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prinace · 1 year
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I think there's been some talk about how one of the design goals of One D&D seems to be a focus on making the digital tools more important and given that there's talk inside Hasbro along the lines of D&D having more potential for monetization I wouldn't be surprised if WotC were to try some kind of "D&D as a service" thing.
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prinace · 2 years
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Do you have any solo rpgs you can recommend I’m losing my fucking mind at work and need to kill time besides Scrolling
sadly, I don't have any good solo RPG recs. I was looking at them before but didn't really come to any hard decisions that stuck with me. sorry!
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prinace · 2 years
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i saw a post on tiktok about dying in battle and your last words to a member of your party is a confession of your love. but then you get resurrected and have to face the consequences. and i want that but like. as a character backstory. you get resurrected which you didn’t realise your cleric could do and the person you’re in love with is like uh hey? and so you pretend to go back unconscious to continue recovering until the party rests for the night and you fuckin’ book it. change your name change your class get a new adventuring party. don’t be suspicious (don’t be suspicious)
everyone thinks you have some dark and edgy backstory but really you’re just an idiot who was so afraid of being rejected that you faked your death.
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prinace · 2 years
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You asked for it.
Changes in this version:
Added a proper Credits & Acknowledgements section – please let me know if you sent feedback on version 0.1 and I missed you  
Expanded the preamble with better explanations of how to roll a d66 and what counts as a “duplicate result”, as well as some guidelines on voluntary re-rolls  
Collapsed “Angels” and “Demons” into a single roll on Subtable A10: Outsiders, and moved “Tourists” from Subtable A14: Professions, Other to fill the resulting gap  
Added “Idle Gentry” to Subtable A14: Professions, Other to fill the gap left behind by “Tourists”  
Replaced row 25–26 on Table C: Genre and Tone with “Family friendly or young adult fiction” (was: “Family friendly”); hopefully that’ll make it more flexible when the dice try to combine it with another tone that can’t really be made G-rated  
Replaced row 45–46 on Table C: Genre and Tone with “Post-modernist or deconstruction” (was: “Parody or satire”) to make the intent clearer and more congruent with the subject matter  
Split Table D: Rules Toys into subtables and added eighteen new entries, bringing the total up to 54  
Moved the explanations of what the entries in Table D: Rules Toys mean to a separate section below the subtables, and expanded the discussion throughout, including some brief remarks on common combinations  
Finished writing the promised Part Five: Milieu, including a new 36-entry Table E.  
Adjusted fonts and formatting for improved readability
The document is now feature-complete, albeit not content-complete; I can see a few areas that will definitely need expansion in version 0.3:
Part Four: Rules Toys is currently a bit light on character creation and advancement options, and entirely omits any discussion of oddball magic systems. I have a few ideas on how to fix that, but it’s going to require me to write at least three additional subtables, and I didn’t want to rush it just for the sake of getting the latest revision in front of some eyes. Next time!  
I should probably add some writeups for the entries in Table B: Genre and Tone like I’ve done with the Rules Toys and Milieu elements, since folks keep asking me what a “grindhouse” is.  
Part Two: Priorities and Objectives could likely stand to be broken into subtables and expanded, since some of the more esoteric motivations are coming up a little more often than I’d like – but then, I always think random tables could use more entries, so probably not my top priority here.
In any case, y’all know the drill, folks: if you have a moment, please give it a spin and let me know what you think!
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prinace · 3 years
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I think it’s interesting that tabletop warlock bargains generally operate on the idea of eternal servitude or owning your soul or whatever but there is a world of alternatives that range from funny, dramatic, or just plain interesting. Consider:
Patron was sealed for a long period of time, and more than seeking their revival, they miss the world and its experiences, and thus seek warlocks who are willing to share their senses with their patron and thus ameliorate the loneliness and fatigue of ages
Patron likes money and valuables and will bequeath power in exchange for a warlock who will share their adventuring fortunes. 
Patron has a chaotic sense of humor and likes fire and explosions; causing spectacular destruction pleases them.
Patron is just kind of a (relatively wholesome) frat bro who gave the warlock powers because they decided the warlock was chill and could hang, maintaining powers hinges on navigating said relationship. Patron may manifest physically for the exclusive purpose of fistbumping warlock if they do something really cool.
