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#HCStealth
sonicfangamebot · 1 year
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'Sonic: First One Standing & Unfinished Business' by @HCStealth (Demo) Some of the earliest DOS demos to try and replicate the Sonic game mechanics. https://archive.org/details/unfinished-business
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This is frustrating. I won't lie and say that there weren't issues in what we gave to Sega, but what is in Origins is also not what we turned in. Integration introduced some wild bugs that conventional logic would have one believe were our responsibility- a lot of them aren't.
Regarding Origins, we were outsiders creating a separate project that was then wrangled into something entirely different. We knew going in that there would be a major time crunch and we worked ourselves into the ground to meet it just so this would even be made and released
Again, I can take responsibility for my and my team's mistakes, and there were some. Some actual mistakes, some overlooking, some rushjobs, some stuff we noticed but weren't allowed to correct near the end. It's absolutely not perfect and some of it is from us. It's complicated.
I'm extremely proud of my team for their performance under such pressure, but every one of us is very unhappy about the state of Origins and even the Sonic 3 component. We weren't too thrilled about its pre-submission state either but a lot was beyond our control.
We asked to do major fixes near submission but weren't allowed due to submission and approval rules. We asked about delays early and repeatedly but were told they weren't possible. We offered to come back for post-release fixes and updates- we do not yet know if this is happening
We want these problems to be addressed. We provided a ton of feedback during and after development for both Origins and its Sonic 3 integration. We've done a good chunk of work after our work term was over to fix things, support Sega, and to prepare for future updates.
I have to apologize for not addressing anything like this sooner, but you must understand - many things of this sort are considered "unprofessional" and can hurt our relationship with Sega, meaning no origins updates, and no further 2D pixel Sonic games from us
Why am I talking about it now, then? Well, there's just too much scrutiny over things that both are and are not related to us, and I don't want to sit in back in silence while people are asking why and how things happened to a product they put so much hope and money into
I hear you, Headcannon hears you. We wanted this to be right then and now. There's so much that you'll never know or understand within the realm of this kind of work, but know and understand this - we try our best to our own detriment, and we care about our work and about Sonic
[quote-retweeting the start of the thread]: There seems to be a lot of confusion about this... I did not say that there was another build from us that they didn't use - what I was trying to say was that they made major modifications to the build we did submit, Some Origins-related, some not. It affected some of our work.
– Stealth (@HCStealth), software developer at Headcannon, on development conditions leading up to Sonic Origins’ release
(Statement originally posted June 23rd, 2022. Twitter thread unrolled via threadreaderapp; see post’s “Content Source” link)
For context: Headcannon (the game studio behind Sonic Mania) contributed a remastered version of Sonic 3 & Knuckles to Sonic Origins, but was not contracted to work on the rest of Origins:
To address a misunderstanding regarding Headcannon's involvement in #SonicOrigins- We DID NOT work on Origins itself, nor did we do any additional work on Sonic 1, 2, or CD. We were contracted to build a Retro Engine version of S3&K as a separate project from Sega's Sonic Origins
Headcannon's work used in #SonicOrigins, including S3&K, was implemented into Origins by Sega's internal team, who also made any Origins-specific changes/additions themselves. We're proud to have our work featured as PART of Sonic Origins, but it's purely a Sega-developed product
To further clarify, as it's been asked, yes, this includes Mission Mode. Sega's team developed the missions, as well as Boss Rush, Mirror Mode, etc internally. The only distinct mode that Headcannon created was Blue Spheres, and its implementation into Origins was handled by Sega
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ducktalkspodcast · 5 years
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The Darkwing Duck Game That Could Have Been!
The Darkwing Duck Game That Could Have Been!
When we think about the biggest news we could cover for 2019 it would be something along the lines of a Darkwing Duck or Rescue Rangers reboot, maybe a new comic series for TaleSpin by Sabrina Alberghetti, or a new video game centered on one (or many!) of the Disney Afternoon franchises. Those are some of the things we would love to find ourselves reporting on this year.
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This morning we found out…
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sonichedgeblog · 5 years
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‘Vertebreaker’ is a fast-paced action platformer with a hook - a grappling hook! Slash away at enemies and swing around the level on a bungee line! Developed by ‘Sonic Mania’ dev @HCStealth and part of @SAGExpo! https://www.sonicfangameshq.com/forums/showcase/vertebreaker.363/
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kinglinkreviews · 5 years
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Sonic Mania Review
Gotta go fast, we have Sonic Mania by @Sega. Sonic's back with one of his best adventures yet. It's great to start 2019 with a great game. Thanks goes to @CFWhitehead, @HCStealth, and @PagodaWestGames #sonic #sonicthehedgehog
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Played on Windows Also Available on Nintendo Switch, PlayStation 4, and Xbox One.
Sonic Mania made a big splash as it was created after a number of years. It was created by Christian Whitehead, who made fan games of Sonic and eventually a history of working with Sega on a number of ports of their properties. To have a studio take a fan game idea and want to make an official game out of it is…
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ozimul-reacts · 5 years
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twitter com/HCStealth/status/1172410450627088386 Hey, this game looks kinda cool.
ey. looks neat. like grapple force rena and freedom planet fused
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theouterhavenprod · 7 years
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PSA: Stop Giving Sonic Mania Bad Reviews Because Of Denuvo
PSA: Stop Giving Sonic Mania Bad Reviews Because Of Denuvo. @hcstealth @cfwhitehead @sega #sonicmania #pcgaming #gamingnews
Listen up folks, because I feel some of you are doing the creators of Sonic Mania a huge injustice. Recently it was made known that the release of Sonic Mania on the PC was delayed, mainly to get Denuvo implemented. And as you’d likely imagine, the PC gaming community didn’t take kindly to finding this out. Feelings were hurt, trust with Sega was weakened and chaos started raining from above. It…
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sonichedgeblog · 6 years
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Scenery: Studiopolis Act 2, from ‘Sonic Mania’. The timer on this shows the actual in-act time you currently have, and CW, HC and PWG references @CFWhitehead, @hcstealth and @pagodawestgames 
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sonicfangamebot · 2 years
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'Sonic: Project Mettrix' by Organized Chaos (@HCStealth) (Demo) The precursor engine developed by Organized Chaos. These learnings helped develop 'Sonic Mania'. https://archive.org/details/mettrix
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