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pensiveday · 1 year
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Petition to add a hotness scale to Walt's Almanac?
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We have our bracket! 48 characters, but only one can be crowned the Hallowoods' sexiest being!
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pensiveday · 1 year
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Hallowoods Fanart FAQ
Can I make fanart of your show?  Yes, absolutely! With abandon!  Can I put my fanart on merch and sell it?  That’s fine! Your merch helps spread the word for the show, so it helps both of us out.  Can I put your episode art on merch and sell that?  No, please don’t take my art for resale. That much I can do myself!  Can I print your episode art to have on my wall?  That’s a-okay!  Can I tattoo your episode art/quotes/etc. on my body?  Wow, that’s a big decision! You absolutely can, but make sure it’s a piece you’d love regardless of how Hallowoods turns out. You never know. Maybe we’ll pull a ‘Lost’ in our finale and ruin the story. Would you still like your tattoo even then? If so, it’s a keeper.  Can I write a D&D campaign inspired by the Hallowoods?  That sounds awesome, go for it. And maybe mention this neat podcast you’ve been listening to while you’re at it!  Who does all the art for your show?  That’s me, Mx. Wellman! Same as the rest of the production! Thanks for noticing it! 
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pensiveday · 1 year
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Pumpkinik, One Hundred Eyes in the Dark
By the ever talented SnarkyWallflower! Happy Halloween, Hallowoods!
@hellofromthehallowoods
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pensiveday · 2 years
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The Morning Hour with your favorite marketing professional, Lady Ethel Mallory! Oh, she’s not your favorite? Oh my. Oh dear. You may want to watch your step. I hear she can end someone with a flick of her wrist or a word or something worse. Best not to let that happen. Join our happy dreaming family!
Lady Ethel is, above all else, iconic. Drawn for @pensiveday and shared early to recap that time Lady Ethel took over all broadcast in dream. What a time, what a world. Didn’t anyone teach her that dreams are ancient and sacred? That they are not a suitable platform for advertising?
[ID: A watercolor painting of Lady Ethel Mallory in the style of a 1950s advertisement. She reclines on a blue spiderweb-patterned couch. She jas pale skin and immaculately styled chestnut hair. She wears a flowing red dress, giant red hat with black flowers and what may be a human skull, red high heels, and - of course - red-rimmed heart-shaped sunglasses. She has a winning smile with red lipstick. The background is taupe. There is red text that reads, “The Morning Hour With Lady Ethel Mallory” at the top and “Sponsered by BotCo. Join our happy dreaming family!” at the bottom.”]
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pensiveday · 2 years
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Subject: Olivier Song Art: PurpleNickel @crazydreamer6 Writing: @SnarkyWallflower
[ID:  A waterstained page titled “Olivier Song” with illustrations of Olivier, a young Korean person with thick, curly blue hair.  One is a full-body illustration of Olivier hovering in front of a cloud, one arm raised and crackling with blue lighting and the other hand clenched in a fist.  He is wearing a white collared shirt beneath a sleeveless thigh-length tunic, leggings, knee-length boots, and a thick flowing blue cloak decorated with swirling white clouds.  Next to this is a close up of Olivier’s face, blue lighting streaming from her eyes as her mouth is open in a wide-mouthed snarl, showing a hint of sharp teeth.  Their blue hair is lifting to swirl around them.  At the bottom of a page is an ugly doodle of a person with long spikey hair, scowling and spitting with his tongue out.  A note in elegant script written in blue ink adds, “Not funny, Riot.”
The second page is written on waterstained paper; only a few lines are written in the original blocky, all-caps letters, with the majority of the writing in simple messy handwriting, occasionally crossing out or replacing the original notes.  The page is titled “Cloud Witch” in the former, which is crossed out and replaced with “Olivier Song” in the latter.  The remainder reads:
Dangerous?  Yes - if provoked (a note adds, “(on our side now, though!)”)
Sentient:  Full sentience - can be reasoned with
Encounter location:  (”Northmost Hallowoods - but is not confined there” is crossed out, followed by a note in different writing “the Instrumentalist’s house,” also crossed out, followed by “Currently at the Scoutpost.”)
