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peloose · 7 years
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Writing begins with forgiveness. Let go of the shame about how long it’s been since you last wrote, the clenching fear that you’re not a good enough writer, the doubts over whether or not you can get it done
Daniel José Older (via whatsinsideawritersmind)
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peloose · 7 years
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That night I felt particularly comfortable. Maybe it was because the cold I had reminded me a lot of winter - and I loved winter, or at least the thought of it. That combined with the grim weather and the rock music in my ears made me feel so good I kind of wanted to cry. But I had done enough crying that week. I was going to allow myself to feel at home. Just for once.
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peloose · 7 years
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Tijdens de pauze zei hij nooit veel. Volgens mij wist hij wel dat we liever hadden dat hij niets zei. Het enige moment waarop hij liet merken dat hij er was (op enkele opmerkingen tussenin, als hij zich dapper voelde), was wanneer er voedsel werd uitgedeeld. Dat vond ik altijd grappig. Ik denk dat het hem een gevoel van macht gaf, als wij hem ook een deel gaven, net zoals de rest. Dan stak hij zijn hand vol zelfvertrouwen uit en at hij tevreden zijn koek op.
Dat was hij, en hij kende zijn plaats. Maar hij was wel Heer van de Koekjes.
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peloose · 7 years
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GUYS. GUYS.
GUYS.
HOLY FUCK.
GOOD GUY ADOBE releases the ENTIRE CS2 SUITE. FOR FREE.
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That means free access to Photoshop CS2 - and that already has most of what you could ask for, really.
All you have to do is create a FREE ADOBE ID.
I am not sure about commercial use, but MAN. FUCKIN’ SWEET DUDE
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peloose · 7 years
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Eenzaamheid eet je op.
Ik weet dat mensen je er altijd over waarschuwen, dat het één van de meest intense gevoelens is die je ooit zal kennen, maar dat betekent niets tenzij je het zelf doormaakt.
Daarnaast komt eenzaamheid in zoveel vormen.  Ik denk dat niemand het hetzelfde voelt.  Waar het op neerkomt, is dat het een gevaarlijk, geniepig iets is.  Iemand met een grote groep vrienden kan zich even verloren voelen als iemand die niemand heeft, en hoe is dat eerlijk?  Hoe maak je een gevoel beter, als het er niet eens hoort te zijn?
Ik denk er vaak aan als ik door Instagram scroll, hoe oppervlakkig dat ook mag zijn.  Volgens mij hebben de laatste jaren een nieuwe vorm van eenzaamheid gecreëerd: het zien van levens van anderen die zich aan het vormen zijn terwijl jij vast zit.  Zien dat de meeste mensen tijdens de eerste week van de zomervakantie al meer gedaan hebben dan jij in de afgelopen twee jaar.  Dat is één soort eenzaamheid.
Een andere is iemand uit het verleden niet kunnen loslaten.  Dat is wat er gebeurt bij mensen zoals ik: ze ontmoeten iemand die hen aandacht geeft, hen speciaal doet voelen, en dan weg is.  Maar ze zullen er altijd zijn.  Ze zullen er zijn om 2 uur ‘s nachts en wanneer je dat liedje hoort dat ze ze mooi vonden en wanneer je iemand zijn lief ziet kussen op de manier waarop jij gekust werd.
Of het gebrek daaraan.  Het soort eenzaamheid dat groeit uit iets nooit gehad te hebben.  Nooit gezoend hebben of seks gehad of aangekeken door een jongen.  Het gevoel hebben dat dat ook nooit zal gebeuren.  Nooit op road trips gaan met je vrienden, nooit dronken met hen worden of met hen dansen of naar de sterren kijken.
Ik kijk naar mijn vrienden en realiseer me dat ze mij niet nodig hebben zoals ik hen nodig heb en als ik daar te hard over nadenk, begin ik te huilen.
Wat huil ik veel.  Voor mensen die er vroeger waren en mensen die er niet waren en mensen die aan het wegglippen zijn.
