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subnautica below zero cheats trainer 05Q#
💾 ►►► DOWNLOAD FILE 🔥🔥🔥🔥🔥 Turns on Ice Worm hunt mode. Creatures will ignore the player completely. All general console commands ; clearinventory, Clears a player's inventory. ; cold, Toggles the cold effect on the player. ; damage [#], Sets a. Subnautica: Below Zero. Cheatbook is the resource for the latest Cheats, tips, cheat codes, unlockables, hints and secrets to get the edge to win. Subnautica: Below Zero cheat and utility console commands ; Prevents damage to you and all other entities in the game, nodamage ; You can build or. Console Commands are a group of tools that adjust the player's experience outside the normal scope of Subnautica: Below Zero. These commands can be used for debugging purposes, to view partially-implemented content, or simply for player enjoyment. Using these commands will disable all achievements and potentially impair the in-game experience! Make sure to save the game before using them! The input box for Console Commands can be brought up by pressing several buttons on the controller at the same time. Unlocks a specific data base entry. Example: " ency hoopfish " will unlock the Hoopfish entry. Doing " ency all " will give the player all of the data bank entries, even ones not acquirable in-game yet. Sets the current weather to the given name. Example: " techtype rock puncher " returns: " TechType for 'rock puncher' string is RockPuncher ". Can be useful for acquiring debug spawn commands. These commands are no-longer functional, have no apparent in-game effect, or affect only something relevant to Subnautica and not Subnautica: Below Zero. All of these commands can still be found in the game's code. Descriptions of these commands may be guesswork, as their effects are often derived from game code. Subnautica Wiki Explore. Advanced Materials Basic Materials Electronics. Cyclops Prawn Suit Seamoth. Getting Started Map. Explore Wikis Community Central. Don't have an account? Console Commands Below Zero. View source. History Talk 0. This article is about Console Commands in Below Zero. Click here for information on this subject in Subnautica. Categories : Mechanics. Universal Conquest Wiki. Represents a variable text input that depends on the command. Represents a number value of the player's choice. Represent coordinates. Adds a specified amount of a certain item to the player's inventory. Default number is 1. Example: " item titanium 5 " will add 5 Titanium to the player's inventory. Not all items' spawn IDs are the same as their name. A complete list of items and their spawn IDs can be found here. Spawns a specified amount of a certain object in front of the player. Example: " spawn hoopfish 5 " spawns 5 Hoopfish in front of the player. Floods all player-built seabases to designated percentage meaning water level. Enables: fastbuild unlockall nocost fastgrow fasthatch and adds a Habitat Builder , Scanner , Survival Knife and a Repair Tool to the player's inventory. Spawns several air bubbles around the player. Charges all batteries in inventory to given percentage. Deletes everything in the inventory. Toggles the effect of cold on the player. Sets universal damage multiplier to player's choice. Breaches all Seabases. Allows the player to build modules quickly with the Habitat Builder. Plantable flora will grow within a few moments when placed in any type of planter. Eggs will hatch within a few moments after being placed in an Alien Containment. Reduces the scanning time when using the Scanner. Toggles fastswim mode, which allows you to gain a large speed boost while holding Left Shift. Reduces the time Water Filtration Machines take to filter. Causes every Water Filtration Machine on the map to instantly fabricate Salt. Allows the player to jump continuously while in the air. Changes game mode to chosen type. Freezes all small fish similarly to the Brinewing. Freezes the player similarly to the effect of the Brinewing. Triggers the desired Story Goal. Each type of Story Goal has a different effect but the names of specific goals are only found in the game files. To use the command, write the type of goal as the first parameter and the name of the story goal as the second parameter. Note that if the desired goal is not of the PDA type or is not recognized at all, typing it under the PDA type will simply show dialogue text containing the name. Usage: goal pda helloworld. Unchecks a given Story Goal. Uses the same Story Goals as the goal command. Changes all spawned Snowfoxes to variant 1, meaning they have infinite boost and increased jump height. Additionally, there is no maximum speed when using the boost; the Snowfox keeps accelerating without limit. Changes all spawned Snowfoxes to variant 2, meaning they have infinite boost and increased jump height. Enables the Lily Paddler's hypnosis effect. Disables the Lily Paddler's hypnosis effect. Turns off Ice Worm hunt mode. Turns on Ice Worm hunt mode. Toggles instagib mode, which allows to player to one-hit kill all killable creatures. Creatures will ignore the player completely. Additionally, Vehicles will not take any hull damage from any source. Respawns the player instantly inside the drop pod. Useful as a "teleport" feature. Do NOT use on Hardcore game