Description:  Seems to be about 5′2″, blue hair (possibly natural), East Asian.  Always wears intricately detailed cloak with designs of weather.  Intelligent, vicious and skilled with powers.  (a note adds “(Korean)”)
(A note begins, “A real jackass, honestly,” which is crossed out before continuing, “Pretty vulnerable to physical force--a couple of hits, bat or other, do some solid damage. (smiley face)”  In all caps, “Very good at long range attacks.”  It continues, “Powers are not granted by an artifact - was born with powers.  Genderfluid--uses he/him, she/her and they/them--make sure to ask.  Distracted pretty easily by books--for maximum damage, get the sequel to that Twilight book.  She’s been talking about it for hours!  He’s got really good hair.  His eyes are this pretty sparkling blue.  And his eyelashes are so thick--he has to be using mascara, right??  Has covenant blood--one of their ancestors made a deal with an Indie, which is apparently a cosmic being, not an independent band, and it gave that ancestor powers.  Powers passed down the family line, and now Olivier can be like Elsa (he could really rock that dress).  Olivieir is surprisingly fun to hang out with, and their weather powers are cool like whoa.  They’ve messed up in the past, no denying that, but they’re trying hard to be better.  They belong here, with us.  I’m so glad I got to meet them.)
Abilities:  Controls the weather--snow, rain, fog, lightning, ice, possibly more.  Can fly--likely related to control over the weather.
Values:  (”Possibly the favour of the Instrumentalist” is crossed out and replaced with “knowledge (often books)”)
Connections:  (”Allied with Instrumentalist” is crossed out, replaced with “Former student of Downing Hill Public Library, allied with the Scoutppost.”) /end ID]
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pensiveday · 2 years
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Subject: Heidi Art: aspens @doveinabowl Writing: aspens @doveinabowl
[ID:  A page titled “Heidi” with two drawings of a zombie dog, as well as a black paw print labeled “got her autograph” with a smiley face.  Heidi is a German Shepherd with blank cloudy eyes.  The first drawing is a side view close-up of her head, showing the claw marks around her mouth, as well as the bone exposed at the base of her neck.  A note pointing to her teeth says, “very sharp!”  Beneath is a full-body illustration of her carrying a stitch in her mouth, tail wagging and one paw raised.  A bit of bone is exposed at the elbow of her foreleg, as well as at a large portion of her upper back, exposing her spine.  Claw marks rake across her flank and back leg.
The second page is written in blocky, all-caps letters on dirt-streaked paper, with notes added in different handwriting.  It reads:
Dangerous?  No - obeys Hector Mendoza (a note adds “and Jonah Duckworth”).
Sentient?  Non-sentient - entirely instinctual.
Encounter location:  The Scoutpost
Description:  Hallowed German Shepherd.  Was killed and fell into contaminated water.  Has white eyes and black teeth, scratches, broken bones and missing flesh (neck) from fisher attack.  Unusually large bite size; may need to follow up on that.  Well-behaved.  Seems to have kept obedience to Hector after death.
(A note adds, “Identical to Jackie, her live German Shepherd sister, except for the zombie parts.  Likes to play fetch and sniff around for squirrels - how much of her is the same from before she died?  Hector asked me to write that she’s a very good girl and her favorite food is jerky.  How is she able to eat?  Does she *need* to eat?)
Abilities:  Come, sit, stay, hell, quiet, down, dig, leave it, shake, tag, (a note adds, “play dead”)
Connections:  Hector Mendoza - owner, Jackie - sister.  See also: Revenants. /end ID]
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pensiveday · 2 years
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Subject: Dogsmell
Artist: Digby Dogby @digdogdraws Writer: Silas
[ID: A page of illustrations of a white borzoi dog with black eyes.  These include a close-up side view of its head, a close-up of one paw with electric blue light sparking around it, a drawing of it sleeping with its head resting on its paws labeled “stinky,” and one of it leaping forward snarling ferociously surrounded with electric blue lighting.  The last is labeled “good dog” with a smiley face and hearts.  At the top of the page is the title “Dogsmell” with a streak of red behind it and a few small hearts off to the side.
The second page is written in simple, messy handwriting on  dirt-streaked paper.  It reads:
Dangeorus?  Yes - pretty much only if you threaten Clara.
Sentient?  Non-sentient - entirely instinctual.
Encounter Location:  The RV
Description:  I’ve never seen it clearly, but there’s always a wet dog smell that follows it around.  Clara says it’s white in all the paintings at the Rathbone house, and its body and eyes are kind of luminescent. Otherwise I guess it’s like a regular dog?  You know, aside from being a ghost made of a bunch of other dead dogs.
Advice:  Dogsmell is a good dog.  You should make sure to tell it.  
