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rentvrgames-com · 5 years
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Building Your Chicago Virtual Reality Event Rental
In a city like Chicago, putting on an event that stands out from the crowd is no small task. That's why we're here! Using the best in virtual reality technology, we'll help you create an event experience that your guests will never forget. With a huge range of VR activations available, we're all about finding the perfect fit to match your event goals. So whether you want to maximize foot traffic, drive leads, create VIP experiences, or just have a really fun time, we can help. Even better, we're able to work with almost any event type so, no matter what kind of event our planning, we have an option that you'll love. From trade shows to holiday parties we've got you covered. Have an event theme? No problem! Our VR library enables us to match whatever you're thinking so feel free to dream big. For example, your guests can take a lap in a Ferrari, explore the ocean depths, test their fear of heights, and everything in between. Of course, if you aren't sure what direction to go our team of VR event experts is ready to provide a few recommendations. We know that trust is important, and when you work with us you can be confident that you're in good hands. We've already worked with some great brands and we're excited to add your name to the list of happy customers. So if you're planning an event in Chicago or a surrounding area, and you want to take it to the next level, then don't hesitate to reach out. We're ready to start your perfect virtual reality rental!
https://youtu.be/vZEMqm4YnUA
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rentvrgames-com · 5 years
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Daily Magic Productions
We are the fast growing digital entertaiment company. We develop games for: • computers • mobile devices • virtual reality platforms • casual table top card RPG games Our mission is to deliver immersive storylines by using rich visuals and intuitive gameplay to players all over the world. We are moving forward to the bright future making new great games and partners.
Source: LinkedIn Public Company Page
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rentvrgames-com · 5 years
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Playful Corp
Playful is a game development studio in McKinney, TX. Our team has shipped beloved titles such as Words with Friends, the Age of Empires series, Halo Wars, Orcs Must Die! and Hero Academy. At Playful we are creating games for cutting-edge platforms, next-generation devices, and virtual reality! We are building a world-class team and we need your help. Are you ready to do the best work of your career? Join Playful and together we'll change the world, one game at a time!
Source: LinkedIn Public Company Page
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rentvrgames-com · 5 years
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Insomniac Games
Insomniac Games is an independent videogame developer that has released acclaimed hits for consoles, virtual reality, PC, mobile devices and browser for 25 years, selling more than 60 million video games along the way. We created the Ratchet & Clank and Spyro the Dragon franchises, beloved by millions around the world. Beyond Ratchet and Spyro, Insomniac Games is the team behind several well-known game franchises such as Resistance, Sunset Overdrive, and acclaimed virtual reality games Edge of Nowhere and The Unspoken. Our completely original take on Marvel’s Spider-Man, exclusively for PS4 has been a smash critical and commercial hit. Since its September 2018 release, Marvel’s Spider-Man has earned a multitude of Game of the Year nominations while becoming one of PlayStation’s all-time fastest-selling first-party games. Insomniac is based in beautiful Burbank, CA where the sun shines just about every day of the year, and we have a bustling studio in Durham, North Carolina. Today, the studio has grown to 250-plus hard-working, creative individuals, but we still hold onto the feel of a small indie developer. And when it comes to treating our employees right- it’s no mistake that Insomniac Games has won 20 Best Workplace Awards. We value our employees, as we are only as strong as the people who work with us! So how about becoming a part of this amazing, collaborative team? Check us out at insomniac.games, we look forward to hearing from you
Source: LinkedIn Public Company Page
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rentvrgames-com · 5 years
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Low budget VR Gaming
