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hdlkduol · 11 months
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noteofnaught · 3 years
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内容全部都是个人意见与理解。这是之前为了活动写的,我个人认为谈不上对维吉尔分析,大概类似于某种梳理。
翻译还是可爱的deepl(翻译器)做的。
如果有什么错误或者问题请告诉我。
欢迎各种讨论。
The content is all personal opinion and understanding.This was written for activities before. Personally, I don't think Vergil can be analyzed. It is probably similar to some sort of combing.
The translation was done by the lovely deepl (translator).
Please let me know if there are any mistakes or problems.
All discussions are welcome.
维吉尔的童年曾经发生了什么
其实关于维吉尔在那天经历,官方有过非常明确的提及。
What happened to me in Vergil's childhood
In fact there is a very clear official reference to Vergil's experience on that day.
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父亲下落不明,那场火灾中母亲和胞弟因为未能及时赶回而死于仇人之手,在多年的行踪不明下,有在后续无尽的追杀中幸存下来。
尚且年幼维吉尔在童年经历这一一系列的变故后,认为弱小——也就是我们通常对当时发生的所有一切都无能为力的现象,他认为是一种罪。
弱小对于他而言是一种负面的表现。
他出现问题就会把问题归类于这是自己出现了问题而不是外部原因所造成的,看到这里,反过来我们也许会思考,为什么弱小会被他归类于是自己的问题?
没能保护母亲,没有能保护一同出生也没有任何想要共同承担起家庭责任的弟弟,又或者说他已经承担代替父亲保护母亲保护这个家的愿望彻底的破灭。
这所有的一切都是他的责任,所以他不应该怨恨其他人,没能保护好自己是过于弱小没有拥有力量的问题,而没有去思考别人伤害他这个行为根本就是错误的。
没有能力反抗伤害也是因为自身的弱小所造成的。
他将所有的问题都归纳在自己,是自己年幼无知的幼稚想法才让他失去了一切。
他“想要”很多东西,但“想要”这种需求对他而言是一种错误的贪婪行为。但凡他想要什么的时候,这种行为就会被归类于错误的一端,错误的欲望应当被压制,这让他兄长身份赋予超过这个年龄所有拥有的重压。
对于兄长的这个身份,不仅仅是他是他对自己的要求,其中还包含的有母亲对他的家庭角色定位,以及嘱托和期望。
从剧情中考虑伊娃只是一个普通的人类,一个年轻的单身母亲,亦不是圣母。就算是普通的家庭里,对于长子应该承担多一点做法也是完全合情合理的要求。
唯独在这样的家庭里,这种要求变成了对自己的苛责,在这样的家庭里,昔日的英雄下落不明,年轻的母亲因为需要带着孩子躲避灾祸而忧心忡忡,唯一能减轻母亲的负担的只有自己,在这样的情况下他还需要塑造达成兄长这样一个角色。
在这里,他角色定位被反复强调,他是什么样的角色远比他是谁更为重要。
His father's whereabouts are unknown, his mother and brother died at the hands of enemies when they failed to return in time from the fire, and after years of uncertainty about his whereabouts, he survived the endless chase that followed.
Still young, Vergil, having experienced this series of changes in his childhood, considered weakness - that is, the phenomenon that we are usually powerless against all that is happening at the time - to be a sin.
Weakness is a negative for him.
When he has a problem, he attributes it to the fact that it is his own problem and not to an external cause.
He had failed to protect his mother, his brother who was born with him and had no desire to share the responsibility of the family, or his desire to protect his mother and the family in place of his father had been completely dashed.
All of this was his responsibility, so he shouldn't have resented the others, failing to protect himself was a matter of being too weak to have power, and not thinking about the fact that the act of others hurting him was simply wrong.
The inability to resist harm is also the result of one's own weakness.
He blamed himself for all the problems, and it was his own childish thoughts of youthful ignorance that cost him everything.
He "wanted" many things, but the need to "want" was for him an act of misguided greed. But whenever he wants something, this behaviour is classified at the wrong end of the scale, and the wrong desire should be suppressed, which puts the weight of his elder brotherhood on him beyond all that he possesses at this age.
The role of older brother was not only a requirement for him, but also included his mother's role as a family man, and her wishes and expectations of him.
Considering the plot, Eva is just an ordinary human being, a young single mother, and not a saintly mother. Even in an ordinary family, it is a perfectly reasonable request that the eldest son should be given more responsibility.
Only in such a family, where the whereabouts of the former hero are unknown, where the young mother is worried because she needs to take the child away from the calamity, where the only one who can relieve her burden is himself, and where he needs to shape up to reach the role of older brother.
Here, the positioning of his character is repeatedly emphasised, the kind of character he is being far more important than who he is.
在三代里,阿卡姆曾经这样形容过爱丽丝。
In the DMC3, Arkham once described Alice in this way.
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被人讨厌的孩子,也不受到父母的喜爱,这个孩子自己都讨厌自己。
所以迫切希望长大,能够让自己坚强起来,不想再当一个幼稚的孩子。
维吉尔情形与她是类似的,当天因为生气的缘故跑了出去,然后发生那样的悲剧,而出去的理由对一个小孩子而言再正常不过。
三代漫画人物简介中,你会看到维吉尔认为母亲更偏爱但丁,在漫画VOV的剧情也得以见到这种想法的根源。
剧情很明显的向我们表达出:但丁让维吉尔陪自己玩,而维吉尔想要独处,最后在明显不是由自己挑起事端的状况下,母亲仍然责怪他,认为他应该迁就弟弟的要求。
这样的情况在家庭有复数孩子经常会出现——让年纪大一点的迁就年幼的孩子。当他们之间发生争执,那无论什么原因,错的都是年纪大一点的孩子,因为年幼应该被保护应该被善待仿佛是一种理所当然的存在。
这事一种显而易见的偏袒,当然在这里我们并不是要争论这个行为的对错,而是同样尚且年幼的维吉尔也同样知道这样的偏袒行为是一种不公正对待,就算他比弟弟早出生那么几秒钟,那他也希望周围的对象能和他一样以理服人,而不需要母亲以大道理来偏袒弟弟,用这种方式来苛责自己。
The child who is hated is also not loved by his parents; the child himself hates himself.
So desperate to grow up and be able to toughen myself up and not want to be a childish child again.
Vergil was in a similar situation to her, having run away that day in anger and then having a tragedy like that, for reasons that were perfectly normal for a small child.
In the character profiles of the three generations of comics, you will see that Vergil believes that his mother prefers Dante, and you will be able to see the roots of this idea in the storyline of the comic VOV.
The plot is clearly expressed to us: Dante asks Vergil to play with him, while Vergil wants to be left alone, and in the end, in a situation where it is clear that he did not start the trouble, his mother still blames him, believing that he should have accommodated his brother's demands.
This is often the case in families with more than one child - the older child is allowed to give way to the younger one. When there is an argument between them, it is the older child who is at fault for whatever reason, because it is as if the younger child should be protected and treated well as if it were a matter of course.
This is a clear case of favouritism, and of course we are not arguing about the rightness or wrongness of this action, but Vergil, who is also young, knows that such favouritism is an injustice, even if he was born a few seconds before his brother, and he wants to be surrounded by people who are as reasonable as he is, and does not need his mother to favour his brother with her reasoning and to criticise himself in this way.
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因为弱会导致死亡,无论他者还是自身。
可以看出DMC3维吉尔名台词:「没有力量你无法保护任何东西,即使是你自己」的由来。
兄长的身份让他认为自己应当承担责任,承担父亲的遗产等等,但悲剧变故是引发他扭曲责任感的源头。
三代漫画人物简介中你也可以看到,维吉尔认为但丁分走了属于自己一半的力量。
正义基本要素就是公平。
你有母亲的爱与保护,那父亲的力量归属就给我了吧,这是公平的。
你有母亲的保护,那我要父亲的保护,这是公平的。
为什么这个是你的,这个也是你的呢?这不公平。
在DMC5我们可以看到经典那一幕,V在说完斯巴达之刃(父亲)保护了但丁之后情绪严重失控。
说出了:“如果你不存在…………”
这句话可以引申出很多含义:如果你不在的话,自己就能拥有全部力量去保护母亲,母亲就不会死。如果你不在话,父亲也会保护我之类。
经过以上举例,我们会发现这些引申都是一些人很常见的想法,打开网络页面去搜索或者询问身边有兄弟姐妹的朋友,会发现这些情况是存在的,他们或多或少存在过以上这些问题,毕竟兄弟姐妹的存在,确实一定程度上分走本可能全部属于自己的资源。
孩子自私希望全部都属于自己,是人之常情。
当然,公平性是很重要的,但公平性也会有非常残忍的一面。
就如同你有一盒子巧克力,决定奖励给学生,通过考试测验,你奖励给了学习成绩更好那一个,因为你认为他很努力所以学习成绩好。
而这一刻公平性残忍出现在地方是:有其他孩子,因为下课之后还需要帮助父母工作,导致他学习时间与精力不能与其他人相比,于是他成绩不如其他人。
知识测试题目,人人都一样,所以这是公平,但每个人拥有学习时间、资源却并不一致;于是这就出现非公平。
弱者与强者同台比拼,靠体能决定胜负,但为什么这是不公平?因为弱者与强者之间体能本身就已经天差地别。
理同恶魔与人类,人类就是比恶魔在体能上弱小,所以恶魔与人类之间如果存在斗争,那就是不公平,是强者在欺负弱者。
于是,我们就可以称呼该行为属于非正义行为。
这也是为什么当我们看到,体育运动这类带有竞争性比赛上,在各方面不占先天优势的人赢了占先天优势的人,会如此热血沸腾的缘故之一。
维吉尔对公平性要求是刻入骨子的程度,从DMC5中他复活后与但丁对话到DMC1中黑天使从不偷袭而要求堂堂正正战斗,都能体现这一点。
无论对手是谁,堂堂正正是要务,大概只能阿卡姆能够破列吧,虽然阿卡姆其实不算对手。
维吉尔(V)在漫画里面不断责问自己,他的责问并不是,【自己为什么没有赢】而是【自己为什么会输】。
为什么没有赢与为什么会输,看起来是相同的东西,但提问方向是不一样的。
【为什么没有赢】是处于认为自己各方面条件都很好,没有破绽的是应该会赢才对;而【为什么会输】责问是自身到底那里做的不够好,才导致失败。
这其实也是符合维吉尔内在归因的问题。
他认为他与但丁之间应当是平等,而不是一高一低。
在VoV漫画里面有一段监督关于:在V噩梦中为什么出现的是叛逆而不是力之刃的解析。 是因为维吉尔觉得,叛逆与阎魔都是各自属于他们,而斯巴达之刃是属于他们共同所有的。
而但丁与维吉尔在经历那一天之后,他们所在社会、拥有的资源已经完全不一致。
维吉尔所在的社会看起来是人类的社会,但实际是恶魔的丛林社会。
蒙杜斯的追杀让他一直生活一个恶魔丛林里面,这个丛林唯一的法则就是:弱肉强食。
谁也不能够完全付托信任,天知道那是不是蒙杜斯派来恶魔伪装的。
“同伴”“信仰”那是与恶魔毫无关系的东西,甚至是导致其丧命的。
另一边的但丁用他自己所说的最为合适「グルーに言われた通りだぜ。オレは大甘の甘ちゃんで、 奴やあんた に甘えっぱなしだったんだな」
【一切确如格鲁所说,我以前太天真单纯/天真到傻,尽跟他还有你撒娇/尽是依赖你们】
但丁遇到了愿意保护他愿意引导他的格鲁、待他如同自己孩子的尼尔(妮可的婆婆)。
可以说但丁在一个充满爱的环境下长大,有能够依赖的人,能够像孩子一样长大。
我们看新闻或者小说也会经常提到,那种单亲家庭或者孤儿的孩子,会比一般孩子更早熟一点,并不是他们心理状态真的已经是完全的成年人了,而是环境迫使他们必须承担更多东西。
在生活中得像成年人一样处事或者工作,老成的可怕。
但丁自己的话,自证他并没有变成那种老成可怕的人。
这里不是说,谁比谁更惨一点,没有比惨的意思。
而是在说,他们两个人从那一天开始,遇到的人/事,生活的环境是不一样的,经历也不一样,拥有的资源更不一样。
这些都是让他们为何看起来如此不同关键之一。
当然维吉尔介意从来不是,但丁待遇更好资源更好,而是父母。
V的台词:“我也曾想要爱与保护,但我孤身一人,除了生存别无选择。”
这里爱与保护,不论是英文还是日语表达都是过去时,是曾经渴望过的东西,而他现在已经放弃不再“贪心”,再结合前面V在斯巴达之刃那里失控,还有但丁对U所说的“母亲并没抛弃你。”
我们其实可以得出V(维吉尔)真正介意的并不是但丁比他幸运比他过的好,但丁拥有一切包括名声等等其实都可以都不在乎的,内心唯一纠结妒忌过的是父母的保护与爱。
可是想要,甚至妒忌弟弟能有父母的爱与保护。
这一点上连维吉尔自己都在鄙视自己。
在遭受痛苦的时候,孩子渴望父母保护是非常天然的一件事情,对于孩子来说,父母是如同神一样的存在。
那么在遭受恶魔袭击的维吉尔而言,会产生希望母亲来救自己的想法,是非常自然的一件事。
而孩子在遭受痛苦时候父母没有出现,会产生遭受遗弃感觉也是非常理所当然的结论。
我们可以在很多儿童心理学上找到无数的案列,甚至在日常生活中见到,有这样的一些人,他们会逗弄孩子,告诉他:你妈妈没来找你就是不要你了。这些行为都会将孩子弄哭,甚至产生对孩子的心理造成严重的影响。
这让很多人批判这种逗孩子的行为,也有很多人在网络上发表自己遭受过这种行为后留下很多心理阴影,多年都无法释怀。
当然,人在遭受自己无法抵抗苦难的时候,渴望得救想法也是非常自然的事情。
这种想法与维吉尔想要保护自己的母亲的想法完全是不矛盾的。
可为什么要鄙视这种自然而的想法呢?
因为作为这种想法是作为一个兄长、保护家庭的角色定位里面不应该有的。
或者换成那种最令人厌恶的表达方式,就像有亲戚告诉你:你妈妈怎么来救你啊?飞过去来救你吗?你怎么可以这样想?你妈妈为了救你都死了啦!你怎么那么没用,真给你爹妈丢人!腿断了有啥大不了的,你有手啊?你一个男人怎么那么矫情,不就说几句嘛?要大气一点!懂吗?你学学你弟弟,你学学你爸爸啊。别那么丢人现眼好吗?要大气一点!懂吗?别那么小鸡肚肠子。你爹妈都死还惦记这个?现在小孩子真不行,我那会儿不也这样过来的吗?
如果刚好是一个神经比较大条,大概可能笑笑就算了,但如果撞上一个非常敏感的人,那么这些话几乎就是核弹级别了。
人的情绪是复杂,有时候并非完全单一的情绪,在一些电视节目采访里面,那些做出英雄举动的普通人,也会告诉你,其实当时自己也不是不害怕的。
我们可以随着时间或者成长释怀某些东西,但维吉尔人生(DMC5之前)还没能得到这些。
最终,维吉尔对这一切又重新落回去,对自己的恨意之上。
在这个简介中还会提到,维吉尔对自己作为半魔是非常自卑的,同时也是一个理性的、个人主义者。
作为人类,并不纯正,作为恶魔又是个半调子,那边都不是又同时被两边嫌弃。
而身为半魔注定了,作为人类伴随而来的人类情感,这些情感自然包括负面感情。
DMC3里面维吉尔作为一个冷酷无情的恶魔,却又被阿卡姆耍了一番,虽然他们的合作本质是建立在互相利用之上。
但对人性透彻与坚定不移牺牲一切获得力量的阿卡姆而言,维吉尔也不过是一个毫无防备便于利用的孩子罢了。
在DMC3过场中,我们可以看到维吉尔与阿卡姆之间互动,维吉尔非常嫌弃并厌恶阿卡姆,而他也并非像他战斗时候表现的那样,冷酷无情,精准切割;相反是一个拥有浓烈感情,甚至一定程度是脆弱而敏感的。
他会被阿卡姆的嘲讽他不过是不完整半人半魔杂种而极其愤怒,过场动画还给了愤怒的维吉尔一个特写镜头。
其后游戏过场中还有日后经常被各路玩家提梗:Why it doesn't work!!
维吉尔因机器不工作而大为愤怒,仿佛一个小孩子遇到困难时候,毫无办法只能在那边生闷气;还有M13过场动画中他发现被阿卡姆���骗,气的咬牙切齿的表情。
他会被但丁话语简单激怒,又会因为蕾蒂说他利用阿卡姆,而语带嘲讽。
这些都是作为人的情绪,起源于非理性。
好的,我们再次要提及他们成长环境带来的影响。
在官方出版刊物中,在解析但丁与维吉尔关系之前,有这么一段话作为前序。
「在梦中有时会有这样的人物出现,他们做着自己绝不可能做的事情,有着和自己完全不一样的行为。会经常让梦中的自己非常烦躁不安。他们即便张着一张自己非常熟悉的朋友的脸,但却怎么也回忆不起那张脸是谁。
根据荣格所分类的6种梦境原型来看,这种现象叫做阴影理论。人出生之后,受成长环境,本人秉性的影响形成了人格。但是不管是多么温厚,替人着想的人格,冷彻,残酷,利己这部分是不会消失的。这部分人格在人们潜意识里静静存活。这就是阴影理论,应该说是被隐藏起来的人格。
能否将鬼泣3的但丁与维吉尔当作互为影子的存在?」
For weakness leads to death, whether of the other or of oneself.
One can see the origin of DMC3 Vergil's famous line: 'Without strength you cannot protect anything, even yourself'.
Being the older brother makes him think he should take responsibility, take on his father's legacy, etc., but the tragic turn of events is what triggers his twisted sense of responsibility.
As you can see in the character profiles of the three generations of comics, Vergil believes that Dante has taken half of the power that belongs to him.
The basic element of justice is fairness.
You have the love and protection of your mother, so it's fair that the father's power belongs to me.
You have the protection of the mother, then I want the protection of the father; that is fair.
Why should this be yours and this be yours? It's not fair.
In DMC5 we can see that classic scene where V loses a serious emotional outburst after saying that the Blade of Sparta (the father) has protected Dante.
Speaking out, "If you didn't exist ............"
There are many meanings that can be derived from this statement: if you had not existed, he would have had all the power to protect his mother and she would not have died. If you were not there, my father would have protected me and so on.
If you search the internet or ask your friends who have siblings, you will find that these situations do exist, and that they have had these problems to some extent.
It is only human for children to be selfish and want it all for themselves.
Of course, fairness is important, but fairness can also have a very cruel side.
It is as if you had a box of chocolates and decided to reward a student, and through a test you rewarded the one who did better in school because you thought he had worked hard and therefore did well in school.
And where this moment of fairness cruelty appears is that there are other children who, because they have to help their parents with their work after class, are not able to compare with the others in terms of time and energy spent studying, and so he does not do as well as the others.
The knowledge test questions are the same for everyone, so this is fair, but everyone has the time and resources to study but not the same; so this appears non-fair.
The weak and the strong compete on the same stage and rely on physical ability to decide the winner, but why is this unfair? Because the physical ability of the weak and the strong is already very different from each other.
So if there is a struggle between demons and humans, it is unfair, the stronger bullying the weaker.
We can then call the act an act of injustice.
This is one of the reasons why we get so worked up when we see, in a competitive competition such as sport, someone who is not innately superior in every way win against someone who is.
Vergil's demand for fairness is engrained in his bones to a degree that is evident from his conversation with Dante after his resurrection in DMC5 to the Black Angels never sneaking up on him but demanding a square fight in DMC1.
No matter who the opponent is, tangibility is a priority, and probably only Arkham can break the list, although Arkham is not really an opponent.
Vergil (V) constantly berates himself in the manga, not so much for [why he didn't win] but for [why he lost].
Why he didn't win and why he lost seem to be the same thing, but the direction of questioning is different.
The question "Why didn't you win" is based on the belief that you were in a good position to win, and that there were no flaws in your game.
This, in fact, is also in line with Vergil's internal attribution problem.
He believes that there should be equality between him and Dante, not one above the other.
There is a passage in the VoV comic that oversees the resolution of why it is Rebellion and not the Blade of Power that appears in the V Nightmare.
It is because Vergil feels that both Rebellion and Yama belong to them individually, while the Blade of Sparta belongs to them jointly.
And Dante and Vergil, after that day, are in societies and have resources that are completely at odds with each other.
Vergil was in a society that appeared to be human, but in reality was a demonic jungle society.
Mundus' hunt has kept him in a demonic jungle where the only law is that the weak are the strong.
No one can be fully trusted, and God knows if it was Mundus who sent the demon in disguise.
"Companionship" and "faith" are things that have nothing to do with demons, even if they lead to their death.
Dante on the other side uses his own words most appropriately, "グルーに言われた通りだぜ. Ore wa da gan no gan chan de, nuiya aanta ni gan e jin shi dana
[It's true what Guru said, I was too naive and simple/naive enough to pamper myself with him and you/relied on you all the time]
Dante meets Gru, who is willing to protect him and guide him, and Neal (Nicole's mother-in-law), who treats him like her own child.
You could say that Dante grew up in a loving environment, with people he could rely on and grow up like a child.
It is often mentioned in the news or in novels that children from single-parent families or orphans are a little more mature than the average child, not because they are really fully grown mentally, but because the environment forces them to take on more.
Having to conduct themselves or work like adults in life, the old age is frightening.
Dante's own words testify to himself that he did not turn out to be one of those old and scary people.
Here it is not saying that who is a little more miserable than who, there is no comparison of misery.
Rather, it is saying that the two of them have encountered different people/events, lived in different circumstances, had different experiences, and had even more different resources since that day.
These are all part of the keys that make them seem so different.
Of course Vergil minded that it was never, Dante who was treated better and had better resources, but his parents.
V's line, "I too have wanted love and protection, but I was alone and had no choice but to survive."
Here love and protection, whether expressed in English or Japanese, are in the past tense, something that was once desired and which he has now given up and is no longer "greedy" for, combined with V's loss of control at the Spartan Blade earlier, and Dante's words to U, "Mother did not abandon you. "
The only thing V (Vergil) really cares about is not that Dante is luckier than he is, but that Dante has everything he needs, including fame, and could care less, and that the only thing he is jealous of is his parents' protection and love.
But he wanted, and was even jealous of, his brother's love and protection.
Even Vergil himself despises himself for this.
In times of suffering, it is natural for a child to long for parental protection; to a child, parents are like gods.
It is natural, then, for Vergil, who has been attacked by a demon, to want his mother to come to his rescue.
And it is only natural that the child would feel abandoned if his parents were not present when he was suffering.
We can find countless cases in child psychology, and even in everyday life, of people who tease the child by telling him that if your mother doesn't come to you, she doesn't want you. All these actions can make the child cry and even produce serious psychological effects on the child.
This has led many people to criticise this kind of teasing, and many have posted on the internet that they have been subjected to this behaviour and it has left many psychological shadows that they have not been able to let go of for many years.
Of course, it is only natural for people to long for salvation when they are suffering from something they cannot resist.
Such thoughts are not at all incompatible with Vergil's desire to protect his mother.
But why should one despise such a natural thought?
Because such thoughts are not to be found in the role of an older brother, a protector of the family.
Or to put it in the most disgusting way, like when a relative tells you: How is your mother going to come to your rescue? Fly over to save you? How can you think like that? Your mother died trying to save you! Why are you so useless? You're a disgrace to your parents! What's the big deal if your leg is broken? You have a hand? You're a man, why are you so pretentious? Behave yourself! You know what I mean? You learn from your brother, you learn from your father. Don't be so embarrassed, okay? Behave yourself! You know what? Don't be such a chicken. Your parents are dead and you're still thinking about it? It's not good for kids these days. I was like that when I was a kid.
If you happen to be a person with a lot of nerves, you might laugh it off, but if you run into someone who is very sensitive, then these words are almost nuclear.
People have complex emotions and sometimes they are not completely monolithic. In some TV interviews, ordinary people who do heroic acts will also tell you that they were not unafraid at the time.
We can let go of certain things over time or as we grow up, but Vergil hasn't been able to get that in his life (before DMC5).
Eventually, Vergil falls back on top of it all, on top of his hatred for himself.
It will also be mentioned in this synopsis that Vergil is very inferior to himself as a half-demon, as well as being a rational, individualist.
Not pure as a human, and half-toned as a demon, neither side and disliked by both at the same time.
And being half-demon predestines, as humans come with human emotions, and these naturally include negative feelings.
In DMC3 Vergil, a cold and ruthless demon, is again played by Arkham, although the nature of their partnership is based on mutual exploitation.
But to Arkham, a man with a thorough understanding of human nature and a determination to sacrifice everything to gain power, Vergil is nothing more than a defenceless child who can be used.
In the DMC3 overworld, we see Vergil interacting with Arkham, who Vergil dislikes and loathes greatly, and who is not as cold and precise and cutting as he appears to be in battle; instead, he is a man of strong emotions, and even a degree of vulnerability and sensitivity.
He is extremely angry at Arkham's taunt that he is nothing more than an incomplete half-human, half-demon bastard, and the overworld animation gives a close-up of an angry Vergil.
Later on in the game, there is also a frequent reference to Why it doesn't work!
Vergil is furious that the machine doesn't work, as if he is a child in trouble and has no choice but to sulk, and the M13 overworld animation shows him gritting his teeth in anger when he realises he has been tricked by Arkham.
He will be simply angered by Dante's words, and then mocked by Letty's comment about him using Arkham.
These are emotions that originate as human beings and are irrational.
Well, once again we have to mention the influence of the environment in which they were brought up.
In the official publication, before parsing Dante's relationship with Vergil, there is this passage as a preface.
"In dreams such characters sometimes appear who do things they could never do and behave in a way completely different from themselves. They can often be very disturbing to the dreamer. Even though they have the face of a friend whom they know very well, they cannot recall who that face is.
According to the six dream archetypes classified by Jung, this phenomenon is called the shadow theory. After birth, a person's personality is formed by the environment in which he or she grows up and by his or her own nature. But no matter how gentle and considerate the personality is, the cold, cruel and egoistic part of the personality does not disappear. This part of the personality lives on in the subconscious. This is the shadow theory, the hidden personality, I should say.
Can you think of Dante and Vergil in Ghostbusters 3 as being in the shadow of each other?
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维吉尔作为这个名字拥有者,神曲中理性的代表。
我们先将这部分作为他本性存在,在dmc3也提及过,名字是一个恶魔的如同原型一样的东西。
通常情况下,我们正常生活中,理性会让我们控制住自己的兽性。
而维吉尔一般情况展示给大众是这样的一个形象:冷酷无情、自我中心、冷漠,像恶魔一样自私自利,为了一己之私而不惜牺牲其他任何事物。
在人类社会中,即使人性确实存在这样的负面部分,但被认为这是劣等的人,社会提倡我们要为他人着想;我们成长在一个有铁序安全的和平的社会之中,周围的人也是温柔善良的人,那么我们自然也会受到影响,把属于人性之中不好的兽性部分,压制下去。
即使我们受到社会道德影响与本性等等反面的影响,那些阴影的部分也绝对不会消失。
我们依旧存在着人性里面包含着负面那一部分,会为了自身安逸、利益等原因破坏环境,发动战争。
在地球上存在着这一边生活的是在安稳中烦恼着金钱、家庭、朋友、理想等的人们,而另一边却是在战火的废墟里卑微祈祷着能够活下来的人。
我们得到东西、思考的方式与我们生活的社会有着密切的联系。
而维吉尔生存的社会是一个怎么样的社会呢?他展示出来的是自己生存的社会,是一个恶魔社会。
他整个人内外翻转了。
人的兽性在内部,人性在外部。
但维吉尔他的兽性在外部,人性反而在里面。
在刊物描述中,对维吉尔与但丁之间关系总结是:「处于对极的但丁与维吉尔,他们之间的战斗其实也是与另一个自己的战斗。但丁、维吉尔互为影子,同时互为光芒。但丁与维吉尔的关系就是,通过彼此的存在而成就自己。」
而在dmc3故事结局,也符合这个描述的。
维吉尔故事最后,让但丁离开,无论从对话中还是行为中都没有体现出,他打算独占力量,而是他认可但丁想要作为人类活下去的想法。
他行为与态度确实是存在着爱,并不是利己的而是利他的,给予但丁爱与希望。
也正如荣格的阴影理论所言:阴影是我们生命力之源,我们需要整合到我们自身当中去。
也亦如荣格那句:当爱支配一切时,权力就不存在了;当权力主宰一切时,爱就消失了。两者互为对方的影子。
维吉尔也许希望过爱,但他所在社会决定了,是权力主宰一切。
人性现在都成为维吉尔的阴影部分,没有被恶魔完全同化掉,甚至可以称为奇迹。
Vergil as the bearer of this name, the representative of reason in the Divine Comedy.
We will start with this part as the presence of his nature, also mentioned in dmc3, the name of which is a demon as if it were an archetype.
Usually, in our normal lives, reason keeps us in control of our bestiality.
Vergil, on the other hand, generally presents the public with an image of being cold, self-centred, indifferent, self-serving like a demon, and willing to sacrifice anything else for his own selfish ends.