Abilities:  Uses its claws and teeth to bite and scratch when fighting; able to hold its own against opponents.
Connections:  Follows Clara everywhere. /end ID]
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pensiveday · 2 years
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Subject: Percy Reed Art: Hiri @hirilelfwraith Writing: Aspens @doveinabowl
[ID: A page titled “Percy Reed” with an illustration of the character from Hello from the Hallowoods taped to it with browned masking tape.  Percy is a ghostly young man with a narrow face, hollow cheeks, short hair, scarred lips, and void-black eyes.  He wears a tattered dress that wisps around him, and his wrists are wrapped in wire that trails off the page.  His expression is grim but defiant.  
A smaller drawing shows Percy hovering next to Diggory Graves, a humanlike creature with stitched-together skin, dark hair, sharp-fingered hands, and a spiked jacket.  Diggory holds a piano key in one hand.  Wire from the piano key trails between it and the hand Percy is holding over his heart.  Also on the page is a close-up of a sketched nose and lips with puncture-mark scars encircling the mouth. Lastly is a sketch of a piano key. 
The second page is written in blocky, all-caps letters on  ink-stained paper, with notes added in different handwriting.  It reads:
Dangerous? No  (A note adds, “Unless you get him mad--don’t threaten Diggory when he’s around.”)
Sentient?  Full sentience - can be reasoned with
Encounter Location:  The Scoutpost
Description:  Ghost tied to an instrument (piano).  The Instrumentalist’s first victim looks to be in his twenties.  Short hair (a note adds “He says he cut it himself”), wears (”a tattered collared dress” is crossed out).  Has ghost wire coming from wrist to (”piano key” is crossed out and replaced with “bone fragment (creepy)”) kept by Diggory Graves.
Puncture wounds around lips, black eyes.  Gaunt--cause of death: Starvation.  (A note adds, “Usually shy but when he gets comfortable he can get pretty snarky.  He got new clothes somehow (from his dad?).  An old-man button-down shirt, sweater, and pants.  He’s literally and figuratively inseparable from Diggory (”except for that time he got kidnapped” is crossed out).  They’re both kinda creepy but I guess they’re cute together.”)
Abilities:  Invisibility, intangibility, telepathic communication, limited interaction with physical objects, ghost lighting and light.  (A note adds, “All the typical ghost stuff + lightning strong enough to explode trees.  Strong feelings let him touch stuff, except silver, which he can always touch.  He says he used silver scissors to cut Diggory’s hair!  Hair styling.  Keeping watch during long car rides.  Recently he’s made some progress on being able to pet cats.”)
Connections:  Diggory Graves (”friend?” is crossed out) partner?  Instrumentalist--father.  Can give information about the Instrumentalist (don’t push: He disappears if he doesn’t want to talk).  See also: Ghosts. (A note adds, “One of the Instrumentalist’s ghosts, the one tied to the fife, was his mom.  Al - Friend, also a ghost (tied to a toy drum).  The Scoutpost--friends.”) /end ID]
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pensiveday · 2 years
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Subject: Diggory Graves Art: Ocean @oceanfangirl Writing: Jay @insta_void (IG)
[ID: An inkstained paper with a page of illustrations of Diggory Graves from Hello from the Hallowoods on it.  A full-body illustration shows Diggory Graves as a tall humanlike creature with patchwork skin and long, knifelike fingers.  They have a solemn expression and blank white eyes, with black hair in an undercut longer on the right side.  They wear a spiked leather jacket, dark pants, and black combat boots with spiked treads.  Next to this is a close-up illustration of Diggory’s face.  A note “Diggory’s tattoos - previously belonged to Evelyn Fry” is above a series of drawings including a beetle, a skull, an anatomical heart, and a drawing of an angel with spread wings over the words ‘Stone Maiden.’”
The second page is written in blocky, all-caps letters, with notes added in different handwriting.  It reads:
Name: Diggory Graves
Dangerous?  Uncertain (a note adds: “Only if you are against them + their friends!”)
Sentient?  Fully Sentient
Encounter Location:  The Scoutpost
Description:  Diggory Graves is a very tall, ~7 foot revenant with stitched-together skin, many tattoos: (The Stonemaiden symbol, an anatomically correct heart, a beetle, a skull, among others)  (A note adds: “Rock on!!!”) (A second note adds, “We later realized that at least one of the people Diggory is ‘made up’ of was a good friend & bandmate of my mom’s... Evelyn (Evie) Fry.  Diggory often wears a sick spiked leather jacket.  Love the punk rock vibes~!)