Fuck, ik heb zoveel mensen laten wegglippen.  Nooit eerst iets sturen is een bijeffect van eenzaamheid.  Net zoals grenzen leggen.  Mensen het gevoel geven dat jij hen niet leuk vindt, op de meest ironische manier. Ik heb niemand.  Ik kan niet met mensen praten want ik kijk naar mezelf en hoe mijn leven is en is geweest en hoe ik altijd het gevoel heb dat mensen niet bij me willen zijn.
Ik heb dit zelf veroorzaakt.  Ik kijk terug, en ik zie mezelf alles verkloten.  En mensen teleurstellen, pijn doen, manipuleren, verlaten, pesten.
Nu heb ik zo’n vijf vrienden waarvan ik er maar tegen drie rechtstreeks kan praten.  Het duurt niet lang voor we onze weg gaan, en ik heb het gevoel dat ik alles aan het verliezen ben.
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peloose · 7 years
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Your Character’s Personality
Personality is the most important thing about your character.
So, whenever I see character sheets, most people just put a little paragraph for that section. If you’re struggling and don’t know what your character should say or do, what decisions they should make, I guarantee you that this is the problem.
You know your character’s name, age, race, sexuality, height, weight, eye color, hair color, their parents’ and siblings’ names. But these are not the things that truly matter about them.
Traits: 
pick traits that don’t necessarily go together. For example, someone who is controlling, aggressive and vain can also be generous, sensitive and soft-spoken. Characters need to have at least one flaw that really impacts how they interact with others. Positive traits can work as flaws, too. It is advised that you pick at least ten traits
people are complex, full of contradictions, and please forgive me if this makes anyone uncomfortable, but even bullies can be “nice” people. Anyone can be a “bad” person, even someone who is polite, kind, helpful or timid can also be narcissistic, annoying, inconsiderate and a liar. People are not just “evil” or “good”
Beliefs:
ideas or thoughts that your character has or thinks about the world, society, others or themselves, even without proof or evidence, or which may or may not be true. Beliefs can contradict their values, motives, self-image, etc. For example, the belief that they are an awesome and responsible person when their traits are lazy, irresponsible and shallow. Their self-image and any beliefs they have about themselves may or may not be similar/the same. They might have a poor self-image, but still believe they’re better than everybody else
Values:
what your character thinks is important. Usually influenced by beliefs, their self-image, their history, etc. Some values may contradict their beliefs, wants, traits, or even other values. For example, your character may value being respect, but one of their traits is disrespectful. It is advised you list at least two values, and know which one they value more. For example, your character values justice and family. Their sister tells them she just stole $200 from her teacher’s wallet. Do they tell on her, or do they let her keep the money: justice, or family? Either way, your character probably has some negative feelings, guilt, anger, etc., over betraying their other value
Motives:
what your character wants. It can be abstract or something tangible. For example, wanting to be adored or wanting that job to pay for their father’s medication. Motives can contradict their beliefs, traits, values, behavior, or even other motives. For example, your character may want to be a good person, but their traits are selfish, manipulative, and narcissistic. Motives can be long term or short term. Everyone has wants, whether they realize it or not. You can write “they don’t know what they want,” but you should know. It is advised that you list at least one abstract want
Recurring Feelings:
feelings that they have throughout most of their life. If you put them down as a trait, it is likely they are also recurring feelings. For example, depressed, lonely, happy, etc.