In human society, even though such negative parts of human nature do exist, they are considered to be inferior and society promotes us to think of others; we grow up in a peaceful society with iron order security and surrounded by gentle and kind people, then we are naturally influenced to suppress the bad bestial parts that belong to human nature.
Even if we are influenced by social and moral influences and the opposite of our nature and so on, those shadow parts will never disappear.
We still have the negative part of human nature that destroys the environment and starts wars for our own comfort, profit and other reasons.
On one side of the planet exist people who live in peace and worry about money, family, friends, ideals, etc., while on the other side are people who are humbly praying to survive in the ruins of war.
The way we get things and think about them is closely linked to the society in which we live.
And what kind of a society does Vergil survive in? What he shows is the society in which he survives, a society of demons.
His whole being flipped inside and out.
Man's bestiality is on the inside, his humanity on the outside.
But Vergil his bestiality is on the outside, his humanity on the inside instead.
The relationship between Vergil and Dante is summed up in the publication's description as follows: "Dante and Vergil, at opposite ends of the spectrum, are in fact fighting with their other selves. Dante and Vergil are each other's shadows and at the same time, they are each other's light. The relationship between Dante and Vergil is that of being made whole by the presence of each other.
And in the dmc3 story ending, which also fits this description.
Virgil's story ends by letting Dante go, and it does not come across, either in the dialogue or in his behaviour, that he intends to monopolise the power, but rather that he recognises Dante's desire to live as a human being.
There is indeed love in his behaviour and attitude, not self-interested but altruistic, giving Dante love and hope.
It is also as Jung's theory of shadows states: shadows are the source of our life force, which we need to integrate into ourselves.
It is also as Jung said: When love rules everything, power ceases to exist; when power rules everything, love disappears. The two are each other's shadow.
Virgil may have wished for love, but the society he lived in dictated that it was power that ruled.
Humanity is now all a shadow part of Vergil, and it may even be called a miracle that the demon has not been completely assimilated away.
关于父亲
About father
维吉尔简介中也提及,他渴望超越自己的父亲。
恶魔=父亲。
这反馈到DMC主题中之一。
超越父亲。
这个命题到底还是建立自我、成长。
在古典的故事里面,角色都是通过击败上一辈或者象征父亲的角色,来证明自我的确立,摆脱父亲,对自我的肯定。
他渴望超越父亲带来不止是荣耀还有包含其中的自由与自我。
但恶魔给予他带来是无穷无尽的伤害与压制,先不提后面dmc1中蒙杜斯的事情,我们从他小时候第一次遇见恶魔开始。
他当时作为一个恶魔的受害者,第一次面对恶魔力量带来的感受,并不是自由与安全,而是应当是恐惧。我们在可以在漫画VoV中看到,当他遭遇恶魔攻击时候,他是没有还手的能力,直接被贯穿胸口倒在地上,并非常自然伸手呼喊求救,感觉到巨大的疼痛。
Vergil's profile also mentions that he aspired to surpass his father.
Devil = Father.
This feeds into one of the DMC themes.
Beyond the Father.
The proposition is ultimately about building the self and growing.
Within the classical stories, the characters are proving self-establishment, freedom from the father, and affirmation of the self by defeating the previous generation or the character who symbolises the father.
His desire to rise above his father brought not only glory but also the freedom and ego contained therein.
But the demon gives him is endlessly hurtful and oppressive, leaving aside for a moment what happens to Mundus later in dmc1, where we start with his first encounter with the demon as a child.
The feelings he felt at that time as a victim of a demon, the first time he faced demonic power, were not freedom and safety, but should have been fear. As we can see in the comic VoV, when he is attacked by the demon, he is incapable of fighting back and falls to the ground straight through the chest and very naturally reaches out and cries for help, feeling great pain.
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他根本没有抵抗这股力量的能力,是恶魔在用力量在伤害他,而不是他用力量战胜了恶魔。
他是讨厌受伤的,在DMC3过场动画里面,维吉尔需要用鲜血才能激活祭坛,那一幕里面我们可以清晰看到,当他割开自己手心时候,极度厌恶的表情。
然后,他在DMC1再次受到恶魔力量严重摧残,在这里恶魔力量给予他的感受其实依旧是恐惧。
是的,没有力量,他活不下,自身难保,这次连自我都再次被夺走,成为蒙杜斯复仇的玩偶。
He had no power at all to resist this power; it was the demon that was hurting him with its power, not he that had overcome it with it.
He hates being wounded, and in the DMC3 overworld animation, Vergil needs blood to activate the altar, and in that scene we can clearly see the look of utter disgust on his face when he cuts open his palm.
Then, he was again badly ravaged by demonic forces in DMC1, where the feelings they gave him actually remained fearful.
Yes, without power he could not live, he could not defend himself, and this time even his ego was once again taken from him, becoming a doll for Mundus' revenge.
在DMC5的小说中,可以看到蒙杜斯征服黑天使描述是这样的
In the DMC5 novel, Mundus' conquest of the nelo Angels can be seen described as follows
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蒙杜斯认为项链是维吉尔渴望的力量的象征。
改造后一直不愿意服从他的黑天使,在给予项链之后,终于服从于他。
但是我们在VoV漫画中知道,阎魔刀才是维吉尔追求力量的代表,阎魔刀才是力量的象征。
他是通过阎魔存活的,如同DMC4一样阎魔激活尼禄的力量,让尼禄重生。
阎魔就像他的化身一样,是维吉尔践行的力量之道。
Mundus saw the necklace as a symbol of the power that Vergil craved.
The nelo Angel, who had been reluctant to obey him after the transformation, finally obeyed him after being given the necklace.
But we know in the VoV manga that it is the Yama sword that represents Vergil's quest for power; the Yama sword is the symbol of power.
He survives through Yama, and as in DMC4 Yama activates Nero's power and brings him back to life.
Yama is like his avatar, the way of power that Vergil practises.
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那项链在这里代表是什么?
So what does the necklace represent here?
那项链在这里代表是什么?
首先,这个项链并非他的父亲给他,反而是属于母亲的遗物。
代表是母亲对他的爱,而不是父亲对他的爱。项链更加是属于他的东西,独一无二的东西。母亲对他的爱也是,是理应无法被抢走的东西。那这里项链代表应当是父母的爱,母亲对他的爱。而不是力量。蒙杜斯通过爱让黑天使完全接受控制,从而使自己的恶魔力量能够腐蚀维吉尔。作为黑天使的时候,拥有可不仅仅自尊的严重伤害,也���非毫无益处。作为黑天使的时候,他确实是安全的,受到庇护的。
剥夺思考带来同时也是不需要承受压力与重坦的状态,但确实是扯线的玩偶。他自尊是完全不能够接受这样的耻辱。维吉尔自然是憎恨厌恶自己人性(感情)懦弱的,这之后击败他刚好又是宿命的对手,但丁。
但丁不仅仅是他弟弟,也是作为“斯巴达之子”有力竞争对手,他们两个是双胞胎,都继承了父亲一部分的东西。
而DMC1游戏过场中,我们都可以从台词中知道,恶魔眼中的但丁就像斯巴达一样。
DMC3中贝奥武夫也直接喊着但丁是那个垃圾斯巴达。
那么,作为黑天使的维吉尔,其实就像被斯巴达打败一样。
他不但没有达成超越父亲的渴望,而是又一次遭受到恶魔力量摧残,最后一次甚至是来自于自己敬畏的父亲代言人也是自己宿命对手但丁,那相当于父亲否定了他。
我们都知道维吉尔崇尚力量甚至可以说崇拜力量,完全可以从DMC3里面他不择手段想要获得斯巴达力量跟M20中与但丁最后一战那一句:“我需要更多力量。”看出来。
同时,我们从但丁口中得知维吉尔是很敬畏自己的父亲的,在前面官方刊物内容中也有提及到这个。
一般来说造成人对某个事物的崇拜,理由有很多种,但我们这里先不说其他的,而是说最原始的一种,在一些电视历史节目或者传统神话故事里面,我们可以看到古代的人崇拜的神灵并不是那种满足人类愿望的神灵,比如说龙神,在一些地方是这样的传说,要每年定期安排祭品进行祭祀,而不进行的话龙神就会发怒,淹掉整条村子。
那些崇拜龙神的人并不是在感恩龙神保佑他们,而是在害怕龙神的惩罚,是对被毁灭的恐惧,
人们为龙神进行祭祀仪式以确保自己是安全。当然也有另外一种形式,就是通过“晒龙王”这种行为,从而证明自己获得比龙神更强的力量,在心理上确保自己是安全。
但无论是那一个方法,村民们其实都已经遭受过严重灾难,那些恐惧深深刻他们脑海之中。
维吉尔已经被恶魔力量摧残过很多次,他内心对恶魔力量恐惧理应在DMC1之后达到最高峰,同时崇拜也达到了巅峰。
但同样不可否认恶魔力量确实一定程度为他带来安全感,但这是一种一直在漏水的安全感。
即使他后来拿起这个伤害他的东西作为武器,也没有完全摆脱恶魔力量给他带来巨大创伤。
他生活环境也没有提供给他一个安稳的环境,导致他也失去重新认识自我与审视的机会。
那么让我们谈谈别的,他对母亲的感受。
维吉尔人性有很多负面想法,甚至有维吉尔认为可耻的想法,这些我们都知道了。
他对于回忆母亲会感觉哀伤而不是被爱着的安慰,这一点在DMC5里面V在游戏里面与格蕾芬交谈中可以得知。
而在DMC3个人简介描述中,对于身为人类的母亲则是抱有类似乡愁,但又会使他重新感受到自己身为人类,并且唤起对自身厌恶的存在。乡愁是一种再也无法回去又无法拥有的,又深深挂念着的充满哀伤的感情,而更加会想起那天惨剧,自己当时作为人类的无能导致母亲死亡甚至渴望得救的可耻想法,从而更加无法克制产生恨意。
维吉尔每当回忆起自己母亲或者如同VoV里面V去但丁事务所时候,看见母亲照片那种时候的厌恶的表情,他的表现就是无法控制自己的厌恶。
如果他只是单纯恨自己母亲,恨他抛弃了自己,那理应不会对母亲抱有乡愁的感情,毕竟正常情况下我们是不会去挂念我们恨着的东西甚至不会去一直惦记那些自己讨厌的东西,而V过场与格蕾芬台词:“说不想是在说谎。但过去……对我来说很是痛苦”,他的确是思念自己的母亲,硬要说因为得不到反而恨起来还能像那么一回事,所以这个恨意与厌恶是对着他自己的。
母亲是他陷入力量泥潭原因之一吗?是的,但并非全部。同样,母亲那天是企图拯救他这个事件,能解决他沉迷力量这个问题吗?
在DMC5里面但丁曾用母亲到死之前都在寻找他,是想去救他来劝说Urizen,而但丁回忆过场中,母亲的确也是外出寻找维吉尔叫喊他的名字然后遭遇不测,从这个角度上来说,我们是否可以说,如果不是为了救维吉尔,母亲有可能活下来?那么,但丁说这句话不相当于在责备维吉尔害死母亲吗?
维吉尔因没能保护母亲长久痛苦,自我责备自我厌恶自我憎恨,知道母亲居然为了救他而死,是自己害死母亲,那这句话只会让他更加难受更加自责,更加憎恨自己的无能为力。
所以,很可惜并不能。
但维吉尔是爱着自己母亲的,通过DMC5SE对话我们可以得知,维吉尔还害怕自己母亲生气。
那既然是这样,维吉尔因为知道母亲临死之前心愿就是他能够活下去,能够得救虽然并不能让维吉尔放弃力量,但至少能有一点安慰,当然是建立完整的维吉尔而不是Urizen之上。
那么,维吉尔是否是一个不自爱的人?
作为如同半身一样存在的但丁,也对痴迷力量的维吉尔充满了厌恶。
而但丁与维吉尔作为恶魔是必须合起来才算完整,在DMC3游戏阿卡姆台词可以得知。
他们身为半人半魔也意味着,他们的人的部分也是对半开的,他们终其一生必然互相追逐着对方才能使自己人性得以完整,而不是处于残缺的状态。
First of all, the necklace was not given to him by his father, but instead belonged to his mother as a relic.
It represents his mother's love for him, not his father's love for him. The necklace is more something that belongs to him, something unique. His mother's love for him is also, something that should not be taken away from him. Here, then, the necklace should represent the love of his parents, the love of his mother for him. And not the power. Through love Mundus had allowed the nelo Angel to accept full control, thus enabling his own demonic power to corrupt Vergil. It is not without benefit that having can be a serious injury to more than just self-esteem as a nelo Angel. As a Black Angel he is indeed safe and sheltered.
The deprivation of thought brings with it a state of being free from stress and heavy tampering, but it is true that it is a doll that pulls the strings. His pride was totally incapable of accepting such a disgrace. Vergil naturally hates and loathes his own human (emotional) cowardice, which is followed by the defeat of his fated rival, Dante.
Dante is not only his brother, but also a formidable rival for the role of "Son of Sparta"; they are twins, both having inherited a part of their father.
In the DMC1 overworld, we all know from the lines that the Devil sees Dante as a Spartan.
Beowulf in DMC3 also outright shouts that Dante is that trash Spartan.
Vergil, then, as the Black Angel, is in fact as defeated by Sparta.
Instead of reaching his desire to surpass his father, he is once again ravaged by demonic forces, the last time even from his revered father's spokesman who is also his fated rival, Dante, and that amounts to his father denying him.
We all know that Vergil admires power, even worships it, as evidenced by his desperate attempts to gain Spartan power in DMC3 and his final battle with Dante in M20: "I need more power." It's obvious.
At the same time, we know from Dante that Vergil is in awe of his father, and this is mentioned earlier in the official publication.
There are generally various reasons that cause people to worship something, but let us not talk about the others here, but rather about the most primitive one. In some television history programmes or within traditional mythology, we can see that the gods worshipped by the ancient people were not the kind of gods that fulfilled human wishes, such as the dragon god, which in some places is the legend that sacrifices had to be arranged regularly every year to be performed, and that if they were not performed then the dragon god would become angry and drown the whole village.
Those who worshipped the dragon god were not thankful that the dragon god had blessed them, but were afraid of his punishment, the fear of being destroyed, and
The people performed rituals for the dragon god to ensure that they were safe. There is, of course, another form of ritual, the act of 'sunning the dragon king', which proves that one has gained more power than the dragon god and psychologically ensures one's safety.
But in either case, the villagers had already suffered a serious disaster, and the fears were deeply rooted in their minds.
Vergil has been ravaged by demonic power so many times that his inner fear of it rightly peaked after DMC1, along with his worship.
But it is also undeniable that demonic power does bring him security to some degree, but it is a security that keeps leaking.
Even when he later took up this thing that hurt him as a weapon, it did not fully rid him of the immense trauma the demonic power had caused him.
The environment in which he lived also did not provide him with a sense of peace, resulting in him also losing the opportunity to reconnect with himself and examine.
So let's talk about something else, his feelings about his mother.
Vergil had many negative thoughts about human nature, even thoughts that Vergil found shameful, as we know.
That he would feel grief over the memory of his mother rather than the comfort of being loved is known from V's conversation with Gryphon inside the game in DMC5.
In his DMC3 profile, he has a similar nostalgia for his human mother, but one that makes him feel human again and evokes a disgust for his own existence. The nostalgia is a feeling of sadness that can never be returned to and cannot be possessed, but is also a feeling of deep sadness, and even more so when he remembers the tragedy of that day, when his own incompetence as a human being led to his mother's death and even to the shameful thought of his desire to be saved, which leads to an uncontrollable hatred.
Whenever Vergil remembers his own mother or, as in VoV, the look of disgust on his mother's face when he sees her picture when V goes to Dante's office, he shows that he cannot control his disgust.
If he simply hated his mother and hated him for abandoning him, he would not have had nostalgic feelings for her, after all, normally we don't hang on to things we hate or even think about things we hate all the time, and V is lying when he crosses the line with Gryphon: "It would be a lie to say I don't want to. But the past ...... has been painful for me", he does miss his mother, and to say that he hates it instead because he can't have it is still something like that, so this hatred and disgust is directed at himself.
Was his mother one of the reasons he was in the mire of power? Yes, but not all. Again, can the event that his mother was attempting to save him that day solve the problem of his addiction to power?
In DMC5 Dante had persuaded Urizen by saying that his mother was looking for him until her death and was trying to save him, and Dante recalls scenes where his mother did go out looking for Vergil calling out his name and then met an untimely end, so in that sense, can we say that it is possible that his mother could have survived if she had not been trying to save Vergil? Wouldn't Dante's statement then be tantamount to blaming Vergil for his mother's death?
Vergil's long suffering, self-blame, self-loathing and self-hatred for not being able to protect his mother, and knowing that she actually died to save him, that it was his own fault that she died, would only make him feel even worse and blame himself even more, and hate himself even more for his inability to do anything about it.
So, sadly it doesn't.
But Vergil loves his mother, and as we learn through the DMC5SE dialogue, Vergil is still afraid of his mother's anger.
So if that's the case, Vergil's wish was that he would live because he knew his mother was dying, and being saved doesn't make Vergil give up his powers, but it's at least a little comforting, based on the full Vergil and not Urizen, of course.
Is Vergil, then, a man who does not love himself?
Dante, who exists as if he were a half-body, is also disgusted by the power-obsessed Vergil.
And Dante and Vergil as demons are the ones who must be combined to be complete, as can be learned in the DMC3 game Arkham Lines.
The fact that they are half-human and half-demon also means that the human part of them is also split in half, and they must chase each other throughout their lives in order to make their humanity whole, rather than being in a state of disfigurement.
我们先来说一下作为维吉尔的恶。
Let's start with the evil of being a Vergil.
名字是一个恶魔的本质,这一点在DMC3漫画被提及。
The name is the essence of a demon, which is mentioned in the DMC3 comic.
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不得不说再次提的是维吉尔这个名字,在神曲中是理性代表。
理性的恶魔到底是一种怎么样的恶魔?
或者说极度理性的人是怎样的人。为什么维吉尔表现的是兽性。
极度理性的人。本身就是极度自私的人。理性主义本身就会诞生功利主义,结果是一切行为目的。这种催生之下,人命就是一个数字,或多或少。
那将会缺乏对他者的同理心与同情心。大脑就像机械一切精准衡量一切的利弊,好谋求利益的最大化。但这种需要吗?也是需要的。但对于人而言,看见便是兽性。
没有道理没有感情可以谈,杀一百人能救人,那就杀,杀一万人能救人,一样杀;就像我们生死居然靠抽签来决定,不管你是贫穷还是富有,是公平了但也是残忍的,是一种如同天灾一样可怕的野兽。
维吉尔他不以拯救人类生命为行动驱动力,而是如同天灾一样,是今天台风就要过来,这场暴雨今天就要下,他是不关心你家里头衣服没收呢,要等收完再下。
这也是维吉尔作为Urizen时候表现出现的属性。一个天灾一样的野兽。
他觉得力量不够就去找力量,就像野兽饿了就去找吃一样自然,而不存在这是人不能吃这个问题,毕竟恶魔本身就存在有吃人的恶魔的这个分支,人类也不会指责一个本身吃人的东西骂他怎么可以吃人呢。
通常情况下人将对自身有益的行为定义为善,对自身有害的行为定义为恶。
但人类的定义善恶只能适用在人类的价值观上与人类自身,而非全部适用在其他生命上,野兽袭击人类与他是否恶毫无关系,你不能判决一个树正常生长对人类存在善恶问题,你也不能指责你家猫咬你不跟你玩跟恶有关系,也没办法说一只老虎袭击人,就是因为他邪恶。
但尤立增他对虐杀人类与玩弄人类,征服世界毫无兴趣,他并不享受这种东西,他行为对于人的世界是自私的,所以人可以称他为恶,但他的行为并非针对折磨人类进行享受。
因为通过杀戮获得快乐,这需要建立有一定知性的生物上,动物的杀戮是基于本能狩猎行为。
而通过杀戮获得快乐则是通过残害生命来愉悦自我。所以享受虐杀与玩弄这种行为,是危险的。这不是一头野兽为了生存或者本能对你的袭击,而是一种针对人类与拥有知性动物的扭曲行为。这是非常原始的疯狂的欲望。
动物狩猎是生存需求,恶魔社会作为丛林社会,遵守野兽本能又仿佛就是天然的正确。
但通过虐杀去享受快感是完全两种产物。现代有很多满足这种需求的游戏,但他们依旧不会做到真的跟现实一模一样。
It has to be mentioned once again that the nameVergil, in the Divine Comedy, is the representative of reason. What kind of demon is a demon of reason? Or what is it like to be extremely rational. WhyVergil is shown to be bestial.
The extremely rational man. Inherently extremely selfish people. Rationalism in itself gives birth to utilitarianism, with the result that all acts aim. Under this kind of doctrine, human life is a number, where numbers are nothing more than addition and subtraction.
By treating human life in this way, there will eventually be a lack of empathy and compassion for the Other. The brain is like a machine that precisely weighs the pros and cons of everything in order to maximise the benefits. But is this necessary? It is needed too. But for man, seeing is the nature of the beast.
There is no reasoning or emotion to talk about; if killing a hundred people saves lives, then kill them, if killing ten thousand saves lives, kill them all the same; just as it is fair that we live and die by lot, whether you are poor or rich, but it is also cruel, a beast as terrible as a natural disaster.
This is the same attribute thatVergil showed when he was Urizen, like a beast of preternatural calamity.
It is as natural for him to seek power when he feels it is not enough as it is for a beast to seek food when it is hungry, and there is no question of this being something that a human cannot eat; after all, demons themselves exist in this branch of demons that eat humans, and humans do not accuse something that is itself a cannibal of scolding how he can eat humans.
Normally humans define good as good and evil as harmful to themselves.
But the human definition of good and evil can only be applied to human values and to human beings themselves, not to all other beings. A beast attacking a human being has nothing to do with whether it is evil or not, nor can you accuse your cat of being evil for biting you and not playing with you, nor can you say that a tiger attacks a human being because he is evil incarnate.
But Urizen he has no interest in torturing humans and playing with them and conquering the world, he does not care for or enjoy the pleasures that come from such things, he acts selfishly towards the world of man, so one can call him evil, but his actions are not directed towards torturing humans for enjoyment.
For to gain pleasure by killing requires the establishment of creatures with a certain amount of sentience; the killing of animals is based on the instinctive act of hunting.
Pleasure through killing, on the other hand, is the pleasure of the self through the mutilation of life. So enjoying the act of sadism and playfulness is dangerous. It is not a beast attacking you for survival or instinct, but a twisted act against human beings and animals with sentience. It is a very primitive and insane desire.
It is a twisted desire to satisfy your own enjoyment of being powerful by crushing, abusing, playing with, and playing with creatures weaker than yourself.
Rationally the same as the abuse of dogs and cats, etc.
Animals hunt as a need for survival, and demon society, as a jungle society, abides by beastly instincts again as if it were the natural right behaviour.
But the enjoyment of pleasure through sadism is a product of two entirely different things. There are many modern games that satisfy this need, but they still don't really do it exactly like reality.
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可以看到DMC3漫画里面维吉尔遭遇恶魔,在谈论快感这个东西。
图上所有词汇,都指向了这个恶魔,享受是杀戮、痛苦、虐待这些东西,这是非常可怕而且危险的恶魔,这个恶魔拥有知性并享受这种扭曲东西,并不是一个目标单纯的野兽。
维吉尔能够享受战斗,但他无法享受杀戮、折磨这些东西带来的快感,他对战斗享受是对于目标靠近与强大对手战斗的喜悦。而关于杀戮给予他通常都是痛苦的回忆,因为杀戮会流血,而他极端厌恶受伤带来的回忆。
蒙杜斯为什么又是最大的邪恶?因为蒙杜斯享受并渴望控制人类,将人类视为玩偶。
并折磨与虐待中获得满足感与成就感。
他的行为完全针对人类来进行的,因为人类会惨叫会痛苦会难受会哀嚎,但你虐待树木、虐待动物也带不了这种。
我想我们在玩DMC这个游戏时候,享受是爽快的战斗、自己就像人物一样无敌、强大;而不是享受击倒敌人之后它们所发出来的痛苦惨叫声,并感受到身心愉悦。
维吉尔自切也并非针对折磨人类。
针对自身的人性部分跟想要与弟弟一决胜负与渴望毁灭、折磨人类是两回事。
是自切掉人性之后,他的恶魔面不受人性控制的原始行为给人类世界带来了毁灭性。
一个是跟随本能去追求力量的野兽,一个是让你求生不得求死不能的并热衷折磨你的真正恶魔。
我们可以VoV与DMC5过场动画可以看出来,维吉尔最初的目的就是,将恶魔部分切出去然后去与但丁一决胜负。但Urizen偏偏没有马上去找但丁,甚至在那边与恶魔争果子,几乎对力量以外东西完全不感兴趣,Urizen就坐在那里等待果子成熟,让我们有一种错觉Urizen如果不是因为但丁找上门,它可以在那里坐到天荒地老,甚至说出斯巴达之刃已经没有用的台词,所有行为都不是等待已久的对手总于来,我要击败你;而是对手排在力量后面。
但维吉尔回来的目的就是为了但丁,这变成本末倒置。
当时维吉尔当时情绪并不是稳定的(DMC5结局之前),他情感非常丰富,而这样感情丰富的他,在遭遇DMC3又到DMC1各种打击与折磨,又偏偏拿回来了掌握人类与魔界之间钥匙的阎魔刀,并再次为之孤注一掷。如果这刀仅仅只能将人与魔分开那姑且尚好,他也仅仅只想与自己弟弟再战一次,但这把刀是人类与魔界之间的钥匙,那么本来只是一个简单的愿望就变成巨大的麻烦与灾难。
就同如果你给孩子一个核弹按钮,他按下那一刻真的可能仅仅是因为好玩。
同样你永远无法知道一个情绪失控的人能够做出多么疯狂的事情。
当然,我不是在洗白什么,门就是Urizen打开的,Urizen是维吉尔做出的选择才会出现的。
维吉尔最大恶就是他的自私,他为了自己目的而行动,但他的行为其实没有顾忌跟考虑周围无辜的人类,他像恶魔一样自私自利行动,而不顾及他人。
用日常刑事案件常见的疑问来表达就是:怎么可以为了钱杀人呢?怎么可以为了利益杀人呢?怎么可以为了感情就杀人呢?怎么可以为了点东西就发动战争呢?怎么可以为了利益就破坏环境呢?怎么可以为了利益就提价呢?
但如果自私是一种罪,那恐怕全人类难逃一死吧。
同样拥有如此丰富感情的人,已经不能成为一个单纯的恶魔了,而维吉尔行为又更像恶魔。
这仿佛让他变得的异常矛盾:最像人的恶魔和最像恶魔的人。
当然如果参考对象是人类的历史,这好像也并不矛盾,在战争中,人是恶魔亦是人。
在战争中参与厮杀的人其实也在残杀同类,可以称为恶魔一样的行为,只为自己立场上的利益就对同类痛下杀手;那些战场上的人不论敌我,他们都是有父母的活生生人活生生的生命。
甚至在二战时期,兄弟姐妹在战争上互相残杀也不过家常便饭。
但这里并不是说杀戮这种行为是正确的,而是想要说这不正确,但人类的历史往往就是如此一再重复。
关心别人拯救世界是人类,为了利益对自己同类痛下杀手,甚至为了享乐对某种动物进行过种族灭绝行为也是人类。人是复杂的,是神与魔的混合体,成神成魔都在人的一念之间。
You can see the DMC3 comic where Vergil encounters the demon and talks about the pleasure thing.
All the words on the picture, point to this demon, enjoyment is killing, pain, abuse and these things, this is very scary and dangerous demon, this demon has sentience and enjoys such twisted things, not a beast with a simple goal.
Vergil can enjoy fighting, but he cannot enjoy the pleasure of killing or torturing, his enjoyment of fighting is the joy of being close to his goal and fighting a powerful opponent. And about killing gives him usually painful memories, because killing bleeds, and he has an extreme aversion to the memories that come with being wounded.
Why is Mundus again the greatest of evils? Because Mundus enjoys and desires to control human beings, to see them as dolls.
He enjoys and desires to control humans, to see them as dolls, and to gain satisfaction and fulfilment from torturing and abusing them.
His actions are directed entirely at humans because humans scream and suffer and wail, but you can't bring that from abusing trees or animals.
I think what we enjoy when we play DMC is the pleasure of fighting and being as invincible and powerful as the characters; not the physical and mental pleasure of the painful screams they make after knocking down an enemy.
Nor is Vergil's self-cutting aimed at torturing humans.
The desire to fight his brother and the desire to destroy and torture humans are two different things.
It is the primal behaviour of his demonic side, uncontrolled by his humanity, that has devastated the human world since he cut himself off.
One is a beast that follows its instincts in the pursuit of power, the other is a true demon that leaves you begging for life and death and is keen to torment you.
As we can see from the VoV and DMC5 overworld animations, Vergil's initial aim is to cut out the demon part and then go for a fight with Dante. But instead of going to Dante right away and even fighting the demon over there for the fruit, almost completely uninterested in anything other than power, Urizen just sits there waiting for the fruit to ripen, giving us the illusion that Urizen could sit there until the end of time if it wasn't for Dante coming to the door, even uttering the line that the Spartan blade is no longer useful, all actions that are not waiting The long-awaited adversary always comes, and I will defeat you; rather, the adversary ranks behind the power.