Abilities:  Diggory has flashbacks to times during the lives of those whom they are stitched together from.  Diggory has the ability to move very quickly, and is strong compared to a human.  (A note adds: “Weird ability to know what direction they’re going, sweet talons!”)
Connections:  Irene Mend, Percy Reed, the Scoutpost, Riot Maidstone, Olivier Song (a note adds: Mx. Morell).
Diggory is a part of a group of revenants colloquially known as “Mendies,” put together by Irene Mend.  While some of the revenants have clearly defined purposes, often belied by their almost pun-like names, Diggory’s complete purpose is not fully known.  However it can be assumed from their name that it had something to do with, well, digging graves.
(The remainder of the page is all written in the new handwriting.)  The Mendies are all stuffed with cotton.  Diggory was restitched after Olivier tore them up in pursuit of ~yours truly~ for the Instrumentalist.  So now they have some extra stitches.  Diggory notably freed Percy from being trapped inside a piano post-mortem.  Sometimes a famly is a stitched-together bunch of corpses and their dead boyfriend.  (heart emoji)  (Aaaaand also their friend whose mom was kidnapped by an evil corporation, a weather-attuned witch, and a cat!) /end ID]
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pensiveday · 2 years
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Subject: The Instrumentalist’s Ghosts Art: blueirisvibes @blueirisvibes Writing: Chir @dreamcatcher-ranger
[ID: A page of illustrations of ghostly figures titled, “Instruments (Ghosts).”  Most of the ghosts are vague gray shapes with just the suggestion of form, all with red thread trailing from them.  A few are more solid humanlike figures drawn in harsh shades like charcoal figure drawing.  One of these appears to have pegs stuck in the sides of their head like on a violin.  Various instruments are scattered across the page, including a trumpet, flute, violin, and piano.  At the center of the page is a key with a crowned skull on the handle.  
The following pages are written in blocky, all-caps text, with red notes added in different handwriting.  It reads:
Instruments (Ghosts).  Dangerous:  Yes - if controlled by the Instrumentalist.  (A note in red adds, “Otherwise they’re just people.”
Sentient:  Full sentience--can be reasoned with.  Playing their instrument can puppeteer them, though.
Encounter location:  According to Diggory Graves, piano-connected ghost Percy Reed has been found in the abandoned Alder House.  All the other ghosts instead can be found in the possession of the Instrumentalist Solomon Reed, who owns their instruments.  Where the instrument is, the ghost is there too. (A note in red adds, “That slimy old bastard kept them prisoners by storing their instruments in his basement.  The ghosts are connected through strings that can be cut only by destroying the instrument; once they’re all broken, the ghost is gone.
The Instrumentalist travels and fights using the ghosts.  Since the instrument is required to be played in order to do so, the Instrumentalist attire is similar to a one-man-band.  (A note in red adds, “Like one of those ridiculous toys.”  A large drawing of a fermata symbol is drawn in red at the bottom of the page.)
Description: The ghosts look like they did when they were alive, except their appearance is modified as to how it was necessary to create the instrument.  (A note in red adds, “Examples:  Percy had his bones used, you can’t notice whether or not a person’s body contains bones.  Can’t say the same for poor Al, though.”)  Their bodies are translucent and luminous, but the colors are still discernible.  They wear red band-players’ outfits.  Can turn invisible.  (A note in red adds, “Can you also build rock instruments?  A guitar haunted by me would be sick...)
They’re created by building a classical instrument (Note in red: “nevermind.”) with their remains and then placing the instrument inside (Note in red:  “Solomon you fucking psycho!”) Solomon’s cabinet(?).  (Note in red:  “You can change a ghost’s look by putting them inside the cabinet, together with new clothes.  Diggory has also been able to cut Percy’s hair with silver scissors.  When Percy is injured he bleeds black, and black are his scars.”
Abilities:  Cannot interact with the external world on a normal basis, but since the moment that Solomon uses his ghosts to fight and travel, playing their instrument probably allows them to do so.  As said before, the precision of their shape can vary, and they can turn invisible.  (Note in red:  “Zelda told me that Al can get, and I quote her on this, ‘real scary.’  I don’t know what that means.”)  Can touch silver.
