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#But I haven't met Dyson yet
not-that-dillinger · 2 years
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From the send me a prompt for one muse to find the other in the following situation meme
( feverish ) : suffering from a high fever and severely ill
Sam, Alan, or Dyson is (are?) sick because unfortunately I'm indecisive (I'm sorry)
@occupationallyhazardous
Truth be told, Ed wasn't entirely certain how he got into the current situation, except that he had. He wasn't even entirely certain what the situation was, if he was honest, and he didn't want to think about the only conclusion that made sense in this situation.
He should have been back at home, enjoying the evening being trounced at Mario Kart on the Wii by Beo. Except he'd said something wrong (he wasn't entirely sure what; he hadn't yet had time to reflect on anything that had happened ) and Beo bolted out the door.
Ed chased em to Flynn's old arcade (no surprise that Beo had managed to break in, e'd picked the lock on Ed's front door enough times before he adopted em), and down into the secret laboratory in the basement (no surprise there, either... either that Flynn had said secret basement lab, or that Beowulf somehow managed to find it). Beo had immediately been intrigued by the literal desktop computer with the running timer. Ed had been shocked at seeing that desk, since he'd seen it precisely once before when he was four. He hadn't realized what Beo was doing (remind him why he thought teaching Beowulf coding was a good idea, again?) until he heard the laser power up behind him (dear god, Flynn, why the hell was there a Laser pointed directly at the desk chair?), and by then it was too late.
They were met almost immediately by Flynn (He was in hell, wasn't he? That's what this place was, a special circle of hell, just for him), wearing a long flowing robe with a glowing yellow pattern on it, and a compliment of soldiers in suits with glowing red lines.
Long story short, he told Beo to run, and tried to hold them off. They captured him, he escaped Flynn and the terrifying other that sounded suspiciously like Alan (This is revenge for that time his father kidnapped Alan, wasn't it?), and made his way to the barren snowy wasteland outside the city. He stumbled into a cavern he'd managed to find to hide in, and nearly stumbled over what he at first assumed was a dead body.
He shrieked, but then realized the person had faintly glowing red lines on his suit, and when he reached down to feel for a pulse, the body was hot. Feverishly hot.
"S—sorry," he stuttered, exhausted and precariously staving off the oncoming panic by the need to locate Beowulf and make sure e was safe.
Ed's first instinct was to leave. If this was one of Flynn's minions, then he should leave before he was either murdered or brought back to Flynn for more death games. (What the hell, Flynn? What made you think that emulating the Roman Empire was a good idea?)
If Ed left, he would surely die.
(Damn it, he couldn't leave without Flynn finding him; and he had nowhere to go. Damn it, he couldn't just let a stranger die. Ed didn't even know for certain if he was one of Flynn's minions.)
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tsaomengde · 8 months
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Starfield thoughts
Finished Starfield. If you like Bethesda games, you will like Starfield. If you don't, then you won't. Pretty simple.
More detailed thoughts:
I finished Oblivion's main quest, finished Fallout 4's main quest, and bounced off of Skyrim. Starfield was distinctly the most fun I've had with a Bethesda game. Partly because it's in space and I'm a slut for spaceships and sci-fi. Partly because the combat finally felt - well, look, it's still bad combat. Like, objectively, it is clunky and flat compared to dedicated shooters like Halo or Doom. But it's clunky and flat in a way that feels a little retro to me. Kind of brings me back to FPSes in the 90s.
I also really enjoyed going down the science skill trees and the ship skill trees and crafting myself an OP ship and OP guns. I was playing on Normal and never felt the need to spec into combat stuff. I did not need to put points into Rifles to have them do 20% more damage when my custom-crafted sniper rifle, "That Guy In Particular," could put a penetrator round into someone's head with 85% accuracy from half a kilometer away.
I liked fucking around with the outpost stuff a little bit, but the attempts at giving you the ability to automate production of crafting materials are very clunky. I have not played Factorio or Satisfactory, but I have played an indie factory game called Dyson Sphere Program that is in a very similar vein, and Starfield's ability to set up supply lines between star systems and link stuff up inside outposts is poorly implemented and kind of anemic. Once you spec far enough into science you also get the ability to just make the shit yourself at a crafting table. And the various merchants in the hub worlds sell all the raw materials you ever need, so while setting up outposts to mine the shit yourself is nice, ultimately it is entirely skippable. Which, like, is fine! It's an RPG, you should be able to play the bits you're interested in and leave the rest. But the flip side of that coin is that I respect developers who are like, "You want to be Good at this game? Learn the mechanics." Putting in this big outpost system and then saying "but you don't actually have to interact with it at all if you don't want to" is like if Sekiro said "you can get by without learning parrying."