But Vergil's return for the purpose of Dante becomes putting the cart before the horse.
Vergil was not emotionally stable at the time (before the end of DMC5), he was very emotional, and this emotional man, after all the blows and torments of DMC3 and then DMC1, came back with the Yama sword, which holds the key between the human and the demon worlds, and again threw himself at it. If the sword could only separate humans from demons, that would be fine, and he would only want to fight his brother once more, but this sword is the key between humans and demons, so what was a simple wish becomes a huge problem and disaster.
Just as if you give a child a nuclear bomb button, he may really push it just for the fun of it.
In the same way you can never know how crazy an emotionally disturbed person can be.
Of course, I'm not washing my hands of anything, the door was opened by Urizen, and Urizen came into existence because of the choices Vergil made.
Vergil's greatest evil is his selfishness, he acts for his own ends, but his actions are not really scrupulous or considerate of the innocent humans around him, he acts like a demon selfishly and without regard for others.
He acted like a demon, selfishly and without regard for others. The common question in everyday criminal cases is: How can one kill for money? How can one kill for profit? How can one kill for the sake of feelings? How can you start a war over something? How can you destroy the environment for the sake of profit? How can you raise prices for the sake of profit?
But if selfishness is a sin, then I am afraid that all mankind will not escape death.
The same man who has such a wealth of emotion can no longer be a mere demon, and Vergil acts more like one.
It is as if this makes him an extraordinary contradiction: the most human-like of demons and the most demon-like of men.
Of course, if the reference is to the history of mankind, this does not seem to be a contradiction, for in war, man is both a demon and a man.
Those who fight in war actually kill their own kind, in what might be called demonic acts, killing them for the sake of their own position; those who fight on the battlefield, whether they are enemies or not, are living, breathing human beings with parents.
Even in the Second World War, it was not uncommon for brothers and sisters to kill each other in war.
But this is not to say that the act of killing is right, it is to say that it is not right, but this is how human history tends to repeat itself over and over again.
It is human to care for others to save the world, it is human to kill one's own kind for profit, and it is human to commit genocide against an animal for pleasure. Man is complex, a mixture of god and devil, and it is up to him to become a god or a devil.
关于Urizen的象征。
About the symbol of Urizen.
A Poison Tree
I was angry with my friend:
I told my wrath, my wrath did end.
I was angry with my foe:
I told it not, my wrath did grow.
And I watered it in fears,
Night and morning with my tears;
And I sunned it with smiles,
And with soft deceitful wiles.
And it grew both day and night,
Till it bore an apple bright.
And my foe beheld it shine.
And he knew that it was mine,
And into my garden stole
When the night had veiled the pole;
In the morning glad I see
My foe outstretched beneath the tree.
与友人心存气恼
我一吐为快, 怒火随之熄灭
对敌人怀揣愤懑
我一言不发, 恼怒却生根发芽
从此, 不分昼夜
忧惧中我用泪水浇灌它
我的笑容和狡黠
是它明媚的阳光
它日夜不停茁壮成长
直到结出一颗鲜艳的苹果
我的敌人眼见它亮丽四射
明知它的主人就是我
但他却在夜幕笼罩下
偷偷地潜入我的花园
清晨, 看到敌人挺直地倒在树下
我心中暗喜
这是一首描述了谋杀的诗歌,也是DMC5开场时候展示诗歌。
他表达的是人对感情不忠诚,一种虚伪的善良。对朋友愤怒表达了,愤怒就结束了。但他对敌人仇恨却不表示,愤怒便在内心种下种子,这棵树本身就是感觉具象化。
首先对于布莱克神话体系中,作为理性代表的Urizen控制人们,绑架人们,一个以自我为中心父亲的角色作为庭院主人,这首诗歌参考的是圣经中人类偷食禁果的那一章。
Urizen在DMC5这个故事中,在维吉尔的故事里面,是一个怎样的角色呢?
我们可以在Urizen的一个设计稿中,得到一个非常直白的设计思路。
This is a poem that describes murder and is also the poem displayed at the opening of DMC5.
He expresses the unfaithfulness of man to his feelings, a kind of hypocritical kindness. Anger towards a friend is expressed, and the anger ends. But his hatred for his enemies is not expressed, and anger is then planted within, the tree itself being the feeling embodied.
Firstly for the Blakean mythological system of Urizen as a representative of reason controlling people and kidnapping them, a self-centred father figure as master of the courtyard, the poem references the biblical chapter in which man steals the forbidden fruit.
What is Urizen's role in the story of DMC5, within the story of Vergil?
We can get a very straightforward design idea in one of Urizen's design drafts.
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黑天使在一代就是作为父亲的象征。
这个设计稿是直接写上斯巴达与黑天使。是的,对于维吉尔而言。恶魔是父亲,父亲又是恶魔力量的代表。Urizen也称呼自己为没有名字,只是力量。
同样斯巴达作为神明被崇拜。恶魔视斯巴达为叛徒,人类不可能接纳恶魔,却又视斯巴达为救世主,认为拯救他们是理所当然的事。斯巴达不止是恶魔,更是一种身份的称呼。
回到这首诗歌上,这个庭院是属于上帝的,这个果树也是上帝种下的。这里上帝是Urizen。
那么故事里面的上帝是吗?
Urizen在游戏里面有一个称号【魔界的反逆王】英文给翻译是uprising,中文可以翻译为暴动、起义,在客观层面上来说,Urizen的确引发变革,取代了蒙杜斯的魔界地位,并拿走本来属于蒙杜斯的果子吧,某个意义上来说是新铁序的来临。
The nleo Angel was in the generation as a symbol of the father.
This design is written directly on the Spartan with the Black Angel. Yes, for Vergil. The demon is the father, who in turn is the representative of demonic power. urizen also calls himself no name, just power.
Likewise Sparta is worshipped as a god. The demons see Sparta as a traitor, and it is impossible for humans to accept demons, yet they see Sparta as a saviour and take it for granted that they will be saved. Sparta is more than a demon, it is a designation of identity.
Returning to this verse, this courtyard belongs to God, and this fruit tree was planted by God. Here God is Urizen.
So is God inside the story?
Urizen has a title in the game [Rebel King of the Demon Realm], which in English translates as uprising, which in Chinese can be translated as rioting, uprising. On an objective level, Urizen does trigger a change, replacing Mundus in the Demon Realm and taking away the fruit that belonged to Mundus, in a sense the coming of a new iron order.
We can check the documentation that the tree exists in its own right and is present in the magical realm, bearing fruit once every two thousand years.
我们可以查询到文档里面,这棵树是本身就存在的,而且存在在魔界的,两千年结果一次。
We can check inside the document that the tree exists in itself and exists in the magical realm, with results once every two thousand years.
但这棵树是由人血来灌溉而来。
那么整个诗歌让故事的人与魔微妙了起来,这个庭院应该是属于恶魔,但灌溉这个树的是人。
我们回到故事中,分裂的状态的维吉尔,V对Urizen的态度。
V对Urizen态度非常明显,他对Urizen的行为极度厌恶,但他喜欢Urizen,他喜欢只是Urizen强大力量的欣赏。维吉尔在故事里面没有明确或者非常直接的情绪表达他对恶魔是否抱有极度的憎恨或者厌恶情绪。即使在DMC3漫画里面,阿卡姆与他第一次相遇所说那段对话也与此无关,也存在因为恶魔力量而被吸引所陶醉的人。
V的敌人是Urizen,他的敌人的确吃下那颗果子并最终战败倒于树下,而他为之欣喜。
这个有毒的果子,代表的是V自己的怨恨,与自己因为恶魔而流血所受到伤害所产生厌恶,最终滋养结成的果实。而Urizen极具象征意义的代表性,也表达维吉尔对于父亲另一种态度。产生这样的心情是他一直压抑已久,对自己受到伤害闭口不谈的缘故,愤怒日积月累的存在。
那么我们也是不是可以说,维吉尔对于父亲的爱,是一种对幻影和空想的爱呢?
在很多衍生产品甚至DMC3里面但丁都用父亲来规劝维吉尔,像:斯巴达也如何如何吧,所以……
但维吉尔最终行动完全不按照所谓的斯巴达如何来的。
而但丁依旧要认为维吉尔沉迷父亲,不过这在这里并不重要。
所以,我想也可以那么说的。
V从不喜欢恶魔,他说他喜欢,他的喜欢是对力量的垂爱,是对力量的功利性。
But the tree is irrigated by human blood.
The whole poem then makes the story subtle between man and demon; this courtyard is supposed to belong to the demon, but it is man who irrigates this tree.
We return to the story, the divided state of Vergil, to V's attitude towards Urizen.
V's attitude towards Urizen is very clear, he is extremely disgusted by Urizen's behaviour, but he likes Urizen, he likes just the appreciation of Urizen's great power. Vergil has no clear or very direct emotion within the story to express whether he holds extreme hatred or disgust for the demon. Even within the DMC3 comic, the conversation that Arkham speaks of in his first encounter has nothing to do with this, and there exists people who are intoxicated by the attraction because of the demon's power.
V's enemy is Urizen, and his enemy does eat the fruit and eventually falls under the tree in defeat, and he rejoices in it.
This poisonous fruit is the fruit of V's own resentment and disgust at the harm he has suffered as a result of the demon's bloodshed, which eventually nourishes the fruit. The symbolic representation of Urizen is another expression of Vergil's attitude towards his father. It is the result of a long repression of his feelings, of his silence about the harm he has suffered, of the anger that has been building up over time.
So can we also say that Virgil's love for his father is a love for phantoms and empty dreams?
In many spin-offs and even in DMC3 Dante uses his father to admonish Vergil, like: how about Spartan too, so ......
But Virgil ends up acting not at all according to the so-called Spartan how-to.
And Dante still has to think that Vergil is obsessed with his father, but that doesn't matter here.
So, I guess it could be said that way.
V never liked demons, he said he did, and his liking was a droopy love of power, a utilitarian love of power.
现在让我们看Urizen对V的态度。
V角度看待Urizen大体上已经知道了。
那么Urizen怎么看待V的呢?对他而言是再明显不过的讨厌。
这是一个导致他虚弱而不是让能够完善自己的存在,是他蔑视属于自己的软弱部分。
Urizen不会受到感情的困惑,因为这些东西他根本不需要,自然也就没有。在DMC5中Urizen台词:“我对这个地方没有记忆。这只是果实制造出来的幻象。”
而在DMC3,但丁曾对维吉尔说过这样的台词:“我没有父亲。”同样也意味着,我不需要父亲,他明明是有父亲的,但是他在这里表现出否认的态度。
我们多多少少应该都有过忘记的经历,像忘了带笔忘了带书出门等等,当我们发现自己忘记的时候恰好就是我们发现我们需要这个东西,而自己却没有的那一刻,心情必然是懊恼中存在着懊悔的感情。
所如果我们记得那就是我们所需要的东西,如果我们不记得那就是意味着他不需要存在,不记得的东西自然不感兴趣。
所以Urizen说的不记得,不但表达他没有这方面的记忆,也包含了不需要的意思。就像V还残留魔力一样,Urizen也是存在记忆的,但这些是属于身体记忆,与作为人性(V)意义是完全不同的。
可以说,Urizen某个程度是理想中有几率战胜自己弟弟的自己,拥有强大身躯不再被人性(记忆、感情、道德)所束缚着,纯正的毫无感情的野兽一样的恶魔。
Let us now look at Urizen's attitude towards V.
The V perspective on Urizen is largely known.
So what does Urizen think of V? It could not be more obvious to him that he hates it.
It is a being that causes him to be weak rather than allowing for the ability to perfect himself, a weak part that he scorns as belonging to himself.
Urizen is not confused by feelings because they are things he simply does not need and naturally does not have. Urizen's lines in DMC5: "I have no memory of this place. It's just an illusion created by the fruit."
And in DMC3, Dante had said the line to Virgil, "I have no father." The same implies that I don't need a father, which he clearly has, but he's showing denial here.
We have all forgotten at one time or another, forgotten pens, forgotten books, etc., and the moment we find ourselves forgetting is the moment we realise that we need the thing and we don't have it, and the feeling of remorse is inevitably present in the form of anguish.
So if we remember it is what we need, if we don't remember it means that it doesn't need to exist, and what we don't remember is naturally of no interest.
So when Urizen says he does not remember, he not only expresses that he has no memory of it, but also contains the idea that it is not needed. Just as V still has residual magical powers, Urizen also has memories, but these are physical memories, which are quite different from the meaning of being human (V).
It could be said that Urizen is, to some extent, the ideal self that has the chance of defeating his brother, a demon with a powerful body no longer bound by humanity (memories, feelings, morals), a pure, emotionless beast.
那么我们现在可以提出一个问题,维吉尔是否是一个不自爱的人?
So we can now ask the question, is Vergil an unself-loving person?
V与Urizen互相厌恶,证明作为本体的维吉尔是完全不自爱,是自我憎恨的自我厌恶的。
Urizen作为恶魔力量与父亲的象征,厌恶着作为人类与孩子代表的V,同样V也厌恶象征父亲与恶魔力量Urizen的行为,两者是如此极端又如此撕裂。
而官方漫画中会直接告诉你,V代表的其实是维吉尔的心,Urizen则是力量。
结合到故事里面情况,V并不会像正常人类那样死亡,而是变成灰一样的情况,他是维吉尔人性/心,而人类的人性是人的情感、记忆、思想的混合体。而人性是需要肉体作为载体的,这个载体,换而言之就是Urizen是维吉尔的肉体,肉体与心灵处于分裂状态,虽然精神已经离开,而肉体还在苟活着。
维吉尔(V)从来没有表达过对恶魔的憎恨,但维吉尔表达过对自己弟弟的愤怒。
在表面上,维吉尔要战胜的对象是但丁,但维吉尔还有一个内心最深处从没表达过敌人,则是Urizen。Urizen与V之间战斗是与自我厌恶做斗争,最终融合也是对自我的和解。
但同样Urizen跟V无法完全单独代表作为整体的维吉尔。
Urizen的行为有些是维吉尔绝对不会做的,V有些想法也是维吉尔绝对不会透露的。
维吉尔虽然喜欢力量,但不是所有力量都可以接受,他也会挑嘴来,我们可否还记得DMC4维吉尔过场中的一句台词:“他们将恶魔视为神明?……嗯,我不能说他们误入歧途,但他们很快就会见识到这份恶魔力量,这份强大到他们无法想象,这份斯巴达之子的力量。”
而V有着维吉尔自己都在否定的情绪与懦弱的想法,这是他不想被人知道。
如果只在乎Urizen是维吉尔,则不在乎V作为维吉尔内心感想、情绪、痛苦、悔恨等等,如果只在意V的话,那么就忽视了Urizen的行为对人类而言的错误性。
Urizen作为维吉尔一个组成部分,体现的也正是维吉尔性格中傲慢与叛逆那一部分,或者说Urizen最像维吉尔的地方让人感觉到他就是维吉尔不完全的本身,除了力量沉迷之外,就是M17兄弟之战时候,他才表现好像残留那么一点点的人性像是维吉尔的样子,让人觉得他好像有记忆他都记的。但我们也必须清晰的认识到,维吉尔的行为对于人类而言是不对的,是不可取的。
无论漫画、小说、还是游戏内,没有任何一点对于维吉尔行为给人带来的伤害是处于肯定的,肯定过是维吉尔的不屈的精神而不是行为。
人一旦无法自爱,前往极端那就是自我伤害,而一个无法自爱的人是无法去爱其他人的,更不会是顾忌其他人。
The fact that V and Urizen loathe each other proves that Vergil as an essence is totally unloving and self-hating self-loathing.
Urizen, as the symbol of demonic power and fatherhood, loathes V as the representative of humanity and children, and likewise V loathes the actions of Urizen, the symbol of fatherhood and demonic power, both so extreme and so torn.
The official manga will tell you straight away that V actually represents Vergil's heart and Urizen is the power.
Combined with the situation inside the story, V doesn't die like a normal human, but turns into an ash-like situation; he is Vergil's humanity/heart, and human humanity is a mixture of human emotions, memories, and thoughts. And human nature requires a physical body as a vehicle, and this vehicle, in other words Urizen, is Vergil's physical body, which is in a split state from the mind, although the spirit has left while the physical body is still lingering.
Vergil (V) never expresses his hatred of demons, but Vergil expresses his anger at his brother.
On the surface, Vergil's defeat is against Dante, but Vergil also has an enemy he has never expressed in his innermost being, Urizen, whose battle with V is a struggle against self-loathing, and whose ultimate fusion is a reconciliation of the self.
But again, Urizen and V cannot fully represent Vergil as a whole on their own.
Urizen acts in ways that Vergil would never do, and V thinks in ways that Vergil would never reveal.
Vergil likes power but not all power is acceptable and he picks his words, can we remember a line from the DMC4 Vergil over scene: "They see demons as gods? ...... Well, I can't say they're misguided, but they'll soon see this demonic power, this power so strong they can't imagine it, this power of the sons of Sparta."
And V has emotions and cowardly thoughts that Vergil himself is in denial about, which he doesn't want to be known for.
If one cares only that Urizen is Vergil, one does not care about V's inner feelings, emotions, pain, remorse, etc., as Vergil, and if one cares only about V's words, then one ignores the wrongness of Urizen's actions as far as humanity is concerned.
Urizen, as an integral part of Vergil, embodies that part of Vergil's character that is arrogant and rebellious, or rather the part of Urizen that is most like Vergil feels like he is Vergil in his incomplete self, except for his power obsession, and it is only during the battle of the M17 brothers that he acts as if a little bit of his humanity remains like Vergil, making it seem as if he has memories that he remembers. But we must also clearly understand that Vergil's behaviour is wrong and undesirable for humanity.
At no point in the comic, the novel, or within the game is there any affirmation of the harm Vergil's actions have caused to people; it is Vergil's unyielding spirit that is affirmed rather than his actions.
Once a person is incapable of self-love, going to the extreme is self-harm, and a person who is incapable of self-love is incapable of loving others, much less caring for them.
而关于维吉尔为什么还在做当年的事情?
And about why Vergil is still doing what he did back then?
在DMC3的设定图有一行关于维吉尔结局的解说:维吉尔的故事的开始。
是的,这个人的故事才开始。
那之后他的遭遇到dmc5开场之前其实就是:被打败、被洗脑、被折磨、带着残破身体不知道怎么活下来。那么在这种状态的人,是不可能突然觉醒出现:啊!我应该保护人类!
就像你现在得病非常痛苦,你一般也不会突然想都怪没我做善事,而是更多会想,这个医药费怎么那么贵。当然如果你有宗教信仰,那属于非一般情况了。
要是有个人在旁边叽叽哇哇又不帮忙,平时说你都不听吃吃吃,你看你现在可好了。那大几率你出现不会是,痛哭流涕我错了,而是知道我错了但你好烦。有些情况你会越想越生气。
当然我个人认为维吉尔还是占反派的优势,因为反派可以表现比主角的行为不正确,但情感更加丰富而多样,可以堕落、可以颓废、可以不正确更���呈现人性的复杂。
主角毕竟还是承担故事里面超人这个义务的。
In the DMC3 setting art there is a line of commentary about Vergil's ending: the beginning of Vergil's story.
Yes, the man's story has only just begun.
What happens to him after that up until the opening of DMC5 is actually: defeated, brainwashed, tortured, and left with a broken body with no idea how he survived. It is impossible then for someone in that state to suddenly awaken and appear, "Ah! I should protect humanity!" Such a consciousness would not have been possible.
Dante's lines with Vergil before DMC5 do not mention anything about protecting humans in order to become strong or protecting important things in order to become strong, and the lines in DMC3 say that he believes in inheriting the spirit of Sparta, but there is no complete statement of what this spirit is, so this spirit has been speculated to be about protecting humans, protecting the weak and protecting important things.
Of course I personally think that Vergil still has the advantage of the villain, because the villain can behave incorrectly than the protagonist, but with more rich and varied emotions, can be depraved, can be decadent and can incorrectly present more of the complexity of human nature.
The protagonist, after all, still takes on the obligation of being Superman within the story.
人追求像上帝一样完美,亦寻求像恶魔一样的堕落,这也是人心理需求的一种状态。
当上帝教条绑住人,使得人受着精神上的痛苦时,人反而会走向堕落而非继续升华自己。
Urizen是天堂也是地狱,V在天堂也在地狱,这是一个人体内两个情况,也是人复杂的表现。
爱恨,享乐与物欲,在真、善、美与假、恶、丑的比照中。
我们可以感受到,尘世生活中一切并非尽善尽美,与其对立面也不是具有天然的鸿沟。
人毕竟是再平凡不过的,具有七情六欲的生活者,是既伟大又渺小得可怜,任何微弱的自然界的风浪,抑或人们自我的争斗,都会使他们自己有限的知识、体力难以承受这些考验,更不用说道德、情感、以及理想的沦落了。当然,物欲亦是人类自身最经不起时间和意志考验的脆弱之点了。
从人类自身而言,缺陷是无时无刻存在的。
但就另一方面来说,如果没有以上种种矛盾的对比现实生活也许就不是千姿百态,而变成索然寡味的一潭死水。那便是人人喊打的虚假乌托邦,人从根本失去了自由,成为一个个索然无味的复制品,同一个思想同一套模式,这样得多无聊啊。
这样毫无进步的社会迟早被遗弃。
同时,人自身及其缺陷也是在压力和苦难中得到某种磨砺和修补。当然这个前提,人必须审视自身,去认识自我。
故事中维吉尔通过剖开自我,从心(V)里面认识到自身的行为(Urizen)是怎么一番模样,在DMC5开场中一直认为自己是力量不足才导致悲剧的发生,从Urizen身上意识到这不是力量不够的问题。他在不断厌恶Urizen的行为中意识到自己的错误,随着剧情发展,死亡的逼近,在崩溃之下透露的真心话对他人的坦诚与对过去的释怀,也都走完一段自我完善的道路。
最终合体那一刻,他最终获得与自我和解的结局,他终于可以也学会爱自己,那个以丑陋面目追求力量抛弃一切的自己,也是自己的一部分。他从来不是一个好人,也不是一个什么在其他方面显得高尚的人,他真切渴望想要力量想要变强,他没有继承过这种东西也没去想继承什么斯巴达精神。那一天想去回家拯救自己父母与兄弟行为与想法,对于年幼孩子而言,这毫无疑问是拥有着高尚的人性光辉。但这也是他的人生,也渴望能够彻底战胜一次自己的兄弟,而不是去否定这一切,企图当成从没发生过也没有存在过,而是肯定这一切确实是存在,即使现实并不是那么美好。
即使这满地的鲜血中,也有想要去肯定是存在的事实,不会去否认这一切并非自己所为,也不会去逃避这一切与他无关的事物,无论人生是否拥有成就,他也确实存在着,在经历这一切之后依旧心怀对美好怀有希望。
V理解了U,U也渴望着V。他已经认识了自我,并从中审视了自我,从死亡中得到跃升,从诅咒中拯救了自己,并爱着自己。无论母亲的还是父亲的诅咒都无法再对他生效,他最终从童年的阴影中挣脱出来,重获新生。
毕竟他是要与弟弟再决斗一次才能从地狱回来,即使要砍树要关门,按顺序要排在与但丁决战之后的,他确实希望解决与但丁之间的那些问题,但我们也可以从DMC5过场中看到维吉尔复活之后的转变,比如他恢复本体之后对尼禄的道谢,在M20尼禄出现时他的态度变化。
那是一种比较尴尬情况,如果要打但丁我们则会发现,尼禄与他战斗,但丁会出面阻止尼禄战斗;如果但丁继续要与他战斗,那就进入尼禄会去与但丁战斗的可能。如果是以前的维吉尔,那应该会非常死脑筋坚持继续与但丁战斗,但m20维吉尔台词表现态度却是:既然都是要打败但丁,那尼禄代打也未尝不可。
当然在尼禄来之前,兄弟胜负是死亡还是存活,谁他不知道,但他接受死亡是一种结束,无论人生有没有意义、输或赢在死后一切将变得不再重要。
他思想从激烈自我斗争中归于和平,从迷途重新返回,肉体方面的堕落给予他精神上的进化。这也是互相分裂又统一的理论,与我们之前提到的阴影理论是一致的。
阴影、黑暗、另一个黑暗双胞胎、另一个我。这是生命力的源头,是创造力的源头,也是自我厌恶但又无法缺失那一部分。没有对立就没有进步,吸引与排斥,理性与力量,爱与恨是人类生存所必不可少的。
维吉尔他的旅途从来都是苦难,没有一丝值得观看的风景。但他清醒过来了,他救了自己并建造了天堂。你甚至可以看到DMC5结尾中出现的地狱与任何一作出现过地狱都完全不同的。
而在神曲里面,但丁也是在白色蔷薇花或者说白色植物之中,看见了上帝。
在DMC5中安排这个城市,也是他出生地方,在这里他放下了曾经挣扎过、强求过、渴望过、怨恨过、爱过的一切,回去他来的地方,迎接他这趟叛逆的惩罚,永无止境战斗着。
It is a state of psychological need for man to seek God-like perfection and devil-like depravity.
When God's dogma binds man and makes him suffer spiritually, he will instead fall rather than continue to elevate himself.
Urizen is both heaven and hell, V in heaven and hell, two situations within one person, and a manifestation of the complexity of man.
Love and hate, hedonism and materialism, in the contrast between the true, the good and the beautiful and the false, the evil and the ugly.
We can feel that everything in earthly life is not perfect, nor is there a natural divide between its opposites.
After all, human beings are no more than ordinary human beings, and those who live with their seven passions and desires are both great and pitifully small. Any feeble storm of nature, or the struggle of people themselves, will make it difficult for their own limited knowledge and physical strength to withstand these tests, not to mention the fall of morals, emotions and ideals. Of course, materialism is also the weakest point of human beings themselves, which cannot stand the test of time and will.
In human terms, flaws are always present.
But on the other hand, without the contradictions mentioned above, life would not be so varied, but would be a pool of stagnant water. It would be a false utopia that everyone would be crying out for, where people would lose their freedom and become tasteless replicas of the same idea and the same model.
A society without progress would sooner or later be abandoned.
At the same time, man himself and his defects are sharpened and repaired by stress and suffering. Of course, this presupposes that one must look at oneself and get to know oneself.
In the story, Vergil is able to cut himself open and realise from his heart (V) what his own behaviour (Urizen) is like, and in the opening scene of DMC5 he thinks that his lack of strength is the cause of the tragedy. He realises the error of his ways as he continues to loathe Urizen's actions, and as the plot progresses and death approaches, the honesty he reveals under his breakdown to others and the release of his past, both complete a path of self-improvement.
The final moment of merging, the moment he finally gets to the end of his reconciliation with himself, the moment he can finally learn to love himself too, the self that threw away everything in the pursuit of power with an ugly face, is also a part of himself. He was never a good man, nor was he a noble man in any other way, he really wanted to be powerful and strong, he didn't inherit such a thing and he didn't try to inherit the Spartan spirit. The idea of going home that day to save his parents and brothers was, no doubt, a noble human act for a young child. But it was also his life, and the desire to overcome his brother once and for all, not to deny it all, to try to pretend it never happened or existed, but to affirm that it did exist, even if the reality was not so beautiful.
Even in the midst of all this blood, there is a desire to affirm the fact that it exists, not to deny that it is not his own doing, not to run away from what is not his business, that he does exist, whether he has achieved anything in life or not, and that after all this he still has hope for the good.
V understands U and U desires V. He has come to know himself, has looked at himself, has taken the leap from death, has saved himself from the curse, and loves himself. Neither his mother's nor his father's curse can take effect on him any longer, and he finally breaks free from the shadows of his childhood and regains his life.
After all, he was to fight another duel with his brother to return from hell, even if he had to cut down a tree and close a door, which in order would have to come after the duel with Dante, and he did want to resolve those issues with Dante, but we can also see the transformation of Vergil after his resurrection in the DMC5 overture, such as his thanks to Nero after he regains his true form and his change of attitude when Nero appears in M20.
That is a rather awkward situation, if we were to fight Dante we would then find that Nero fights him and Dante would step in to stop Nero from fighting; if Dante continues to want to fight him, then enter the possibility that Nero would go and fight Dante. If it had been the old Vergil, that would have been very deadly insistent on continuing to fight Dante, but the m20 Vergil lines show the attitude that since it's all about defeating Dante, it's not a bad idea for Nero to fight instead.
Of course before Nero comes, the brother wins or loses whether he dies or survives, who he does not know, but he accepts that death is a kind of end, whether life has no meaning, loses or wins after death everything will become unimportant.
His mind returns to peace from the fierce struggle of the ego, from the lost way, the physical aspect of his fall giving him a spiritual evolution. This is also the theory of mutual division and unity, which is in line with the theory of shadows we mentioned earlier.
The shadow, the darkness, the other dark twin, the other I. This is the source of the life force, the source of creativity, and the part of the self that is loathed but cannot be missing. There can be no progress without opposition, attraction and repulsion, reason and power, love and hate are essential to human existence.
