I've been working hard over the past several weeks to get things prepped and ready to go, and I'm finally ready to talk about what I've been working on!
Patreon and Early-Access Content
Firstly, and probably most importantly, I've set up a Patreon! Worry not; exclusive content is not one of the benefits I offer, instead opting for early access content. Anything I post to Patreon will be made publicly available shortly thereafter, both on Patreon itself as well as in the new Projects channels in my Discord! No one should feel obligated to become a patron; if you have the cash to spare and want to support me and/or be able to see what I'm working on a little bit earlier than everyone else, that's when I would say becoming a patron is appropriate for you.
D&D Origins: Modularized
While the version of D&D Origins that's available on Modrinth is my pride and joy, the format I made it in doesn't allow much room for expansion; in its current form, its nearly 1,000 files make it rather resource-intensive, and I want to rectify that. This is why I plan on posting a modular version of the pack -- that is to say, a version where each race and each class are posted separately from each other, but will still work in conjunction with each other when combined. This allows for players to pick and choose the specific races and classes they want to be made available, whether for a single-player experience or a multi-player server. Additionally, this will allow me to create more content for the pack that can be very easily integrated with the existing material.
The first three race and class modules, as well as the Human and Commoner modules, have been posted to my Patreon and will be made publicly available in the #dnd-origins-modularized channel of my Discord one week from today. Thereafter, a race and class module will be posted on a bi-weekly basis, with Pokedex: Origins packs being posted on the off-weeks, and made available to the public one week after the initial posting.
Pokedex: Origins
Pokedex: Origins is, at least for now, in a state where I feel comfortable posting it! I still need to collect a handful of assets before I can post the companion mod to Modrinth, but I'm comfortable posting the individual evolutionary lines -- first to Patreon, and then to the #pokedex-origins channel in my Discord. The plan for now is to post the Generation I starters, followed by the evolutionary lines I created for playtesters, and then going in dex order. Patrons will have the ability to request specific 'mons be moved to the front of the queue, but everything will get made eventually. As mentioned above, I plan to post one evolutionary line on a bi-weekly basis, alternating with my D&D Origins: Modularized content.
would anyone be interested in helping playtest my latest project? I'm back to working on Pokémon-based origins! I've got a small group of playtesters that I'm making the origins and setting up the server for now, but I'd definitely appreciate more help and more opinions if it was volunteered ^u^ just hit me up here or at @ttgodhead if you're interested!
The Good, the Bad, and the Rowdy: D&D Origins Version 1.1.0
This update features several major additions and changes, most notably:
Added the Aasimar race (the good).
Added Tiefling sub-races (the bad).
Added the Kobold race (the rowdy).
Added the Artificer class.
Created a "single-player" version.
Check the version release notes on GitHub for more information: [Main] [Single-Player]
What does "Single-Player" mean in this context?
Good question! The only content of the pack affected in this version is the Artificer and the Wizard; in the main version of the pack, the Infusions you can learn as an Artificer are divided up into different specializations, and the spells you can learn as a Wizard are divided up and made exclusive to various schools of magic, limiting the total number of infusions/enchantments you can learn to encourage diversity within any given server, and to keep any one player from becoming too overpowered. In the single-player version of the pack, this specialization/school division does not exist, and any one Artificer can learn any and all Infusions, while any one Wizard can learn any and all enchantments! While this change is intended to enchance the single-player Artificer/Wizard experience, this doesn't mean this version of the pack must be exclusively used in single-player servers; it's just up to the server admins and their priorities for their players.
List of Races
Aarakocra
Aasimar (New!)
Dragonborn
Dwarf
Elf
Fairy
Genasi
Gnome
Goblin
Halfling
Kobold (New!)
Loxodon
Orc
Tabaxi
Tiefling
Triton
Warforged
Human
List of Classes
Artificer (New!)
Barbarian
Bard
Cleric
Druid
Fighter
Monk
Paladin
Ranger
Rogue
Sorcerer
Witch
Wizard
Commoner
Dependencies
Requires Origins: Classes 1.20.2 fork.
Requires Origins Extra Keybinds.
Requires Pehkui.
Requires Extra Origins ONLY if you intend to play a Halfling and/or a Druid.
Credit
Thanks so much to @chloeisnobody for allowing me to use the Teleportation power from the Better Enderian pack in this pack!
It's finally finished! I've created a Minecraft datapack for the Origins mod that replaces all of the default origins with ones based on the races and classes from Dungeons & Dragons!
It's finally finished! I've created a Minecraft datapack for the Origins mod that replaces all of the default origins with ones based on the races and classes from Dungeons & Dragons!
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Fun Fact
BuzzFeed published a report claiming that Tumblr was utilized as a distribution channel for Russian agents to influence American voting habits during the 2016 presidential election in Feb 2018.