Hello everyone! We were so exited when we saw the firsts gameplays on youtube, that we want to make you a gift!
We left here some templates for the streamers! Thank you so much for playing!
Don´t forget Shadow Brawlers is already available on Steam
Join us on: https://teamguazu.com/
Discord Twitter Instagram Facebook
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Shadow Brawlers was accepted to be exposed in the Indie Megabooth space at Game Developers Conference and this was a bit what happened.
We lost the phone with most of the videos, but we managed to do something. We are very happy about people`s feedback!
Thanks to everyone who played!
Don´t forget Shadow Brawlers is already available on Steam
Steam store
Join us on: https://teamguazu.com/
Discord Twitter Instagram Facebook
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Hello everybody!
We are very excited with our team because today we released our first game ever on Steam. Its in Early Access right now (but not for long we plan to make full release in a few months)
It is a party game, a brawler with stealth, very fast, where you have a single point of health so one hit one kill.
It has a training mode to play solo but in it’s essence is a local multiplayer game.
If you dig party games we honestly think you will like this one. We hope you give it a try and if you feel like it, please share with those people you know love this kind of game.
Cheers, Team Guazú
And don´t forget, Shadow Brawlers is already available on STEAM
https://store.steampowered.com/app/890310/Shadow_Brawlers/
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Shadow Brawlers Trailer 2019
TOMORROW IS THE BIG DAY!
SHADOW BRAWLERS EARLY ACCESS ON STEAM
Don´t forget to wishlist! Wishlist
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#shadowbrawlers #dancewiththedevil #dance
I like to dance, but i’m better drawing dancers.
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Not dead yet!
some shots from the animated intro of my game: shadowbrawlers
http://shadowbrawlers.com/
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EN
Visual Effects Exploration
As VFX fans we have explored multiple fx to add to the game.
By one side, we have traditionaly animated FX. They are very aesthetic, and is used specific situations, without interaction with the fisical environment. They have the beauty of traditional animation, and at this instance, we have implemented the fx of thunder, punch, block, between others, and also a bunch of concept art. They are important to add juiciness to the game, and improve the lecture of the actions.
By other side, we have felt the need to work with interactive FX, for that purpose, we worked with Unity particles. We put the artists (ourselves) to testing FX, trying to get an atractive design, merged with the traditional art, testing the interaction with characters, environments, lights, etc.
For example, the smoke from the chimneys, give us a subtle sens of were the contrincant is.
ES
Efectos Visuales - VFX
Como fans de los VFX estuvimos explorando distintos efectos para sumar a las partidas. Por un lado Fx animados tradicionalmente, que son definidos, para usar en ciertas situaciones, y no interactúan con nada. Estos tienen la belleza de lo tradicional, y nos sirven para acompañar en saltos, golpes, rayos, y demás, para darle Juiciness al juego.
Por otro lado, sentimos la necesidad de trabajar con FX generados por partículas de Unity. pusimos a los artistas a testear efectos que interactúen con los personajes y objetos con fìsica que ya tenemos. Esto en el gameplay puede darnos sutiles pistas de dónde se està escondiendo nuestro contrincante, también suma a la estética por sus posibilidades.
Acá hay algunos ejemplos de lo que estuvimos probando:
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