Tchaikovsky doesnât give a fuck
Original post by thatoddtrumpetgirl
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Tyrant Lucifer
Name: Lucifer
Race: Tyrant
Description:Â He is the great fallen angel of Judeo-Christian lore, and his name means âMorning Star.â Once second only to God, his pride drove him to revolt. He and his rebel cohorts were cast down into Hell.
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Vile Demiurge
Name: Demiurge
Race: Vile
Description:Â An imperfect god of Gnosticism who created the material world.
According to Gnostics of the Roman Empire, the Demiurge proclaims himself as God; when Adam and Eve gain âknowledge,â he cast them out in anger. The Demiurge wishes for the souls of humans to be trapped in the material world forever.
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Planned Pathfinder: WotR Characters
Even though the bare minimum of information for the game (Owlcatâs, not the AP) exists at present, thatâs never stopped me from brainstorming characters. Just ask Spacebattles when Dragon Age Inquisition came out.
Anyways, planned characters for WotR, going Race/Class/Mythic, with the race and class I feel is most suited for the mythic path:
1. Aasimar/Paladin of Iomedae/Angel: What, as if I wasnât going to make the most Lawful Good character I could think of for my first playthrough? Iâve always loved the Paladinâs holy warrior aesthetic, and the whole game seems designed for followers of Iomedae to finish what their crusader forbears started, and to prove the strength of their faith in the Inheritor.
2. Dhampir/Magus (or Eldritch Knight)/Lich: If youâre gonna go undead, might as well go all the way. Dhampir is a new race, and one I want to try out, plus their status as, for lack of a better term, âhalf-undeadâ makes going lich a natural choice. As for magus, this may sound silly, but I want to try to recreate the lich from the Kickstarter trailer; wears heavy armor, wields a sword, and commands an undead army. Get as close as I can to Arthas the Lich King.
3. Elf/Arcanist/Aeon: Elves are a natural spellcaster race, so that was a no-brainer, Arcanist seems like a fun class to play, and solves the question of if Iâd rather be a wizard or a sorcerer with âWhy not both?â Owlcat describes the Aeon as a cross between Judge Dredd and Merlin on a cosmic scale, and the art is really badass as well.
4. Tiefling/Bloodrager/Demon: I have mixed feelings on this one, mostly because Iâd really rather have a Devil mythic path instead. I know that thereâs no Blood War in Pathfinder, and that Demons are just as likely to fight one another as a non-demon, but if I have to be evil, I prefer the devilâs brand of contracts and hierarchy to âraar, demon smash,â plus I could be a Hellknight. Still, bloodragers sound cool, and so does the concept of taming my inner rage, so Iâm willing to keep an open mind and give it a chance.
5. Half-Elf/Witch/Trickster: Thereâs no real reason why I chose this combo, outside of the half-elfâs usual well-rounded nature, the Witch being the Pathfinder equivalent to D&Dâs Warlock, and the Tricksterâs, well, trickster abilities. Maybe when I get more information, I can paint a better picture of what I want her to be in my head.
6. Human/Monk/Azata: I have no strong opinions on either playable humans, or Azata before the Kickstarter, but how they described the path caught my eye, describing it as a champion of the common folk, and a friend to outcasts who donât fit into the Lawful Good mold of the mainstream crusade. However, the biggest thing that reached out and grabbed me was the description that this path was like being a superhero. Now, when I hear superhero, I think of characters like Superman, Shazam, The Thing, and Spider-Man, who donât use weapons, but rely on their physical strength, their minds, and their unbreakable will to save the day. A barefisted monk seemed natural for this class
7. Halfling/Fighter/Legend: Now, you donât have to pick a mythic path at all, choosing to face the foul champions of the Abyss as a normal mortal. Might be harder, but thereâs a certain inspirational quality of a normal person standing up against evil, so for this character, I was inspired by some of the greatest heroes in fantasy fiction;
Tolkienâs Hobbits.
In a world where Dark Lords and their minions roam the countryside and are opposed by great men and immortal elves, it takes a special kind of bravery to do what those Shirefolk did, but special mention should go to Samwise Gamgee, the everyman among everymen, who some would argue, is the real hero of the story.
So, with that in mind, the Legend will be the humblest of races, of the humblest of classes, setting out to end the demonic threat altogether, and to make Uncle Bilbo proud.
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GABRIEL ARCHANGEL OF STRENGTHÂ
by Peter Mohrbacher
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Law Speaker, what are the Hero Wars?
The Hero Wars are the final cataclysmic conflict that is going to end the Third Age. Itâs going to be the biggest threat ever faced by Glorantha â bigger than the God Wars, bigger than the Chaos Wars â and nothing in the world will be the same afterwards. It has been foretold in the dreams and legends of cultures around the world, going back centuries. Cragspider the Firewitch prophesied them thus:
âA mighty clash of heroes comes in the Last Days. Kitchen-boy, poetess, warlord, lost soul, three-pronged king, and dragon lord war for the Doom of the Cosmos. The future is dim; I cannot see who wins. Their battles are fierce and all-consuming. Hardly shall any of the Pass escape the Hero Wars.â
But this is a narrow view of the event. There is nowhere in the world that escapes the Hero Wars.
Keep reading
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JarEel the Razoress, defeating and sundering the God-King Belintar, from Chaosiumâs Runequest setting Glorantha.
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Normally Iâd agree, but those are some serious ducks.
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