Self Image:
what the character thinks of themselves: their self-esteem. Some character are proud of themselves, others are ashamed of themselves, etc. They may think they are not good enough, or think they are the smartest person in the world. Their self-image can contradict their beliefs, traits, values, behavior, motives, etc. For example, if their self-image is poor, they can still be a cheerful or optimistic person. If they have a positive self-image, they can still be a depressed or negative person. How they picture themselves may or may not be true: maybe they think they’re a horrible person, when they are, in fact, very considerate, helpful, kind, generous, patient, etc. They still have flaws, but flaws don’t necessarily make you a terrible person
Behavior:
how the character’s traits, values, beliefs, self-image, etc., are outwardly displayed: how they act. For example, two characters may have the trait “angry” but they all probably express it differently. One character may be quiet and want to be left alone when they are angry, the other could become verbally aggressive. If your character is a liar, do they pause before lying, or do they suddenly speak very carefully when they normally don’t? Someone who is inconsiderate may have issues with boundaries or eat the last piece of pizza in the fridge when they knew it wasn’t theirs. Behavior is extremely important and it is advised you think long and hard about your character’s actions and what exactly it shows about them
Demeanor:
their general mood and disposition. Maybe they’re usually quiet, cheerful, moody, or irritable, etc.
Posture:
a secondary part of your character’s personality: not as important as everything else. It is advised you fill this out after. Posture is how the character carries themselves. For example, perhaps they swing their arms and keep their shoulders back while they walk, which seems to be the posture of a confident person, so when they sit, their legs are probably open. Another character may slump and have their arms folded when they’re sitting, and when they’re walking, perhaps they drag their feet and look at the ground
Speech Pattern:
a secondary part of your character’s personality: not as important as everything else. It is advised you fill this out after. Speech patterns can be words that your character uses frequently, if they speak clearly, what sort of grammar they use, if they have a wide vocabulary, a small vocabulary, if it’s sophisticated, crude, stammering, repeating themselves, etc. I personally don’t have a very wide vocabulary, if you could tell
Hobbies:
a secondary part of your character’s personality: not as important as everything else. It is advised you fill this out after. Hobbies can include things like drawing, writing, playing an instrument, collecting rocks, collecting tea cups, etc.
Quirks:
a secondary part of your character’s personality, not as important as everything else. It is advised you fill this out after. Quirks are behaviors that are unique to your character. For example, I personally always put my socks on inside out and check the ceiling for spiders a few times a day
Likes:
a secondary part of your character’s personality, not as important as everything else. It is advised you fill this out after. Likes and dislikes are usually connected to the rest of their personality, but not necessarily. For example, if your character likes to do other people’s homework, maybe it’s because they want to be appreciated
Dislikes:
a secondary part of your character’s personality, not as important as everything else. It is advised you fill this out after. Likes and dislikes can also contradict the rest of their personality. For example, maybe one of your character’s traits is dishonest, but they dislike liars
History:
your character’s past that has key events that influence and shape their beliefs, values, behavior, wants, self-image, etc. Events written down should imply or explain why they are the way they are. For example, if your character is distrustful, maybe they were lied to a lot by their parents when they were a child. Maybe they were in a relationship for twenty years and found out their partner was cheating on them the whole time. If their motive/want is to have positive attention, maybe their parents just didn’t praise them enough and focused too much on the negative
On Mental and Physical Disabilities or Illnesses
if your character experienced a trauma, it needs to have an affect on your character. Maybe they became more angry or impatient or critical of others. Maybe their beliefs on people changed to become “even bullies can be ‘nice’ people: anyone can be a ‘bad’ person”
people are not their illness or disability: it should not be their defining trait. I have health anxiety, but I’m still idealistic, lazy, considerate, impatient and occasionally spiteful; I still want to become an author; I still believe that people are generally good; I still value doing what make me feel comfortable; I still have a positive self-image; I’m still a person. You should fill out your character’s personality at least half-way before you even touch on the possibility of your character having a disability or illness
Generally everything about your character should connect, but hey, even twins that grew up in the same exact household have different personalities; they value different things, have different beliefs. Maybe one of them watched a movie that had a huge impact on them.
Not everything needs to be explained. Someone can be picky or fussy ever since they were little for no reason at all. Someone can be a negative person even if they grew up in a happy home.
I believe this is a thought out layout for making well-rounded OCs, antagonists and protagonists, whether they’re being created for a roleplay or for a book. This layout is also helpful for studying Canon Characters if you’re looking to accurately roleplay as them or write them in fanfiction or whatever.
