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Shar is such a fundamental part of Ana'Hira's 'descent' into divinity. Arriving in the girl's life during the first leg of her 'Terran Career', Shar was a road marker for 'Angela' to mark her growth by.
Watching Shar handle humans made Angela want to be able to manipulate them just as effectively. She wanted to be able to destroy them, to uplift them, to string them around her fingers and make them DANCE!
Listening to the stories by which she changed the course of human history made Angela NEED to find power enough to stand at her side, to laugh in the faces of cosmic forces and rip them from their domains over a cup of tea.
Laughing with her, studying her antics, pissing her off that one time and suffering immensely for it (sorry, bestie😔)? All formative, all demonstrative of what POWER truly was in this cosmos, and all adamantium-clad bonds that still manage to keep The Goddess grounded into the legacy she 'left behind' once she ascended.
After her pantheon was revived, and Ana'Hira took her seat atop the Throne of Worlds, there was one person waiting for her within The Garden.
An old friend, untouched by time or tribulation, carrying a case of sweets that brought The Goddess right back to a Manhattan café she'd seen through the eyes of a girl with the universe ahead of her.
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Militaristic Might & Cultural Conversations
Small break from Apotheosis writing so I can break down details on what life is like in the Empire! (or what it SHOULD be like, once my people get their heads out of their asses and fucking listen to me!)
Under a big cut, cause its long as fuck.
GOVERNMENT!
Ruling the Skrull empire is an absolute monarch, called an emperor or empress. A leader that has absolute command over the Military Arm of Skrull Existence (arm is doing it a disservice, the military makes up about 80% of all Skrull existence).
Supreme command being what it is, there is still a dedicated amount of bureaucracy, delineation and 'buck-passing' that goes on beneath the One In Charge. These roles are highly regimented, and are uniformly followed across all worlds that exist within the Empire. They include, but aren't limited to:
Chancellor: Chiefs of Staff, given 'dominion' over clusters, acting as 'figureheads' and 'decision makers' whenever the Empress isn't around to cast the official decree herself.
Imperial Council: A 'council' comprised of each world's Chancellor, their chosen Prelates, & varied Priests, reporting directly to The Empress if & whenever she deems that a council must be convened.
War Council: A 'council' comprised of the High Generals & Military Leaders. Those who have proven themselves capable of waging war, and have shed hallowed blood in the name of the Skrull Empire. Simply being 'of high rank' does not qualify one for a seat on the War Council, it is a question of one's service and their ability that allows them access.
High Court: Collections of Judges, Magistrates, Barristers & Select Priests, that gather on the Throneworld in order to deal with judicial issues that affect the Empire as a whole. Each individual world has its own attempt at the Skrull court system, all of which are offshoots or variations of the High Court.
Governors: Individuals thats have dominion over individual worlds in the Empire. Tasked to Govern that world according to the will of their Empress.
Priests of the Mind: Telepathic Skrulls that serve the High Court. Present in every trial that takes place within the empire, in order to maintain the veracity of all sworn statements. While not POWERFUL telepaths (looking at some of you X-Men), they're plenty strong enough to scour the minds of the average Skrull.
Priests of the Sciences: Tech-Minded skrulls that serve the High Court. Intelligent beings that have long studied the technological advancements of 'lesser races', stripping them of their value and adding that value to the Empire as a whole.
Priests of the Magic: Similar to the Priests of the Sciences, Priests of the Magic are students of the arcane and act as Arcane Advisors to the high ranking members of the empire. Working in tandem with the Priests of the Sciences, and the Priests of the Mind, the Priests of the Magic are dedicated to both mystically enhancing the empire as a whole, as well as preventing any sort of magical assault on the Empire from foreign entities.
MILITARY!
The Skrull empire, even at its most disjointed, is a vast war machine. It consists of an imperial star fleet with thousands of warships and the requisite ground forces to staff & fill those warships.
The smallest Skrull warship is still fucking massive, the IWV Anelle (the smallest warship in the Skrull fleet, a personal battleship for Emperor Dorrek) is the size of Pluto in the Local Cluster of the Milky Way.
Despite their variation in size, ranging from miniscule to massive, each warship carries within it enough firepower to shatter entire worlds, and to eviscerate stars. Hidden DEEP in the annals of High Holy armories are weapons that have been forbidden from ever being used again. Weapons capable of wiping out entire species, as a whole, and overnight. These weapons are admonished across the empire, forbidden by verbal & written decree, and stricken from most official mandates. But they do exist. And the 'keys' to launch them are constantly being cut... Just in case.
Skrull forces are organized into various types of units including fleets, legions, and squadrons. Within the subdivisions of service, they have branches that are specialized, including the "Sci-Ops Division" (an equivalent would be AIM), the "Engineering Corps" (Stark Industries), and the "Observation Corps" (SHIELD). They also have super-soldiers, the Super-Skrulls which is a force that numbers in the thousands, and has unique and well hidden training facilities stationed around the universe at large.
Ana'Hira herself was raised & trained at one such training facility! She might've been a grand super-skrull if... ah. Never mind.