setting. Allows the player to play with all Blueprints unlocked. Disables the player's breath bubbles. Toggles damage. Toggles power usage for all vehicles , tools as well as the Seabases. Toggles game hints. Toggles pressure effects on Seabases and Vehicles. Only applicable for Survival and Hardcore modes. Completes a specified Story Goal. See the goal command for more details. Typing ongoal all will complete all Story Goals instantly. Gives the player an unlimited supply of oxygen. If used after Oxygen has reached 0, it won't save you from dying. Forces the player into swim mode while in an underwater Architect Base. Provides resources for any specific craftable items. Example: " resourcesfor knife " will give the player Silicone Rubber and Titanium. Rots all the food in the player's inventory. Toggles shoals fleeing from the player. Spawns an unpowered Seaglide in front of the player. Toggles shotgun mode, which allows the player to kill creatures by right clicking on them. Gives you a Repair Tool and two Thermoses. Advances the current story to a designated point. The story command uses pre-made parameters to skip to specific points in the story, and the full list of commands is viewable when typing story on its own. A description of each command can be seen using the story help command. The list of commands and appropriate description is as follows: marg1 Walk uphill and out of the entrance of the cave to trigger the first encounter with Marguerit Maida. Head to the room at the back for the download sequence. What you hear will depend on how many parts have been scanned so far and whether Al-An has been downloaded already. Shows the help description for given story command. See story command for list of commands and their descriptions. Initiates a certain drop. Example: " supplydrop briefing-disabled " initiates the supply drop that contains the Sector Zero briefing. Shows the list of supply drops. Unfreezes all small fish. Unfreezes the player. Unlocks a specific blueprint. Example: " unlock solarpanel " unlocks Solar Panels. Typing " unlock all " will unlock all blueprints. Unlocks all Blueprints. Unlocks every blueprint used by the Habitat Builder. Unlocks all forcefields in Architect Bases. Gives the player every creature egg in the game. Gives the player every Prawn Suit arm. Gives the player every Prawn Suit upgrade. Gives the player one of each color precursor key. Gives the player every Seatruck upgrade. Gives the player all upgrades. Drops a single Jukebox Disk that allows the player to unlock all the Jukebox tracks. Sets time to day noon. Sets time to night midnight. Accelerates future weather event to the given number. Sets the time of day. Numbers above or below 1 or 0 will be rounded down or up, respectively. A float such as 0. Advances current weather to next one on the timeline. Toggles lightning. Toggles rain. Re-rolls all weather for the next 24 in-game hours. Skips a number of seconds. One day is equal to seconds. Toggles weather. Toggles wind. Toggles camera bobbing. Initates a camera shake. Performs a garbage collection script. Toggles the Snowfox debug menu. Only visible while riding a Snowfox. Lists music currently playing, if one is playing. Places black cubes at the starting area. Resets all loaded entities. Changes your viewing distance. Toggles in-game fog. Shows FPS. Allows you to freely leave your character and roam the terrain, even fly through solid objects. Use the command again to go back to your character. To manipulate freecam movement, use shift to accelerate. Pressing the numbers also changes the speed at which you move. Resets the terrain. Do not use command while you are inside of a vehicle. Same as freecam, except player model is teleported to camera position when cancelled rather than vice versa. Very useful for making size references. Forces all spawned Ice Worms to start their ground-exit animation, wait a few seconds, and subsequently return into the ground. Toggles interpolation of player movement. Makes all Seatrucks and their modules explode. Limits shadows to a certain radius around the player. Lists all ambience files implemented in the game, as well as the biome ID they are associated with. Removes bloom. Game restart needed to re-apply. Removes shadows. Gives all objects that can be picked up by the propulsion cannon a blue glow, similar to the effect while scanning an object. Also enables the noenergy command. Shows on screen what biome the player is currently in. Toggles background running for the game. Loads a scene based on the NAME parameter. Currently known scene filenames are Toggles the creature debugger. Spawns a model of Robin Ayou. Can be used as a size reference. Must be looking at terrain. Ends the current playing track and moves onto the next. Forces all spawned Spike Traps into hunting mode. Forces all spawned Spike Traps into resting mode. Toggles target debug. Sets maximum game framerate. Prints the techtype for a given name. Note: if the command is successful, the given techtype will be placed into your clipboard. Toggles VR animations. Toggles VSync. Toggles the weather debug GUI. Teleports the player to a specific Biome. Example: " biome shallowtwistybridges " teleports the player to the Shallow Twisty Bridges. Teleports the player to a specific location. Example: " goto rocket " teleports the player to the Communications Tower at the top of the Delta Island. Warps the player to the coordinates of their choice. Example: " warp 1 1 1 ". Warps the player to the center of a batch of their choice. Batches do not use the same co-ordinate system as the warp command. Teleports the player to the chunk of their choice. Chunk is the approximate middle of Sector Zero. Same as goto command, except teleports the player instead of moving them quickly. Teleports the player between two locations until the game is exited or the gotostop command is used. If the player has used gotospam , this stops the loop. Teleports the player half a meter in a random direction. Good for getting unstuck. Does not work while in vehicles. Warps the player forward by [ ] meters. Changes Stopwatch profiler variant. Unlocks a partially-scanned blueprint. Turns animation culling off. Displays status of animations. Affects the Cyclops submarine. Sets auto garbage collection time. Changes current music to chosen biome's track. Disables buoyancy. Enables buoyancy. Clears console history. Lists all commands. Initiates the countdown for the explosion of the Aurora's dark matter reactor. Creates a instance of the desired prefab. Damages all damageable vehicles. Cures the player and all creatures in a specified range of the Kharaa Bacterium. Completes the "cure" story goal. Gives the player every upgrade for the Cyclops. Damages all damageable submarines. Debugging tool for base flooding. Camera effect debugging tool. Outputs info about the current region. Enables debug slots. Debugging tool for sounds. Debugging tool for temperature. Removes radiation from the map. Destroys all Cyclops. Removes all terrain around the player in a sphere with a diameter of meters max value: This command can put a severe strain on the gameplay performance. Stops garbage collection. Toggles Seatruck door mode. Spawns 40 test drones. Creates and manipulates a dummy. Creates a text file containing all loaded GameObjects. No effect. Outputs number of certain entities. Enables garbage collection. Outputs "endsession cmd" in the debug log. Creates a desired entity slot. Outputs entity statistics. Forces all geysers to erupt. Activates event profiling. Creates an explosive force on the Aurora. Initiates the explosion of the Aurora's dark matter reactor. Exports JSON file of the byte pool. Fixes all seabase leaks. Floods every Cyclops on the map. Forces garbage collection. Allows the player to re-activate the Cuddlefish's "goodbye" interaction. Infects the player and all creatures in a specified range with the Kharaa Bacterium. Plays the animation of the player realizing they are infected with the Kharaa Bacterium. Kills certain entities. Sets language. Forces the Exchanger Rocket to launch. Lists all music files implemented in the game, as well as the biome ID they are associated with. Detaches all Lava Larvae. Locks a specific blueprint. Example: " lock solarpanel " locks Solar Panels. Logs all pending items. Shows loot probability for a given biome, a given number of times. Enables nocost, gives the player a Habitat Builder , and unlocks all blueprints. Enables the experimental nitrogen mode, which was an attempt to simulate the Bends. Adds a notification. Outputs a list of notifications. Removes a notification. Outputs total size of voxel data. Toggles large world streamer GUI. Plays the PDA intro sequence. Adds text to the PDA log. Adds a pending item. Outputs lighting data. Starts the Stopwatch profiler. Starts a photo tour. Advances the infection to a certain point. Plays the second part of the Quarantine Enforcement Platform shooting down the Sunbeam event. Plays the entire Quarantine Enforcement Platform shooting down the Sunbeam event. Outputs all completed story goals. Forces the Radio to pulse. Toggles radiation. Teleports the player into Lifepod 5 and respawns Lifepod 5 at one of its initial spawn point locations at random. Records the active photo tour. Resets all achievements. Resizes the inventory to the desired dimensions. Outputs RES statistics. Converts every Cyclops wreck on the map to a functional but damaged state. Returns the Aurora to its original form. Turns on radiation. Outputs a count of all rigidbodies in the scene. Outputs a copy of the start map to the Subnautica: Below Zero folder. Toggles shoal AI. Toggles shoal repulsor. Sets player to 5x speed. Gives the player every Seamoth upgrade. Disables fog of war. Sets the age of a creature in the Alien Containment. Sets the shader keyword. Sets player to 10x speed. Outputs a list of resources. Sets player to 50x speed. Places the player exactly where they currently are. Performance related command. Activates the Sunbeam story event. Stops the current active photo tour. Stops recording the current photo tour. Toggles the stopwatch profiler. Adds subtitled text. Activates the Sunbeam countdown. Sets the swim speed multiplier. Tests a Unity Exception error. Toggles water frustum cull. Toggles shadow from water. Toggles shadow water receive. Tests a raycast. Shows the translation key for the given string. Forces the unlock of a blueprint. Toggles Cyclops smoke. Lists all models in the layer. Warps the player to the last safe zone.
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