Design 3 - Project 1-2 : The Copier
Master drawing explaining the schemes of the device
Booklet
Samples
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Design 3 - Project 1-2 : The Copier
Video tutorial of the copier device
shows the ways to use the machine and also shows some samples
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Design 3 - Project 1-2 : The Copier
The copier device designed to design a floor pattern, wall pattern and intersecting-rhomboids following Scarpa’s design process and also concentrated in the details as Scarpa code.
Input : The rules and the ways to compose that Scarpa used to design the pattern and also concern in the finesse textures that represent the sensability.
Strategy : Put the cubes into the grid follow the rules and use testing-machine to find the possible outcome.
Output : floor pattern, wall pattern and intersecting-rhomboids
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Project 3 - Metropolis
3-1 - City
Photographs of district model
Photographs of block model
Axonometric/isometric drawing of block
Sections of block
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Project 2 - Cliffhanger: Climbing Surface
2-2 - Surface
Photographs of study models
Photographs of final model
Plan drawing
Unfolded drawing
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Project 2 - Cliffhanger: Climbing Surface
2-1 - Grips
Photographs of study models
Photographs of prototypes
Taxonomy drawing
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Project 1 - Plunge: Into The Deep
1-2 - Porto Pool Competition
Competition panel
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Project 1 - Plunge: Into The Deep
1-1 - Pool Precedents
Plan drawing
Section drawings
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Project 3 - Film Posters
3-3 - Collage & post-processing
Posters of birds-eye, street and interior view
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Project 3 - Film Posters
3-2 Lighting and Texture scenes
Renders of 3 scenes with lighting and textures
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Project 3 - Film Posters
3-1 - Modelling of 3 scenes
Renders of 3 basic renders
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Project 2 - Mapping & Networks
2-3 - Change / Time
Drawings demonstrating temporal change
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