The development of VR is something that I have been paying a lot of attention in the last couple of years. One of the things that I find interesting is the potential it has for redefining what “low end” means due to how extremely computationally intensive it is. Take this GPU for example, this a GTX 750, a mid-end graphics card from 2014. I bought this one for about 70 euros and after asking you guys it seems it can be found 60 to 90 euros or dollars in most places, or around of 100 if you are unlucky. Compared to the GPUs I have featured on this channel in the past this card is an overpowered beast that crushes games on the lowest settings. However, throw this thing on VR benchmark and you realize that supposedly this is pretty insufficient for virtual reality. So the question becomes: can you play in VR with a “budget” GPU like this one? Lowest settings? Maybe, Tweaked games? Answering this question is hard because of another problem, the cost of a VR headset. At the time of writing this script the full HTC Vive kit is about $800 and from what I could gather you can not buy just the headset alone, at least new. You can buy an oculus headset but… it is about $500 dollars which is like twice my entire PC budget which prompted me to search for some creative solutions and I was surprised of what I found. I will be using a service called Vridge by RiftCat, which basically allows you to connect your cellphone to your PC in a way that tricks the computer into believing you have an HTC vive headset, so you can then play any seated VR experiences by putting your phone into some headset, like this literal piece of cardboard I got in amazon. So now, not only my computers are shitty, now my VR headset is also crap. Awesome! And after contacting RiftCat they have agreed to sponsor this video, so double awesome. They have a free trial version of their software so you can try it, link in the description. Setting it up was fairly easy. You can run a program in your PC and a companion app on your phone and you can stream the view of the game over wifi, if you are brave, or better yet, a USB cable. After setting it up you can launch steamvr from the program and then start a game. There are plenty of guides on their website if you want to give it a try. So now we test My first experiment was Subnautica, I already dedicated a video to this early access submarine survival game. As I commented on that video there is a secret menu accessible with f3 and in there, you can use the numbers in the keyboard to disable a lot of the effects. Furthermore if you disable mouse pointing using your view in vr and press escape you can reduce the draw distance of most objects, as I explained on that video. Welcome to the very dangerous sea. Man, it’s a little bit too close. I can pick up things by just staring at them, that’s interesting. I can’t remember what’s the- does that thing hurts me? Can I grab them? Huh, what are-? Wait, those are bad right? Yep, yep, that doesn’t look good. The great low-resolution expands! With low draw distance and things popping out in front of me and this time… in full virtual reality. Now you can live the low draw distance, not just see it, you live it! Like, you’re there! Another game I wanted to try is Project Cars, a game I have not shown in the channel before but that also includes a VR option and seems to be fairly well optimized on the lowest settings. You can also add some launch options to the game to try and squeeze even a bit more out of it, like dx11mt for multi-threaded mode, skip crowds to disable models of bystanders and pthreads to match the number of cores in your CPU. Oh wow! Well, this is something else. Wo-wow shit! This sure aint Mario Kart. I don’t know if I’m in awe or scared! Another game I was curious about is minecraft. Java based Minecraft does not support VR out of the box, but thanks to a mod called Vivecraft you can add some rather robust VR options to the game. And the mod installs optifine which adds all sorts of graphical options which I am going to take advance of to disable all weather, animations and sky effects for the best VR performance. The link the vivecraft mod is in the description if you are interested. If I do this, and I stare, my fps is right here, it’s 57 fps… that is neat, this is the best one that I have tried so far, wow, I was joking draw distance before but check this out. This is literally the world that’s in front of me, huh? Is the world not gonna load? I’m staring down into the abyss of the unloaded world, this is really scary. Oh, there he goes. Ok, the other examples were cool but this was by far the coolest. I seriously never want to try minecraft any other way again, this is really something else. So, in conclusion. How did it go? Is this an Vive and Oculus killer? No, I mean come on. VR are nothing short of of technological marvels and thinking that a phone will be just as good might be a bit naive, but it you want to get your feet wet in VR, and get your first experience without breaking bank, this might actually be a really interesting first option. Performance wise, the results were interesting. There is an option on Vridge to limit a stream to 30 fps but definitively the closer you can get to 60 fps the easier it becomes to handle the movement. Minecraft which is by far the most twekeable of the games I tried and therefore the closest I got to 60 fps was quite the experience. My current VR library is… rather insufficient but I wonder if I keep digging, would I get a couple of other VR games to be low enough to work really well on this setup? Well, you tell me. Let me know if more budget VR experiments are something you would like to see in the future in comment or in the discussion thread of the LowSpecGamer subreddit. Thank you to the Patreons and this video sponsor for making my crazy experimentation possible. See you in the next video.