I’m really excited to post this, so hopefully I didn’t miss anything important…
If you have any questions, feel free to send a message.
- Chick
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peloose · 7 years
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Ok here is a compilation of all the software and useful tools I’ve come across whilst writing. Some of them I’ve reviewed on here already, more coming soon. 
Got an idea? Well get planning! Here’s some useful outlining, brainstorming and mind- mapping software:
Coggle 
Lucidchart
Mural.ly
Blumind
MindMeister
Mindmaple
Mindomo
NovaMind
Popplet
Scapple
Tree Sheets
Visual Understanding Environment (VUE)
XMind
FreeMind
Oak Outliner
Work Flowy
The Outliner of Giants
Just want to get writing? You want a word processor:
Gedit
Google Docs
Kate
LibreOffice
Microsoft Word
My Writing Spot
NoteTab
Open Office
Quabel
Ted
Vim
yEdit
Making notes? Here you go:
CintaNotes
Evernote
KeepNote
Memonic
MS OneNote
Scribe
SuperNotecard
Tomboy
Timelines giving you a headache? Try these:
Aeon Timeline 
Dipity
Preceden
Tiki-Toki
Timeglider
Timeline
TimelineJS
TimeToast
Now perhaps you want to organise those notes. Got a lot of research? Character sheets? Images? Well here’s some tools to keep all that together:
Liquid Story Binder XE
LitLift
PangurPad
Scriptito
Scrivener
Writer’s Café
Yarny
yWriter
Are you easily distracted? The following tools will keep you on track:
Dark Room 
FocusWriter
JDarkRoom
Momentum Writer
OmmWriter
Q10
Writemonkey
Zen Writer 
Even more productivity tools to help keep you focussed on your task:
Cold Turkey 
FocalFilter
Freedom
InternetOff
Keepmeout
Nanny
Productivity Owl
RescueTime
SelfControl
SelfRestraint
Simple Blocker
StayFocusd
Strict Workflow
Time Doctor
Waste No Time
Website Blocker
So you’ve got something down? Need to edit? 
AutoCrit
EditMinion
Grammarly
LyX
SlickWrite
SmartEdit
After the Deadline
All done? Perhaps you’d like some e-publishing tools:
Acrobat
InDesign
Calibre
CutePDF
Jutoh
Mobipocket Creator
PagePlus
PageStream
PDFCreator
Scribus
Sigil
I’m feeling generous, have some more cool stuff:
750 Words
One Page per Day
Oneword
Penzu
Write or Die
Written Kitten
Focus Booster
Spaaze
AutoREALM (Map building software)
Enjoy! I may update the list as I find more, or I’ll make a second list.
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peloose · 7 years
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ohhhh boy i'm so in love with the characters i've created!!! i think i've actually been creative this time, giving them similar character traits and history and stuff :))) i'm excited!!!
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peloose · 7 years
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Writing Character Arcs
Post suggested by @amethystvalkyrie.
Let’s get this out straight away: You cannot disregard character arcs. The way you can think of character arcs is that readers usually come for the plot but stay for the character because you can have a kick ass plot but if the characters don’t have depth and don’t grow or change throughout, then the readers can’t connect to the story. Readers need to care about the character to care about what they are going through and the best way to do this is through their arc. Now, though attention to character is always important, certain genres demand more than others just like certain genres demand more plot than others. For example, literary, contemporary YA, and romance put more emphasis of character than more plot-driven genres like thriller, adventure, fantasy and sci fi. In any case, character arc enhances the story but it can be tricky to understand how create this arc and how to use it to better the story, so here are some tips:
Really, think of it as a curve. Okay, so maybe not a nice smooth curve, more like one with a bunch of bumps and squiggles in it. Also, the direction of this curve depends on who you want your character to become. Usually, a protagonist will arc up, starting at point where they have some personal obstacles to overcome, whether this is just a few things or a major attitude adjustment. You can also have characters that arc down and progressively get worse, like a villain or a tragic hero. The point is that as the time goes on, your characters should move on the Y axis (sorry for the math). You can actually plot it out if it helps you understand the rises and falls of your character’s arc.