Patron is a foodie and warlock is a chef traveling the world looking for rare ingredients and lost techniques to construct dishes that please their patron’s palate
Patron is a literal patron- warlock is an artist of any form and the patron commissions them for works from time to time.
Warlock babysits (or performs another service) for patron, who prefers to pay them in dark powers.
Variant on above where warlock is occasionally ordered to perform various esoteric tasks such as delivering an object to a site or obtaining something and sending it to their patron- they are simply running their reclusive patron’s errands as the latter would rather not leave home.
Patron and warlock promised to be best friends forever when one or both of them was a small child and patron takes that very seriously
Patron likes blood but is disinterested in full-body sacrifices as their particular taste means that some people are exceptionally delectable to them, and it seeks to prolong those people’s lives as long as possible in exchange for semi-regular ‘blood donations’
Patron was disembodied and in exchange for being allowed to inhabit the warlock’s flesh, is willing to fight to defend the shared body.
Patron specifically seeks to cultivate adventurers and support them throughout their career, in a manner similar to a professional wrestler’s manager.
Warlock was a child sacrifice, offered live, at a dark altar; patron has an interesting definition of what ‘the child is now mine’ entails.
Patron is an alternate timeline ‘potential future’ of the warlock’s who is either trying to influence events to ensure their timeline or prevent it.
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prinace · 3 years
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Here is a free pdf of the players handbook
Here is a free pdf of xanathars guide to everything
Here is a free pdf to monsters manual
Here is a free pdf to tashas cauldron of everything
Here is a free pdf to dungeon master’s guide
Here is a free pdf to volo’s guide to monsters
Here is a free pdf of mordenkainen’s tomb of foes
For all your dnd purposes
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prinace · 3 years
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Hi consider this your blessing from a certified forever GM, to please make your TTRPG characters Mary Sues.
Listen if you spend enough time in the hobby you will inevitably get people turning up their nose, saying you need to make your PCs “realistic”. These people are wrong! Especially when it comes to DnD. There’s nothing wrong with tropes but after a while all the human fighters who used to be in the army, and elf wizard trying to live up their family legacy start to blur together.
The same cannot be said for the diamond-skinned demi-goddess cleric who started her prayers with “Hey mom, it’s me”; the self-described “slutty pyromaniac” tiefling sorcerer; the ranger who wanted to domesticate an army of rats and declare herself “queen of the sewers”; or the slightly macabre mushroom druid who became a sheepgirl while trying to cast “trans your gender”.
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prinace · 3 years
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Here is a free pdf of the players handbook
Here is a free pdf of xanathars guide to everything
Here is a free pdf to monsters manual
Here is a free pdf to tashas cauldron of everything
Here is a free pdf to dungeon master’s guide
Here is a free pdf to volo’s guide to monsters
Here is a free pdf of mordenkainen’s tomb of foes
For all your dnd purposes
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prinace · 3 years
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dnd idea: an 8-ball but it has a d20 in it so you have to shake it and the d20 rises out of the murky liquid to decide your fate
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prinace · 3 years
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The thing that gets me about most arguments against accessibility features in video games is that they’re not just grossly ableist, they’re also hypocritical as hell. Video games have always had accessibility features: we just documented them poorly and called them “cheat codes”. Indeed, having a robust library of difficulty-modifying cheats was considered a mark in a game’s favour! The only difference is that a cheat code is theoretically a secret, which allows it to be framed as elite knowledge, even though it’s functionally identical to having an “infinite lives” switch on the options screen.
Here’s a thesis for you: the Konami Code was the first well-publicised accessibility feature.
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prinace · 3 years
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Hello! I've realized I really want to play a heist game. Do you know of any video games or ttrpgs with that as a basis? Ideally I'd love something that has or decently simulates actual defensive forces, multiple roles for the attacking team, and a cooperative format. I'm not looking for a simple stealth cat burglar game or like, armed robbery game to be clear. Thank you!
(continued) Largely I want Leverage the tv show the rpg/video game I guess? but with a focus on a cooperative aspect of planning a heist and pulling it off with your friends, and not just a single player 'play through the story of the job'. I want it to be sandboxed if that makes sense?
There’s actually a very good official Leverage RPG. Unfortunately, it’s presently out of print due to an expired license, and used copies can go for upwards of $200 when they’re available at all, so you may need to be creative about getting your hands on it.