(Note in red:  I saw this happen only a couple times, so maybe only Percy is capable of doing so, but when there are strong, like, really strong emotions at play the ghost’s body starts glowing white and becomes solid.  But not just solid, also sharp.  Percy has been able to smite that monster before the Spring Solstice party this way.)
Advice:  You can hear the Instrumentalist’s orchestra music from a long distance.  If you do so, run.  Fast.  The ghosts in themselves aren’t an issue; Solomon Reed is.  Even if you could reason with them, if he plays their instrument the ghost will be puppeteered into doing whatever he wants them to do.  (Note in red: “Also, Percy’s glowing death hands were activated (question mark) when Diggory was in danger.  I wouldn’t risk threatening another of his loved ones.”)
Connections:  The instrumentalist.  (This is followed by a doodle of a skull and crossbones, and a note in red that adds, “Formerly.  now all the instruments have been destroyed, and the ghosts freed.  Only Al and Percy remain.  Al lives with Zelda Duckworth at the Scoutpost, while I wouldn’t say that Percy is affiliated to the Scoutpost as much as he is affiliated to Diggory.  I don’t want to be sappy, but I think he likes me and Olivier too.”) /end ID]
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pensiveday · 2 years
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Subject: The Instrumentalist Art: Dev @littlebreadroll / @littlebreadrollart Writing: Claude (main entry) @SnarkyWallflower (added note)
[ID: An illustration of Solomon Reed from Hello from the Hallowoods taped to a page with black tape.  The page is titled ‘The Instrumentalist.’  Solomon is an old man with long, flowing white hair, a white beard, blank black eyes, a long red cape, and black trousers.  He plays a violin, with three doodles of wispy black ghosts rising from the strings.  A note on the page pointing to him says ‘asshole (good riddance).’  The page also has a drawing of a book titled “Church of the Hallowed Name” and a small bell.  There is also a scribbly doodle of a skull and crossbones and a pair of cracked glasses, which has the note “don’t forget I broke his glasses (loser)” pointing to it.  The page is smudged in red and black.  
The second page is written in blocky, all-caps handwriting, titled ‘Solomon Reed (The Instrumentalist)’ followed by the below text:
Dangerous?  Yes - On sight
Sentient?  Full sentience but unreasonable
Encounter location:  Lives in an old fashioned mansion near the Scoutpost, surrounded by close trees.
Description:  An aging man with long white hair.  Tall, wears round glasses and a red robe.  Carries himself with an air of authority.  (a note in red adds “because he’s a condescending mansplaining idiot”)  Often heralded by the sound of violins (from the enslaved souls of his victims).
Abilities:  Turns living humans into spirits by killing them and attaching them to instruments.  Done with the knowledge of some arcane art, presumably learnt through the Church of the Hallowed Name and the Books of Downing Hill Library.  Seems to use a baton to orchestrate their movements?  (more research needed)
Spirits have the ability to injure and kill, but cannot be touched unless their instrument is destroyed.  However, the spirits have been turned against their will, and victims are often previous residents of the Scoutpost.  They are not the enemy.  (A note in red adds, “Apart from Percy and Al, they were all set free after we killed the Instrumentalist.”)  The bottom of the page is spotted with red stains, like blood.
A key is used to control or potentially turn these spirits--key in question was previously stolen by Riot Maidstone, drawing the wrath of Solomon upon her.  Controls (the “s” is crossed out in red, with words added to make this “used to control”) the Mendies with Irene’s bell--likely stolen as I can’t imagine her handing them over willingly.  Could be brought back to our side.
Connections:  Church of the Hallowed Name, Downing HIll.  Has done business with Ethel.  Father of Percy Reed (spirit).  Employer of Olivier Song.  (a note in red inserts the word “former” before this, and adds “and Clara Martin” at the end)
Values:  Traditional Christian values of female submission, repentance and humility.  Believes his way of life is the only correct path and pushes these values onto others.  Is especially hateful towards gay, transgender, and pagan individuals.  (A note in red adds, “Seems to think murdering everyone he lays his ugly eyes on is the way to enlightenment.”)
The page continues in red:  Status: Dead, thanks to Zelda, Mort, and some sort of demon guy.  And me, of course.  This (all caps) fucking slimy rat man.  Rest in pieces, bastard. 