Find what each character really needs to change. What is holding them back from achieving their goal? Why is it so important that they change? What would happen or who would they be if they don’t change? Alternatively, what can go wrong if they change or change for the worse? Remember that not every character arc is a positive one and sometimes readers need to see the characters fall to understand what is at stake and cheer for them more when they get back up.
Don’t make it sudden or pointless. Like anything else in your story you want to make the character’s advancement (or deterioration) have a cause and effect relationship. Something that happens in the story causes the character to have to change or at least consider how their actions are impacting others and their own life. A drunk who gets into a car accident and nearly kills their kid. A hero whose selfishness nearly causes the destruction of a village. Typically, the biggest shifts happen near the climax where the stakes are highest and the character has to make the biggest decisions.
Don’t make the character passive. Passive characters, in particular passive protagonists are unbearable. These are the ones that have the plot happen to them rather than contributing to the direction and outcome of the events. A character needs to take charge of their own destiny even if it’s a story where destiny is literally coming after them. Like I said before, some genres have more room for this than others. A high-stakes thriller that’s more plot driven has moments where the characters have to struggle to keep up with the events happening to them, but they should still be making the major decisions that ultimately lead to the conclusion. When the characters aren’t being decisive they can’t grow or change and their personal story stays flat and boring.
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peloose · 7 years
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i love how half of millenial humor is just thinly veiled cries for help and the other half is dadaist absurdism
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peloose · 7 years
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peloose · 7 years
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STOP NORMALIZING BEHAVIOR
If you do things, fuck you.
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peloose · 7 years
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How do I write?: Dialog
For writers, speaking scenes are either the bane of your existence, or the highlight of your day. On one hand, when characters are talking, it can really help further a scene and help with character development….but on the other hand…writing dialog is such a chore….blugh. So here’s some ways to write better dialog in your stories!
Give Your Characters Voices
Is your character southern? Do they have a lisp? Are they shy? Outspoken? Do they use a lot of big words, or are they an easy talker? Are they more likely to lie with confidence, or do they need to pause a lot to collect their thoughts? These are all factors that help build up a character’s profile, and to add realism to your dialog. Make sure to keep each character consistent – example: if Character A is an angry and resolute character, they wouldn’t stammer or blush when they’re caught off guard – so that your characters keep their individuality.
Embrace the Power of Verbs
Obviously, there’s a huge difference between ‘said’ and ‘yelled’ and ‘screamed’, but there are so many fics where ‘mumbled’ is an overused verb. Unless your character is incredibly shy – or loves to whisper insults under their breath – nobody mumbles every other sentence. ‘Quipped’, ‘snarked,’ ‘said indignantly’, ‘joked’, and ‘laughed’ are some of my favorite verbs.
Moving the Scene Through Dialog 
If you’re ever terrified of having a scene turn into a monotonous he said/she said conversation, then break it up with actions! Have Character A yell at Character B as they angrily slam the car door, or Character C say “huh?” as they try to clear water out of their ears. Here’s a few examples.
“You look like crap!” Madison tried to touch the side of her face, but Liz jerked her head back. “Are you like, sick? Your eyes are all red and puffy.”
“Yeah, just a second.” Jade watched as the bright orange petals swirled down the drain.
Scout visibly recoiled from him. “Uh, no. I’ll pass.”
Talk to Yourself
This is the best trick; it’s what I do when I’m writing dialog. I’ll put on different voices and talk aloud to myself in order to feel what sounds natural and what sounds plastic-y. You may feel ridiculous when you’re up at 2am and repeating the same lines over and over again to yourself, but believe me, it will show in the final drafts when your characters are interacting.
