Tumgik
#^ pyromancy as a form of magic which will almost certainly eventually be the death of its caster as a parallel to how thules own lie leads-
beeapocalypse · 8 months
Text
<-- it was forced to think about the honey sweet magic system
2 notes · View notes
hypexion · 4 years
Text
A Pile of Fanwalkers (Part 1)
The setting of Magic: The Gathering is one where you can create as many fun fan characters as you want and it’s feasible that they’d never interact with canon characters. So here’s a bunch of them, escaping from my imagination into this post. There is probably a better way to deliver this information, but efficacy is overrated. But there’s no better time, because it’s “Fan Character February“.
The basic format for each planeswalker will be a Name/Colour Identity/Pre-Ignition Typeline/Homeplane blob of information, a quickish description of them and some “fun“ facts, and then some hits and misses for extra flavour. Also, I’m going to split this into three posts - “Heroic“, “Okay“ and “Villians“, for I believe I have the moral authority to judge my creations.
Also some of these are going to be from fanplanes, which will go undescribed beyond whatever tidbits come out the character flavour. Others will just have a ?, representing a lack of knowledge and/or sufficent worldbuilding. With that out of the way, let’s go!
Heroic
Using a somewhat loose definition of heroic, these are the planeswalkers that when presented with an injustice, will at least attempt to help. Even if it’s against their better judgement.
Alagard - UR, Human Artificer, Orpheri - As a self styled “Mirror Magus“, Alagard has turned his skill for magical analysis into a method of acquiring knowledge that others would consider out of reach. From simple cantrips, to complex feats of sorcery, there’s no spell Alagard won’t try to copy or take apart at least once. When he’s not commiting “theft of intellectual property“, as the Azorius call it, he might actually be doing his job as an Artificer, constructing various tools used to navigate between the realms of Orpheri. Or he might have found himself in a situation that requires some kind of outside intervention and impulsively intervened. It keeps happening, and once you’ve committed, you’ve got to see the problem through, right?
Alagard has white skin and short blonde hair. When working, he wears the traditional artifacer get-up - protective robes, gloves and safety accessories. Otherwise, he prefers a slightly more elaborate outfit, including a fancy blue long coat with a few too many silver frills. He also carries a Mirrorblade, an enchanted weapon capable of shifting into a multitude of other weapons. It’s pretty handy. When Alagard planeswalks, he seems to shimmer away, flaking off small, short-lived pieces of reflective material.
Hits: Finding new magic, solving problems, fancy coats. Misses: The Queen of Fate interfering with his life, mortal peril.
Heru - URW, Bird Warrior, Amonkhet - As you might guess from his homeplane, pre-ignition life for Heru could have been better. This falcon-aven always had a keen eye for detail, a talent for seeing through deception, and a tad more curiosity than was perhaps safe on Amonkhet. However, even with his growing doubt, he followed the path laid out for him by the gods. When the time came, he passed the Trials of Solidarity, Knowledge and Strength. Many from his crop did not. He might even have passed Zeal, if not for Bontu, the worse of the gods. The pointless brutality of the Trial of Ambition brought Heru’s crisis of faith to it’s peak, a thousand quiet doubts awoken by the senseless slaughter. For many, such a crisis had lead to a quick death. But Heru had a Spark, and it carried him far from Amonkhet. Now, inspired by some owl-aven he met after his first planeswalk, he seeks wisdom from across the multiverse, and wishes to create a better tomorrow.
Heru has light brown skin and brown feathers. Despite leaving his home in a less than pleasant way, he still wears the warrior’s clothing of those who take the trials. However, as he visits more planes and encounters new cultures, he has started to replace the gilded symbology of the God-Pharaoh with simpler patterns he finds appealing. Heru weilds a spear as his weapon of choice, and has recently discovered a talent for pyromancy, although he is hesitant to use it. Heru’s planeswalking effect is burst of golden flame, which occasionally leaves behind a few feathers.
Hits: Philosophy, a target from up to 100 meters, Nicol Bolas’ death, the absolute certainty that Bolas is dead, the lack of possibility that Bolas could return in any way, shape, or form. Misses: Bontu, the false God-Pharaoh knows as Nicol Bolas, large bodies of water, his own attempts at self-delusion regarding what he saw on Ravnica.
Locke - WU, Human Advisor, Noyir - Crime is a problem on many planes, and Noyir is no exception. In fact, it’s starting to get a little dire. Demons run the mob, the proliferation of magical weapons is out of control, and the serial killers seem to be especially nasty. Enter one Sebastian Locke, who has the tremendously useful ability of post-cognition, which allows him to view the recent past of places and objects. Armed with this, and a grab-bag of forensics magic, Locke is ready to take on any case, and won’t rest until the truth is discovered. He’s tangled with the Infinite Consortium, the Ozhov Syndicate, and many other sinisterly name organisations, along with a number of the multiverse’s most dangerous killers. He’s also convinced that Dack Fayden isn’t dead, but I suppose you can’t be always right all the time. (Or he knows something the rest of us don’t. Dack was in deep with the Ozhov, after all...)
