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#(aka angy illusion noises)
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Going off the the last headcannons you did for anon I love the idea of Donna have a ghost gf or poltergeist partner, would you ever write more about that😳
I would absolutely write more! In fact, I did. Please enjoy some HCs about how things would start out, under a read-more for length. In the future I will probably do a one shot to add to this.
Donna with Ghost GF/Poltergeist Partner
First, let me throw together a quick concept for the reader’s background: Some years ago you worked for Umbrella, developing a bioweapon because that’s literally all Umbrella does (other than unleashing said bioweapons). As things tend to do… the project catastrophically failed. Or, well, it didn’t end the way Umbrella had intended. There was an explosion during one of the tests, which you were caught in the middle of. Your cells were made “unstable” (don’t look at me for real science, I dropped out of highschool cuz of health issues), and intertwined with the bioweapon.
Ever since then, you have been stuck in a semi-tangible state. Making yourself fully present, and able to interact with others, takes energy and cannot be maintained for more than a few hours at a time. Fully letting go allows you to “recharge”, as well as move through solid objects, distort your appearance (becoming almost invisible), and causing intense discomfort to any normal humans nearby. Umbrella wanted to harness your power for their own gain, since the experiments couldn’t be duplicated, but you said “f*ck you” and left the company, instead going on a search for either a cure or some way to live a good life again.
Eventually, after more than a decade of wandering, you end up in Mother Miranda’s Village. At first you enjoy the quaint little town, and even attempt to pretend to be a normal, albeit reclusive, resident. No one questions you, much to your pleasure. At some point you grow close to a couple of the villagers, finally learning more about the area. You also notice what seem to be Umbrella logos throughout the region.
Intrigued, you start investigating, using your powers to “spy” on the four lords. Castle Dimitrescu is interesting, for sure, but the family can tell that something’s off, even when you’re intangible. They search for you relentlessly, until you decide that this isn’t fun anymore, and move on. The reservoir is pretty, kind of, but Moreau doesn’t interest you very much (you do, however, approve of his taste in movies). Then there’s the factory… full of walking corpses and so much noise. Yeah, you didn’t stay there for very long.
Last but certainly not least, you investigate the waterfall house, where “few dare to tread” and “lost spirits” haunt the grounds. Or so you’ve been told. Oddly enough you find something about the place rather comforting. Deciding that maybe this time is different, you enter your fully tangible form before entering.
What happened next is, er, interesting. As soon as you’re inside the main house things start to go a bit hazy, as Donna activates her hallucinogenic powers. Then the world around you shifts, warping, and you feel like you’re inside what appears to be a school. Admittedly it freaks you out a fair bit. But you try to remain calm, content to “explore”.
Soon enough you run into a group of children (who you’ll later find out are actually just dolls). Despite the horror movie intro vibes, you interact with them just fine, as they’re eager to have an adult to join their games. You’re still confused, but you go along with it out of sheer curiosity.
After several hours of drawing, storytelling, and a brief game of tag, the “children” notice how tired you’re getting. They think you’re just sleepy, though in reality you’re losing your ability to stay tangible. You don’t complain when they lead you to a bedroom and tell you to rest. Before you know it they’ve left the room, locking the door behind them. So you do the sensible thing. AKA take a nap. Your energy replenishes while you “sleep”, which in your case means “going ghost”.
Sometime later you awaken to the sound of someone knocking on your door, and manage to turn tangible just a couple seconds before the door opens. The children are back, this time with food for you to eat, although they’re already talking about what they want to do for the day.
A couple weeks will pass like this, with the dolls secretly evaluating you while Donna watches. Once you seem trustworthy enough for Angie to stop threatening to shank you, the real test starts. You awaken not to the sound of a knock, or someone entering your room, but the sound of distant arguing. Concerned, you’ll leave your room to investigate.
Then you’ll walk in on an interesting scene: Unfamiliar children, ones you’ve never seen before, will be bullying a young girl. They’ll call her all sorts of names, and tug on her hair, repeatedly insulting her, focusing on a scar (one you cannot see from where you stand). In order to earn Donna’s trust, you must interfere with the situation. Not just that, but you’ll need to see the young girl’s scar (the same that Donna bears) without reacting negatively.
Considering you, a living ghost, have no room to judge someone else… you pass with flying colors. Then, and only then, do the illusions fade. You’ll find yourself in a sitting room, with both Donna and Angie across from you. Still, only Angie speaks (at least at first). In time you’ll grow quite close to them both.
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