Finally, Have Fun
It’s such a cliche tip that it makes me want to cry from boredom, but having fun with your dialog makes it infinitely easier to write. If your inspiration is just bone dry, have your characters get silly with their dialog – “Sir, that really hella dangerous experiment is going critical” “oh dang, lmao, we should probably leave?” “yes most definitely” – because even then, you’re getting your ideas out and you can come back later. Also, it’s hilarious. In the end, writing is supposed to be a fun hobby, so find what works for you and keep on doing it!
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peloose · 7 years
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I'd like to ask, how do you know when fight/smut scenes are necessary? Or how to make them effective & not simply as fanservice or just for word count? Usually, I find myself skimming through fight scenes as a reader, bored. As a writer, I'm inclined to just 'fade to black' and imply stuff at the next chapters. I'm not really a fight/smut-scene writer, even though my characters know & need to fight. Thanks for keeping this blog. :D
A good fight scene (and a good smut scene for that matter) always works in the service of the narrative. It works toward the cohesive big picture.
From an entertainment standpoint, violence is boring.
You need your audience invested in the characters participating in the violence, in the actions and events leading up to the fight, in the aftermath and how this will effect the character’s overall goals.
In a narrative context, if you’re bored during a fight scene or a sex scene it’s because the build up to that moment failed. The scene itself may also have failed. However, your foundation is what makes your story sing.
Think of a story like building blocks. You’re playing Jenga with your reader on a homemade house, they’re slowly pulling out the pieces and you’re betting you built your blocks well enough to withstand scrutiny. You’ve got to keep them interested long enough to get to the end before the whole thing comes tumbling down.
A fight sequence which works in concert with it’s narrative is enjoyable, doesn’t overstay it’s welcome, and ultimately works to build up the story it’s telling. Fighting isn’t fighting, you see. Combat is a form of problem solving, the fight itself is an expression of the character’s individuality. Everything we’ve been learning about them, their goals, and their behaviors are being put in a pressure cooker and dialed up.
You should be learning about the character as the fight progresses, the fight working on multiple levels in concert with its narrative to get the story where it needs to go. Often, a first fight is like an establishing shot in film. You get a feel for who this character is when under pressure, who they are. Peril can be a great way to get the audience invested, but its up to the author to prove why they should.
Poor fight sequences don’t tell you anything. They’re there to establish the character as capable of fighting but don’t even do that because their concept of combat is generic.
The combatants aren’t individuals expressing themselves, the fight isn’t proving anything except fighting, it doesn’t have meaning except for its attempts to prove the narrative’s poor concept of badassery. This often happens with no regard for the setting’s rules, the aftermath consequences, what the character’s actions will effect in the long run.
It doesn’t mean anything and, while violence is shocking and terrifying in real life, in fiction violence has to mean more than just an exchange of blows.
How many times have you read a book where several mooks show up to get their ass kicked by the protagonist? They limp off at the end and while they’re often in a perfect position to be seen again due to their connections, we never do.
In even just a moderately competent narrative, those same mooks are characters. We’ll see them again in bit roles. They’ll play a role, either to help or hurt later as an aftermath consequence of the protagonist’s earlier actions. These are callback characters we can use to remind the audience of what happened previously in the narrative, and offer up some catharsis.
In a really well written scene, these mooks serve an important purpose when it comes to establishing the protagonist’s character in a quick snapshot. Like the moderately competent character, they come back later to the aid or the detriment of the protagonist. The mooks’ response actions are a direct result of their encounter with the character, often acting as an inciting incident. The protagonist suffers direct consequences as a result of their actions, whether its injury, loss, or the attention of the villain which causes them to lose something. In these fight scenes, you can see the story’s trajectory because it acts as another way to get to know the hero, the secondary characters, the tertiary characters, and whoever else is participating. It’s working on five different levels.
What you often see in a good fight sequence, whether it’s in a written medium or film, is the culmination of a great deal of hard work on the part of the author. A smut sequence is a reward, it’s a way to pay off on the reader’s investment in the relationship between these two characters and the narrative’s investment in them. It doesn’t matter if that’s hardcore sex, or a Victorian hand touch, or a knockout blow to the jaw, the end result is the same. It’s entertaining, satisfying, and even cathartic.