If you’d prefer something that’s readily available via legitimate channels, you have a few options:
First, the Leverage RPG is based on an earlier edition of the Cortex system, so it wouldn’t be terribly challenging to port it to the system’s latest edition. However, this comes with its own set of access challenges; the game’s current publisher is positioning it as an always-online “digital sourcebook” that has to be linked to a Google or Facebook account, and while it’s possible to obtain a PDF for offline viewing, you have to jump through some hoops to get it. It’s also a toolkit system, so you’d have your work cut out for you narrowing down the right set of options to use.  
Second, you might have a look at one of the various games built on the Forged in the Dark system, an Apocalypse Engine derivative that plays with many of the same ideas as the Cortex-based Leverage RPG. The system’s flagship title, Blades in the Dark, is largely informed by grim-fantasy heist media like Arkane Studios’ Dishonored and Scott Lynch’s Gentlemen Bastards series, so it’s clearly not suitable for what you’re going for; some of the system’s other published variants, such as the Star Wars inspired Scum and Villainy. the romantic fantasy Songs For the Dusk, or the forthcoming Neuromancer-meets-Ocean’s Eleven Adrenaline, maybe more up your alley. Fair warning: adapting the system for a strictly non-magical contemporary setting may be a challenge, if that’s your goal.  
Thirdly, this one’s slightly orthogonal to what you’re looking for, but if you’re into heist narratives in the style of Burn Notice as well as Leverage, you could check out Elizabeth Sampat’s Blowback. Out of all the recommendations on this list, this one has probably the strongest focus on the planning and preparation phase, with NPC relationships serving as a central game-mechanical resource. Consequently, your group needs to be on board with spending at least as much time playing out their characters’ mundane relationships and obligations as they do on committing crimes; if you just want to focus on the heist bits, this isn’t the right system.  
Finally, this suggestion is more than a bit off the wall, but if you’ve got some time to kill you might be able to productively adapt Fate Core to the purpose by borrowing a few key mechanics from the licensed Atomic Robo RPG. Collateral consequences and brainstorming (the latter of which allows players to score game-mechanical bonuses by wildly speculating about what they’re up against) would be fantastic tools for running a Leverage-style heist game, as would the Atomic Robo RPG’s method of handling of science-based skills if the relevant mechanics were to be expanded to cover esoteric specialties of all sorts.
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prinace · 3 years
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one of my favorite d&d podcasts is doing a one-shot based on the friday the 13th movies. except the DM hasn’t told any of the players that it’s based on friday the 13th. he has them convinced it’s based on a sex-comedy coming-of-age film they’ve never heard of (that he made up). which is so fucking genius. because the characters in a slasher flick don’t know they’re in a slasher flick, why should the players? if you’re going for genre accuracy, make your players think they’re acting out animal house or something, or else they’ll end up weirdly genre savvy. it’s perfect. 
and like, throughout the whole session, to keep the players convinced that the fake not-horror movie is real, the DM keeps mentioning weird, specific details about the fake movie, like, “oh yeah, didn’t i mention? your character is played by crispin glover before he was famous” or “so in the actual movie, you got lost and had a nice scene in an orchard, but so-and-so succeeded on his navigation roll”
and this has the players lulled into a false sense of security for the most part. but over the course of the game they get more and more suspicious of all the weird, doom-harbinging horror-movie details the DM keeps sprinkling in. every once in a while a player will be like, “okay so these identical hitchhiking twins are hot, right? wait, why are they speaking in unison” 
it’s so genius. the DM introduces a small child who creates and collects ultra-realistic, cinema-quality latex monster masks, and none of the players even bat an eye. they don’t clock this creepy horror movie child at all. they’re too busy trying to hit on his older sister, just like their characters would be. 
at one point one of the players gets weirdly, genuinely angry, and is like, “WHY DO I CARE??? so this old couple is talking about a tragedy at the local hospital, SO WHAT????? aren’t i just supposed to want to get laid right now?! why did you put this in the story, man?!?! was this couple even in the original movie? i don’t know, because you won’t let us look it up on IMDB, even! what is going on?!” and i know it���s an auditory medium, but fuck, i could SMELL the shit-eating grin the DM must’ve had on. that’s so fucking awesome
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prinace · 3 years
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Hestia/Vesta
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Small devotional acts.