https://youtu.be/S4TBPL7-iRk
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rentvrgames-com · 5 years
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Battle Royale Finally Meets VR in POPULATION: ONE
[Julian]: Hello and welcome to GeForce and our coverage at Gamescom. I'm Julian, here with Chia Chin and Gabe. We're going to talk about Population: ONE. Tell us about Population: ONE. [Chia Chin]: Well, at BigBox, we wanted to build something really, really beautiful that pushes the limit of VR. That's super, super fun. We built a Battle Royale game with climbing mechanics. So you can climb anything in the world, you can walk off the edge and fly anywhere, you can also build structures. [Julian]: So we're living in a world where every game seems to have the Battle Royale, like mode or something like that but nobody's done Battle Royale in VR. Why did you guys decide to approach it that way? [Chia Chin]: The reason why we wanted to do this is because Battle Royale is a truly immersive experience where you're under stress, under duress, you work with teammates and VR is the ultimate experience for pushing the limits of graphics and immersion. [Julian]: This is a game that is set on a one square kilometer map, right? [Chia Chin]: Correct, yeah. [Julian]: How many people at a time in this Battle Royale? [Chia Chin]: We're going to ship with 24 people, free-for-all, or two big teams, 12 versus 12, eventually we'll have squad mode as well. [Julian]: What are some of the challenges of doing this first-person shooter game in VR? [Gabe]: I can tell you one thing is making sure people are comfortable in VR and a big part of that comes with high frame rate. And so using cards like the RTX, making it so it's super smooth and super comfortable for people to play, don't get motion sick. [Julian]: Yeah, I actually got my hands on this game and I was comfortable moving around. This is a game where you have a lot of movement options, right? How can you get around this world? [Chia Chin]: We have a motion mechanic, called free motion. We called it free motion because we literally didn't want to limit you in VR. We wanted you to be able to walk anywhere and anything that you can see, you can just grab and climb it. So when you were playing the game, you went out of my demo loop and started climbing a sign, which is pretty cool. [Julian]: Yeah, you said I could climb anything, I wanted to test that. [Gabe]: You delivered. [Chia Chin]: You were like, "I'm going to climb this." [Julian]: Here's a sign. Let's see. [Chia Chin]: Go climb it. Yeah, yeah. So you can climb, can fly, can glide anywhere, and that sense of freedom is only available in VR. [Julian]: And then you guys actually put a lot of detail into how all the guns work and the gun mechanics, do you want to talk about that at all? [Gabe]: We spent a lot of time trying to make the guns feel really interesting, so each gun has its own personality behind it. So it's like the P90, you have to push the clip in, pull the bolt back, pistols and revolvers, you have to push it and flip it over. So each gun is a little bit like a Rubik's Cube - 'cause I know you're a puzzle fan. [Julian]: Sure am. I was super good at loading those guns up, I don't know if you saw that. [Chia Chin]: Yeah. So I think that's a big part of VR is really playing with the fantasy of being an absolute badass playing with these guns. [Julian]: You have a building mechanic as well in this game to build up structures, fortifications, defenses. Is it tough to implement building in a VR setting? [Gabe]: Yeah, I would say it's very difficult. Some of the things we really wanted to use with building was to give players defensive options. So it really came from its roots centered around gameplays having moments of uncertainty where it's like you could suddenly, through ingenuity, use building to flip the battle. [Julian]: So I understand you guys are thinking of implementing some NVIDIA tech for Population: ONE. [Gabe]: Yeah, absolutely. I'm really looking forward personally to VRS, the Variable Rate Shading, that allows us to render a high detail at the areas you're looking and lower detail where you're not. And some of the scenes that we shot for our gameplay trailer we actually shot in 4K, which if you work in a VR, it's like just getting 1080p going is really difficult. Going to 4K is just another quantum leap. So we're able to get some shots that were not possible before we got our hands on the RTX. [Julian]: When can, you know, people at home with VR rigs actually jump in and play Population: ONE? [Chia Chin]: Yeah, so we're aiming for beginning of 2019, but we're already in private beta. Please go to PopulationOneVR.com and there's a sign up there, put in your details, and if you're lucky, you can get in. [Julian]: Thank you guys for watching our coverage here of Gamescom. If you're interested, check out Population: ONE. For more coverage of Gamescom, stay tuned here on GeForce.
