When you're unsure what to do with your loot
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When it’s time to reveal some character backstory
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The barbarian trying to be friends with someone squishy
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Trying to convince the powerful ruler that your party is actually capable of handling the difficult mission
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How most encounters end when the rogue is in charge
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I’ve been gone a long time now. There are several reasons, but the main reason is why i am posting now. I have been writing music for my games, and now want to expand that possibility. If anyone is interested in muic to their tabletop game, art session or anything that might require this kind of music her you can find it. I really hope some of you are interested in this type of thing. Please support me if you could find this interesting!
I will be posting more often now, with som insight to the world i am making.
I also have a World Anvil-site. For now most of it is written in norwegian, but I am slowly converting it to english. Check it out. https://www.worldanvil.com/w/azaar-kelmorvatsatiki
The streets of Alfatri
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When you start to realize how all the small hints throughout the campaign are connected and how complicated the story actually is
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When you’re the elegant, stealthy rogue, being paired up with the noisy barbarian
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"So what are you all expecting from todays adventure?"
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When you choose to stick to your unfortunate character creation choices
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when you tell the bard not to draw attention
30 seconds later
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When someone upset the druid
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when you're about to speak out against an idea but they're already rolling
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when you choose the wrong wildshape and have to make do
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