Vergil's journey was never one of suffering, without a glimpse of the landscape worth watching. But he came to his senses, he saved himself and built heaven. You can even see that the Hell that appears in the end of DMC5 is completely different from any other where Hell has appeared.
And in the Divine Comedy, Dante also sees God among the white rosebuds or white plants.
In DMC5 arranges this city, the place where he was born, where he lets go of everything he once struggled with, forced, longed for, resented and loved, and goes back to where he came from to meet the punishment of his rebellion on this trip, fighting forever.
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aitastar · 3 years
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施瓦布家族价值观
真正的克劳斯·施瓦布究竟是一位善良的老伯伯,希望为人类造福,还是他真的是一个使用奴隶劳动并帮助纳粹获得第一颗原子弹的纳粹合作者的儿子?约翰尼·维德莫尔展开调查。
作者:Johnny Vedmore
2001 年 9 月 11 日上午,克劳斯·施瓦布 (Klaus Schwab)与世界犹太人大会前副主席、布朗夫曼和劳德家族的亲密伙伴拉比·亚瑟·施奈尔 (Arthur Schneier)坐在纽约市东公园犹太教堂共进早餐。当飞机撞击世贸中心大楼时,两人一起观看了接下来二十年最具影响力的事件之一。现在,二十年后,克劳斯·施瓦布再次坐在现代人类历史上一个决定世代的前排座位上。当悲剧临近时,施瓦布似乎总是坐在前排,他接近改变世界的事件可能是因为他是地球上人脉最广的人之一。作为“公私合作国际组织”世界经济论坛背后的推动力量,施瓦布在达沃斯论坛上吸引了国家元首、主要企业高管以及学术界和科学界的精英超过 50 年。最近,由于他最近担任大重置的主唱,他还引起了许多人的愤怒,大重置是为了世界经济论坛精英及其盟友的明确利益而在全球范围内重塑文明的全面努力。施瓦布在 2021 年 1 月的论坛年会上强调,建立信任是“大重置”成功不可或缺的一部分,这标志着该倡议已经大规模的公共关系活动随后将进一步扩大。尽管施瓦布呼吁通过未指明的“进展”建立信任,但信任通常是通过透明度来促进的。也许这就是为什么这么多人拒绝相信施瓦布先生和他的动机的原因,因为在 1970 年代初他创立世界经济论坛之前,人们对他的历史和背景知之甚少。与许多精英赞助议程的知名主唱一样,施瓦布的在线记录已经过彻底清理,因此很难找到有关他早期历史和家庭信息的信息。然而,由于 1938 年出生于德国拉文斯堡,近几个月来,许多人猜测施瓦布的家人可能与轴心国的战争努力有某种联系,这种联系如果暴露,可能会威胁到世界经济论坛的声誉并带来不必要的审查其公开的使命和动机。在这个无限环聊中调查中,克劳斯·施瓦布努力隐瞒的过去被详细探究,揭示施瓦布家族的参与,不仅涉及纳粹寻求原子弹,而且种族隔离南非的非法核计划。克劳斯的父亲尤金·施瓦布 (Eugen Schwab) 的历史尤其具有启发性,他带领一家受纳粹支持的瑞士工程公司德国分公司作为著名的军事承包商参战。埃舍尔-威斯公司将使用奴隶劳动来生产对纳粹战争努力以及纳粹为其核计划生产重水的努力至关重要的机器。多年后,在同一家公司,年轻的克劳斯·施瓦布 (Klaus Schwab) 在董事会做出决定,为南非种族隔离种族主义政权提供必要的设备,以进一步寻求成为核大国。由于世界经济论坛现在是核不扩散和“清洁”核能的主要倡导者,克劳斯施瓦布的过去使他成为他公开的现在和未来议程的糟糕代言人。然而,更深入地挖掘他的活动,很明显施瓦布的真正角色长期以来一直是“塑造当前的全球、区域和行业议程”,以确保更大、更古老的议程的连续性,这些议程在世界大战之后声名狼藉。第二次世界大战,不仅是核技术,还有受优生学影响的人口控制政策。施瓦本故事
1870 年 7 月 10 日,克劳斯·施瓦布的祖父雅各布·威廉·戈特弗里德·施瓦布(后来简称为戈特弗里德)出生在与法国邻国交战的德国。卡尔斯鲁厄,戈特弗里德施瓦布出生的小镇,位于巴登大公国,由 43 岁的巴登大公弗雷德里克一世于 1870 年统治。德意志帝国在凡尔赛宫的镜厅举行。他是现任皇帝威廉一世唯一的女婿,作为腓特烈一世,他是德国的在位君主之一。到戈特弗里德·施瓦布 (Gottfried Schwab) 18 岁时,德国将看到威廉二世在其父亲腓特烈三世去世后登上王位。1893 年,23 岁的戈特弗里德·施瓦布(Gottfried Schwab)正式离开德国,放弃德国公民身份,离开卡尔斯鲁厄,移居瑞士。当时,人们注意到他的职业是一个简单的面包师。在这里,戈特弗里德会见了来自瑞士伯尔尼附近基希贝格的玛丽·拉珀特,她比他小 5 岁。他们于 1898 年 5 月 27 日在伯尔尼的罗格维尔结婚,次年,即 1899 年 4 月 27 日,他们的孩子尤金·施瓦布出生。戈特弗里德·施瓦布 (Gottfried Schwab) 在他出生时已经在世界上崭露头角,成为一名机器工程师。当 Eugen 大约一岁时,Gottfried 和 Marie Schwab 决定返回卡尔斯鲁厄居住,Gottfried 再次申请德国公民身份。Eugen Schwab 将追随父亲的脚步,成为一名机械工程师,在未来的几年里,他会建议他的孩子也这样做。Eugen Schwab 最终开始在德国南部上施瓦本镇的一家工厂工作,该镇是巴登-符腾堡州拉文斯堡区的首府。他职业生涯的工厂是一家名为 Escher Wyss 的瑞士公司的德国分公司。瑞士有许多长期存在的经济关系的拉芬斯堡区域,与瑞士贸易商在前期19个世纪引进纱和机织产品。在同一时期,拉文斯堡将谷物运送到罗夏直到 1870 年,同时还在瑞士阿尔卑斯山深处饲养动物和各种奶酪。1809 年至 1837 年间,有 375 名瑞士人居住在拉文斯堡,但到 1910 年瑞士人口已降至 133 人。在 1830 年代,技术娴熟的瑞士工人建立了一家棉花工厂,并拥有 Erpf 兄弟拥有和维护的漂白和整理工厂。拉文斯堡马匹市场创建于 1840 年左右,也吸引了许多来自瑞士的人,尤其是在 1847 年从拉文斯堡到腓特烈港的铁路线开通之后,腓特烈港位于瑞士和德国边境附近的康斯坦茨湖上。罗萨赫谷物贸易商会定期造访 Ravensburger Kornhaus,最终这种跨境合作和贸易也促成了苏黎世机械厂 Escher-Wyss & Cie 在该市开设的分公司。1850 年至 1853 年间,一条连接瑞士与德国路线网络的火车线路建成后,这一壮举就显得可信了。该工厂由Walter Zuppinger于 1856 年至 1859 年间建立,并于 1860 年开始生产。1861 年,我们可以在拉文斯堡看到制造商Escher-Wyss的第一个官方专利“用于织带的机械织机的特殊设施”。此时,Escher Wyss 的 Ravensburg 分公司将由 Walter Zuppinger 领导,他将在这里开发切向涡轮机并获得多项额外专利。1870 年,祖平格和其他人还在拉文斯堡附近的拜恩富特建立了一家造纸厂。他于 1875 年退休,并将全部精力用于涡轮机的进一步发展。📷Escher-Wyss Ravensburg 工厂的成立文件,日期为 1860 年。在新世纪之交,埃舍尔韦斯已经把织带一边,开始将力量集中于生产大型工业涡轮机,并在1907年更大的项目,他们寻求的“审批和让步过程”的1925 年在巴塞尔小册子中报道了莱茵河畔多尔恩附近的水电站建设。到 1920 年,埃舍尔-威斯发现自己陷入了严重的财务困境。一战后,凡尔赛条约限制了德国的军事和经济增长,瑞士公司发现周边国家土木工程项目的低迷不堪重负。Escher-Wyss 的母公司位于苏黎世,其历史可以追溯到 1805 年,该公司仍然受益于良好的声誉和一个多世纪的历史,被认为太重要了,不能失去。1920 年 12 月进行重组,将股本从 1,155 万法郎减记至 401.5 万法郎,随后又增至 551.5 万瑞士法郎。到 1931 财政年度结束时,埃舍尔-威斯仍在亏损。然而,这家勇敢的公司在整个 1920 年代继续交付大规模的土木工程合同,正如1924 年乌拉赫王子威廉三世写给埃舍尔-威斯公司和乌拉赫之家的资产经理、会计师朱利叶斯的官方信函所指出的那样。海勒。本文件讨论了“德国水轮机制造商协会关于为水力发电厂提供机器和其他设备的一般条款和条件”。1923 年 3 月 20 日,埃舍尔-威斯 (Escher-Wyss) 的广告手册中印制了一本关于“德国水轮机制造商协会在德意志帝国内安装涡轮机和机器零件的条件”的小册子,这也证实了这一点。油压调节器。在 1930 年代初的大萧条摧毁了全球经济之后,Escher-Wyss 宣布,“随着与货币贬值相关的经济形势的灾难性发展;该公司 [Escher-Wyss] 暂时无法继续其在各个客户国家的流动负债。” 该公司还透露,他们将申请法院延期到瑞士报纸抵达Neue苏黎世新闻报,其中r扩展端口版1 1931年12月“Escher-Wyss 公司已获准破产至 1932 年 3 月底,并已任命一家信托公司作为瑞士的馆长。” 文章乐观地表示,“应该有继续经营的前景”。1931 年,Escher-Wyss 雇佣了大约 1,300 名非合同工和 550 名受薪雇员。到 1930 年代中期,埃舍尔-威斯再次陷入财务困境。这一次为了拯救公司,一个财团被带上船来拯救这家陷入困境的工程公司。该财团部分由瑞士联邦银行(恰好由 Max Schwab 领导,他与 Klaus Schwab 没有任何关系)组成,并进行了进一步的重组。1938 年,公司的一名工程师 Jacob Schmidheiny 上校宣布将成为 Escher-Wyss 的新董事会主席。1939 年战争爆发后不久,Schmidheiny被引述有句话说:“战争的爆发并不一定意味着中立国的机械工业失业,相反。” Escher-Wyss 及其新管理层显然期待从战争中获利,为他们转变为主要的纳粹军事承包商铺平道路。拉文斯堡犹太人迫害简史
阿道夫·希特勒上台后,德国发生了许多变化,拉文斯堡犹太人口在那个时代的故事令人悲伤。然而,反犹太主义在该地区抬头并不是第一次被记录下来。在中世纪,一座早在 1345 年就被提及的犹太教堂位于拉文斯堡的中心,服务于一个可以追溯到 1330 年至 1429 年的小型犹太社区。在 1429 年底到 1430 年,拉文斯堡的犹太人是有针对性的,随后发生了可怕的屠杀。在附近的林道、乌伯林根、布赫霍恩(后来更名为腓特烈港)、梅尔斯堡和康斯坦茨定居点,大规模逮捕了犹太居民。林道的犹太人在 1429/1430 年拉文斯堡血腥诽谤中被活活烧死,其中犹太社区的成员被指控在仪式上牺牲婴儿。1430 年 8 月,在 Überlingen,犹太人社区被迫皈依,其中 11 人这样做,12 人拒绝皈依。在林道、于伯林根和拉文斯堡发生的大屠杀是在执政的西格蒙德国王的直接批准下发生的,任何剩余的犹太人很快就被驱逐出该地区。拉文斯堡皇帝费迪南德一世于 1559 年确认了这项禁令,例如,在 1804 年为城市守卫发布的指示中得到了支持,其中写道:“由于不允许犹太人在这里从事任何贸易或业务,因此没有人其他人可以通过邮寄或运输方式进入城市,但是,其余的,如果他们没有从警察局获得更长或更短的逗留许可,则由警察局将其驱逐出城。”直到 19 世纪,犹太人才能够再次合法地在拉文斯堡定居,即使到那时,他们的人数仍然很少,以至于没有重建犹太教堂。1858 年,拉文斯堡只有 3 名犹太人,1895 年,这一数字达到顶峰。 从世纪之交到 1933 年,居住在拉文斯堡的犹太人数量一直在稳步下降,直到该社区仅由 23 人组成。人们。到 1930 年代初,拉文斯堡有七个主要的犹太家庭,包括阿德勒、厄兰格、哈伯格、赫尔曼、兰道尔、罗斯和桑德曼家族。国家社会主义者夺取政权后,一些拉文斯堡犹太人最初被迫移民,而其他人后来在纳粹集中营被谋杀。在第二次世界大战之前,拉文斯堡及其周边地区有许多公开表达对犹太人小社区的仇恨。早在 1933 年 3 月 13 日,大约在德国全国范围内纳粹抵制所有犹太商店的前三周,南澳警卫就在拉文斯堡的五家犹太商店中的两家前站岗,并试图阻止潜在买家进入,并张贴告示在一家商店说“Wohlwert 关闭直到 Aryanization”。Wohlwert's 很快就会“雅利安化”,并且将成为唯一一家在纳粹大屠杀中幸存下来的犹太人拥有的商店。拉文斯堡四家大型犹太百货公司的其他老板;诺夫;默库尔;Landauer 和 Wallersteiner 都被迫在 1935 年至 1938 年之间将他们的财产出售给非犹太商人。在此期间,许多拉文斯堡犹太人能够在国家社会主义最严重的迫害开始之前逃往国外。虽然至少有八人死于暴力,但据报道,住在拉文斯堡的三名犹太公民因为他们的“雅利安”配偶而幸存下来。可怕的纳粹反人类罪行发生在拉文斯堡。1934 年 1 月 1 日,纳粹德国生效的《遗传性疾病预防法》,意味着患有痴呆症、精神分裂症、癫痫症、遗传性耳聋和其他各种精神障碍等疾病的人可以依法强制绝育。在今天称为 Heilig-Geist 医院的拉文斯堡市医院,强制绝育从 1934 年 4 月开始进行。到 1936 年,绝育是市立医院执行最多的医疗程序。在 1930 年代导致德国吞并波兰的战前年代,现在由克劳斯·施瓦布的父亲欧根·施瓦布直接管理的拉文斯堡的埃舍尔-威斯工厂仍然是拉文斯堡最大的雇主。这家工厂不仅是该镇的主要雇主,而且在施瓦布掌舵期间,希特勒自己的纳粹党还授予埃舍尔-威斯拉文斯堡分公司“国家社会主义模范公司”的称号。纳粹有可能在即将到来的战争中争取这家瑞士公司的合作,他们的进步最终得到了回报。埃舍尔-威斯拉文斯堡与战争
拉文斯堡是战时德国的一个异常现象,因为它从未成为任何盟军空袭的目标。红十字会的存在,以及与包括埃舍尔-威斯在内的多家公司达成的传闻协议,使盟军公开同意不以德国南部城镇为目标。在整个战争期间,它没有被列为重要的军事目标,因此,该镇仍然保留了许多原始特征。然而,战争一开始,拉文斯堡就发生了更黑暗的事情。Eugen Schwab 继续为 Escher-Wyss 管理“国家社会主义模范公司”,这家瑞士公司将帮助纳粹 Wermacht 生产重要的战争武器以及更基本的军备。Escher-Wyss 公司是水电大坝和发电厂大型涡轮机技术的领导者,但他们也为德国战斗机制造零件。他们还密切参与了幕后发生的更险恶的项目,如果这些项目完成,可能会改变第二次世界大战的结果。📷1938 年拉文斯堡市政厅前的纳粹官员,资料来源:Haus der Stadtgeschichte Ravensburg
西方军事情报部门已经意识到埃舍尔-威斯与纳粹的同谋和合作。当时有西方军事情报部门提供的记录,特别是战略服务办公室 (OSS) 汇编的数据中的记录组 226 (RG 226),这表明盟军知道埃舍尔-威斯的一些业务与纳粹打交道。在 RG 226 中,有三个具体提到埃舍尔-威斯,包括:文件编号 47178,内容为:瑞士的 Escher-Wyss 正在为德国处理一个大订单。火焰喷射器以 Brennstoffbehaelter 的名义从瑞士运出。日期为 1944 年 9 月。
文件编号 41589显示,瑞士人允许德国的出口产品储存在他们的国家,一个二战期间据称是中立的国家。条目内容为:Empresa Nacional Calvo Sotelo (ENCASO)、Escher Wyss 和 Mineral Celbau Gesellschaft 之间的业务关系。1页。1944 年 7 月;另见 L 42627 关于西班牙 Empresa Nacional Calvo Sotelo 和德国莱茵金属 Borsig 之间关于储存在瑞士的德���出口产品的合作报告。1页。1944 年 8 月。
档案号72654声称: 匈牙利的铝土矿原先运往德国和瑞士精炼。然后一个政府财团在匈牙利边境的杜纳尔马斯建造了一家铝厂。提供电力;匈牙利贡献了煤矿,设备是从瑞士公司 Escher-Wyss 订购的。1941 年开始生产。2 页。1944 年 5 月。
然而,Escher-Wyss 是一个蓬勃发展的领域的领导者,尤其是新涡轮技术的创造。该公司为位于挪威 Rjukan 附近的 Vemork的Norsk Hydro 工业设施的具有战略意义的水力发电厂设计了 14,500 HP 涡轮机。Norsk Hydro 工厂部分由 Escher Wyss 提供动力,是纳粹控制下唯一能够生产重水的工业工厂,重水是为纳粹原子弹计划制造钚所必需的成分。德国人已将所有可能的资源用于生产重水,但盟军意识到日益绝望的纳粹可能会改变游戏规则的技术进步。在 1942 年和 1943 年期间,尽管重水生产仍在继续,但该水电站是英国突击队和挪威抵抗运动取得部分成功的目标。盟军将向该工厂投下 400 多枚炸弹,几乎没有影响到庞大设施的运营。1944 年,德国船只试图将重水运回德国,但挪威抵抗运动击沉了载有有效载荷的船只。在埃舍尔-威斯的帮助下,纳粹几乎能够改变战局并带来轴心国的胜利。回到拉文斯堡的埃舍尔-威斯工厂,尤金·施瓦布一直忙于让强迫劳动者在他的模范纳粹公司工作。在第二次世界大战期间,近3,600 名强迫劳动者在拉文斯堡工作,包括在埃舍尔·威斯 (Escher Wyss)。据拉文斯堡市档案管理员Andrea Schmuder 称,拉文斯堡的 Escher-Wyss 机械厂在战争期间雇佣了 198 至 203 名公务员和战俘。当地林道历史学家卡尔·施魏泽尔 (Karl Schweizer)表示,埃舍尔-威斯 (Escher-Wyss) 在工厂内为强迫劳动者设立了一个小型特殊营地。由于在拉文斯堡使用了大量强迫劳动者,因此有必要在Ziegelstrasse 16的一个前木匠的车间里建立有记录的最大的纳粹强迫劳动营之一。有一次,这个营地收容了 125 名法国战俘,这些战俘后来在 1942 年被重新分配到其他营地。 法国工人被 150 名俄罗斯战俘所取代,据传,他们在所有战俘中受到的待遇最差. 其中一名囚犯是Zina Jakuschewa,她的工作卡和工作簿由美国大屠杀纪念博物馆保存。这些文件表明她是 1943 年和 1944 年被分配到德国拉文斯堡的非犹太强迫劳工。Eugen Schwab 在战争年代会尽职尽责地维持现状。毕竟,年轻的克劳斯·马丁·施瓦布 (Klaus Martin Schwab) 出生于 1938 年,几年后他的兄弟乌尔斯·赖纳·施瓦布 (Urs Reiner Schwab) 出生,欧根本希望让他的孩子远离伤害。克劳斯·马丁·施瓦布——国际神秘人
克劳斯·施瓦布于 1938 年 3 月 30 日出生于德国拉文斯堡,是一个普通核心家庭中的长子。1945 年至 1947 年间,克劳斯在德国 Au上小学。克劳斯·施瓦布在2006 年接受《爱尔兰时报》采访时回忆说:“战后,我担任法德地区青年协会主席。我的偶像是阿登纳、德加斯佩里和戴高乐。”克劳斯·施瓦布 (Klaus Schwab) 和他的弟弟乌尔斯·赖纳·施瓦布 (Urs Reiner Schwab) 都将追随祖父戈特弗里德 (Gottfried) 和父亲欧根 (Eugen) 的脚步,最初都接受机械工程师培训。克劳斯的父亲告诉年轻的施瓦布,如果他想对世界产生影响,那么他应该接受机械工程师的培训。这只是施瓦布大学证书的开始。1949 年至 1957 年间,克劳斯开始在拉文斯堡 Spohn-Gymnasium 学习他的众多学位,最终从拉文斯堡人文学院毕业。与1958年和1962年,克劳斯开始与各工程公司工作,并在1962年,克劳斯完成了他的机械工程研究在技术的瑞士联邦理工学院(ETH)在苏黎世与工程文凭。次年,他还在瑞士弗里堡大学完成了经济学课程。从 1963 年到 1966 年,克劳斯担任法兰克福德国机械制造协会 (VDMA) 总干事助理。1965 年,克劳斯还在苏黎世联邦理工学院攻读博士学位,撰写了关于“长期出口信贷作为机械工程中的商业问题”的论文。1966 年,他在苏黎世的瑞士联邦理工学院 (ETH) 获得工程学博士学位。此时,克劳斯的父亲尤金·施瓦布正在游比以前游过的更大的圈子。After being a well known personality in Ravensburg as the Managing Director of the Escher-Wyss factory from before the war, Eugen would eventually be elected as President of the Ravensburg Chamber of Commerce. 1966 年,在 Splügen 铁路隧道德国委员会成立期间,Eugen Schwab定义了成立 德国委员会作为一个项目“在我们日益融合的欧洲为广大圈子创造更好更快的联系,从而为文化、经济和社会发展提供新的机会”。1967年,克劳斯·施瓦布在瑞士弗里堡大学获得经济学博士学位,并在美国哈佛大学肯尼迪政府学院获得公共管理硕士学位。在哈佛期间,施瓦布是由教授亨利·基辛格,谁他后来说,是谁曾经最影响了他在他的整个生命过程中的思维上3-4数字中。📷亨利·基辛格和他以前的学生克劳斯·施瓦布在 1980 年世界经济论坛年会上欢迎前英国首相泰德·希思。资料来源:世界经济论坛在前面提到的爱尔兰时报2006 年的文章中,克劳斯谈到那个时期对于他现在的思想思想的形成非常重要,他说:“多年后,当我在哈佛学习后从美国回来时,有两个对我有决定性触发事件的事件。第一个是让-雅克·塞尔万-施赖伯 (Jean-Jacques Servan-Schreiber) 的著作《美国挑战》——该书称,由于欧洲的管理方法低劣,欧洲将输给美国。另一个事件是——这与爱尔兰有关——六国的欧洲变成了九国的欧洲。” 这两个事件将有助于将克劳斯·施瓦布塑造成一个想要改变人们开展业务方式的人。同年,Klaus 的弟弟 Urs Reiner Schwab从苏黎世联邦理工学院毕业,担任机械工程师,Klaus Schwab 前往父亲的老公司 Escher-Wyss 工作,很快成为苏黎世苏尔寿 Escher-Wyss AG 的助理董事长协助合并公司的重组。这将我们引向克劳斯的核连接。技术官僚的崛起
苏尔寿是一家起源于 1834 年的瑞士公司,在 1906 年开始制造压缩机后首次声名鹊起。到 1914 年,这家家族企业已成为“三大股份公司”的一部分,其中之一是官方控股公司。在 1930 年代,苏尔寿的利润在大萧条期间受到影响,并且与当时的许多企业一样,面临工人的破坏和罢工行动。二战对瑞士的影响可能不如其邻国,但随之而来的经济繁荣导致苏尔寿的实力和市场主导地位不断增强。1966 年,就在克劳斯·施瓦布 (Klaus Schwab) 抵达埃舍尔-威斯 (Escher-Wyss) 之前,瑞士涡轮机制造商在温特图尔 (Winterthur) 与苏尔寿 (Sulzer) 兄弟签署了合作协议。苏尔寿和 Escher-Wyss 于 1966 年开始合并,当时苏尔寿购买了公司 53% 的股份。Escher-Wyss 于 1969 年正式成为 Sulzer Escher-Wyss AG,​​当时苏尔寿兄弟收购了最后一批股份。合并开始后,Escher-Wyss 将开始重组,两名现有董事会成员将首先发现他们对 Escher-Wyss 的服务即将结束。H. Schindler 博士和 W. Stoffel 博士将从现在由 Georg Sulzer 和 Alfred Schaffner 领导的董事会辞职。Schindler 博士担任 Escher-Wyss 董事会成员已有 28 年之久,并在其大部分服务期间与 Eugen Schwab 一起工作。Peter Schmidheiny 后来接任 Escher-Wyss 董事会主席一职,延续 Schmidheiny 家族对公司高管的统治。在重组过程中,Escher-Wyss 和 Sulzer 决定专注于机械工程的不同领域,Escher-Wyss 工厂主要从事水力发电厂建设,包括涡轮机、蓄能泵、换向机、关闭装置和管道,以及用于造纸和纸浆行业的蒸汽轮机、涡轮压缩机、蒸发系统、离心机和机器。苏尔寿将专注于制冷行业以及蒸汽锅炉建设和燃气轮机。1968 年 1 月 1 日,新重组的 Sulzer Escher-Wyss AG 公开推出,公司变得精简,由于几项大型收购,此举被认为是必要的。这包括与 Brown Boveri的密切合作,Brown Boveri 是一组也曾为纳粹工作的瑞士电气工程公司,为德国人提供二战期间使用的一些 U 艇技术。Brown Boveri 也被描述为“与国防相关的电气承包商”,他们会发现冷战军备竞赛的条件对他们的业务有利。这些瑞士机械工程巨头的合并和重组使他们的合作以独特的方式获得了回报。1968 年格勒诺布尔冬季奥运会期间,苏尔寿和埃舍尔-威斯使用 8 台制冷压缩机制造了数吨人造冰。在1969年,两家公司合并,在一个名为“汉堡”的新客船建设的帮助,世界第一艘是全空调感谢苏尔寿埃舍尔维斯组合。1967年,克劳斯·施瓦布正式走红瑞士商界,率先完成了苏尔寿与埃舍尔-威斯的合并,并与布朗博韦里等人结成了有利可图的联盟。1967 年 12 月,克劳斯将在苏黎世的一次活动上向瑞士顶级机械工程组织发表演讲;瑞士机械和金属制造商雇主协会和瑞士机械制造商协会。在他的演讲中,他正确地预测了将计算机融入现代瑞士机器工程的重要性,并指出:“在 1971 年,甚至今天市场上都没有的产品可能占销售额的四分之一。这要求公司系统地研究可能的发展并找出市场差距。今天,我们机械行业最大的 20 家公司中有 18 家拥有负责此类任务的规划部门。当然,每个人都必须利用最新的技术进步,计算机就是其中之一。我们机器行业的很多中小企业走的是合作的道路,或者是使用专门的数据处理服务商的服务。”Schwab 表示,计算机和数据显然被视为对未来很重要,这在合并期间 Sulzer Escher-Wyss 的重组中得到了进一步预测。苏尔寿的现代网站反映了这一方向上的显着变化,并在 1968 年指出:“材料技术活动[由苏尔寿]加强,并形成了医疗技术产品的基础。从机器制造公司到技术公司的根本转变开始变得明显。”克劳斯施瓦布正在帮助苏尔寿埃舍尔威斯公司转变为不仅仅是一家机器制造巨头,他正在将他们转变为一家高速驾驶进入高科技未来的科技公司。还应该指出的是,苏尔寿 Escher-Wyss 改变了他们的另一个业务重点,以帮助他们“形成医疗技术产品的基础”,这是之前苏尔寿和/或 Escher-Wyss 没有提到的目标行业。但技术进步并不是 Klaus Schwab 想要在 Sulzer Escher-Wyss 引入的唯一升级,他还想改变公司对其业务管理风格的看法。施瓦布和他的亲密伙伴正在推动一种全新的商业理念,该理念将允许“所有员工接受激励的必要性,并确保在家中具有灵活性和机动性。”正是在 1960 年代后期,我们看到克劳斯开始成为公众人物。此时,Sulzer Escher-Wyss 公司也比以往任何时候都更愿意与媒体互动。1969年1月,瑞士巨头们设立了一个名为“机械工业新闻日”的公共咨询会议,主要关注公司管理问题。在活动期间,施瓦布会表示,采用专制式企业管理方式的公司“无法完全激活‘人力资本’”,他在 1960 年代后期的许多不同场合都使用了这一论点。钚和比勒陀利亚
Escher-Wyss 是一些最重要的发电技术的先驱。正如美国能源部在他们关于超临界 CO2 布雷顿循环开发 (CBC)(一种用于水力发电厂和核电厂的设备)的论文中指出的那样,“Escher-Wyss 是已知的第一家为 CBC 系统开发涡轮机械的公司,从 1939 年开始。” 继续说明已经建造了 24 个系统,“Escher-Wyss 设计了功率转换循环并为除 3 之外的所有系统建造了涡轮机械”。到 1966 年就在 Schwab 进入 Escher-Wyss 和苏尔寿合并开始之前,Escher-Wyss 氦气压缩机是为 La Fleur 公司设计的,并延续了布雷顿循环开发的发展。到 1986 年,这项技术对军火工业仍然很重要,核动力无人机配备了氦冷布雷顿循环核反应堆。埃舍尔韦斯介入了与制造和至少早安装核技术在1962年,如由本专利为“用于核电站热交换设备”和该专利在1966年为“核反应堆燃气轮机设备紧急冷却”。在施瓦布离开苏尔寿埃舍尔-威斯之后,苏尔寿还将帮助开发用于铀浓缩的特殊涡轮压缩机,以生产反应堆燃料。当克劳斯·施瓦布于 1967 年加入苏尔寿埃舍尔-威斯并开始将公司重组为一家技术公司时,苏尔寿·埃舍尔-威斯在全球核军备竞赛的阴暗面中的参与立即变得更加明显。在 Klaus 参与之前,Escher-Wyss 经常专注于帮助设计和制造民用核技术部件,例如核能发电。然而,随着渴望的施瓦布先生的到来,该公司也参与了核武器技术的非法扩散。到 1969 年,Escher Wyss 并入苏尔寿的工作已完全完成,他们将更名为苏尔寿公司,并从其名称中删除了历史名称 Escher-Wyss。由于瑞士当局和一位名叫 Peter Hug 的人进行的审查和报告,最终发现 Sulzer Escher-Wyss 在 1960 年代开始秘密采购和制造核武器的关键部件。在施瓦布担任董事会成员的同时,该公司也开始在种族隔离政权最黑暗的时期在南非非法核武器计划的发展中发挥关键作用。克劳斯·施瓦布 (Klaus Schwab) 是创立公司文化的领军人物,该文化帮助比勒陀利亚制造了六件核武器并部分组装了第七件。在报告中, Peter Hug 概述了 Sulzer Escher Wyss AG(合并后简称 Sulzer AG)如何为南非政府提供重要组成部分,并发现了德国在支持种族主义政权方面的作用的证据,同时还透露瑞士政府“知道非法交易,但'默默容忍',同时积极支持其中一些或只是半心半意地批评他们”。Hug 的报告最终在题为“瑞士和南非 1948-1994 – 瑞士联邦委员会委托的 NFP 42+ 的最终报告”的作品中定稿,该报告由 Georg Kreis 编写并于 2007 年出版。到 1967 年,作为生产钚计划的一部分,南非建造了一座反应堆,即位于佩林达巴的 SAFARI-2。SAFARI-2 是开发重水慢化反应堆项目的一部分,该反应堆将以天然铀为燃料,并使用钠进行冷却。这种与开发重水以制造铀的联系,纳粹在埃舍尔-威斯的帮助下也使用了同样的技术,这可以解释为什么南非人最初让埃舍尔-威斯参与其中。但是到了 1969 年,南非放弃了佩林达巴的重水反应堆项目,因为它正在耗尽其 1967 年首次开始的铀浓缩计划的资源。📷储存中的南非核武器1970年,埃舍尔,韦斯被肯定深深卷入核技术,在记录看到在可用Landesarchivs巴登-符腾堡州。该记录显示了公共采购过程的详细信息,并包含有关与参与核技术和材料采购的特定公司进行奖励谈判的信息。引用的公司包括: NUKEM;乌德; 克兰茨;普鲁士;埃舍尔-威斯;西门子; 莱茵; 莱宝;鲁吉; 和臭名昭著的Transnuklear。瑞士人和南非人在这段历史中有着密切的关系,当时残暴的南非政权很难找到亲密的盟友。到 1977 年 11 月 4 日,联合国安理会通过了第 418 号决议,对南非实施强制性武器禁运,这一禁运要到 1994 年才能完全解除。Georg Kreis 在他对 Hug 报告的详细评估中指出了以下几点:“即使在 1978 年 5 月之后,当局仍采取放任自流的态度这一事实在 1978 年 10 月/12 月反种族隔离运动与 DFMA 之间的换文中脱颖而出。正如 Hug 的研究所阐明的那样,反种族隔离运动瑞士种族隔离运动指出,根据德国的报道,苏尔寿埃舍尔-威斯和一家名为 BBC 的公司为南非铀浓缩厂���供了零件,并多次向 ESCOM 提供信贷,其中还包括瑞士银行的大量捐款。这些断言引发了一个问题,即鉴于对联合国禁运的根本支持,联邦委员会是否不应该促使国家银行在未来停止为 ESCOM 授权信贷。”瑞士银行将帮助资助南非的核武器竞赛,到1986 年,苏尔寿埃舍尔-威斯成功地生产了用于铀浓缩的特殊压缩机。世界经济论坛的成立