https://youtu.be/ooCgsZeZP08
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rentvrgames-com · 5 years
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Fallout 4 VR - Gimpy Goes Gaming
Today we are going to look at Fallout 4 VR. Luckily I came prepared. I was able to get my hands on a Vive to test this one out. I know what you are thinking, isn't VR going to fail all the accessibility friendliness testing you do? That is what I wanted to see. I really had no idea what options this version of Fallout had to offer, or didn’t offer. I had to set up the VR first so we could start recording. I’ve never set one of these up so I had my brother help to make sure we got everything correct for recording. To save you the hour it took for us to get everything correct I’ll just fast forward through this part. Once it was all set up and in place I couldn’t wait to get started with a new save in one of my favorite games ever. I took a look at the menu and the different options the VR version has to offer. There is a RGB color slider to modify the menus if a certain look doesn’t work for you. This is only for menus that I noticed, but could be a decent alternative to a colorblind mode as there aren’t any color based gameplay elements I came across. There is a captioning mode for those that are hard of hearing, so you can read along with the spoken dialog. Unfortunately, this did not seem to capture sound effects such as gunshots, explosions or other environmental noises. However, the compass at the bottom of the screen will show red dots for nearby enemies. I made my new character and tried to get used to the controls I was given. I found out there are no options to change different buttons to do different things like in the normal version of the game. What you are given is what you get. I was able to move around the starting area pretty easily after a few minutes of playing around with it. Someone with limited mobility (such as a person in a wheelchair) would have a very hard time with these controls. There is a lot of moving and ducking around. It was once I got into the combat aspects of the game that I started noticing things that were gonna get difficult really fast. Since I can only use one hand, I was put at a disadvantage. I only had one hand to beat the crap out of the radroaches. Don’t get me wrong, I loved smacking them in the face in VR while almost punching my brothers computer in real life. But it was clear the game was designed with two hands in mind. Once I was given a gun I thought I was home free. Now instead of punching them slowly I can just shoot once and be done with it. Once again I was wrong. One of the controllers is for moving and menuing, while the other is for shooting. There is a left handed mode that lets you swap the function of the controllers, but you still need both. This makes it kind of impossible for a person with one useable arm like myself to play effectively. I found myself moving with the left hand controller and then dropping it to pick up the right hand controller to shoot. It works for a single radroach but when you get to more hectic sections with DeathClaws, it probably wouldn’t work. I finally got out of Vault 111 and into the real world. Once I got out I remembered my brother had an xbox controller hooked up to his computer. I thought, if the controller works I can still be in VR and be able to control everything as well, this would be awesome. Again, I was wrong. Literally the only thing the controller could do in VR was fire the gun. I couldn’t move, menu, change direction, nothing. I was stuck in VR with one arm and no control changing allowed. I was really hopeful that Fallout 4 VR would be a great game for all to enjoy, but that simply wasn’t the case. If you have some color blindness issues there are options. If you need help hearing things there are some alternative and game mechanics that make it work. But if you are missing limbs, fingers, have mobility issues or the VR controllers don’t work for you, this game is almost impossible to play. If any of these are an issue for you, I would strongly suggest sticking with the original version of Fallout 4. Especially since the differences between the versions seem to be minimal. Thanks for watching everyone, and as always be sure to like and subscribe to the channel. I’d really like to know what games you guys want to see. Let me know in the comments below.
https://youtu.be/WC1V_uqgMJk
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