Keep a tealight on you, light it wherever you may be
Clean one small area of your house
Savor a hot drink
Do small, unnoticed acts of kindness
Always greet animals, both big and small
Do anything by candlelight 
Get cozy and read a good book 
Wear colors you associate with her
Practice your patience, both external and internal
Be a listening ear or shoulder to cry on for those who need it
Make compromises when it is healthiest for both parties
Bake!
Become the one who always has a lighter or matches
Listen to music that reminds you of her
Spend time tending to your body
Leave a big tip the next time you have a chance
Practice kindness in all areas of your life - including driving
Host/organize a gathering of friends or family
Take a hot bath or shower with no time limit
Decorate a space
Leave the first bite of your food for her
Build a fire!
Veiling (can come in many, discreet forms)
Compliment people - both strangers and loved ones
Donate something, be it clothes, money, or your time 
Create something - I really like knitting!
Look at photos and embrace the happy nostalgia 
Wear makeup or jewelry that reminds you of her
Wake up early to see the sunrise - or watch the sunset
Watch/read about acts of kindess - be inspired!
PRACTICE LOVING YOURSELF
Many, many, many other things not said here
Additionally, this post is great!
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prinace · 4 years
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just some thoughts but “fiction affects reality” and “fiction isn’t reality” are ideas that really really can and should coexist
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prinace · 4 years
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So anyway I had a very vivid lucid dream last night, in which the Old Man took me on a tour of the lands where his roots began, and we spoke at length about many things, standing on the frozen stone before a monument of swords thrust into the earth.
Among those things is that he is pleased with and proud of me, as he has been many times before, and in lives before this, and called me an “Audacious thing” with a fond smirk.
Another of those things is that he’s had many new people approach him speaking my name, and that I’m to tell you all that he welcomes each of you, and offers you hospitality, and to trust in your own intuition and that he will be in touch with each of you, and that there’s work to be done, but that many of you are already doing it without knowing.
He also said to be aware, and ‘keep your weapons close to hand, because in the coming days they may be needed. Something is dying, and something is being born, in blood and pain and tears, but the new will be better and more splendid than the old, in ways the old could only ever dream.’
Anyway then he railed me senseless but that’s beside the point.
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prinace · 4 years
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Releasing Spell
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Hi there! I decided to post this because it’s been extremely helpful for me, and I’m sure it will be for everyone else too!! It’s a super easy spell I love to do.
This spell can get rid of your doubts or can get rid of a negative situation.
SUPPLIES NEEDED:
Piece of paper. Lined or printer is fine.
Black pen or marker.
The elements, be safe with them.
STEPS:
First, write down every single doubt you have on that piece of paper, or instead, write down the situation you want to get out of.
If you’re using fire,
BURN THAT BITCH.
If you’re using water,
DROWN THAT BITCH.
If you’re using the earth,
BURY THAT BITCH.
If you’re using air,
FLY THAT BITCH.
That’s it.
For fire, burn it and rid of the ashes. For water, soak it until the words are unreadable then flush it down the toilet. Earth, bury it. Air, rip it up on a windy day and throw it into the wind.
Using the elements will allow the negativity to detach from you.
Do this as many times as you need to, and let me know how it works for you, I love feedback!
~ Eris
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prinace · 4 years
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magick spiced hot cocoa
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during the colder months, a cup of hot cocoa can bring wonderful warmth and coziness. you can add a few spices to bring magick into the mug that inspires happiness, healing, and self-love. you will need:
☾ ¼ cup unsweetened cocoa powder (self love and grounding)
☾ ½ cup granulated sugar (granting wishes)
☾ 1/3 cup hot water
☾ ¼ tsp salt
☾ 4 cups milk (dairy or non-dairy)
☾ 1 tsp vanilla extract (love, restoring lost energy)
☾ 1 tsp fresh orange zest (abundance and happiness)
☾ a pinch of ground nutmeg (attracting prosperity)
☾ a pinch of allspice (warmth and healing)
combine the cocoa, sugar, salt, nutmeg and allspice with the water in a pot over medium heat. stir constantly until the mixture boils; continue stirring constantly for 1 more minute.
stir in the milk and continue to heat the mixture, without letting it boil. remove from heat and add vanilla and orange zest. serve immediately.
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