Spoilers below:
I appreciated that the game picks out the companions you have the highest affinity with at a crucial point in the main plot and says, "You can only save one." It's like the Kaidan/Ashley dillemma from Mass Effect 1, only dynamic instead of static. I did feel bad when my then-BFF Sarah died. Not, like, *super* bad, since none of these people hold a candle to the classic companions from Dragon Age or some of the new hotties from Baldur's Gate 3. But I really did like Sam Coe, mostly because he's voiced by Elias Toufexis, best known as the voice of Adam "I Never Asked For This" Jensen. So I would have been sadder if he'd died, but I put the main plot off until super late and you only get him halfway through it so my affinity level with him wasn't high enough yet to put him in the crosshairs. Ha!
The main plot having to do with multiverse theory, and the NG+ just being the next universe you enter once you finish collecting the macguffins that open the multiverse portal, is clever. I liked that the multiversal travelers you come into conflict with over the macguffins are alternate-universe versions of people you've already met, including whichever character died in the aforementioned choice. Overall, pretty solid writing. Nothing exciting or exceptional that I haven't seen before, but just enough of a twist and a little spice to keep it interesting. It does take a while to build up, though, and everyone who's said "the game only gets good x hours in" is correct. The main plot takes a *lot* of time to heat up. I did a bunch of random Bethesda fucking around and a couple faction questlines before I touched it, and I only went to the main plot when my brain was telling me "I am about to start experiencing diminishing dopamine returns from this game so you might as well finish it up."
At the end of the game, you activate the macguffins, step into the multiverse portal, and are presented with a choice: go on to the next universe (NG+), or stay in the one you have. I liked that there was a choice. My character, Skade, decided to stay in the one they have. They've built a good life for themselves here. They have friends here. They wrested the macguffins from the hands of the multiverse travelers who thought they knew better than everyone else what to do with them. They're not ready to leave. Maybe someday they will be, if and when I come back to Starfield and want to do a NG+. But for now, I, Gabe, am moving on from the game in this universe. In the universe where Skade is a real person, though, they're still going off having adventures with their buddy Sam and his daughter Cora. And I think that's a nice thing indeed.
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nyrarachelle-plays · 1 year
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What is your oc's favorite holiday, if any? What do they like about it?
My first ask (not from a sugardaddy bot) & from one of my favs <3?!! Heeyyyyy!!!! Thank you, @shanisims!
Okay, so lemme see....
For the Dyson Sisters, I know for a fact they both love celebrating New Years Eve!
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Since I've been playing them, that's always the holiday I've had them really go in with....Idk why, but now thinking about it, I feel like with them coming from growing up in the foster care system (and still having yet to seek out their biological family), holidays with strong familial ties still have a tinge of maybe...hurt? attached to them. I think they like that New Years Eve is one of those holidays where they can celebrate the culmination of the last year's moments and get excited about the next, with their choice of loved ones! Plus, this can be curated differently each time! It can be an intimate affair, an out of town girls trip, and/or a huge hot-mess bash and I love that for them! Krystle also met Roger and got engaged to him on New Years, so yeah, I'd say even he knows that to be a favorite of hers lmboo!
For the Clarke family...
It's Harvestfest, which I have yet to even screenshot for yall lmboo!
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All three (oop forgot there's 5 now, 6 including Knox lmboo) of the Clarkes love to cook and eat the food that their fortune and mix of cultures affords them. They also just autonomously love to sit around the table and talk about anything and everything! That's also one of the few times of the year where Tabitha would return home from her private boarding school and now from university...
For the Lombardi Party...
(which I haven't felt like playing for a lil, sorry lmboo) Definitely some good, old Spooky Day!
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They're both nerds in their own right and such Simbook parents...so, it's the perfect time to pay homage and to just show off!
Hope that answers it <333, Thank You!!!!
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