All Skrulls join the military when they are of age. (The age of enlistment on Skrull worlds is eight. Eight cycles around the sun, and you must serve.) Mandatory service lasts for four years, after which all children of the Empire are free to leave military service and resume their lives as civilians. Most who do serve only do so for the mandatory period and then peacefully transition out.
Training for the warriors is brutal in the Skrullian armed forces. A 'contemporary' example would be the Spartans of Ancient Greece. The weak perish at the hands of their betters, and only the strong graduate and earn their place in Skrull Societ.
Nobody is allowed to go AWOL (Absent without leave~), and those that do are pursued relentlessly across the Universe. When those who do go AWOL are caught, they are returned to the Throneworld to face the High Council and soon after, assuming their leave is considered unlawful, The Executioner.
The Skrullian way of war is one in which mercy is never shown and every shot must be for the kill. Honor is measured by a warrior's victories and not diminished by actions human society would consider 'unjust', like killing civilians & non-combatants all the same.
That being said, Skrull warriors are ruthless but they are not unnecessarily cruel. To them obliterating a population for obliteration's sake is both distasteful and pointless.
Skrull warriors carry within them a warrior's code, although not all Skrull soldiers adhere to that code of honor. It is not something that's drilled into each and every soldier, but something that the more venerated & respected instructors offer to their charges.
The Skrulls respect & have been known to honor enemies who have shown great feats of courage and valiant skills in battle, such as the great Kree warrior Mar-Vell. (R.I.P. Big Dog)
The more refined of the warriors are also acutely aware of the debts & draws they've accumulated over their lives. Honoring any debts & shows of respect they may receive, even if it means allowing a hated enemy to go free while surrounded by certain death.
SOCIETY!
At the top of Skrull society is the imperial sovereign ruler. It is a society in which the elite have titles of nobility, including Baron (or Baroness) and Count (or Countess). Skrullian society is divided into castes, including; the Scientist caste, the Warrior caste, and Worker caste.
Despite being a caste-based system, Slavery is NOT practiced in the Skrull empire! The ONLY time slavery was even mentioned in the same breath as the Chosen people was... (i'm sighing in real life right now, i swear to god) The Skrulls that exist on Kral IV. Absolutely OBSESSED with Terran Culture, they... they sort of... started kidnapping people from across the galaxy to force them to fight in gladitorial arenas for the amusement and entertainment of the gamblers & high rollers that came to the planet.