The last page is a note that says, “Riot, I figured you deserve at least a note from me, because I most likely won’t be coming back from this.  I’m sorry I couldn’t stay longer for you, but I know the Hallowoods will be safe in your hands.  You’re brave, and stubborn, and I’ve taught you all I can.  Don’t let this job consume you.  Protecting the Hallowoods is work that needs to be done, but don’t let it become your whole life.  You’re going to be so much better than me.  I trust you, Riot.  Good luck.”  A note in red adds, “He knew.  How did he know?  I’m going to kill the Instrumentalist.  I’m going to kill him with Walt’s own sword. /end ID]
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pensiveday · 2 years
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Subject: Mx. Morell Art: Law @ace-ugo Writing: Jack @organchordsandlightning
[ID: A page titled ‘Mx. Morell and Baby, proprietor of the Museum of Broken Promises’ with illustrations of the characters from Hello from the Hallowoods.  Mx. Morell is a humanlike creature wearing a tailored suit, waistcoat, and a green bow tie.  Their head is formed of frilly mushroom caps from the cheekbones up, with the chin suggesting the gills or stem of a mushroom.  A pair of glasses rest on a nose made of a spotted toadstool mushroom.  Their neck is formed of shelf mushrooms, suggesting the look of a ruff, and more green frilly mushroom caps rest on their shoulders like epaulets. The second picture is a waist-up illustration of Mx. Morell cradling a baby with the head of a stag beetle.  Mx. Morell smiles fondly down at the baby as it reaches for their bow tie.  
The second page is written in blocky, all-caps handwriting, titled ‘Mx. Morell’ followed by the below text:
Dangerous?  No
Sentient?  Full sentience - can be reasoned with.
Encounter location:  Museum of Broken Promises
Description:  One of the fungus folk: head made out of shelf mushrooms and other fungi.  Wears black spectacles.  Mx. Morell currently runs what they call the Museum of Broken Promises.  On account of it traveling on the back of a giant beetle, no fixed location (unless you’re lucky enough to find them playing at the Resting Place).  Think too much about the people you swore you wouldn’t leave behind and it has a funny way of showing up, though.
No violence in them, and an ever-expanding museum collection.  Mx. Morell informed me that when this world breaks down and decays into the stars, their museum will be preserved.  Cheerful thought.
Abilities:  Museum curating.  Good to have another person in the Hallowoods interested in preserving the world around us, even if it’s under glass (or in an almanac).
Beetle raising:  Never seen a baby or a beetle like that before.  Cute fella.  
Connections:  Rothogroth:  The Crown of Decay, aka their employer.  Seems like a big deal.
Baby:  Sharp pincers on them.  Wonder if they’ll get any bigger?
Barb:  Plays cards with the owner of The Resting Place.  Allegedly, no good at holding their liquor.  /end ID]
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pensiveday · 2 years
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Subject: The Wet Market Art: Cal @rowan-is-a-legal-derp Writing: Cal @rowan-is-a-legal-derp
[ID:  An illustration of a dark forest bordering a lake, with a market and dock on the shoreline.  The colors are all in grayscale and red.  Boats dot the lake, gleaming red in the light of a red lantern hanging from the prow of one boat.    The night sky with a full moon looms behind the trees.  Red lights strung over and around the market give the impression of eyes staring out of the woods.
The second page is written in blocky, all-caps handwriting, titled ‘The Wet Market’ and followed by the below text:
Specify Potential Dangers:  Paranormal:  All kinds of people frequent the Wet Market.  Often includes folks who aren’t quite human anymore. 
People: Scavengers, merchants, traders.  Do not assume they are friendly because they are human.   
Environmental hazard:  Black waters.  The Wet Market meets at high tide during the full moon.  Contact wtih any water is a hazard.
Merchants:  May take Scout coin or paper money, other forms of payment vary from merchant to merchant.
Traders:  More inclined to trade for oddities and secrets, or powerful books.  Products may be dangerous.  handle with extreme caution.  Same goes for merchants.
Religious:  Some religious factions of the Hallowoods may gather here sometimes.  Needs follow-up.
Information:  Certain types of books are commonly sold and traded for here, as well as secrets and information.  
Situation:  Weak ally/cautious:  Fine for getting certain things, to be navigated with extreme caution, best avoided if possible.
Description:  There’s not much in the Hallowoods that’s illegal, strictly speaking, but some items are more likely than others to raise an eyebrow or two at the Dry Market.  These items are generally sold at the wet market.  The wet market is held at the high tide [obscured] moon in [obscured] marshes.  