1970 年,年轻的新贵克劳斯·施瓦布 (Klaus Schwab) 写信给欧盟委员会,请求帮助建立“欧洲商业领袖的非商业智囊团”。欧盟委员会也将赞助该活动,派遣法国政治家雷蒙德·巴雷担任论坛的“知识导师”。当时担任欧洲经济和金融事务专员的雷蒙德·巴雷 (Raymond Barre) 后来成为法国总理,并被指控在任期间发表反犹太言论。因此,在 1970 年,施瓦布离开埃舍尔·威斯(Escher Wyss)去组织一次为期两周的企业管理会议。1971 年,世界经济论坛的第一次会议——当时称为欧洲管理研讨会——在瑞士达沃斯召开。来自 31 个国家的约 450 名参与者将参加施瓦布的第一届欧洲管理研讨会,主要由来自不同欧洲公司的经理、政治家和美国学者组成。该项目被记录为由克劳斯·施瓦布和他的秘书希尔德·斯托尔组织的,后者将在同年晚些时候成为克劳斯·施瓦布的妻子。克劳斯的欧洲研讨会并不是一个原创的想法。作为作家恒河JEY Aratnam状态d相当连贯地在2018年:“克劳斯·施瓦布的“达沃斯精神”也是“哈佛精神”。商学院不仅提倡召开座谈会的想法。著名的哈佛经济学家约翰·肯尼斯·加尔布雷思 (John Kenneth Galbraith) 拥护富裕社会、资本主义的规划需求以及东西方的和解。”诚然,正如阿拉特南所指出的,这并不是达沃斯第一次举办此类活动。1928 年至 1931 年间,达沃斯大学会议在贝尔维代尔酒店举行,该活动由阿尔伯特·爱因斯坦共同创立,但因大萧条和迫在眉睫的战争威胁而停止。在罗马俱乐部和WEF
促成克劳斯·施瓦布 (Klaus Schwab) 研讨会成立的最有影响力的团体是罗马俱乐部,这是一个有影响力的科学和金钱精英智囊团,在许多方面反映了世界经济论坛,包括推动由技术精英。该俱乐部于 1968 年由意大利实业家 Aurelio Peccei 和苏格兰化学家 Alexander King 在意大利贝拉吉奥的洛克菲勒家族拥有的住宅举行的一次私人会议上创立。它的首批成就之一是 1972 年出版的一本题为“增长的极限”的书,该书主要关注全球人口过剩,警告说“如果世界的消费模式和人口增长速度继续保持同样的高速度,地球将在一个世纪。” 在1973 年世界经济论坛第三次会议上,佩切伊发表了对该书的总结发言,世界经济论坛网站认为这是这次历史性会议的重要事件。同年,罗马俱乐部将发布一份报告,详细介绍全球治理的“适应性”模型,该模型将把世界划分为十个相互关联的经济/政治区域。长期以来,罗马俱乐部因其对减少全球人口及其许多早期政策的痴迷而备受争议,批评者称其受到优生学和新马尔萨斯主义的影响。然而,在俱乐部 1991 年臭名昭著的书《第一次全球革命》中,有人认为,如果群众能够将这些政策与针对共同敌人的生存斗争联系起来,则此类政策可以获得民众支持。为此,第一次全球革命包含一段题为“人类共同的敌人是人类”的段落,其中陈述如下:“在寻找我们可以团结起来对抗的共同敌人时,我们想到了污染、全球变暖的威胁、水资源短缺、饥荒等符合要求的想法。就它们的整体和相互作用而言,这些现象确实构成了一个共同的威胁,每个人都必须共同面对。但是,将这些危险视为敌人,我们就落入了我们已经警告过读者的陷阱,即将症状误认为原因。所有这些危险都是由人类对自然过程的干预造成的,只有通过改变态度和行为才能克服这些危险。真正的敌人是人类本身。”此后的几年里,罗马俱乐部和世界经济论坛的精英们经常争辩说,人口控制方法对于保护环境至关重要。因此,世界经济论坛将类似地利用气候和环境问题作为必要时推销其他不受欢迎的政策(例如大重置的政策)也就不足为奇了。过去是序幕
自世界经济论坛成立以来,克劳斯·施瓦布已成为世界上最有权势的人之一,他的大重置使审视这位坐在全球主义宝座上的人变得比以往任何时候都更加重要。鉴于克劳斯·施瓦布在改变现有秩序各个方面的深远努力中发挥的突出作用,很难研究克劳斯·施瓦布的历史。当您开始深入了解像施瓦布这样的人的历史时,他坐在其他阴暗的精英推动者和摇摆者之上,您很快就会发现许多信息已被隐藏或删除。克劳斯是一个想隐藏在社会阴暗角落的人,他只会让普通人看到他们所选择的角色的完美呈现。真正的克劳斯·施瓦布究竟是一位善良的老伯伯,希望为人类造福,还是他真的是纳粹合作者的儿子,他使用奴隶劳动帮助纳粹获得第一颗原子弹?克劳斯是我们应该信任的诚实的业务经理,我们应该信任他为普通人创造一个更公平的社会和工作场所,还是他帮助推动苏尔寿埃舍尔-威斯进入技术革命,导致其在非法制造核武器中的作用南非的种族隔离制度?我所查看的证据并不表明他是一个善良的人,而是一个富有、人脉广泛的家庭的成员,该家庭有帮助为侵略性的种族主义政府制造大规模杀伤性武器的历史。正如克劳斯·施瓦布 (Klaus Schwab)在 2006 年所说, “知识很快就会无处不在——我称之为全球化的‘谷歌化’。不再是你知道什么,而是你如何使用它。你必须成为一个引领者。” Klaus Schwab 认为自己是一名领跑者和顶级牌手,不得不说他的资历和经验令人印象深刻。然而,当谈到实践你所宣扬的东西时,克劳斯被发现了。世界经济论坛优先事项清单上的三大挑战之一是不扩散核武器,但克劳斯·施瓦布和他的父亲欧根在经商时都没有遵守同样的原则。恰恰相反。今年 1 月,克劳斯·施瓦布 (Klaus Schwab) 宣布,2021 年是世界经济论坛及其盟友必须与群众“重建信任”的一年。然而,如果施瓦布继续隐瞒他的历史以及他父亲与 1930 年代和 1940 年代埃舍尔-威斯的“国家社会主义模范公司”的关系,那么人们将有充分的理由不相信他越权、不民主的潜在动机。伟大的重置议程。在 Schwab 的案例中,证据并不仅仅指向糟糕的商业行为或某种误解。相反,施瓦布家族的故事揭示了为了利润和权力的基本动机与种族灭绝独裁者合作的习惯。纳粹和南非种族隔离政权是现代政治中领导力最糟糕的两个例子,但施瓦布家族当时显然看不到或不会看到这一点。就克劳斯·施瓦布本人而言,他似乎帮助清洗了纳粹时代的遗物,即其核野心和人口控制野心,以确保更深层次议程的连续性。在 Sulzer Escher Wyss 担任领导职务期间,该公司寻求帮助南非政权(当时是世界上与纳粹关系最密切的政府)的核野心,保护 Escher Wyss 自己的纳粹时代遗产。然后,通过世界经济论坛,施瓦布帮助恢复了二战后受优生学影响的人口控制政策,当时纳粹暴行的曝光迅速使伪科学声名狼藉。有什么理由相信克劳斯·施瓦布,他今天的存在,反正已经改变了吗?或者,他仍然是为确保一个非常古老的议程继续存在而进行的长达数十年的努力的公众形象?关于施瓦布先生行为背后的真正动机,应该问的最后一个问题,可能是对人类未来最重要的问题:克劳斯·施瓦布是在试图创造第四次工业革命,还是在试图创造第四帝国?
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brokenstaff-blog · 6 years
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Filigree Text:Unofficial Compendium on Magic: the Gathering Offcial Flavor Resources
丝金录—万智牌背景故事与设定全录(2018年5月)
MTGCN博识都
2018-05-05
作者 巴林的断杖 @
《丝金录》—非官方万智牌官方背景故事与设定全目录
Filigree Text:Unofficial Compendium on Magic: the Gathering Offcial Flavor Resources
巴林的断杖整理
Compiled by Barrin "Brokenstaff" Alo
2018年5月更新
As of May, 2018
《丝金录》是非官方的万智牌背景故事资源目录(包括小说、漫画、短篇故事和世界设定),方便万智背景故事爱好者检索查阅,计划于每月7日更新。点击文章中文题目可直接跳转译文。
Filigree Text is a Vorthos-oriented unofficial catalogue of Magic: the Gathering official flavor resources (including novels, comics, short stories and world-setting materials), updated on a monthly basis, ususally on the 7th of each month.
具体编目方式如下:
The catalogue is organzied in this way:
故事所在时空 - 资源类型+出版时间+序号 - 英文名 - 中文名(若无译文则不注明中文名)
Plane - Type of Resource+Time of Publishing+Sequence Number - English Title - Chinese Title
其中蓝色部分即为用于检索查阅的丝金录代码(丝金码)
The blue-color part is the Filigree Text Number (FTN)
如:发生在多明纳里亚时空的《兄弟之战》系1998年出版的第一本小说,编号为 D-N1998.1- The Brothers' War - 兄弟之战,丝金码为D-N1998.1。
E.g. The Brother's War, the first novel published in 1998  on Urzar-Mishra war in the plane of Dominaria is catalogued as D-N1998.1 - The Brother's War - 兄弟之战,with D-N1998.1 as FTN.
而短篇故事《Liliana’s Origin: the Fourth Pact》是官网"未知领域"栏目2015年发布的第19个短篇,故事发生在多明纳里亚时空和依尼翠时空,编号为 DI-UR2015.19 - Liliana’s Origin: the Fourth Pact - 莉莲娜的起源:第四契约,丝金码为DI-UR2015.19 。
While the short story Liliana’s Origin: the Fourth Pact, the 19th short story  published on WotC's website under the column of Uncharted Realms, depicting a story happened in the plane of Dominaria and Innsitrad is cataloued as DI-UR2015.19 - Liliana’s Origin: the Fourth Pact - 莉莲娜的起源:第四契约, with DI-UR2015.19 as FTN.
时空代码为:
The code for planes are:
A  Alara - 阿拉若
Ak Amonket - 阿芒凯
B Bablovia - 芭洛维亚
C  Cirdhe
D  Dominaria - 多明纳里亚
F  Fiona - 翡欧拉
I  Innistrad - 依尼翠
Ix Ixalan - 依夏兰
K Kamigawa 神河
Kl Kaladesh - 卡拉德许
Kp Kephalia - 凯斐莱
L  Lorwyn - 洛温
M  Mirrodin - 秘罗地
Rg Regatha - 瑞格沙
Rv Ravnica - 拉尼卡
S  Shandalar - 山德拉
Th Theros - 塞洛斯
Tk Tarkir - 鞑契
U  Ulgrotha - 乌格萨
V  Vryn - 维林
Z  Zendikar - 赞迪卡
资源代码为:
The codes for resources are:
 A       官方设定集
C       漫画
Ca     Acclaim出版漫画
Cd     Darkhorse出版漫画
Cm    Duelist, Topdeck等杂志上刊载的漫画
Ci      IDW出版漫画
FA     官网Feature(特稿)栏目
N       小说
Na     短篇小说集
Ne     电子版小说(非实体小说)
P       其他出版物(在万智牌杂志,其他出版物上刊载的短篇小说)
Pf      万智牌肥包画册中内容
PS     官网Plane Shift桌面游戏设定集
SF     官网Savor the Flavor栏目
T       官方Duelists杂志(1994年-1999年出版)
W      官网小说(未知领域栏目开设前发布的官网文章,包括Savor the Flavor等)
UR     官网未知领域栏目
MS    官网万智故事栏目
A       The Art of Magic the Gathering
C       Comics
Ca     Acclaim Comics
Cd     Darkhorse Comics
Cm    Comics on Magazines such as Duelist, Topdeck
Ci      IDW Comics
FA     Feature articles on WotC website
N       Novels
Na     Novels anthology
Ne     Eletronic novels
P       Other publications (stories on other publications such as magazines)
Pf      Game guides in Fatpack
PS     Plane Shift(DND Campaign Setting-like book)
SF     Savor the Flavor column articles on WotC website
T       Articles from Duelists
W      Web-based stories other than Uncharted Realms and Magic Story (Savor the Flavors,etc)
UR     Uncharted Realms stories
MS    Magic Story
背景故事
Novels and Stories
G-P1994 - Roreca's Tale - 洛瑞卡的故事
D-N1994 - Arena
X-D1994.2 - The Lure of the Dark
X-Da1994.2 - Mezlok's Challenge
D-Ca1995.1 - The Shadow Mage
D-Ca1995.2 - Ice Age
G-Ca1995.3 - Nightmare
D-Ca1995.4 - Fallen Empires
D-Ca1995.5 - Wayfarer
D-Ca1995.6 - Antiquities War
R-Ca1995.7 - Arabian Nights
D-N1995.1 - Whispering Woods
D-N1995.2 - Shattered Chains
D-N1995.3 - Final Sacrifice
C-N1995.4 - The Cursed Land
D-N1995.5 - The Prodigal Sorcerer
U-Ca1996.1- Homelands
G-Ca1996.2 - Serra Angel
D-Ca1996.3 - Legend of Jedit Ojanen
S-Ca1996.4 - Shandalar
D-Ca1996.5 - Elder Dragons
G-Ca1996.6 - Fallen Angel
D-Ca1996.7 - Dakkon Blackblade
D-Ca1996.8 - Urza-Mishra War
D-N1996.1 - Ashes of the Sun
G-Na1996.2 - Tapestries: An Anthology
G-Na1996.3 - Distant Planes: An Anthology
D-N1996.4 - Song of Time
D-N1996.5 - And Peace Shall Sleep
D-N1996.6 - Dark Legacy
D-Cd1998 - Gerrard's Quest
D-N1998.1 - The Brothers' War - 兄弟之战
D-N1998.2 - Rath and Storm - 瑞斯风暴(音频版)
D-N1998.3 - Planeswalker - 旅法师
D-P1998 - Storming the Stronghold
D-P1998 - A Time for Remembrance
D-N1999.2 - Time Streams  - 时间溪流
D-N1999.3 - The Gathering Dark - 暗黑际会(梗概)
D-N1999.4 - Bloodlines
D-N1999.5 - Mercadian Masques - 玛凯迪亚的假面(梗概)
D-N1999.6 - Thran
D-Na1999.1 - The Colors of Magic: An Anthology
D-Na1999.1a - Angel of Vengeance
D-Na1999.1b - Reprisal
D-Na1999.1c - Versipellis
D-Na1999.1d - A Song out of Darkness
D-Na1999.1e - Goblinology
D-Na1999.1f - The Crucible of the Orcs
D-Na1999.1g - Dark Water
D-Na1999.1h - Expeditions to the End of the World
D-Na1999.1i - The Mirror of Yesterday
D-Na1999.1j - Bound in Shallows
D-Na1999.1k - Loran's Smile  
D-P1999 - Scars of the Legacy - 远古遗产的伤痕
D-P1999 - Phyrexian Autopsy
D-Cm2000.1 - Mercadian Masques - 玛凯迪亚的假面
D-Cm2000.2 - Nemesis - 宿敌
D-Cm2000.3 - Prophecy - 预言
D-Cm2000.4 - Invasion - 大战役
D-N2000.1 - Nemesis
D-N2000.2 - Eternal Ice
D-Na2000.3 - The Myths of Magic: An Anthology
D-Na2000.3a - Blue Moon
D-Na2000.3b - The Isle of the Lost
D-Na2000.3c - Leviathan
D-Na2000.3d - Phyrexian Creations
D-Na2000.3d - Deathbringer
D-Na2000.3f -  Keldon Fire
D-Na2000.3g - The Lady of the Mountain
D-Na2000.3h - In the Blink of an Eye
D-Na2000.3i - Hand of Justice
D-Na2000.3j - Myth and the Many-Chinned Magistrate
D-N2000.4 - Prophecy
D-N2000.5 - Invasion - 大战役
D-N2000.6 - Planeshift
D-N2000.7 - Shattered Alliance
D-N2001.1 - Johan
D-N2001.2 - Apocalypse - 启示录
D-N2001.4 - Odyssey - 奥德赛
D-N2001.5 - Jedit
D-Na2001.3 - The Dragons of Magic: An Anthology
D-Na2001.3b - Dragon of Jamuraa
D-Na2001.3c - Hero of the People
D-Na2001.3d - Dragon's Paw
D-Na2001.3e - Of Protectors & Pride
D-Na2001.3f - Familiar
D-Na2001.3g - Deathwings
D-Na2001.3h - the Fog
D-N2002.1 - Chainer's Torment - 崔纳的绝境
D-N2002.3 - Judgement - 神谴
D-N2002.4 - Hazezon
D-N2002.5 - Onslaught
D-N2002.6 - Assassin's Blade
D-Na2002.2 - The Secrets of Magic: An Anthology
D-Na2002.2a - For Want of Ink
D-Na2002.2b - Song for the Plague Rats
D-Na2002.2c - A Nut by Any Other Name
D-Na2002.2d - Goblin King
D-Na2002.2e - Burning Vengeance
D-Na2002.2f - Like Spider's Silk
D-Na2002.2g - Behold, the Fish
D-Na2002.2h - Journey Home
D-Na2002.2i - Stolen Harvest
D-Na2002.2j - Family Man
D-N2003.1 - Legions
D-N2003.2 - Emperor's Fist
D-N2003.3 - Scourge
M-N2003.5 - The Moons of Mirrodin - 秘罗地之月(梗概)
D-N2003.6 - The Champion's Trial
D-Na2003.4 - The Monsters of Magic: An Anthology
D-Na2003.4a - Who Is Queen?
D-Na2003.4b - Ach! Hans, Run!
D-Na2003.4c - The Reluctant Student
D-Na2003.4d - Unlikely Allies and Unjust Desserts
D-Na2003.4e - Ereth the Mighty
D-Na2003.4f - True Enough
D-Na2003.4g - Seasons of Slaughter
D-Na2003.4h - An Atog Comes to Aphetto
D-Na2003.4i - Delraich
D-Na2003.4j - Tap, Kraken & Pop
D-Na2003.4k - Crucible
D-Na2003.4l. - The Voice of Command
M-N2004.1 - The Darksteel Eye - 玄铁之眼(梗概)
M-N2004.2 - The Fifth Dawn - 五色曙光(梗概)
K-N2004.3 - Outlaw, Champions of Kamigawa -  亡命徒:神河群英录(梗概)
K-W2004.1 - Mountain Secret - 霜剑山的秘密
K-W2004.2 - Duty Bound - 义务的羁绊
K-W2004.3 - Everything - 一切
K-W2004.4 - Eight and a Half Tales - 八尾半
K-W2004.5 - Security - 保平安
K-W2004.6 - The Dragon's Errand - 神龙差使
K-W2004.7 - Thankless Child
K-W2004.8 - Bonds of Ice and Fire
K-W2004.9 - The Dragon Shield - 神龙庇护
K-W2004.10 - Told in Whispers - 细语倾诉
K-N2005.1 - Heretic, Betrayers of Kamigawa -  叛道者:神河叛将谱(梗概)
K-N2005.2 - Guardian, Saviors of Kamigawa -  守护人:神河任侠传(梗概)
Rv-N2005.3 - Ravnica - 拉尼卡(梗概)
K-W2005.11 - A Servant's Mission - 下仆的使命
K-W2005.12 - Patron of the Akki - 恶鬼守护神
K-W2005.13 - Personal Battles
K-W2005.14 - Redemption Smiles - 救赎之笑
K-W2005.15 - The Sound of Crickets - 蟋蟀的啾鸣
K-W2005.16 - War's Wage
K-W2005.17 - The Face Behind the Mask - 假面下的素颜
K-W2005.18 - The Meeting - 会面
K-W2005.19 - Iizuka the Ruthless
K-W2005.20 - The Last Visitor - 终境访客
Rv-W2005 -  Wake Up Call
Rv-N2006.1 - Guildpact - 十会盟(梗概)
Rv-N2006.2 - Dissension - 纷争(梗概)
D-N2006.3 - Time Spiral - 时间漩涡
Rv-W2006.1- Precious Gold
Rv-W2006.2 - Makin' the Law, Makin' the Law - 搞个法规,搞个法规
D-W2006.3 - The Horror at Ronom Glacier
D-W2006.4 - The Battle Of Kjeldor
D-W2006.5 - Vannemir's Choice
D-Pf2006.3b - Keeping the Cold - 守护严寒
Rv-W2006.6 - The Hussar's Last Mission - 轻骑兵的最终使命
Rv-W2006.7 - Life is Beautiful
Rv-W2006.8 - The Merrytown Massacre
L-N2007.3 - Lorwyn - 洛温
D-N2007.1 - Planar Chaos
D-N2007.2 - Future Sight
D-W2007.3 - Time Twists and Destinies Interchange
G-W2007.4 - Thick-Headed Mage
G-W2007.5 -  How Many Eyes?
D-W2007.6 - Gentlemen's Duel
D-W2007.7 - Destiny
D-P2007.8 - Maelstrom - 漩涡
D-P2007.9 - Torrent - 激流
L-N2008.1 - Morningtide - 晨光
L-Na2008.2 - Shadowmoor: Anthology - 暗影荒原
L-N2008.3 - Eventide
G-FA20080208 - The Mana Bond
L-FA20080805 - The Seer's Parables
A-SF20081022 - Encounter at the Necropolis
S-Cw2008.1- The Hunter and the Veil - 猎人与面纱
A-Cw2008.2 - Flight of the White Cat - 白狮飞翔
Kp-Cw2008.3 - Fuel for the Fire - 火上添油
A-N2009.1 - Alara Unbroken - 阿拉若:浴火重铸(梗概)
Rv-N2009.2 - Agentsof Artifice - 诡计特工/神器密探
Rg-N2009.3 - The Purifying Fire - 净化之火
A-SF20090304 - An Etherium Tale
A-SF20090325 - Circumnavigation
A-SF20090415 - The Face of War
A-SF20090506 - The Day a Vedalken Exploded
A-SF20090520 - Gold Records
Z-SF20090916 - Monument to a Lost Age
Z-SF20091014 - The Journal of Javad Nasrin
A-Cw2009.1 - The Seeker's Fall - 致知者沉沦
A-Cw2009.2 - Honor Bound
SRv-Cw2009.3 - The Veil's Curse
Z-Cw2009.4 - Journey to the Eye
Z-SF20100119 - Consortium Report: "The Incident at the Eye."