Kral IV got blown up in a Guardians comic a few years ago, so...
Now! Although the Skrulls are a war-bound race that practices rapid expansion across the universe, most Skrulls tend to live peaceful lives! Like humanity, and other sentient races in the universe, the Skrulls have ambition! They're a people that have the capacity to feel love and to feel hatred.
They are not just zealots frothing at the mouth for the opportunity to wage bloody war across the stars, they are a species with ups, downs and all. A complex species with a complex and multi-faceted history, no two Skrull worlds raise their children in the same fashion, even if they do try to raise their children to the same ideals.
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POST TAGS
✕▐ ᴛᴜʀʙᴜʟᴇɴᴛ — « ic »
✕▐ ᴊᴀᴍᴍɪɴ’ ᴛᴏ ʜɪᴘ ʜᴏᴘ ᴅᴇ ᴄʜᴏᴄᴏʙᴏ — « ooc »
✕▐ ᴠʀᴏᴏᴍ ᴠʀᴏᴏᴍ ʟᴇᴛ's ᴍᴏsᴇʏ — « crack »
✕▐ ᴡʜᴏ ɪ ᴀᴍ ғʀᴏᴍ ᴛʜᴇ sᴛᴀʀᴛ; ᴛᴀᴋᴇ ᴍᴇ ʜᴏᴍᴇ ᴛᴏ ᴍʏ ʜᴇᴀʀᴛ — « about »
✕▐ sᴛʀᴏɴɢ ᴏɴ ᴛʜᴇ sᴜʀғᴀᴄᴇ ʙᴜᴛ ɴᴏᴛ ᴀʟʟ ᴛʜᴇ ᴡᴀʏ ᴛʜʀᴏᴜɢʜ — « meta »
✕▐ ʙᴇʏᴏɴᴅ ᴛʜᴇsᴇ ᴄʟᴏᴜᴅs sᴜʀʀᴏᴜɴᴅɪɴɢ — « headcanon »
✕▐ ᴀs ʀᴇᴀsᴏɴ ᴄʟᴏᴜᴅs ᴍʏ ᴇʏᴇs ᴡɪᴛʜ sᴘʟᴇɴᴅᴏʀ ғᴀᴅɪɴɢ — « musing »
✕▐ ɴᴀɪʟᴇᴅ ɪᴛ; ɪ ᴋɴᴏᴡ. ᴛʜᴀɴᴋ ʏᴏᴜ. ᴍᴏᴠɪɴɢ ᴏɴ — « quote »
✕▐ ᴛʀᴀɴsᴜʟᴛɪᴍᴀᴛᴇ ᴄʜᴜᴜɴɪ sʟᴀsʜ — « misquote »
✕▐ ɴᴏᴛ ɪɴᴛᴇʀᴇsᴛᴇᴅ — « inbox »
✕▐ ɪᴛ's ɴᴏᴛ ɢɪʟ; ʙᴜᴛ ɪ'ʟʟ ᴛᴀᴋᴇ ɪᴛ — « favorite »
✕▐ ᴍʏ ᴍᴏᴜᴛʜ ɪs ᴅʀʏ; ᴍʏ ᴇʏᴇs ᴀʀᴇ ʙᴜʀɴɪɴɢ — « drabble »
✕▐ sᴋʏ ʙʟᴜᴇ ᴀɴᴅ ᴘʟᴀɴᴇᴛ ɢʀᴇᴇɴ — « aesthetic »
✕▐ ʟᴏᴏᴋs ʟɪᴋᴇ ᴀ ᴏɴᴇ ᴍᴀɴ ᴊᴏʙ — « tag games »
✕▐ ᴡᴀʀᴋ ᴡᴀʀʀʀᴋ — « dash comm »
✕▐ ᴡʜᴇʀᴇ ᴛʜᴇ ʀᴀɪʟs ʟᴇᴀᴅ — « reference »
VERSE TAGS
ⅰ. ᴀ ʀᴇғʟᴇᴄᴛɪᴏɴ ᴏғ ᴀ ʟɪᴇ ᴡɪʟʟ ᴋᴇᴇᴘ ᴍᴇ ᴡᴀɪᴛɪɴɢ — « main »
ⅱ. ᴀғᴛᴇʀ ᴍʏ ᴅʀᴇᴀᴍɪɴɢ ɪ ᴡᴏᴋᴇ ᴡɪᴛʜ ᴛʜɪs ғᴇᴀʀ — « crisis »
ⅲ. ᴛᴏᴍᴏʀʀᴏᴡ ᴡɪʟʟ ʙᴇ ᴛʜᴇ ʟɪɢʜᴛ ᴛʜᴀᴛ ɢᴜɪᴅᴇs ᴍᴇ — « advent »
ⅳ. ɴᴏʙᴏᴅʏ ᴡᴀɴᴛs ᴛᴏ ʙᴇ ᴀʟᴏɴᴇ ɪɴ ᴛʜᴇ ᴡᴏʀʟᴅ — « childhood »
ⅴ. modern
ⅵ. ᴍɪᴅɴɪɢʜᴛ ᴛʀᴀɪɴ ɢᴏɪɴɢ ᴀɴʏᴡʜᴇʀᴇ — « other »
PEOPLE TAGS
✕ — « cloud » ғɪʀsᴛ ᴄʟᴀss
✕ — « barret » ʏᴏᴜ ʟᴏᴏᴋ ʟɪᴋᴇ ᴀ ʙᴇᴀʀ ᴡᴇᴀʀɪɴɢ ᴀ ᴍᴀʀsʜᴍᴀʟʟᴏᴡ
✕ — « tifa » ᴘʀᴇᴄɪᴏᴜs ʟᴇssᴏɴs ᴛᴀᴜɢʜᴛ ᴏɴᴇ ᴀᴛ ᴀ ᴛɪᴍᴇ
✕ — « aerith » ғʀᴏᴍ ʏᴏᴜʀ sᴍɪʟᴇ ᴛʜᴇ sᴜɴ sᴛɪʟʟ sʜɪɴᴇᴅ
✕ — « red xiii »
✕ — « cid »
✕ — « yuffie » sᴜʀᴇ; ɪ'ᴍ ᴘᴇᴛʀɪғɪᴇᴅ ᴏғ ʏᴏᴜ
✕ — « vincent » ᴄᴀɴ ʏᴏᴜ ʜᴏʟᴅ ᴏɴᴛᴏ ʏᴏᴜʀ ᴄᴏғғɪɴ ʟɪᴅ
✕ — « cait sith »
✕ — « zack » ʏᴏᴜʀ ʟɪᴠɪɴɢ ʟᴇɢᴀᴄʏ ᴏғ ʜᴏɴᴏʀ ᴀɴᴅ ᴅʀᴇᴀᴍs
✕ — « sephiroth » ʙʀʙ ᴇxᴏʀᴄɪsɪɴɢ ᴍʏ sʟᴇᴇᴘ ᴘᴀʀᴀʟʏsɪs ᴅᴇᴍᴏɴ
✕ — « jessie » ᴀ sᴛᴀʀ ᴛʜᴀᴛ ғᴇʟʟ ғʀᴏᴍ ᴛʜᴇ ᴘᴇᴀᴋ
✕ — « biggs » ɪ ᴡᴏɴ'ᴛ ʟᴇᴛ ɪᴛ ʙᴇ ғᴏʀ ɴᴏᴛʜɪɴɢ
✕ — « wedge » ɪ ᴀɪɴ'ᴛ ʏᴏᴜʀ ʙʀᴏ
✕ — « rufus »
✕ — « reno » ᴛʜᴇ ᴅᴏᴏʀ ɪs sʜᴜᴛ ᴀɴᴅ ʟᴏᴄᴋᴇᴅ ʙᴜᴛ ʏᴏᴜʀ ᴍᴏᴜᴛʜ ɪsɴ'ᴛ
✕ — « rude »
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