moss in texture and appearance, but less 'carpet'-y due to the individual stalks being larger. Soft enough that you kind of sink into it a bit when walking, but firm enough that it's never going to steal your shoes about it. Some stalks store 'soul', or EXP, in a liquid state, creating those glowing dots. Don't ask me how that translates into green xp orbs I don't have an answer. bideo james.
Sculk veins look like something between common ivy/vines, and slime mold. The veins are less solid tubes and more like a very wet bundle of threads melding together, with some meeting points of several 'branches' storing EXP similar to the carpet. It isn't very hard to pull apart, and doesn't really seem to care if you do- it doesn't act like a damaged plant. There are some reports of them being capable of autonomous movement, but they have yet to be confirmed.
As previously implied, sculk is of artificial origin- emphasized by their ability to interface with redstone, and the fact that it cannot reproduce without a catalyst, which cannot be crafted. Though the records of those ancient cities lost to the sculk have long since decayed, the prevailing theory of the reason behind their creation is one of war. Reacting to noise and requiring no eyes makes it a solid counter to Endermen and their ilk, and the proximity of Deep Dark biomes to the Void, as well as the very name of the Warden, suggest an attempt to keep something contained- and it doesn't look like it was us.
Also, the Warden is my dad and I love him thanks for coming to my TEDtalk
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