Z-SF20090203 - The Look of an Awakening World
Z-SF20100331 - The Battle of Fort Keff - 克夫要塞之役
Z-SF20100407 - The Tale of Tuktuk
Z-N2010.1 - Zendikar, In the Teeth of Akoum
Rv-N2010.2 - Test of Metal - 金属试炼
M-SF20101201 - A Tale of Two Clone Shells
X-Cw2010.1 - The Wild Son
Z-Cw2010.2 - Awakening
Z-Cw2010.3 - Enter the Eldrazi
D-Cw2010.4 - The Raven's Eye - 鸦之眼
D-Cw2010.5 -  Gathering Forces
M-N2011 - Scars of Mirrodin, The Quest for Karn - 秘罗地创痕:追寻卡恩(梗概)
M-SF20110119 - Corrupted Conscience - 感知染污
M-FA20110527 - Unctus of the Synod - 悉诺议会的安特斯
M-FA20110520 - Ria of Bladehold - 锐锋城塞的瑞娅
M-FA20110603 - Roxith, Thane of Rot - 堕落领主若西斯
M-FA20110610- Farris of the Anvil - 砧族的法利斯
M-FA20110617 - Kessla of Temple Might - 力量神殿的凯丝拉
I-W2011.1 - The Cursed Blade
I-SF20110914 - The Saint, the Geist, and the Angel - 圣人、幽魂和天使
I-SF20111026 - Deathtrap - 死亡陷阱
M-Cw2011.1 - Scarred
M-Cw2011.2 - Dark Discoveries
R-CI2012.1 - Magic the Gathering Volume I
R.Ci2012.2 - Magic the Gathering Volume II - The Spell Thief
Rv-Ne2012 - Return to Ravnica, The Secretist, Part One - 守秘人: 重返拉尼卡
I-FA20120116 - Preview Article: Mikaeus, the Unhallowed - 孽物米凯耶
I-UR2012.1 - Odric, Master Tactician - 战术名家欧吉克 译文2
S-UR2012.2 - Xathrid Gorgon - 札兹离蛇发妖
G-UR2012.3 - Chronomaton - 时计机械兽
Rv-UR2012.4 -Krenko, Mob Boss - 暴民头目克仑可
G-UR2012.5 - Threadbare - (填充娃娃)
I-UR2012.6 - A Blessed Life - 天命神佑
S-UR2012.7 - Talrand, Sky Summoner - 空召师陶岚
A-UR2012.8 - The Stonekiller - 锻石杀手
Rv-UR2012.9 The Shadows of Prahv - 布拉夫魅影
Rv-UR2012.10 - Epic Experiment
Rv-UR2012.11 - In Praise of the Worldsoul
Rv-UR2012.12 - Slaughter Games
Rv-UR2012.13 - The Great Concourse - 伟大的融合 译文2
Rv-UR2012.14 - The Azorius Ten Most Wanted -  俄佐立十大通缉犯 译文2
Rv-UR2012.15 - The Seven Bells - 七口钟
Rv-UR2012.16 - Rogue's Passage - 浪客小径
Rv-UR2012.17 - Gruul Ingenuity - 古鲁的巧思
R-Ci2013 - Magic the Gathering Volume III - Path of  Vengeance
Rv-Ne2013.1 - Gatecrash, The Secretist, Part Two - 守秘人:兵临古城
Rv-Ne2013.2 - Dragon's Maze, The Secretist, Part Three  - 守秘人:巨龙迷城
Rv-UR2013.1 - The Fathom Edict
Rv-UR2013.2 - The Absolution of the Guildpact -  十会盟之终
Rv-UR2013.3 - Persistence of Memory - 永续记忆
Rv-UR2013.4 - The Burying - 埋葬仪式
Rv-UR2013.5 - The Greater Good - 崇高事业/牺牲小我(译文2)
Rv-UR2013.6 - The Guild of Deals - 行商公会
Rv-UR2013.7 - Experiment One - 首号实验体
Rv-UR2013.8 - Fblthp - 夫毕佐
Rv-UR2013.9 -Bilagru Will Come for You
Rv-UR2013.10 - The Hard Sell - 强买强卖
Rv-UR2013.11- Behind the Black Sun - 探访黑太阳 译文2
Rv-UR2013.12 - Ruric Thar- 鲁瑞杂尔 译文2
Rv-UR2013.13 - Teysa Karlov - 泰莎·卡洛夫 译文2
Rv-UR2013.14 - Barrin's Tall Tale - 巴林的胡扯 译文2
Rv-UR2013.15 -Expectations - 期望
Rv-UR2013.16 - The Pursuit
Rv-UR2013.17 - Life in the Ring - 戏台浮生
Rv-UR2013.18 - The One Hundred Steps - 百步阶
D-UR2013.19 - Preparation - 蓄势待发
Rv-UR2013.20 - Last Day -最后一日
Rv-UR2013.21 - Paper Trail - 纸上迷途
Rv-UR2013.22 - Battle for the Ninth - 第九区之战 译文2 译文3
S-UR2013.23 - Prisoner of the Skep - 母巢之囚
G-UR2013.24 - The Armor in the Crypt - 窖中甲胄
S-UR2013.25 -  The Path of Bravery
D-UR2013.26 - Pride Cometh
S-UR2013.27 - Zurbit's Day - 祖尔别特的一天
MTh-UR2013.28 - The Lost Confession - 失落的告解
Th-UR2013.29 - Prince Anax - 阿那克斯王子
Th-UR2013.30 - Nymphs of Theros
Th-UR2013.31- The Consequences of Attraction -  引诱的后果
F-UR2013.32 - The Perfect Gift - 完美的礼物
Th-UR2013.33 - Tragedy - 悲剧
Th-UR2013.34 - I Iroan
Th-UR2013.35 - The Sea God's Labyrinth -  海神迷宫
Th-UR2013.36 - Building Toward a Dream  - 构筑梦想
Th-UR2013.37 - Asphodel
Th-Ci2014 - Magic the Gathering Volume IV - Theros
Th-Ne2014.1 - Theros, Godsend - 塞洛斯
Th-Ne2014.2 - Journeyinto Nyx - 尼兹之旅
Th-UR2014.1 - The Nature of Identity - 本性的本质
Th-UR2014.2 - Cowardice of the Hero
Th-UR2014.3 - Emonberry Red - 伊莓之红
Th-UR2014.4 - Kiora's Followers - 奇奥拉的追随者
Th-UR2014.5 - Dance of the Flitterstep
Th-UR2014.6 - The Walls of Akros - 阿喀洛斯之围
Th-UR2014.7 - The Hero of Iroas
Rv-UR2014.8 - The Gorgon and the Guildpact - 蛇发妖与十会盟
Th-UR2014.9 - The Oracle of Ephara - 厄芳拉的先知
Th-UR2014.10 - Seasons in Setessa - 瑟特萨的四季
Th-UR2014.11 - Ajani, Mentor of Heroes - 英雄明师阿耶尼
Th-UR2014.12 - Desperate Stand
Th-UR2014.13 - Dreams of the City - 城市幻梦
Th-UR2014.14 - Thank the Gods - 感谢神明
Th-UR2014.15 - The Path or the Horizon
F-UR2014.16 - Betrayal -背叛
F-UR2014.17 - The Black Rose - 黑蔷薇
F-UR2014.18 - Like Cogwork - 宛如齿轮
F-UR2014.19 - Blood Will Have Blood - 血债血偿
Th-UR2014.20 - Kruphix's Insight - 克罗芬斯的洞察 译文2
I-UR2014.21 - Beast - 野兽
Z-UR2014.22 - Nissa, Worldwaker - 醒世师妮莎
S-UR2014.23 - Veil of Deceit - 欺瞒面纱
S-UR2014.24 - The Bard and the Biologist
I-UR2014.25 - The Hunter Cannot Pity - 猎者无情
Th-UR2014.26 - Ajani's Vengeance - 阿耶尼的复仇
G-UR2014.27 - Comin'Through!
Z-UR2014.28 - Dreams of the Damned - 受诅者之梦
I-UR2014.29 - The Lunarch's Journal - 月主教日志
S-UR2014.30 - Monster - 怪物
Tk-UR2014.31 - The Madness of Sarkhan - 萨坎的狂念 译文2
Tk-UR2014.32 - Awakening the Bear - 醒觉熊性
Tk-UR2014.33 - Sorin'sRevelation - 索霖的启示
Tk-UR2014.34 - Taigam's Scheming - 泰伽姆的阴谋
Tk-UR2014.35 - Way of the Mantis - 螳螂之道
Tk-UR2014.36 - The Chensal Twins - 千索双子
Tk-UR2014.37 - Enlightened - 悟道
Z-UR2014.38 - The Lithomancer - 砾岩术士
X-UR2014.39 - The First World Is the Hardest - 起步维艰
Tk-UR2014.40 - The Salt Road - 盐路
Tk-UR2014.41 - Mercy - 慈悲
Tk-UR2014.42 - Victory - 胜利
Tk-UR2014.43 - Bond and Blood - 血亲羁绊
Tk-UR2014.44 - Journey to the Nexus - 连结点之旅 译文2
Tk-UR2014.45 - A New Tarkir of Old - 过去的新鞑契 译文2
Tk-UR2015.1 - Unwritten - 传言 译文2
Tk-UR2015.2 - The Reforged Chain - 重塑命运链
Tk-UR2015.3 - The Truth of Names - 战名的真相 译文2
Tk-UR2015.4 - The Doom of the Golden Fang - 金牙的末日
Tk-UR2015.5 - No End and No Beginning - 无始无终
Tk-UR2015.6 - Khanfall - 可汗陨落 译文2
Tk-UR2015.7 - A Tarkir of Dragons - 群龙的鞑契
Tk-UR2015.8 - The Great Teacher's Student - 大宗师的学徒
Tk-UR2015.9 - Sorin's Restoration - 索霖的复归
Tk-UR2015.10 - The Guardian - 守护者
Tk-UR2015.11 - The Poisoned Heart - 淬毒之心 译文2
Tk-UR2015.12 - The Call - 召猎 译文2
Tk-UR2015.13 - Unbrokenand Unbowed - 坚毅不挠 译文2
Z-UR2015.14 - Stirring from Slumber - 沉眠醒觉
Th-UR2015.15 - Drop for Drop - 全面较量
Rv-UR2015.16 - Project Lightning Bug - 萤火虫计划
KlRg-UR2015.17 - Chandra’s Origin:Fire Logic -  茜卓的起源:火焰逻辑
DI-UR2015.18 - Liliana's Origin-The Fourth Pact -  莉莲娜的起源:第四契约
RvV-UR2015.19 - Jace’s Origin: Absent Minds - 杰斯的起源:缺位心灵
ATh-UR2015.20 - Gideon’s Origin: Kytheon Iora of Akros  - 基定的起源:阿喀洛斯的基定尤拉
LZ-UR2015.21 - Nissa’s Origin- Home - 妮莎的起源:家园
RvZ-UR2015.22 - Limits - 极限
Rv-UR2015.23 - Catching Up - 叙旧
Rv-UR2015.24 - Unkindness of Ravens - 无情黑鸦
Rg-UR2015.25 - Offers to the Fire - 火焰献祭
Z-UR2015.26 - For Zendikar - 为了赞迪卡
Z-UR2015.27 - Slaughter at the Refuge - 避难所大屠杀
Z-UR2015.28 - Silent Cry - 沉默的呐喊
Z-UR2015.29 - The Believer's Pilgrimage - 信徒朝圣
Z-UR2015.30 - The Survivors of Sky Rock - 天岩幸存者
Z-UR2015.31 - Memories of Blood - 鲜血记忆
Z-UR2015.32 - Nissa's Quest - 妮莎的探索
Z-UR2015.33 - Home Waters- 家园水域
Z-UR2015.34 - Nissa's Resolve - 妮莎的决心
Z-UR2015.35 - Relevation at the Eye - 眼中启示
Z-UR2015.36 - Shaping an Army - 形塑军伍
Z-UR2015.37 - The Liberation of Sea Gate - 解放海户
A-UR2015.38 - All the Cairns of Jund - 勇德石冢
Rv-UR2015.39 - Family Values - 家族价值
Z-UR2015.40 - Hedron Alignment - 晶石阵列
Z-UR2015.41 - At Any Cost- 不计代价
RgZ-UR2015.42 - Promises to Keep - 恪守承诺
Z-UR2015.43 - The Rise of Kozilek - 寇基雷再起
Z-UR2015.44 - Retaliation of Ob Nixilis - 欧尼希兹的复仇
Z-MS2016.1 - Reclamation - 收复失地
Z-MS2016.2 - The Blight We Were Born For - 因枯萎而生
Z-MS2016.3 - Up in Flames - 焰中腾扬
Z-MS2016.4 - Beneath the Surface - 水面之下
Z-MS2016.5 - Oath of the Gatewatch - 守护者誓约
Z-MS2016.6 - Brink of Extinction - 灭绝边缘
Z-MS2016.7 - Zendikar's Last Stand - 赞迪卡最后的战役
Z-MS2016.8 - Zendikar Resurgent - 赞迪卡复苏
I-MS2016.9 - Under the Silver Moon - 银月之下
I-MS2016.10 - A Gaze Blank and Pitiless - 冷漠无情的凝视
I-MS2016.11 - Unwelcome - 不速之客
I-MS2016.12 - Sacrifice - 献祭魔蛤
I-MS2016.13 - The Mystery of Markov Manor - 马可夫庄园的秘密
I-MS2016.14 - The Drownyard Temple - 沉船地殿堂
I-MS2016.15 - Promises Old and New - 旧与新的许诺
I-MS2016.16 - Liliana's Indignation - 莉莲娜的愤慨
I-MS2016.17 - Games - 游戏
I-MS2016.18 - The Lunarch Inquisition - 月主会审讯
I-MS2016.19 - Stories and Endings - 故事与结局
I-MS2016.20 - I Am Avacyn- 吾乃艾维欣
D-MS2016.21 - The Prodigal Sorcerers - 放荡的术士们
D-MS2016.22 - All that Came Before - 往昔之人
I-MS2016.23 - The Archmage of Goldnight - 金夜大法师
I-MS2016.24  - Stone and Blood - 石与血
I-MS2016.25  - Emrakul Rises - 伊莫库现身
I-MS2016.26 - Innistrad's Last Hope - 依尼翠最后的希望
I-MS2016.27 - Campaign of Vengeance - 复仇之战
I-MS2016.28 - Saint Traft and the Flight of Nightmares  - 圣沙弗与梦魇空使
I-MS2016.29 - Battle of Thraben - 瑟班之役
I-MS2016.30 - The Promised End - 绝望终局(上) 、(下)
F-MS2016.31 - Laid to Rest - 安息
F-MS2016.32 - Tyrant - 暴君
F-MS2016.33 - Proclamation by Queen Marchesa - 玛切莎女王昭告 译文2
F-MS2016.34 - Proclamation by Adriana, Captain of the Guard - 侍卫队长亚卓安娜的公告 译文2
F-MS2016.35 - Blood Instructions - 血腥指令
F-MS2016.36 - Leovold's Dossiers - 列沃德的卷宗
Rv-MS2016.37 - Homesick - 思乡
Kl-MS2016.38 - A Time for Innovation - 创新的时刻/创新时刻
Kl-MS2016.39 - Torch of Defiance - 反抗烈炬
Kl-MS2016.40 - Renegade Prime - 首席乱匠/乱匠至尊
Kl-MS2016.41 - Born of Aether - 源自乙太/生于乙太
Kl-MS2016.42 - Bottled Up - 囚困/风尘往事
Kl-MS2016.43 - Release - 释放/解救行动
KlRv-MS2016.44 - In This Very Arena - 斗技场对决/竞技场故地
Kl-MS2016.45  - A Grateful Consulate - 感恩的执政院/欣喜赴任    
Kl-MS2016.46 - In the Dead of  Night - 夜未央/夜深人静  
Kl-MS2016.47 - Quiet Moments - 寂静时刻
Kl-MS2016.48 - Breakthrough - 突破/重大突破
Kl-MS2017.1 - Revolution Begins - 革命开始/揭竿而起
Kl-MS2017.2 - Burn - 燃烧
Kl-MS2017.3 - The Skies over Ghirapur - 吉拉波苍穹
Kl-MS2017.4 - Breaking Down - 爆发点/惊爆点
Kl-MS2017.5 - Puppets - 傀儡
Kl-MS2017.6 - Renewal - 新机/复兴
Ak-MS2017.7 - Impact - 冲击
Ak-MS2017.8 - Trust - 信任
Ak-MS2017.9 - The Writing on the Wall - 不祥之兆
Ak-MS2017.10 - Servants - 仆从
Ak-MS2017.11 - The Hand That Moves - 操控之手
Ak-MS2017.12 - Brazen - 放肆
Ak-MS2017.13 - Trespass - 擅闯禁地
Ak-MS2017.14 - Judgment - 决断
Rv-MS2017.15 - Pride of The Kraul - 刻洛族的骄傲
Ak-MS2017.16 - The Hour of Revelation - 预示时刻
Ak-MS2017.17 - Feast  - 飨宴
Ak-MS2017.18 - Hour of Glory - 荣光时刻
Ak-MS2017.19 - The Hour of Promise  - 允诺时刻
Ak-MS2017.20 - Favor  - 眷顾
Ak-MS2017.21 - Hour of Eternity - 永恒时刻
Ak-MS2017.22 - Endure - 长存
Ak-MS2017.23 - Hour of Devestation - 幻灭时刻
Ix-MS2017.24 - Jace, Alone - 杰斯,孤立无援
Ix-MS2017.25 - A Question of Confidence - 自信问题
Ix-MS2017.26 - The Talented Captain Vraska - 天才船长瓦丝卡
Ix-MS2017.27 - The Shapers - 塑形师
Ix-MS2017.28 - Something Else Entirely - 另当别论
Ix-MS2017.29 - The Race, Part 1 - 争夺,第一部份
Ix-MS2017.30 - The Race, Part 2 - 争夺,第二部份
B-MS2017.31 - World Class - 世界概览
Ix-MS2018.1 - The Flood - 洪流
Ix-MS2018.2 - Glimpse the Far Side of the Sun - 窥视烈阳的另一侧
Ix-MS2018.3 - The Arbiter of Law Left Chaos in His Wake - 律法仲裁者途经之处一片混乱
Ix-MS2018.4 - Sabotage - 蓄意破坏
Ix-MS2018.5 - Who Tells the Stories - 说故事的人
DIxKl-MS2018.6 - Wool Over the Eyes - 蒙蔽
Ix-MS2018.7 - Rivals of Ixalan Magic Story Alternate Endings - 决胜依夏兰的各种结局
D-MS2018.8 - Return to Dominaria: Episode 1 - 重返多明纳里亚:第一集
D-MS2018.9 - Return to Dominaria: Episode 2 - 重返多明纳里亚:第二集
D-MS2018.10 - Return to Dominaria: Episode 3 - 重返多明纳里亚:第三集
D-MS2018.11 - Return to Dominaria: Episode 4 - 重返多明纳里亚:第四集
D-MS2018.12 - Return to Dominaria: Episode 5 - 重返多明纳里亚:第五集
D-MS2018.13 - Return to Dominaria: Episode 6 - 重返多明纳里亚:第六集
D-MS2018.14 - Return to Dominaria: Episode 7 - 重返多明纳里亚:第七集
D-MS2018.15 - Return to Dominaria: Episode 8 - 重返多明纳里亚:第八集
背景设定
Background Settings
D-P1994 - Dominia and its Walkers (from the MTG Pocket Players' Guide)
D-T1994.S - A History of the Antiquities War
D-T1994.v3 - A History of the Fallen Empires
D-T1995.v5 - The Story of Ice Age
U-T1995.v7 - The Story of Homelands
X-T1995.v7 - The Slowing of His Heart
U-T1995.v8 - From the Library of Leng: Eron the Relentless
D-P1995 - Nature of Dominia with A Timeline (from the Pocket Players’ Guide for MTG Fourth Edition)
U-T1996.v9 - From the Library of Leng: Autumn Willow
U-T1996.v10 - From the Library of Leng: Baron Sengir
D-T1996.v11 - The Setting for Alliance
U-T1996.v11 - From the Library of Leng: Lord Tresserhorn
U-T1996.v12 - From the Library of Leng: Verduran Enchantress
D-T1996.v13 - From the Library of Leng: Phyrexian Dreadnought and Prismatic Circle
D-T1996.v13 - The War of Mirage
D-T1996.v13 - A Who’s-Who Guide to Mirage
D-T1996.v14 - From the Library of Leng: Serra Angel
D-T1997.v15 - From the Library of Leng: Goblin Recruiter
D-T1997.v15 - Visions Told: The Resolution of the War for Jamuraa
D-T1997.v16 - Dominian Chronicles: Dominia, Dominaria. What's the Deal?
D-T1997.v16 - Dominian Chronicles: A Quick Tour of Dominaria
D-T1997.v16 - Dominian Chronicles: Walkers of the Planes
D-T1997.v16 - Dominian Chronicles: Dominaria Facts
D-T1997.v18 - Weatherlight Takes Centre Stage
D-T1997.v19 - Dominian Chronicles: Weatherlight Ports of Call
D-T1997.v19 - Continuity FAQ #1
D-T1997.v20 - Dominian FAQ #2
D-T1997.v20 - Dominian Chronicles. A Dark Corner of the Multiverse p36
D-T1997.v20/FA20021220 - Tempest Storyboard  
D-P1997 - Why We Fight: The Story Behind the Coming of the Great Wizards (from The Official Strategy Guide for MTG Battlemage)
D-P1997 - A Overview of Tempest from The Official
D-P1997 - The Weatherlight Saga: Heroes, Villains and Ships (from The Official Guide to Tempest)
S-P1997 - A Little History (from Instruction Manual Micro Prose MTG Computer Game)
D-T1998.v21 - Dominian FAQ #3 p37
D-T1998.v21 - Dominian Chronicles. Stepping into The Darkness p36
D-T1998.v22 - Dominian FAQ #4 p33
D-T1998.v23 - Dominian FAQ #5 p24
D-T1998.v23 - Dominian Chronicles. The Heart of Rath: The Art of Darkness p24
D-T1998.v24 - Dominian FAQ #6 p27
D-T1998.v24 - Dominian Chronicles: The Lurker's Guide to the Stronghold p26
D-T1998.v24 - Stronghold Storyboard p58
D-T1998.v25 - Dominian FAQ #7 p34
D-T1998.v26 - Dominian FAQ #8 p26
D-T1998.v27 - Dominian FAQ #9 p34
D-T1998.v28 - Exodus Storyboard p52
D-T1998.v31 - Forgotten Lore: The Sleeper Agent Awakes
D-T1998.v34 - Dominian FAQ #10 p28
D-T1998.v34 - Dominaria Timeline p28
D-A1998 - The Art of Magic: The Gathering - The Rath Cycle
D-T1999.v36 - Forgotten Lore: Jhoira de Vivre
D-T1999.v36 - Past Mistakes, Future Hope
D-T1999.v38 - Dominian FAQ #11
D-T1999.v40 - Forgotten Lore: Yavimaya, Evolution of a Warrior
D-T1999.v40 - Urza's Moments of Destiny
D-T1999.v42 - High Adventure in Mercadia
D-P2000 - Beatdown Gallery:Sengir Vampire,Erhnam Djinn, Fallen Angel, Clockwork Avian, Clockwork Beast, Leviathan, Mahamoti Djinn, Fog Elemental, Ball Lightning, Yavimaya Wurm, Shambling Strider
D-Pf2001 - Kamahl's Odyssey
D-FA20020107 - A Man Named Chainer - 名为崔纳
D-FA20020205 - Underwater and Unscrupulous
D-FA20020429 - Final Judgment
D-FA20020513 - Snap (Shots of) Judgment
D-FA20020923 -  Prepare for the Onslaught
D-Pf2002.1 - Chainer's Torment
D-Pf2002.2 - Laquatus's Judgement
D-Pf2002.3 - The Onslaught Begins
D-Pf2003.1 - The Coming of War
D-Pf2003.2 - The Scourge of Otaria
D-FA20030114 - For They Are Legions
D-FA20030505 - Scourge of Otaria
M-Pf2003.3 - Welcome to Mirrodin
M-FA20030909 - Mirrodin Image
M-FA20040112 - Shedding Light on Darksteel
D-FA20040308 - A Sliver Story
M-FA20040503 - The Breaking Fifth Dawn
M-Pf2004.1 - A Hollow World
M-Pf2004.2 - Five Dawns,Five Lacunae
K-FA20040830 - We Are the Champions, My Friend
K-Pf2004.3a - Against the Gods
K-Pf2004.3b - Famous Figures of the Kami War Part 1/3
K-Pf2004.3c - A Kamigawa Glossary Part 1/3
K-Pf2005.1a - Konda's Crime Revealed
K-Pf2005.1b - Famous Figures of the Kami War Part 2/3
K-Pf2005.1b - A Kamigawa Glossary Part 2/3
K-Pf2005.2a - Umezawa's Endgame
K-Pf2005.2b - Famous Figures of the Kami War Part 3/3
K-Pf2005.2c - A Kamigawa Glossary Part 3/3
K-Pf2005.2d - Shinen and the Veil Between the Worlds
Rv-Pf2005.3a - A Delicate Balance Disturbed
Rv-Pf2005.3b - House Dimir,The Golgari,Boros Legion, The Selesnya Conclave
Rv-Pf2006.1a - Teysa's Gambit
Rv-Pf2005.1b - The Orzhov,The Izzet League, The Gruul Clans
Rv-Pf2006.2a - Trouble in the Ghost Quarter
Rv-Pf2006.2b - The Azorius Senate, The Cult of Rakdos, The Simic Combine
Rv-FA20050905 - Life in the Big City
D-Pf2006.3a - The Weather Outside is Frightful
D-Pf2006.3b - ]The Power of Snow
D-Pf2006.4 - The Ravages of Time
D-FA20060626 - Coming in from the Cold
D-FA20060904 - Time (Spiral) Is On My Side
D-FA20070108 - Order and (Planar) Chaos
D-FA20070205 - Flavor From the Chaos
D-FA20070409 - Back to the Future Sight
D-Pf2007.1 - Healing Time's Wounds
D-Pf2007.2a - Noble Sacrifices
D-Pf2007.2b - When All is Said and Done
L-Pf2007.3a - Preparing for the Revel
L-Pf2007.3b - Lorwyn Tribes
L-Pf2007.3c - A New Generation of Planeswalkers
D-Pf2007.4 - Reya, Dawnbringer;Ambassador Laquatus;Ascendant Evincar;Kamahl,Pit Fighter;Mirri,Cat Warrior
L-FA20070910 - Lorwyn Lore - 洛温的传说
V-SF20071024 - Planeswalkers Unmasked - 揭秘旅法师
L-FA20080107 - In the Early Moriningtide
L-FA20080331 - The Deepening Shadowmoor - 深入暗影
L-Pf2008.1 - Destinies Realized
L-Pf2008.2 - The Shadows Awaken
L-Pf2008.3a - Myth by Moonlight
L-Pf2008.3b - Out of the Woodwork
A-N2008 - A Planeswalker's Guide to Alara
A-SF20080416 - You Can’t Handle the Reaper King
V-SF20080820 - The Art of Elves
A-SF20080910 - Running Wid
A-SF20080924 - Alive and Unwell
A-SF20081008 - An Angel's Eye View of Bant
A-SF20081029 - Ajani-Faces of a Planeswalker
A-SF20081105 - The Movers and Shakers of Naya