The rest of the page is blurred by a large coffee stain.  A stained note on the page states, “I accidentally spilled coffee on the Almanac.  Riot I am so sorry.”  The signature on the note is blurred.  /end ID]
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pensiveday · 2 years
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Subject: The Wet Market Art: Cal @rowan-is-a-legal-derp Writing: Cal @rowan-is-a-legal-derp
[ID:  An illustration of a dark forest bordering a lake, with a market and dock on the shoreline.  The colors are all in grayscale and red.  Boats dot the lake, gleaming red in the light of a red lantern hanging from the prow of one boat.    The night sky with a full moon looms behind the trees.  Red lights strung over and around the market give the impression of eyes staring out of the woods.
The second page is written in blocky, all-caps handwriting, titled ‘The Wet Market’ and followed by the below text:
Specify Potential Dangers:  Paranormal:  All kinds of people frequent the Wet Market.  Often includes folks who aren’t quite human anymore. 
People: Scavengers, merchants, traders.  Do not assume they are friendly because they are human.   
Environmental hazard:  Black waters.  The Wet Market meets at high tide during the full moon.  Contact wtih any water is a hazard.
Merchants:  May take Scout coin or paper money, other forms of payment vary from merchant to merchant.
Traders:  More inclined to trade for oddities and secrets, or powerful books.  Products may be dangerous.  handle with extreme caution.  Same goes for merchants.
Religious:  Some religious factions of the Hallowoods may gather here sometimes.  Needs follow-up.
Information:  Certain types of books are commonly sold and traded for here, as well as secrets and information.  
Situation:  Weak ally/cautious:  Fine for getting certain things, to be navigated with extreme caution, best avoided if possible.
Description:  There’s not much in the Hallowoods that’s illegal, strictly speaking, but some items are more likely than others to raise an eyebrow or two at the Dry Market.  These items are generally sold at the wet market.  The wet market is held at the high tide [obscured] moon in [obscured] marshes.  
The rest of the page is blurred by a large coffee stain.  A stained note on the page states, “I accidentally spilled coffee on the Almanac.  Riot I am so sorry.”  The signature on the note is blurred.  /end ID]
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pensiveday · 2 years
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Subject: The Quilt Art: Law @ace-ugo Writing: Law @ace-ugo
[ID:  A page titled ‘The Quilt’ with two illustrations of the character from Hello from the Hallowoods.  The Quilt is a mummy-like figure wrapped in strips of cloth and leather, which trail dramatically around it.  It has a skull-like face with no nose and a gaping jaw with only a few teeth.  It has hollow eye sockets except for a green light in one and a red light in the other.  A strip of fabric is wrapped around its forehead, and swirls around its shoulders.  The first illustration is a full-body shot of The Quilt, who reaches one hand outstretched towards the viewer.  Its feet dangle beneath it, as if it is floating.  The second illustration is a close-up of the creature holding a hand of cards.  Its left hand is raised with another card held between two fingers.  Above this drawing is a sticky note that states: “Warning: Talented card player.”
The second page is written in blocky, all-caps handwriting, titled ‘The Quilt,’ followed by the below text:
Dangerous?  Uncertain
Sentient?  Full sentience– can be reasoned with.
Encounter location:  The Resting Place hotel.
Description:  I have to admit that the Quilt is an alarming creature.  It appears to have been human at one point or another based on what remains of its figure, but I can’t be sure about that.  Things are strange around here.  It also has a very interesting way of communicating that I can’t make heads or tails of, so this entry is a difficult one.  The others at the Resting Place have full conversations with it, though, so it can certainly communicate, and it does understand when it’s spoken to.  The communication breakdown must be on my end.  The Countess is at least polite enough to translate when asked.  Appearance-wise, it’s pretty grisly.  It’s skeletal and wrapped in bandages and leather from head to toe.  The leather might be remnants of skin it had in life.  I think it could be a revenant considering it has the green glow in one of its eyes.  It’s got red in there too, so maybe not.  The jaw is unhinged on its face, and it can’t seem to close it.  It basically always looks like it’s screaming.  On the upside, it doesn’t seem malicious.  I’ve been to The Resting Place a number of times, and have never had an issue with it.  it seems plenty content to play cards with the rest of the patrons.
Abilities:  None known currently.
