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redwinter5e · 6 years
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SNOWMAN BUILDS
Berserker
Building time: 2 days
Armor Class: 14 (Layered sheet of ice)
Hit Points: 32 (5d8 +10)
Speed: 30ft (9m / 6 sqr)
Proficiency: +2
STR: 17 (+3)
DEX: 13 (+1)
CON: 14 (+2)
INT: 6 (-2)
WIS: 12 (+1)
CHA: 10 (+0)
Skills:
Intimidation +2 Athletics +5 Animal Handling +3
Challenge: 1 (200 XP)
Racial Features
Ability Modifiers: +2 Str, -2 Int
Aggressive: As a bonus action, the creature can move up to its speed toward a hostile creature that it can see.
Menacing: You have proficiency in the intimidate skill.
Darkvision: 60ft (18m / 12sqr)
Languages: speaks Common and Elven.
Actions
Multiattack. The Berserker makes two weapon melee attacks or two ranged attacks.
Greataxe: Melee Weapon Attack +5 to hit, reach 5 ft, one target. Hit: 9 (1d12 +3 ) slashing damage.
Properties: Heavy, Two-handed,
Javelin: Melee Weapon Attack +5 to hit, range 30/120, one target. Hit: 6 (1d6 +3 ) piercing damage.
Phantom
Building time: 2 days
Armor Class: 14
Hit Points: 27 (5d8 +5)
Speed: 25ft (7,5m / 5 sqr)
Proficiency: +2
STR: 8 (-1)
DEX: 16 (+3)
CON: 12 (+1)
INT: 13 (+1)
WIS: 10 (+0)
CHA: 16 (+3)
Skills: Deception +5 Persuasion +5
Challenge: 1/2 (100 XP)
Racial Features
Ability Modifiers: +2 Dex, +1 Cha
Small Size: small creatures should use d6 for hit dices
Lucky: When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
Brave: You have advantage on saving throws against being frightened.
Nimbleness: You can move through the space of any creature that is of a size larger than yours.
Naturally Stealthy: You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.
Languages: speaks Common
Multiattack: The Spy makes two weapon melee attacks or two ranged attacks.
Dagger. Melee Weapon Attack +5 to hit, range 20/60, one target. Hit: 5 (1d4 +3 ) piercing damage.
Properties: Thrown: range 20/60, Finesse, Light,
Light Crossbow. Ranged Weapon Attack +5 to hit, range 80/320, one target. Hit: 7 (1d8 +3 ) piercing damage.
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redwinter5e · 6 years
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Choose Your Character
Guzzy Snowhand
The old elf shapes the snow into the likeness of a man. Guzzy is the oldest member of E.L.F. He is renowned for his work. His snowmen have defended the North Pole for generations.
Short Crossbow-
Top Hat-
Tool Kit- Use to make a snowman. Choose from the list.
Iggy Thistlebottom
Newest member of E.L.F. The rookie has no idea what to expect after crossing into the land of the black snow. What he lacks in experience he makes up for with Honor & Bravery. He is the last of the great Thistlebottom bloodline and wielder of the family’s ancestral longsword “North Star”.
North Star - Longsword +2. Cold damage.
Jack Frost
Using the most cutting edge action figure technology, the research and development team has created a full sized future soldier. Previously known as “Project Winter Crow”, the prototype was considered High Risk. Instead of taking it to the “red room” where the dangerous toys are locked away, Santa commissioned Jack Frost to aid the E.L.F in protecting the spirit of Christmas.
Katana-
Stealth-
Ornament of Orphan Slumber-
Alber Pike
The oldest member of E.L.F, and possibly the wisest. Pike lives out his retirement among the evergreens, through the north poles gate in the human lands. He swore that he would no longer concern himself with the problems of the North Pole. Now the ranger uses his skills in survival in the great wilderness of the human north.
Long Bow-
Survival-
Turtledove-
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redwinter5e · 6 years
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Krampus is leading the war on Christmas. His heartless existence is frozen over by a colder kind of evil, the wickedness of man. One of two humans who exist in the realm of the North Pole, Krampus waits for the perfect time to strike down on Saint Nicholas's Magical Kingdom and take the Frozen Throne of the North for himself. Ending Christmas once and for all. He would then find the North Pole and use it so his army of evil toys can be delivered to the children of the human world and infect them with his wickedness.
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redwinter5e · 6 years
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Elven Lead Force (E.L.F) are a tradition of elves who's experience and abilities are too advanced to simply be making toys all year around. They are defenders of the preservation Christmas spirit and totally loyal to Saint Nicolaus and his unending burden. The E.L.F have been summoned.
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redwinter5e · 6 years
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The Grinch has recently infiltrated Saint Nicolas's Workshop and taken Gizzy Coldbottom, the chief workshop Forman who was responsible for the increase in toy production over the last ten years. The love for Christmas inside this elf is strong, but there is no doubt that his heart is being turned to black. For, the Grinch is a master manipulator. His skill sets include psychological and physical torture, among other things. We have every right to assume Gizzy has already been turned Drow. The E.L.F have been summoned to try and save Gizzy if at all possible, or eliminate him if necessary.
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redwinter5e · 6 years
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Scouts have returned from the edges of the North Pole. They carry news with them. At Krampus's workshop, the production of evil toys has more than doubled. An army is being raised by Krampus's Drow.
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