A-SF20081203 - Jund's One Rule
A-Pf2008.4a - Five World: Alara Asunder
A-Pf2008.4b - Planeswalkers of the Shards
A-Pf2009.1a - The Rise of Nicol Bolas
A-Pf2009.1b - Bolas's Minions
A-Pf2009.1c - Five Worlds of Alara
A-Pf2009.1d - The Shards at War
A-Pf2009.2a - Alara:A Plane Rejoined
A-Pf2009.2b - The Shards Reborn
A-SF20090121 - The Soul of the World
A-SF20090128 - Bolas's Secret Minions
A-SF20090204 - The First Days of the Conflux
A-SF20090429 - Choices in the New Alara
V-SF20090902 - The Planes of Planechase
Z-Pf2009.3a - Lethal Dangers, Priceless Rewards
Z-Pf2009.3b - The World of Zendikar
Z-SF20090909 - A Planeswalker's Guide to Zendikar (Part1)
Z-SF20090923 - The Master at Arms
Z-SF20090930 - A Planeswalker’s Guide to Zendikar: Bala Ged and Elves (Part2)
Z-SF20091007 - The Moment of Discovery
Z-SF20091021 - A Planeswalker’s Guide to Zendikar: Guul Draz (Part3)
Z-SF20091028 - The Season for Costumes
Z-SF20091104 - Ally Cuisine
Z-SF20091111 - A Planeswalker’s Guide to Zendikar: Ondu (Part4)
Z-SF20091202 - A Planeswalker’s Guide to Zendikar: Tazeem and Merfolk(Part5)
Z-SF20091216 - A Planeswalker’s Guide to Zendikar: Goblins (Part6)
Z-Pf2010.1a - Zendikar: Growing Menace
Z-Pf2010.1b - The Planeswalker Story
Z-Pf2010.2a - The Eldrazi Unleashed
Z-Pf2010.2b - Eaters of Worlds
Z-Pf2010.2c - Gideon Jura, Sarkhan the Mad
Z-SF20100113 - A Planeswalker’s Guide to Zendikar: Akoum (Part7)
Z-SF20100127 - The Tyrant of the Cliffs
Z-SF20100203 - The Look of an Awakening World
Z-SF20100224 - A Planeswalker's Guide to Zendikar: Murasa and Sejiri (Part8)
Z-SF20100317 - Gods and Monsters
Z-SF20100414 - The Defiance of Angels
Z-SF20100428 - The Three Brood Lineages
Z-SF20100512 - Rising to the Occasion
D-Pf2010.4 - Ajani,Jace,Liliana,Chandra,Garruk
M-Pf2010.3a - Return to a Gleaming World
M-Pf2010.3b - Phyrexia Rises
M-Pf2010.3c - Venser ,Koth,Elspeth
M-SF20100908 - Phyrexia and the Vaultlord
M-SF20100915 - Myr Thee Well
M-SF20100922 - The Terms of Engagement
M-SF20101006 - Spreading the Infection
M-SF20101020 - Three's a Craft
M-SF20101117 - The Human Cultures of Mirrodin
M-SF20101208 - The Nonhuman Cultures of Mirrodin
M-SF20101215 - Everything* Dies
M-SF20110126 - Phyrexia: The Strong and the Scattered
M-SF20110209 - Public Displays of Aggression
M-SF20110223 - Why the Mirrans Will Endure
M-SF20110309 - Germ Warfare: The Flavor of Living Weapon
M-SF20110406 - A Planeswalker's Guide to New Phyrexia: Introduction - 新非瑞克西亚系列旅法师指南 序章
M-SF20110406 - A Planeswalker's Guide to New Phyrexia: The Machine Orthodoxy - 新非瑞克西亚系列旅法师指南 白色
M-SF20110413 - A Planeswalker's Guide to New Phyrexia: The Steel Thanes - 新非瑞克西亚系列旅法师指南 黑色
M-SF20110420 - A Planeswalker's Guide to New Phyrexia: The Progress Engine - 新非瑞克西亚系列旅法师指南 蓝色
M-SF20110427 - A Planeswalker's Guide to New Phyrexia: The Vicious Swarm - 新非瑞克西亚系列旅法师指南 绿色
M-SF20110504 - A Planeswalker's Guide to New Phyrexia: The Quiet Furnace - 新非瑞克西亚系列旅法师指南 红色
M-FA20110425 - The Golem's Legacy
M-SF20110511- Getting to Know the Praetors
M-Pf2011.1a - War on Mirrodin: The Phyrexian Onslaught
M-Pf2011.1b - War on Mirrodin: The Mirran Resistance
M-Pf2011.1c - Phyrexian Factions
M-Pf2011.1d - Tezzret, Agent of Bolas
M-Pf2011.2a - A World Reborn
M-Pf2011.2b - Factions of Phyrexia
M-Pf2011.2c - Karn, Planeswalker
V-SF20110622 - Fifteen Commanders, Fifteen Tales
V-Pf2011.4 - Gideon,Jace,Sorin,Chandra,Garruk(with unknown descriptions on five colors)
I-Pf2011.3a - The Horror of the Angel's Absence
I-Pf2011.3b - The Province of Gavony,Stensia,Nephalia,Kessig
I-SF20110824 - A Planeswalker's Guide to Innistrad: Introduction - 依尼翠系列旅法师指南: 概览
I-SF20110831 - Liliana's Mission - 莉莲娜的任务
I-SF20110907 - Champion of the Parish
I-SF20110928 - A Planeswalker's Guide to Innistrad: Gavony and Humans - 依尼翠系列旅法师指南: 加渥尼和人类
I-SF20111005 - A Planeswalker's Guide to Innistrad: Kessig and Werewolves - 依尼翠系列旅法师指南: 凯锡革和狼人
I-SF20111019 - A Planeswalker's Guide to Innistrad: Nephalia and the Undead - 依尼翠系列旅法师指南: 涅非利亚和不死亡族
I-SF20111102 - A Planeswalker's Guide to Innistrad: Stensia  and Vampires - 依尼翠系列旅法师指南: 史顿襄和吸血鬼
I-FA20120411 - Planeswalker's Guide to Avacyn Restored: Part 1 - 艾维欣重临系列旅法师指南(上)
I-FA20120418 - Planeswalker's Guide to Avacyn Restored: Part 2 - 艾维欣重临系列旅法师指南(下)
I-SF20110920 - Postcards from Innistrad: The Nonbasics
I-SF20111121 - Postcards from Innistrad: The Basics
I-SF20120104 - A Backstory Update for Dark Ascension - 黑影笼罩的背景故事
I-SF20120111 - Sorin's Homecoming - 归乡的索霖
I-SF20120118 - The Prison of Silver - 银之牢狱
I-SF20120125 - The State of the Faith
I-SF20120215 - Sympathy for the Devils
I-SF20120321 - The Guardian, the Witch, and Angel - 守护者、女巫和天使
I-FA20120409 - Angel's Rise and Demon's Release - 天使翔升,恶魔遭释
I-Pf2012.1a - Darkness Ascends
I-Pf2012.1b - Sorin Markov
I-Pf2012.2a - The Hunt for Griselbrand
I-Pf2012.2b - Tibalt,Tamiyo
Rv-Pf2012.3a - Ravnica: A City of Guilds
Rv-Pf2012.3b - Azorius,Izzet,Rakdos,Golgari,Selesnya
D-Pf2012.4 - Nicol Bolas,Ajani,Jace,Lilliana,Chandra,Garruk (with quotations from five Planeswalkers)
Rv-FA20120822 - Planeswalker's Guide to Return to Ravnica Part 1 - 再访拉尼卡系列旅法师指南(上)
Rv-FA20120905 - Planeswalker's Guide to Return to Ravnica Part 2 - 再访拉尼卡系列旅法师指南(中)
Rv-FA20120919 - Planeswalker's Guide to Return to Ravnica Part 3 - 再访拉尼卡系列旅法师指南(下)
Rv-FA20121205 - Planeswalker's Guide to Gatecrash Part 1 - 兵临古城系列旅法师指南(上) 译文2
Rv-FA20121212 - Planeswalker's Guide to Gatecrash Part 2 - 兵临古城系列旅法师指南(下) 译文2
Rv-Pf2013.1a - Strife of the Guilds
Rv-Pf2013.1b - Orzhov,Dimir,Gruul,Boros,Simic
Rv-Pf2013.1c - Gideon Jura,Domri Rade
Rv-Pf2013.2a - The Race for the Maze
Rv-Pf2013.2b - Ral Zarek
Th-FA20130904 - Planeswalker's Guide to Theros, Part 1 - 塞洛斯系列旅法师指南(上)
Th-FA20130904 - Planeswalker's Guide to Theros, Part 2 - 塞洛斯系列旅法师指南(中)
Th-FA20130904 - Planeswalker's Guide to Theros, Part 3 - 塞洛斯系列旅法师指南(下)
Th-Pf2013.3a - Gods, Monsters and Mortals
Th-Pf2013.3b - The Gods of Theros Part1/3
Th-Pf2013.3c - Elspeth,Ashiok,Xenagos
D-Pf2013.4 - The Silver Hives(with quotations from five Planeswalkers)
Th-MS20140108 - Planeswalker's Guide to Born of the Gods - 天神创生旅法师指南 译文2
Th-MS20140402 - Planeswalker's Guide to Journey into Nyx - 尼兹之旅系列旅法师指南 译文2
Th-Pf2014.1a - Peril in the Stars, A Pantheon Disrupted, A Hero's Trial, A God's Price
Th-Pf2014.1b - The Gods of Theros Part2/3
Th-Pf2014.1c - Ajani
Th-Pf2014.2a - A World in Chaos, A Patheon Disrupted, Mortals Under Siege, Gods in Turmoil
Th-Pf2014.2b - The Gods of Theros Part3/3
Th-Pf2014.2c - Kiora
Tk-UR20140903 - Planeswalker's Guide to Khans of Tarkir, Part 1 - 鞑契可汗系列旅法师指南(上) 译文2
Tk-UR20140910 - Planeswalker's Guide to Khans of Tarkir, Part 2 - 鞑契可汗系列旅法师指南(下)
Tk-Pf2014.3a - A World Ruled by Clans
Tk-Pf2014.3b - The Abzan Houses,The Jeskai Way,The Sultai Brood,The Mardu Horde,The Temur Frontier
Tk-Pf2014.3c - Sarkhan Vol, Sorin Markov
Tk-UR20150108 - Planeswalker's Guide to Fate Reforged - 龙命殊途系列旅法师指南 译文2
Tk-UR20150311 - Planeswalker's Guide to Dragons of Tarkir, Part 1 - 鞑契龙王系列旅法师指南(上)
Tk-UR20150318 - Planeswalker's Guide to Dragons of Tarkir, Part 2 - 鞑契龙王系列旅法师指南(下)
Tk-UR20150429 - The Story of Tarkir Block - 鞑契环境故事总览
Tk-Pf2015.1a - Time of the Ancestors
Tk-Pf2015.1b - Ugin
Tk-Pf2015.1c - The Abzan Houses,The Jeskai Way,The Sultai Brood,The Mardu Horde,The Temur Frontier
Tk-Pf2015.2a - A World Ruled by Dragons
Tk-Pf2015.2b - The Dromoka Clan,The Ojutai Clan,The Silumgar Clan,The Kolaghan Clan,The Atarka Clan
Tk-Pf2015.2c - Sarkan Vol,Narset
Tk-Pf2015.2d - Altered Fates
Z-Pf2015.3a - Zendikar: A World in Peril
Z-Pf2015.3b - Gideon Jura,Kiora,Ob Nixilis
Z-Pf2015.3c - The Eldrazi Titans
Z-Pf2015.3d - Battle for Zendikar Story Spotlights
D-Pf2015.4 - Gideon,Jace,Liliana,Chandra,Nissa
Z-Pf2016.1a - The Gatewatch,Kozilek and Ulamog
Z-Pf2016.1b - Zendikar: A World in Peril
Z-Pf2016.1c - Oath of Gatewatch Story Spotlights
Z-Pf2016.1d - Nissa Revane,Chandra Nalaar
Z-PS2016.1 - Plane Shift: Zendikar
Z-A2016.1 - The Art of Magic the Gathering - Zendikar
I-A2016.2 - The Art of Magic: The Gathering - Innistrad
I-Pf2016.2a - History of Innistrad,Avacyn and the Lunarch Council,Vampires:Blood and Desire,The Living Dead:Flesh and Spirit,Werewoves:Passion and the Hunt,
I-Pf2016.2b - Jace Beleren,Sorin Markov,Nahiri
I-Pf2016.2c - Shadows over Innistrad Story Spotlights
I-Pf2016.3a - A Grudge that Broke the World
I-Pf2016.3b - Emrakul,the Promised End
I-Pf2016.3c - Resistance Against Corruption
I-Pf2016.3d - Tamiyo, Liliana Vess
I-Pf2016.3e - Eldritch Moon Story Spotlights
I-PS2016.2 - Plane Shift: Innistrad
Kl-Pf2016.4a - The Brilliant World of Kaladesh
Kl-Pf2016.4b - The Aether Cycle
Kl-Pf2016.4c - The Inventors' Fair, Inventor Societies
Kl-Pf2016.4d - Saheeli Rai,Dovin Baan,Nissa Revane,Chandra Nalaar
Kl-Pf2016.4e - Kaladesh Story Spotlights
Kl-MS20161102 - Planeswalker's Guide to Kaladesh - 卡拉德许鹏洛客指南
Kl-A2017.1 - The Art of Magic the Gathering: Kaladesh - 万智牌艺术设定集:卡拉德许
Ak-Pf2017.1a - The World of Amonkhet
Ak-Pf2017.1b - The Journey to the Afterlife
Ak-Pf2017.1c - The Pantheon of Gods
Ak-Pf2017.1d - The Gatewatch Comes to Amonkhet
Ak-PS2017.1 - Plane Shift: Amonkhet
Ix-FA20171101 - Planeswalker's Guide to Ixalan, Part 1 - 依夏兰鹏洛客指南,第一部分  译文2
Ix-FA20171108 - Planeswalker's Guide to Ixalan, Part 2 - 依夏兰鹏洛客指南,第二部分  译文2
Ix-A2018.1 - The Art of Magic the Gathering: Ixalan
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cnbnews · 4 years
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中国企业大笔收购的海外资产面临血本无归的风险。(Pixabay图片)
【希望之声2020年8月25日】(希望之声记者贺景田综合报导)目前,中国公司已经停止大举购买海外标志性资产,这些象征着一个疯狂时代的资产,正在被中共病毒所摧毁。
彭博8月25日报道,一度在海外大肆收购资产的中国企业,如海航集团和安邦保险集团等,在本次全球公共卫生危机来临前已陷入混乱,而状况较好的买家,在中共病毒疫情的冲击下,其对许多海外许多产业的投资正面临血本无归的风险。
例如,复星国际集团2015年对加拿大蒙特利尔太阳马戏娱乐集团(Cirque du Soleil)的投资可能会在不久后化为乌有。受中共病毒疫情影响取消季节性演出后,太阳马戏娱乐集团裁员超过4600人,约占全部员工的95%,并申请破产。而私募股权公司弘毅投资拥有的英国连锁店PizzaExpress本月表示可能把控制权交给债权人。
此外,行李处理公司Swissport International AG也在与投资者磋商一项救助计划,可能使得海航退出其于2015年对这家陷入财务困难的公司的收购。而维珍澳洲控股4月份破产后,作为股东之一的海航恐将难以拿回投资。
巴克莱驻香港的亚太并购和财务资助负责人Lars Aagaard表示,“最近爆发的中国海外投资中有一些是在2018年之前从债务推动的交易狂潮中进行的传统收购。”
哪怕是在中共病毒疫情爆发前就试图脱身的中国公司,现在也动弹不得。
由于中共病毒蔓延,安邦保险集团的接盘人大家保险集团,突然发现58亿美元美国豪华酒店投资组合没有了买家。南韩的未来资产环球投资并未在4月17日这个截止日期前完成去年秋天约定的协议,因而被大家保险起诉。未来资产对法院称,中共病毒导致酒店关闭是其取消交易的原因之一。
Aagaard说,不管所有者是哪个国家的,交通、旅游和酒店等行业的企业都面临着极为严峻的挑战。
今年以来,中国企业在海外的并购规模达到151亿美元,较去年下降了25%,远低于2016年的峰值。根据彭博数据,2016年中国化工同意以430亿美元收购瑞士农业化学巨头先正达。
疫情不是并购活动大幅减少的唯一原因。
印度、澳大利亚和欧盟都对外国投资加强了审查,外界普遍认为此举针对中国买家。
而美中两国关系紧张,令中国和香港官员由于人权问题而受到制裁,��给在海外经营的中国企业增添了不确定性。
本文章或节目经希望之声编辑制作,转载请注明希望之声并包含原文标题及链接。
【公子快报】川普为什么要禁阿里巴巴?抖音、微信之后,更多的中国企业面临美国制裁
华尔街再爆中国企业财务欺诈,爱奇艺信誉受到重创
涉嫌财务造假 美最大退休基金华裔首席投资官闪辞;孟宇涉千人计划 誓言为祖国效力 曾为中共外管局副首席投资官;加州公务员退休基金CalPERS管理四千亿美元 大量投资中国企业惹议|8月06日【西岸观察】
【公子快报】美国发动“净网“行动针对中国企业,科技铁幕到来!党媒曝光习近平六四镇压”功劳“,习近平与共产党的生死存亡...
美国禁四家中国企业,抖音遭集体诉讼,大外宣集体溃败。冷战军备核威慑正在进行时!【危墙:第七集】
安卓翻墙APP、Windows翻墙:ChromeGo AD:搬瓦工官方翻墙服务Just My Socks,不怕被墙
原文链接:中国企业在海外的大笔投资或血本无归
原文链接:中国企业在海外的大笔投资或血本无归 - 新闻评论
本文标签:中共病毒, 中国, 中国企业, 国企, 投资, 海外, 澳大利亚, 澳洲, 血本无归
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erikacousland · 6 years
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关于 天鹅与夜莺 (龙腾世纪:起源 同人小说)
龙腾世纪:天鹅与夜莺 Dragon Age: The Swan and the Nightingale
这是一篇龙腾世纪:起源(Dragon Age: Origins)的同人小说,所有角色归BioWare所有,我只拥有我的人类贵族灰卫Erika Cousland,她的背景也归BioWare所有……所以一切都归BioWare所有。 这是一篇F/F百合&蕾丝边小说,无成人内容。 这是一篇双主角小说。主角分别是Erika Cousland和Leliana。Erika的一切都由我个人基于游戏人类贵族起源创作。Leliana由BioWare编剧Sheryl Chee创作。我在本小说中的关于她的一切改编都会以她在游戏、小说中表现出的性格以及行为特征为准则。 其他游戏角色也会完全基于Dragon Age系列游戏(以及小说、漫画、世设)改编。绝不会依个人喜好随意扭曲角色的性格、行为……或者取向。 部分台词会完全引用游戏对白。
主要角色简介:
艾瑞卡•库斯兰(Erika Cousland):17岁,身高173cm(DAO剧情开始)~178cm。永高国主(Teyrn of Highever)——布莱斯•库斯兰(Bryce Cousland)与“海狼”埃莉诺•麦克因罗格(Eleanor Mac Eanraig)的女儿。其家族声望与权势仅次于费罗登(Ferelden)王室,并素以忠诚仁慈闻名,父母都是独立战争时期的英雄。而她本人是一个非常非常非常容易害羞的小女孩,但同时也非常非常非常善于隐藏感情,表面看起来比实际年龄成熟。记忆力很好,尤其不会忘记见过的人。双巧手(Ambidexterity),两只手可以写不同风格的书法以及使用武器。擅长使用长剑、匕首和飞刀。非常害怕老鼠和蟑螂。有洁癖——包括生理和心理。在家族遭到背叛和屠杀时与费罗登的灰色守望者(Grey Warden)指挥官——邓肯(Duncan)一同逃生,作为交换加入灰色守望者。
蕾莉亚娜(Leliana):22岁,教会庶务修女,在艾瑞卡遭到袭击时伸出援手,有着与修女身份严重不符的强大战斗技能。据她透露自己在奥莱(Orlais)出生长大,成年后回到母亲的祖国费罗登。加入教会以前曾是一名吟游歌者(minstrel)。性格乐观、善良,喜欢与教会有关的事物以及传说、故事还有漂亮的鞋(尤其是鞋!)。
莫瑞甘(Morrigan):25岁,传奇女巫——弗莱玛斯(Flemeth)的女儿,奥斯塔伽(Ostagar)之战后在母亲的指示下照顾重伤的艾瑞卡,并且加入了其“拯救世界的英雄团队(其他成员包括一只狗和一个白痴)”。有着野生动物一般的处世观念,缺乏同情心,看什么都不顺眼(尤其是白痴阿历斯特)。尽管如此还是很快和艾瑞卡成了朋友。非常爱美,喜欢闪亮的首饰(以及,尤其是她自己)。
阿历斯特(Alistair):19岁,一名加入灰色守望者(Grey Warden)不到半年的新兵。据他透露自己实际上是费罗登先王玛瑞克(Maric)和一名红崖(Redcliffe)城堡女仆的私生子。10岁时被抚养他的伊蒙伯爵(Arl Eamon)送到教会,在即将正式成为圣殿武士(Templar)时被邓肯招入守望者组织。非常尊敬邓肯。高尚、勇敢但优柔寡断,爱抱怨,有着怪异的幽默感,经常说些别人不觉得好笑的笑话。与莫瑞甘关系异常紧张。喜欢玩具和符文石。
温妮(Wynne):约55岁,高级附魔师(Senior Enchanter),在法环(Circle)内备受尊崇。幸存于奥斯塔伽之战,回到金洛克(Kinloch)要塞后法环内部爆发叛乱,和正好赶来的艾瑞卡一行平息叛乱后加入艾瑞卡的队伍。终身奋斗于教育战线,好为人师,喜欢和身边的年轻人进行“母亲般的谈话”。表面上看起来是一位慈眉善目和蔼可亲的(美丽)老奶奶,实际上有一点点恶趣味,喜欢美酒,酒量很好。
斯登(Sten):约40岁,一名无角库纳利人(Qunari),库纳利先遣团队的先锋官,被派到费罗登执行任务。“Sten”是他的职务而非名字,据他所说,因为他的本名对于非库纳利人而言过于高深所以拒绝透露。先遣团队遭到暗裔(Darkspawn)突袭几乎全军覆没后,重伤昏迷的斯登被好心村民救助,醒来后却屠杀了村民全家,接着在案发现场等待数日后被洛泽林(Lothering)教会的圣殿武士抓捕并且关押在村口的牢笼里。艾瑞卡和蕾莉亚娜说服崇高圣母(Revered Mother)将他移交给艾瑞卡看管。沉默寡言,但是往往在言辞中透露出高深的智慧。有很高艺术鉴赏力。
安拉夫(Anlaf):1岁半,艾瑞卡亲手养大的金色纯血玛巴瑞(Mabari)战犬。平时待人友善,战斗时非常凶悍。
夏尔(Shale):原名谢尔(Shayle),约1200岁,一个石头魔像,不仅有个人意识还非常能说会道。喜欢闪亮的石头,憎恨鸟类(尤其、特别是鸽子)。
泽弗兰(Zevran):25岁,来自安提瓦(Antiva)的乌鸦刺客,刺杀艾瑞卡和阿历斯特失败后主动要求加入队伍。英俊,喜欢调情,自我感觉极好(自恋)。
奥根(Oghren):约40岁,一名粗鲁的矮人战士,矮人典范布兰卡(Branka)的丈夫。嗜酒好色的社会公敌。喜欢酒,大部分时间都醉着。
其他角色简介:
洛甘•麦克缇(Loghain Mac Tir):约52岁,葛伦(Gwaren)国主,费罗登的民族英雄,现任王后安诺拉的父亲。在帮助先王玛瑞克解放祖国费罗登后长年辅佐其与其子凯兰(Cailan)国王。性格刚正,从不追逐名利,深受人民的爱戴与崇拜。直到在奥斯塔伽之战时,他没有依照战前的计划支援凯兰国王,导致其战死。之后自封为摄政王,并开始不断卷入各种黑暗的阴谋中……
安诺拉(Anora):26岁,洛甘的独生女儿,凯兰国王之妻。从小就接受王族教育的完美王后,拥有很强的政治手腕,据说是凯兰继位后真正治理国家的人。但婚后五年无子,以及父母的平民出身令她的声望笼罩了一层阴霾。
伊蒙•格瑞林(Eamon Guerrin):46岁,红崖(Redcliffe)伯爵,先王后若婉(Rowan)的长弟,在费罗登朝廷有很高声望。奥斯塔伽之战前突发怪病,之后陷入昏迷。实是遭到被洛甘欺骗的血法师——乔万(Jowan)毒害。
缇甘•格瑞林(Teagan Guerrin):39岁,瑞涅费尔(Rainesfere)男爵,若婉和伊蒙的幼弟,不喜政治。在兄长昏迷期间帮助红崖人民抵御行尸攻击,并在危机结束后留守红崖,是艾瑞卡等人的坚定盟友。(英俊,未婚)
兰登•豪尔(Rendon Howe):约50岁,阿玛兰汀(Amaranthine)伯爵,独立战争时期的英雄,却同时又是叛国贼的儿子。更因为性格粗鲁、谄媚而人缘极差。在奥斯塔伽之战前背叛并屠杀了他唯一的朋友——永高国主布莱斯•库斯兰的家族,之后却获得洛甘的重用,被封为永高国主和邓利姆(Denerim)伯爵。巧合的是邓利姆前任伯爵全家也死于“意外”……育有两子一女——纳撒尼尔(Nathaniel),蒂莱拉(Delilah)和托马斯(Thomas)。
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louisonurmark · 4 years
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Playtech线上游戏介绍- Age of Gods God of Storms
Playtech线上游戏介绍- Age of Gods God of Storms
众神时代风暴之神是众神时代系列中的另一款游戏。根据希腊神话,此标题基于海洋之神。它具有5个转轴和25条支付线,可以在台式机,移动设备和平板电脑设备上播放,每次旋转的成本仅为25p。您可以在Tony88 马来西亚老虎机上玩!
从Playtech上看(一如既往)极佳,该场景是一个古老的港口,从城墙内可以俯瞰到这些港口-卷轴被大理石状卷轴包裹在柱子中。卷轴上的符号包括传统的壶和花瓶,弓箭弓箭手,阿尔emi弥斯(希腊狩猎女神),斯巴达人和九头蛇(海怪)。
一切都是关于Argo(轮船)的,这是一个狂野的象征–它完全堆叠在一起,可以接管整个渔线轮。当它降落在转轴上时,您将触发“狂风倒转”功能。在这里,您将获得免费的转盘奖励-风神然后出现在卷轴组的右侧,并将堆积的野生1卷轴吹向左侧。
结果,乘数增加到2倍,然后是3倍,最后是5倍。如果您在转轴上堆积1个以上的野生球,这可能会导致一些类似神的胜利,因为…
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apollexander · 4 years
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我的 2010 - 2019 十佳游戏
去月球(To the Moon)——悲伤逆流成河释义:临终老人心底最深处的悲伤,在回忆的逆流中渐渐浮现,凝聚成一曲《For River》。
我对像素画风并没有什么情怀。但去月球让我在一个晚上一口气打通,沉浸于伤感之中久久不能忘怀。这游戏并没有多少游戏性可言,几乎完全依靠出众的剧本以及精巧的非线性叙事手法来打动玩家。亲情、爱情、回忆,足以打动每一个人。在配乐方面,同一首曲子的不同编曲构思巧妙,表达出更为细腻的情感。如果你愿意花几个小时体验一个动人的故事,那么去月球不容错过。开发者在此后又发布了一只鸟的故事和寻找天堂,但在我看来都没有去月球的浑然天成感。
行尸走肉(The Walking Dead)——嚷嚷着RPG剧情至上的人,其实应该来玩Telltale的游戏。
在2012年,Telltale这一套美剧式播片游戏还是非常新颖的。剧本的结构非常成熟。每一集都有完整的起伏,情节扣人心弦而保持悬念。我必须在限时中选择对话选项,而对方又会给出合情合理的回应。另一方面,激烈的冲突总会无可避免地降落到我头上。我必须在两难之中做出选择,并承担所有后果。相比此公司后续作品而言,本作最为动人之处在于,它真的让我沉浸到主角的情感之中,为了自己的终极目标而战。尤其是玩到最后,我的感觉就是“拼死也要把克莱门汀安全送走”。我把自己拷了起来,流着泪告诉她自己被丧尸咬伤的事实。一边传授她生存技巧,一边连哄带骂地赶她离开。甚至我都没有要求她给我一枪,就为了节省一颗子弹。
奇异人生(Life is Strange)——你的身影,失去平衡,慢慢下沉,想回到过去。
几年之后,Telltale已经把自己那一套做烂了。故事越来越套路化,情节也出现许多不合理之处。然而Dontnod的奇异人生让我看到了新的创意。虽然它也是限时选对话的玩法,但多了一个时间倒流的设定。这一设定不但是故事的重要一环,同时也给玩法带来一丝新鲜感。最终章里,我又找到了玩行尸走肉的感觉,仿佛化身为主角,不计后果地在时间漩涡中来回穿梭,只为拯救一个人。然而,面对不可逃避的天谴,我最终只能无力地放手。值得一提的是,奇异人生的故事发生在中学校园,这又是一个亮点。毕竟,谁没有过青春呢?
极限竞速地平线3(Forza Horizon 3)——我踏上风火轮,在漂移青春。
虽然前三个游戏都是故事为王,可其实我并不是一个故事党。通常开放世界最无聊的是跑路,然而地平线3告诉我,跑路是最好玩的。地平线3经常给我玩了一个晚上但又好像啥都没玩的感觉。但在我眼里,它是为数不多能让我觉得过程大于结果的游戏。尤其是配合Xbox无需退出游戏的特性,开机即玩,关机则睡。没事就打开来飙两局,听着动感电音,飞驰在蓝天白云下,能洗去一天劳累。只要勤恳打工,法拉利、兰博基尼、布加迪什么的也不在话下。真属居家必备,老少咸宜。DLC中的风火轮赛道就像过山车一样,玩起来更加刺激。4代和3代总体差不多,多了个季节的变化,值得一追。
帝国时代2:决定版(Age of Empire 2: Definitive Edition)——大家听好了,以后重制就按这个标准来。
我真没想到如此古老的游戏,居然焕发了第二春。从被遗忘的帝国以来,这个老游戏居然又增加了一倍的民族数量,以及对应的新兵种、新机制,还有好多好多战役。决定版和征服者相比,至少也是资料片级别的更新,所以我把它加入这个游戏列表。我见过圣女贞德率领法兰西人民绝地反击,也见过阿提拉上帝之鞭打得罗马人寝食难安。如今,我还能跟随西哥特王国、倭马亚王朝、帖木儿四方征战。感谢微软,让我又能够快乐地“伐伐伐伐伐伐木工”了。
文明5(Civilization V)——当古文明只剩下难解的预言,传说就成了永垂不朽的诗篇。
欧美没有知名游戏制作人?席德梅尔。
欧美游戏过于追求拟真而丧失游戏性?席德梅尔的文明!
虽然文明系列并非每一作都由席德梅尔亲自设计,但无疑都深受他的理念所影响。席德梅尔认为,文明的基本规则简单明了,所有系统都直接易懂,但各系统之间的互动很有趣。玩家需要仔细考虑它们的相互影响,作出最有利的决策。另一方面,这些决策的后果在一定程度上可以预料,因此玩家总是会想要看到“下一回合”的变化。席德梅尔还表示曾考虑让玩家体验文明从崛起到堕落的感受,在游戏中遭受挫折。然而,他们发现玩家一旦遭遇重大挫折,就会读取5个回合前的存档,因此放弃了这一思路。
这样朴素而本源的设计思想,造就了大受欢迎的文明系列。而文明5是我在系列中玩过的第一款,也是唯一一款。在无数个“下一回合”中,我感觉自己时而化身为文明统治者,时而又超脱于文明之外。我既是指挥官又是国王,既是工人又是上帝。所以我至今没玩文明6,一来是不太喜欢更加卡通的画风,二来却是可能挤不出那么多个回合的时间来玩了。
侠盗猎车手5(Grand Theft Auto V)——人人生而平等,造物者赋予他们若干不可剥夺的权利,其中包括生命权、自由权和追求幸福的权利。
尽管我只玩了一遍故事模式,并没有在联机模式中刷刷刷,但我依然爱上了这个游戏。在这个幻想题材大行其道的世界,现实题材显得一点都不时髦。然而,和文学、影视等载体一样,现实题材的游戏是最难做好的,也是最深刻的。R星精益求精地为我们展现了一个几近真实的美国。不仅仅是拔枪吓跑路人这种简单的把戏,而是一整个合乎逻辑自行运转的世界。你可以像一个匆匆过客一般随波逐流,也可以在任务中体验一把美国梦。三个主角个性鲜明,各有各的不幸,而在幸福方面却是相似的追求——挣大钱。在创新的POV叙事中,三人的命运交织成描绘众生的画卷,令人回味不已。在你的身边,很可能就有像小富、老麦,甚至老崔那样的人。这只有极其细致的刻画才能够引起玩家的共鸣。
那么,GTA6什么时候出来?