Connections:  They seem to frequent the Resting Place Hotel.  I have seen them in the presence of Barb, the Countess, and the Diamond Rider.  /end ID]
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pensiveday · 2 years
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Subject: The Diamond Hound and Diamond Rider Art: Helen @tedkordisanasshole Writing: Sue @wordsintimeandspace​
[ID:  A page titled ‘Diamond Hound and Diamond Rider’ with an illustration of Dimes from Hello from the Hallowoods and their dog.  Dimes is a faceless being in human shape, formed completely of crystal.  Smaller crystal formations form the top of their head, giving the impression of hair.  They wear a dapper outfit of a dark waistcoat over a button-up white shirt, with long sleeves rolled to the elbows and sleeve garters on their upper arms.  They wear dark pants and shiny black riding boots.  Dimes is wiping a mug with a bar towel.  Notes alongside Dimes add, “Dimes, goes by they and them,” “Makes a mean mojito, can be bribed with mint,” and “Sparkles, wear sunglasses.”
Behind Dimes, a hound as tall as they are sits on its haunches.  It is also formed entirely of crystal, with the shape of its face forming the suggestion of a dog’s muzzle.  A ribbon is tied around its neck, with a big bow tied at the front.  A note adds, “Answers to Diamond Hound, Hound, or Good Dog.  Very particular about pets.”
The second page is written in blocky, all-caps handwriting, titled ‘Diamond Hound and Rider,’ followed by the below text:
Dangerous?  No
Sentient?  Full sentience-- can be reasoned with.
Encounter location:  The rider works at The Resting Place as a bartender and card dealer.  Previously encountered them in the woods riding a giant hound.  
Description:  Both rider and hound are made entirely of diamond.  It sparkles like a rainbow, nothing I’ve ever seen before.  The rider goes by Dimes, wears a suit and uses they and them pronouns, I think?  The hound is huge, around the size of a van.  When I asked the rider where they’re from, they told me they have journeyed into worlds of light and shadow beyond imagination, and raced through dimensions of indescribable color.  Not sure if they were serious about that or if that’s a metaphor.
Abilities:  Dimes makes a great mojito.  Might cheat when dealing cards, given that they’re working at The Resting Place (see other entries for details).  Hound and rider are able to appear out of nowhere in just a flash of color, and disappear in a similar manner.
Connections:  Employed by Barbatos.  Seems to be loyal towards him (more than some of his other employees) and the other inhabitants of The Resting Place.  /end ID]
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pensiveday · 2 years
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Subject: The Countess Art: Beck @xyzikxyz Writing: Beck @xyzikxyz
[ID:  A page titled ‘The Countess’ with an illustration of the Hello from the Hallowoods character.  The Countess is a tall, regal woman with batlike wings folded around her.  The wings’ lower tips almost touch the floor, while the upper tips arch above her head.  A ‘1′ label leads to a footnote that reads, “Batlike wings, approx 36 foot wingspan.”  She has short, curly black hair, dark skin, red eyes, and full, dark lips.  She wears a pair of dangling cross earrings and an old-fashioned dress of rich, deep red.  She stands with regal posture, with her hands crossed in front of her.
Next to this is a diagram of two rows of teeth, opened to show long fangs.  A ‘2′ label poining to the long incisors leads to a footnote that reads, “Large fangs, used to puncture tissue and draw blood.”  A ‘3′ label pointing to sharp lower teeth leads to a footnote that reads, “Secondary and tertiary fangs, used to latch onto prey.”  
A pink sticky note in different handwriting reads “I told Olivier that vampires were real!” above a cartoonish drawing of a smug fanged smiley face.  The bottom of the page is stained with drops of blood.
The second page is written in blocky, all-caps handwriting, titled ‘The Countess’ followed by the below text: 
Dangerous?  Yes.  
Sentient?  Full sentience-- can be reasoned with.
Encounter location:  The Resting Place Hotel, southern Hallowoods
Description:  She/her/hers pronouns, approx. 9 foot 6, bat-like wings with a wingspan of approx. 36 feet-- describes herself as an elevated scientist-- has large fangs for puncturing skin.  
Abilities:  Umbrakinesis (a note in different handwriting adds, “Shadow magic, for those of us who don’t know fancy magic words.”), teleportation via shadows, flight presumably, fairly good poker player, remarkable alcohol tolerance. 
Connections:  Fellow patrons of the Resting Place, namely the devil Barbatos, the Diamond Rider, and Zorgelleck.
A note in different handwriting adds below this, “She came to Walt’s funeral and the attack on the Instrumentalist.  Also, I think she’s the one who gave Walt the silver sword?  I don’t know if they were friends or if she was just being nice, but her help (and sword) was greatly appreciated.”  The bottom of the page is spattered with blood.  /end ID]
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