Nevivi Nevi on Balmung.
Stillglade Fane-trained Lalafellin conjurer, herbalist, and chirurgeon, healer of those who would otherwise go untreated, de facto head of Blue Horizon, and general toucher of butts and lewdlafell. Southern Twelveswood-born Mist dweller.
Character is female and in her 40s, player is transmasculine and uses he/him, late 30s.
Art Tag || Main Blog || Hub Carrd || NSFW (Twitter)
the biggest lesson you can ever learn about ffxiv is that stormblood is actually kinda fire when you don't have a bitch in your ear telling you it's bad. the second biggest lesson you can learn about ffxiv is what a prime number is
I have more room on Tumblr to ramble than in a Youtube description that nobody's gonna read, so...if you're real into pointlessly technical things, read on, I guess?
I learned some tricks that aren't all that interesting to anybody who isn't using Famitracker while messing with this. Like that you can replicate some heavy slap bass on the sawtooth channel by using V00 for normal volume (0-F as usual) and V01 to achieve MAXIMUM EARBLAST volume with no option to regulate it until you set it back to V00. It seems like volume output-wise, the VRC6 channels are treated as one category that compete with each other for a share of the volume, and the default 2A03 channels are a separate category, so if there's not much going on with the other VRC6 instruments, slapping the V01 command on the saw channel will be overpowering as hell. However, if you're using the other channels, it's not too bad, and you can use it as kind of an F+ volume. As far as I can tell it just expands to fill the remaining volume allowance for the VRC6 channel set.
I used a fairly moderate 10 instruments on this, mostly because VRC6 channels use separate instruments.
As for the sprite art, it's FFIII-based, and the Magus Sisters are heavily heavily edited from their FFIV incarnations. The Tower of Zot background is entirely from scratch, though, as are the weapons everyone's holding. It actually obeys foreground palette rules! It does, however, break the background palette rules by one palette extra. I could have resolved that with fewer colors in the Magus Sisters (swapping the yellow/purple/brown/transparent palette for more yellow/red/brown/transparent would do), but hell naw. I don't think anybody but me will care that much anyway.
Other than that, you could in fact display this on an NES if it were set up properly for it. You'd be sacrificing a kind of ridiculous number of background tiles for the Magus Sisters, but that's okay, they're cool. The music would similarly work if you threw it on a cart with a Konami VRC6 sound chip.