荒野大镖客2(Red Dead Redemption 2)——That's the way it is.
R星再一次用剧本和沉浸体验征服了我。尽管这游戏操作上确实有不少反人类的设置,但我真正难以忍受的只是跑马时要不停地点按。更重要的是,我愿意为了体验这个故事而忍受那种不便。虽然无论是玩法还是情节都不如GTA5那么爽快,但那种如鲠在喉的压抑感更加刻骨铭心。我对美国西部时代也没有情怀,然而在游玩中,我完全和主角产生了共情。我和他一起去打猎,一起去遛马,一起去杀人放火,一起去约会看戏。直到最后,我简直也要和他一起死去了。
R星式游戏由以下几部分组成:
贴近真实逻辑运作的动态世界(这只是骨架);
反映众生相的一群人(这才是更重要的);
贴近真实逻辑发展的情节;
很多很多经费以及极强的项目管理。
在GTA5和RDR2面前,大部分所谓电影化游戏的演出,也只是舞台剧水平而已。(当然,玩法是另一个话题。)
在RDR2中,R星的创新之处主要有两点。一个是结合手柄肩键来和NPC进行各种互动,拓展了交互性。另一个则是巧妙地设置了随机遭遇的触发,既不会让你在野外无聊,又不会显得刻意。
唯一不足之处在于,尾声部分衔接得并不是太好。我对约翰并没有什么情感,而且尾声流程也太长了,甚至可能作为DLC更加合适。
最后,RDR2的画面极其精美,各种地貌都有着独特的风情。我甚至头一次在游戏旅途中停下来观看日出的全过程。多么希望主角也可以像我一样,能永远惬意地享受此般美景啊。
蝙蝠侠:阿卡姆骑士—���This is how it happened. This is how the Batman died.
和众多美漫粉、电影粉不一样,我是从阿卡姆系列游戏入坑蝙蝠侠的。在此之后,我又搜刮了不少电影、动画和漫画。在我看来,蝙蝠侠最吸引人的不在于算无遗策。事实上他经常吃瘪,而吃瘪后那百折不挠的意志更为可贵。实际上,蝙蝠侠最吸引人的是那勇于将自身推进至极限,甚至不惜献身,来践行守护准则的精神。蝙蝠侠为了守护哥谭,游走在扭曲的边缘,稍有差池便是深渊,所以他注定只能是黑暗骑士。
阿卡姆骑士有两个比较明显的问题。第一是蝙蝠车有些抢戏,且玩法和操纵蝙蝠侠本人有些格格不入。第二是本作虽叫阿卡姆骑士,但涉及到他的剧情都如同开启了降智光环,令人尴尬。至于PC版回炉事件,我得说幸好玩的是主机版。此外,主要反派稻草人的行动也不尽人意,还有真结局藏在谜语人背后这种丧心病狂的设置。
但以上各种缺陷,都无法掩盖小丑的光芒。在前作中死亡的小丑,以一种神奇的方式频频出场。而且,他的戏份真正做到了超越电影,只能够在游戏中体验。存在于蝙蝠侠内心的小丑,以各种幻觉的形式出现在他视野的各个角落,用夸张的姿态和喋喋不休的话语反复拷问着蝙蝠侠的内心。尤其是回顾芭芭拉、罗宾和他自己的悲剧时,蝙蝠侠在沉默中几乎无力支撑,看上去随时会被击垮。
可蝙蝠侠最终还是挺过了这一切。我丝毫不怀疑,就算芭芭拉和罗宾真的死去,蝙蝠侠也不会垮掉。就像致命玩笑的故事那样,并不是每个人在经历糟糕的一天之后都会崩溃。蝙蝠侠坚持到了最后,以极其戏剧性的方式摆脱了小丑。随着头号工具人阿卡姆骑士从天而降,所有人都得到了救赎,包括布鲁斯韦恩。
值得一提的是,阿卡姆骑士将防反大法的战斗形式打磨得炉火纯青,简直到了改无可改的地步。刺客信条、热血无赖、中土、疯狂麦克斯,虽然各有特色,但在蝙蝠侠面前都只能甘拜下风。在此以后,防反大法也逐渐让位于黑魂系列的打滚大法,然后发展到现在只狼带起的拼刀大法。
龙腾世纪:审判(Dragon Age: Inquisition)——Live well, while time remains.
我要感谢龙腾世纪,是它将我拉出了魔兽世界的大坑。我要感谢龙腾世纪:审判,是它陪伴我度过在异国他乡的一段孤独时光。在文艺作品中,最强烈的情感莫过于爱与复仇,以及时光流逝所造成的沧桑感。而龙腾世纪正是具备上述全部要素的系列作品,让我体验到跨越千年的爱恨情仇。
在市面上RPG大作中,龙腾世纪有两个极为突出的特色。第一是团队冒险。主流的大作多聚焦于主角自身塑造,而队友的戏份远远不如主角。流行的第一人称和第三人称越肩视角也体现了这一点。就连生软自家的质量效应,也相对更突出主角。但龙腾世纪延续了俯视角时代的优良传统,将一整个团队都纳入冒险旅程之中。队友们的塑造丝毫不亚于主角,甚至更加细致。你既可以给队友们精心搭配技能和装备,然后在战斗中仔细操控他们,也可以在平时和他们多多互动,参与到他们各自的故事线中。审判中的队友数量更是达到了惊人的9人之多,创下系列之最。每一个人都有着独特的人物弧,有着和表面身份错位的内在。例如不像库纳利人的库纳利人、不认同精灵文化的精灵、不知道是灵体还是人类的家伙,甚至连卡姐也不是天生的卡姐,更不用说那个幕后黑手大光头。队友有着大量过场动画和野外闲聊来丰富个性,这些内容还会随着剧情发展而有所变化。几个从开始就埋下的伏笔,到最后出人意料却又合乎情理。比如那个表现正直的灰卫,居然是潜逃杀人犯假扮,于是你回想起来他说考爷的假召唤对他没有影响。而他的整个故事线体现了关于堕落和救赎的内涵,既有立意的高度,又有文笔的深度。
龙腾世纪第二个特色则是世界延续。每一代虽然有着不同的主角,但他们都在同一个世界中以自己的选择行事。有些选择意义重大,有些则无关紧要。不管如何,龙腾世纪在历代之间尽可能地记录了玩家的选择,并在续作中加以反映。尽管有一些选择被忽视,有一些选择的后果圆得不甚合理,但龙腾世纪依然无出其右,只有质量效应三部曲可以媲美。在审判以及后续作品中,选择将被上传至网页服务Keep中,既方便玩家查看,也方便开发者统计。
龙腾世纪的这两个特色其实非常耗费开发资源。试想一下,每多做一个队友,不但要做出他和主角之间的互动,还要做出他和其他所有队友之间的互动,这个工作量是相当庞大的。因此,许多塑造只能以对话形式体现。即使如此,配音也是一份不小的支出。而延续方面,自然是越后的作品需要考虑的选择变量越多。所以,难免出现挖坑不埋和暴力填坑的现象。我只能希望世界主线能够理顺,平衡好前作影响和后续创作。
审判这一作走出了系列2代的低谷,重新回到了史诗的道路。由于开发时间不足,野外支线任务并没有仔细设计。许多来不及做演出的故事也被粗暴地以字条形式展现。不过,整个瑟达斯世界观得到了丰富的拓展。各种势力、历史事件、历史人物,除了在文本中有大量描述以外,也通过场景设计表现出来。尤其是影界之旅,那诡异的光影和无规律的物件恰如其分地体现出思维的混乱性。在3个故事DLC中,许多历史秘密纷纷浮现,却如同冰山一角,带来更多的好奇。另一方面,不同的派系,也秉持不同的世界观。教会、特文特帝国、阿瓦人、精灵、矮人、库纳利人,他们对魔法和灵体都有着各自根深蒂固的解释。这也像是我们的这个世界,有多少纷争是源于巴别塔?而在最后一个DLC中,我们终于有机会直面核心。
然而,最后的过场动画浮现出一个大大的“欲知后事如何,且听下回分解”。所以我也只能听从光头最后那一句话,“Live well, while time remains.”
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liurenbcf · 6 years
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小虫抬人成虫哥
(2018年7月初,方旭初在杭州接受刘韧专访)
本文写于2018年7月,首发于链英雄。
1999年10月,方旭初(虫哥)来到上海,第一天就花光身上仅有的1万元现金。先是一部新诺基亚手机花了3000元,再是6000多买了一台二手IBM TP600笔记本。借住在城里亲戚家的这位农村青年,突然觉得对过往生活有点理解不来……
离开柯桥很糟心
几天前,方旭初费了一点心思才从表兄口袋里讨回这1万元钱。说到这笔钱,他不停摇头。表兄在绍兴柯桥开漂染厂,跟台湾设备商买来价值60万的机器,款付一半赖掉尾款,也断了售后维修的退路。孰料三个月前,机器故障,温度湿度不受控制。表弟求助,表哥不推脱,捣鼓了好几天,换零配件,调试软件,恢复如初。不出意料,除了口头致谢,对其垫付的1万元物料费,表兄只字不提。方旭初没吭声,找个机会,给机器种了木马。而这笔钱就是表兄再次求助时不得不支付的一半款项。方旭初取回这1万元,清掉木马,离开柯桥。
此前的糟心事,不止这一件。1996年4月,暗恋同校女生无果,大二学生方旭初从浙大无线电专业退学,在杭州高新电脑城做起掮客,卖电脑配件。没有门店没有柜台没有本金,接单后在市场里调货配售。时逢电脑DIY兴起,全国各地对主板、显卡和声卡需求旺盛,方旭初的小生意做的风风火火,月收入最高能有2万。“喜欢交朋友,喜欢请人吃饭喝酒。”两年下来,方旭初没攒下一分钱。
柯桥有个朋友欠方旭初几十万的货款,没钱给,解释说正计划做一个纺织业网站,眼下缺钱缺人。方旭初听完,觉得是个机会,主动要求参与,欠款算作入股。对方惊喜,立即答应。没过几天,22岁的方旭初在柯桥干起了“纺易网”,一个中英文版的黄页式站点,搜罗当地纺织企业,鼓噪其上网宣传,营收主要靠广告费,每家五千一万的,经营颇顺。启动此事前,方的父母和二哥都到了柯桥,改做纺织品生意。能与父亲多年后重聚柯桥,极可能是方旭初果断离杭的一个主要原因。
1980年,三兄弟中最小的方旭初刚刚4岁,仍有特权依偎父母身旁,哪怕他们要千里迢迢去银川做服装生意。从乐清到银川,得先从乐清到温州,再从温州坐十几个小时的大巴,到杭州换火车北上,最后再从北京西进银川,每年如是。这条路线来来回回,小旭初至少走过六趟,一路走一路看,不止温杭两地间险峻的盘山公路让他印象深刻,也对早早就看过北京天安门而自鸣得意。“我从小就见过大世面。”到7岁,小旭初开始留守在乐清农村,跟表弟不睦,俩人整天打架,爷爷管不了,送到县城的姑丈家借读。去乐成镇小学报到的第一天,小旭初一脚踹破了教室大门,“门板太薄了。”说到这段,他大声笑。到中学,开始逃学,爱看香港武打片;再到高中,更调皮捣蛋,学电影里古惑仔,威胁管教自己的代课老师,“出门小心点”;又爱恶作剧,把校长家晒的腊肉偷出来,跟几个同学烤着吃。“成绩差,连高一都读了两年。”至于大学,也是父母花钱走后门,读自费委培。“大学两年没学到什么,后来用到的东西,基本都是自学。”可能是不甘心受父母安排,也或许如他所说,是不懂与暗恋的女生如何相处,总之,方旭初找不到自己的存在感,最终退学,既告别了校园,也告别了青春期。
其实,离开柯桥,也事关存在感,即便合伙的生意正在赚钱,方旭初仍决定净身出户,眼不见心不烦。
人人有本一夜破产
刚到上海的方旭初,很快从那台二手IBM上嗅到商机。那时,国内还买不到全新的IBM笔记本。以方旭初在电脑城里混事的经验,猜这台机器或有一两千利润。他回到买笔记本的市场,跟店家套近乎,陪打牌陪斗地主,赢钱了请吃请喝,混了一个多月,熟了,探到货源。遂跟嫂子借十几万,南下深圳,“背回一麻袋二手IBM。”
方旭初觉得租门店没前途,应该在网上卖。他泡PCHome论坛,发现笔记本版块的斑竹不活跃,随即注册一个账号,来解答网友的各种提问。问软件问题的,回帖,问硬件问题的,回帖,问完感谢的,回帖,问他不懂的,照样回帖。他想做到任何一个用户,打开这个版块的任何一屏,都能看到他的ID,这个叫做“小虫”的ID,后来出名,被尊称“虫哥”。
这样干了一个多月,名气有了,人气也有了,才开始卖货。生意只好了一两个月,就被不作为的斑竹发现,踢出论坛。这逼小虫搭新论坛,粉丝们很快跟过来,日积月累,有了自己根据地。后逢Discuz!商业化,方旭初付了几千元,做了戴志康前三位付费用户。
到2002年,小虫生意几乎做到全国第一,货源也不限于二手,卖价高达一万七八千的新机T20、T30,一天能卖出三十台。一年下来利润200多万。“人人有本用”,是他经常喊的一句口号。他希望人人都有一个笔记本,最好都是从他那儿买的。那一年的一个下午,外面下着雨,方父不打招呼,出现在小儿子面前,让方旭初不知所措。父亲没做解释,直接帮儿子干起跑腿的活,上银行,对账、收付款,不知不觉,接掌财政大权。三年前,方父不满方嫂借钱给方旭初做生意,曾痛骂大儿媳妇,“你借钱给这个败家子,亏了别找我,我不认这个儿子。”当父亲出现在方身边,无论出于什么原因,尽管有点意外,却让方旭初感觉到温暖。唯一不开心的是,此后连花个几千元,也得跟老爸伸手。“好处是这十几年来,父母一直在身边,有机会敬孝道。坏处是,父亲严格看守,错失了在互联网黄金年代更进一步的机会。”不过,他自省也存在别的问题。2002年,方旭初做“阳光数码”硬件评测网,专门评测笔记本电脑,���供专业的拆解和技术分析,连索尼、惠普等厂家都提供原型机做测试,以获取改善建议,但“广告价格太低,回款又慢”,烧完200万后关��大吉。投资失败让方父更有理由卡紧儿子的资金使用权。2003年,淘宝蓄势待发,业务员登门拜访,承诺“客人没收到货,也可以先结账”,审批未果,虫哥摆谱,拒了,“错失一家皇冠店的机会。”除管理和决策问题,遭工商局判定偷税漏税,更是致命一击。其时卖二手电脑,没有合法合规的发票是业内常态,结果摊上事了,仓内货品被全部没收,还挨了巨额罚款,一夜之间破产。“一分钱都没了。”
方旭初原计划往线上商城发展,甚至连代码都已写好。突发意外,元气大伤,不能推进。而此时的刘强东,仍在中关村开实体店卖光盘,生意远远不如线上服务全国的方旭初。之后的七八年间,方旭初规范管理、守法经营,但也似沉沦,无所事事,不知做什么,甚至一度沉迷“魔兽世界”打发日子。间或做过一些小买卖,有赚有赔,比如开过十几家土家烧饼店,赚点小钱。给山东某地政府做道路绿化外包,事干完了,钱却拖着至今没给。
穷挖矿富炒币套牢反赚钱
2013年5月,方旭初无意中读到比特币白皮书,被其理念吸引,特别对他这种自认为财富受约束的人来说,有现实作用:把钱换成比特币,带一个私钥就可以到处走,“让财富成为自己可以掌控的东西。”
小虫花了一晚上,读完了比特人论坛上几乎所有的帖子,得出一条新的生财之道:“挖矿。”他先设定三个月的回本周期,又结合币价暴涨暴跌的行情,再计算哪种玩法性价比更好,更抗风险。他发现,若用30万的阿瓦隆,一天能挖20个比特币,一个比特币卖500多,只需一个月就能回本。不过,当他知道这台机器2012年初在淘宝上众筹才8000元,就无法接受30万的高价。他对阿瓦隆的设计者、北航计算机博士张楠赓(南瓜张)在淘宝店上的宣传方式印象深刻,南瓜张用的卖家头像是曹操杀杨修的剧照,上面写道:“汝妻子我养也,汝勿虑也。”意思是买我的矿机,生活无忧。“当初能看懂而且敢相信的人太少了。”
再考虑用7850、7970显卡挖莱特币,3000多一张的显卡用三个月,处理给网吧还能折价七八成。币价稳定的话,只要半个月,就能回本。想过不算,他还当场用台式机上的7850显卡试了一把,折腾到半夜,“果然挖得出。”考虑周全,熬到天明,急急打了一圈电话,问朋友们哪儿有特别便宜的电。两天后,福建龙岩有了消息,当地有处政府拆迁房,土地证还没办下来,已有村民入住,政府为了确保生活用电,装了一台300千瓦的变压器,电免费用。这为村民们出租房子增加了优势:只收房租,电不要钱。
小虫算了一下,6000元的房租,电免费,大约能放300张显卡,符合预期。京东上100元一个的鞋架,方买来十几个,每个架子有四层,每层放一张有6个PCI-E接口的主板,显卡吊在上面,一屋子满满当当。可是,币价的不稳定,让方旭初颇为犹豫。他思考此事的时候,莱特币还是15元一个,等他租到房子,币价跌到9.9元。纠结几天后,币价回到12元,小虫才下定决心做下去。方父不懂这笔投资,说服了很久才拿出100万,让方旭初做了矿工。还好,这一回,三个月回的本。
那段时间,在比特人论坛的矿工群,小虫是活跃分子,与十几个关系要好的矿工交流颇多,包括森林人、Alex、七彩神仙鱼、深圳的胖子等等。大家吐槽挖矿如何苦逼,配套产业不发达,线要自己接,插头要自己做,啥事都得自己干,“不如炒币?”,有人提出新想法,有人立即分析可行性,结果发现,他们手里的显卡,的确有能力把大部分的羽毛币(FTC)挖到自己手里,如此便可锁仓拉高币价。也就是说,这个事可以干。
2013年7月1日,大家约在东莞,大热天里开了场热血沸腾的“中国比特币投资联盟第一次会议”,除了碰面联络感情之外,重点是募资,募比特币炒羽毛币。很快,12500个比特币到位,其中,森林人跟合伙人出3000个,并且还借了1000个给七彩神仙鱼入股,虫哥出的2250个,是在温州人杨林科的比特币中国买来的。这一回,方旭初又花了100万。
这个新组建的炒币联盟决定,留6500个比特币护盘,拿6000个出来炒。进去第一个礼拜,就拉了10倍,但贪心,没出货,很快被人砸了盘,然后,想出也出不来。熬到10月,正逢比特币从炒币初始的525元,大涨到8000元,带高一波山寨币行情,才有一个从BTC-e 上逃出生天的机会,赶紧出尽羽毛币,换回比特币。算了算,尽管亏掉2000个比特币,但在法币上,反而大赚一把。“如果不是被套牢出不来,以这群矿工向来更信仰人民币多一点的性格,比特币一到2000,就被抛光,哪有本事忍到8000元?”有惊无险,一群人乐呵呵的按比例分账,接着,炒币联盟宣布解散。
壹比特被黑赔光能再起
2013年8月,虫哥花1000元钱买到yibite.com,取名“壹比特”,寓意一人一个比特币。股东仍是炒币联盟主要班底,请来李均做CEO。办公室设在老孙临安的家里。这原是炒币联盟的副业,联盟解散后,“壹比特”似被赋予聚合消化联盟资源的意义。壹比特10月正式启动,众多投资人闻风而来,光速创投曹大荣给壹比特估值一个亿,有股东不同意,要两个亿,谈不拢,被搁置,待到12月遭遇国家五部委--由中国人民银行联合工信部、银监会、证监会和保监会印发《关于防范比特币风险的通知》--明确比特币为“网络虚拟商品”,而不是货币。币价应声而落,仅剩一半。原来跃跃欲试的风险投资家们,目睹此事真有风险,作鸟兽散。
为发展计,李均找朋友投500万,占百分之十几的股份,壹比特快速推进,栏目不断完善,包括矿机评测、钱包下载、币种大全等等,也有自己的论坛。社区激励也很到位,作者踊跃投稿,读者买杂志都有机会拿到免费的比特币。有一回,《失控》的作者KK来中国,壹比特还花了10万元赞助专栏作家火星人去参加活动。壹比特虽地处偏远的临安,往来却不乏币圈大佬,包括V神、李笑来、宝二爷、李林、徐明星等,都来过。那时,整个圈子全靠壹比特和巴比特带风向。
(以太坊创始人V神参访壹比特)
与此同时,Alex又找来一位会设计莱特币矿机的大牛,谈定合作后,壹比特宣布做矿机。神奇的是,公告一出,短短6秒钟,就募到3000个比特币,价值1200万。半年后,由台积电代工的55纳米银鱼矿机面世,因性能好功耗低广受好评。紧接着,这个团队又匆匆推出一套全新的挖矿模式,并上线51BTC交易所,采取按月分红的模式,让收到莱特币的矿机用户,直接在这个交易所换到比特币或者别的山寨币。短短两个月,壹比特完成资讯、矿机和交易所的三架马车架构----这也是如今加密数字货币生态里的典型发展模式----意图大干一场。
遗憾的是,除了政策因素,这个行业最大的风险,还有忽晴忽雨的币价,以及飘忽不定的信仰。2014年初,矿机刚刚上市,比特币即从8000多元跌到2000多元,莱特币也从380元跌到5元,“电费都挖不出来”,不得已,18000元一台的矿机,处理价只有200元到500元。眼看初始投资的500万快用完,CTO主张大幅裁员。结果交接过程中导致风控混乱,被黑客通过邮箱截获密码,登陆服务器,从中找到漏洞,潜伏两三个星期后,一夜之间黑走了交易所里所有的币......
一连串的打击,让这个雄心勃勃的团队,一夜间丢了客户,赔了本,折了斗志。众人赔了所有的币,勉强收拾完烂摊子,互道珍重,各奔东西。
后来,森林人抵押房子借两千多万投给阿瓦隆,据说3年时间获益几十亿;暴走恭亲王回上海和沈波做区块链媒体ChainB以及ICO平台ICO AGE;七彩神仙鱼回北京做矿池;2015年,虫哥也回到上海,继续折腾,做链基金,投资链圈生态,所投项目较知名的有唯链和GNX,天使轮进去 ,获益颇丰。
2018年,虫哥又找到新项目,要做公链。他发现,传统的PoW(Proof of Work)的工作量证明机制,最终都演变成矿机、矿场与矿霸之争,不能让普通人低门槛的参与,这场游戏终究不公平。他的新项目要采用PoC (Proof of Capacity)容量证明机制,俗称硬盘挖矿。“在安全上,PoC 不输PoW 。而且,PoC 还胜在电力消耗低、噪音小,无热量,全民皆可挖矿,更接近中本聪‘One CPU One Vote ’式的公平。”
花花轿子人抬人
2018年2月,虫哥重组爱思微信群,找回从前的老哥们,每天吹水撕逼。直到6月,一枚报价400万的爱思币,让该群爆红。坊间议论,谁人操盘?割韭菜的新方式吗?
实际上,爱思币跟爱思群一样,也是个临时起意的产物,并没有操盘筹划之说,不过是借Token激励,杜绝群发广告而已。大多数微信群,都因为沦为小部分人的流量池,慢慢失去价值。虫哥接手后,大力改革,把早前的社区运营经验,统统贡献出来,其中一条,就是禁广告。某天,币小白的产品上线不小心发了2条广告,群里众人纷纷叫嚷不能这么发,森林人就提出一个建议,每人免费发一个Aisi令牌,以后谁发广告就剥夺令牌,踢出去。很快,群里有位叫Kevin的技术大牛,花半小时写了一份合约,并向所有群友配发爱思令牌,一人一枚,达成共识:“发广告者不发红包,令牌收回,逐出社群。”令牌总共只有500枚,第一批发了160枚。到今天,仍有30几枚存档,等待赠予资历合适的贡献者,其标准在于受赠者的行业地位、贡献、资源以及在社群里的活跃度。
尽管媒体报道爱思币,传说和臆想成分较多。但其社群价值与市场价格,倒也确有其事。币圈神曲《我们都是比特币》的创作者张张,曾用一枚爱思令牌换得100万人民币。另一位父亲罹患癌症的老韭菜,换币救父,也拿回100万。这两人如今已不在群里。单看这两例,坊间传爱思币价值400万,不算夸张。
虫哥解释说,免费的爱思币,其价值全赖所有群友的贡献。他对买卖爱思币的行为,不支持不反对。若因卖出爱思令牌帮到真正经济困难的老韭菜,倒也欣慰。但如果有人拿它当生意,就会模糊这个社群的真实价值,这是他不想看到的。他希望社群里的每一个人,对其他群友都能有贡献、有提升。这也是推出爱思实验室的目的,他说,后续要推出新的服务,包括对爱思令牌的监管,空投合作伙伴的权益回报,以及贡献者的评定办法等等,总体提升这个社群的社会价值。“这还只是实验。”他不确定未来会怎样。
采访尾声,聊到币圈格外爱撕逼的现象,虫哥认为没那么多的争吵,老韭菜们都是为做社群,炒话题,吸引新韭菜关注。但个别不懂行的家伙,会当真。真正的老韭菜,早上隔空互怼,晚上一起喝酒。
2018年5月,虫哥到北京,朋友请吃“笑来鲈鱼”。菜上桌,自称币圈第一厨的虫哥先看后吃再评,“品相难看,味道一般。”他跟一桌人解释,“这道菜就是‘蒜蓉蒸鲈鱼’,既然是清蒸,就对食材要求很高,养殖鲈鱼本身不太适合清蒸。”回来之后,他很爱跟人分享这件事,还秀出自己亲手做的美食......
怎么说呢,加上这个故事,连我都能说出两个关于李笑来跟鲈鱼的段子。虫哥这个抬法挺有创意。(朱芳文)
(方旭初喜欢亲自做菜)
采访手记
2018年4月15日,刘志安得知《链英雄》在寻找烤猫采访线索,就将我介绍给了虫哥和爱思群。我2014年已加了虫哥微信,只是不知道虫哥是虫哥。我微信中有很多我不知道名字的牛人,从来没有说过一句话,被一个点赞或者回复激活后,立即相见恨晚。这是我拼命发朋友圈的原因。
虫哥立即将烤猫淮安矿场中间人蜜蜂介绍给我。我采访完蜜蜂。虫哥又将烤猫股东小强介绍给我。《烤猫没死》成文后,虫哥亲自帮助订正错误,并提供大量历史照片。小欧最终不愿意删除重发,虫哥也没生气。我夹在中间,不知所措。我怕虫哥误解,小欧不办,是我的主意。
5月14日,我想将papa拉进爱思群,虫哥踢了一个人腾了一个位置。虫哥没生我气,又如此好说话,5月25日凌晨,我微信虫哥:“若方便。我想请你当BCF理事。不方便,也没关系,不影响,我们友谊。”虫哥爽快答应出任BCF理事,临了说了一句,“如果有人问我站台,我得声明公益站台 ,希望理解。”虫哥将一直帮我理由归结为,2003年DoNews点评过他的阳光数码网站。DoNews报道过无数网站,像虫哥这样,念念不忘的,太少了。
在爱思,虫哥是火车头,拼命在前面拉,包括我在内的很多人搭便车,虫哥不计较,继续更卖力地在前面拉。我一直不是太明白,虫哥为何愿意带着一群不太相干的人一起玩。我猜,虫哥自己得人滴水之恩,总涌泉相报,他可能也相信别人也会这样。另外,共识即牺牲。发起人不牺牲,不首先付出,不首先释出善意,共识不可能进入正循环。虫哥愿意牺牲,也牺牲得起。在币圈,我没有遇到过传说中的割韭菜,没有遇到过翻脸撕逼,可能和我先进了虫哥、大地、冯新的圈子有关。不要骂币圈,你就是币圈。
虫哥特地从上海赶到杭州接受《链英雄》采访,采访完,没时间请我们吃饭,又要立即赶回上海。虫弟将我们领进办公室,虫哥正在和朋友谈事,我立即打断他们,也没和虫哥朋友寒暄,立即进入了采访。后来,我才知道,虫哥的朋友是币圈超级大佬。
虫哥一点都不会装,打架失恋父子矛盾,一股脑和盘托出,我一边听,一边嘀咕,这些能写进正文吗?虫哥到时都会删掉吧?越怕素材不能用,我越尽力挤别得素材。好在虫哥语速快,做过媒体,会讲故事。我本可以让虫哥沉��地娓娓道来,而我却一直在加快节奏抢内容,虫哥被我催得也不断提速。很多细节被省略掉了。本次采访,从一开始就在赶。一点都不放松。
芳文写好,让虫哥过目,虫哥并没有删这删哪,我担心不能用的素材,全用上了。我想多了。(刘韧)
采访:刘韧
作者:朱芳文
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