Locke has black skin and black hair. He has the look of the classic detective, including the whole trench coat and fedora outfit. Since Locke is actually a detective, and visits a tailor, he looks pretty good in the whole get-up. While he keeps to the traditional drab colours on his homeplane, Locke has a rainbow’s worth of alternate outfits, for when he needs to fit in on another plane. Locke also carries a weapon that is certainly not a handgun, because it uses magic. (He’s from the gritty crime drama plane. It’s a gun.) When planewalking, Locke disappears into a swirl of grey fog, which quickly dissippates. Notably, this action takes him less than a second, making it an effective escape tactic.
Hits: Outwitting criminals, unravelling conspiracies, coffee, due process, elaborate crime boards. Misses: Serial killers, assassins, murderers and blackmailers, police corruption (of both the “taking bribes” and “magically becoming a demon” kinds).
Loxy - RW, Elephant Warrior, ? - Needless to say, Loxy’s name isn’t actually Loxy. It’s short for something. But when she points out that humans can be called Hugh, are you going to argue with the Loxodon who’s likely bigger than you, and carrying a war mace? Probably not. Of course, Loxy probably won’t smack your head clean off, provided you’re not some sort of evil-doer. She’s actually pretty nice, if a little over-enthusiastic some of the time, once you get to know her. Loxy is on a crusade against injustice, to right the wrongs of the multiverse and ensure worlds where the peaceful can live in peace. Many cruel and vile beings have met their end at Loxy’s hand, and I won’t mince words: all of them deserved it. Others have decided that reform is the greater part of not getting crushed by a Loxodon, and gone on to be nicer people.
Loxy has grey skin, because she’s a Loxodon, and whatever kind of hair Loxodon have. Loxy can generally be found wearing her armor, which she keeps polished and clean, in order to make a good first impression. As mentioned before, her primary weapon is a mace, but when you’re an almost eight foot tall elephant-person with foot long tusks, you never need to rely on a primary weapon. When not dressed up for battle, Loxy prefers to wear simple robes, just in case a fight breaks out. Somewhat surprisingly, Loxy’s planewalking aura is fairly subtle. She glows for a moment, before disappearing, leaving behind small balls of light.
Hits: Justice, stopping evil, can-do attitudes, the general concept of the Gatewatch. Misses: Injustice, the unrepentant, those who accept an unjust world as “natural“ and so refuse to seek improvement.
Velos - GU, Elf Shapeshifter Wizard, Ravnica - Have you ever head the story of Velos the wise? No? I thought not. It’s not a story the Conclave would tell you - he’s a Simic Legend. Velos has the power to manipulate biomancy to take on any form he wishes, even ones that are “decidedly male”. His ultimate goal was to be able to mantain a form indefinitely, which eventually, he achieved. Now Velos mentors promising biomancers in the ways of shapeshifting. He’s also taken up cataloguing some of the multiverse’s most adaptive species, which rather worryingly includes Slivers. Additionally, he has also pioneered several shapeshifting based treatments, to help those who need their bodies reworked. Velos is, at heart, a healer, and will offer help to anyone he encounters who may need it. He believes that everyone should be able to live their lives in good health, in the form that they find best fits them. On occation, this has brought him into conflict with some Simic factions, especially those who ignore the rather important factor of “informed consent.“
Velos’ prefered form is that of an elf, with pale skin and equally pale blonde hair. Many have noted that this gives him a strong resemblance to the elves of the Selesnya Conclave, although few really care. Those attempting to investigate his background do not get far, as the Combine wishes to focus on the future, and the Conclave would never admit that someone may have left them. Velos does not carry weapons, preferring to save carrying capacity for a portable laboratory, since he can’t take samples back to Ravnica from other planes. He also doesn’t really need any, since he’s long since mastered the art of transforming himself claws, spines, chitinous plating and other offensive and defensive body parts. While he hasn’t reached the fluidity of a naturally born shapeshifter yet, Velos is still capable of rearranging himself to multitude of forms, with very little delay. When planeswalking, he disappears into double-helix of blue-green light.
Hits: Discovering new species, the endless convience of your hand being a multi-tool, trans rights, a kind of tea that only grows on Kamigawa. Misses: Not being able to grow that tea on Ravnica, the concept of a “true form“, walking into things because he shapeshifted in a weird way.
Look at all these nice people. All of them would probably be into Gatewatching except maybe Velos. He’s more into providing medical care, as opposed to the Gatewatch’s more active form of heroism. Next up will be people who are still ‘nice‘, but in a generally more passive or distracted way.
12 notes · View notes