A poor sex scene is just dolls bumping bits. A poor fight scene is just dolls trading blows. Nothing occurs, nothing happens, there’s none of the underlying satisfaction or catharsis in the outcome. You don’t have any investment, no consequences, it overstays its welcome and tells you nothing about the characters.
You’ve no reason to care, so you don’t.
As a reader, you don’t owe a writer attention when reading their work. They’ve got to earn it. If they aren’t, then it may be that the story isn’t for you and that’s okay. Take into account your tastes,
It takes practice to choreograph a fun fight scene. Writing sex and violence is mostly about learning to find your limits (i.e. what you’re comfortable with writing), and overcoming embarrassment. Determine the difference between need and want.
Are you avoiding writing these scenes because you’re scared of being bad at them or because they just don’t interest you?
These are two very different issues, and it’s easy to hide from the first behind the second. Be honest with yourself. If it is fear, then don’t give into it. The easy solution if you’re afraid of being bad at something is to practice. Start looking critically at the media you consume, when you start to get bored during a fight scene or a sex scene, when you want to skip ahead, ask yourself, “why?”. Check out the sequences and stories where this doesn’t happen, and try to figure out the differences between the two.
When it comes to the mechanics of both violence and sex, the more you learn the better off you’ll be at writing it. The more you practice writing violence/sex/romance then the better you’ll be. Like with everything, it’ll probably be pretty terrible in the beginning but the more you practice, the better you get. Writing itself is a skill, but its also a lot of sub-skills built in underneath the surface. Being good at dialogue doesn’t mean you’ll be good at action, having a knack for great characterization doesn’t mean you’ll be good at writing setting description. Putting together great characters doesn’t mean you’ll automatically be good at worldbuilding.
Don’t be too hard on yourself.
All it takes to figure out whether or not the time to fight is right is by listening to your gut.
Remember, the best scenes are based in narrative cohesion and emotional investment. They’re a pay off in and of themselves for your audience, dessert after dinner. They aren’t the meat and potatoes. If you set out to just write a fight scene or write a smut scene then it’ll get gratuitous. Then the focus is on the fight or the sex itself, hangs entirely on their shoulders, and you’ve just upped the ante for how entertaining you need to be.
It’s not “how do I write a fight scene”, it’s “how did my characters get to this point and why are they fighting”. If you start from a character place, it gets easier. The same is true with romance. “How do my characters participate in a romance (sex or not)”.
Make it about the individuals, that’s when it really gets fun.
And, if you get too stuck, try writing fight scenes with characters who don’t know much about how to fight. Sometimes, it’s easier to get into it when you begin at the beginning. There’s a lot less pressure convincing an audience with a character who knows nothing than one at the top of their field.
There’s a lot less stress about “is this right?” when you’re trying to get a feel for the flow if you’re dealing with a character who doesn’t know jack shit. Fight scenes with characters who know nothing can also be really, really, really fun. They’re wild, improvisational frenzies where all you have is the character sorting through their alternative, non-fighting skills trying to figure out how to survive.
Believe it or not, this will help you because you don’t get to cheat with the idea that your character already knows what they’re doing when you don’t. It’ll help you tap into the character, seeing scenarios from their perspectives, and writing to that instead of “generic fight scene”. When you’re unsure, characters who know nothing about the subject matter they’re engaging in but still have to engage are great. They teach you how to write from the standpoint and perspective of the individual. You need those skills just as much when writing characters who are professionals or at the top of their field.
If you don’t think you can write an interesting fight sequence with a neophyte, then that might be a part of the problem. A character doesn’t need to be good at something to be entertaining. A smut sequence where everyone’s fumbling, knocking into each other, embarrassed, stuck in their clothing, cheesy, corny, and laughing can be just as fun (if not more so and more honest) than the ones that generally get envisioned.
For me, good is entertaining and the entertainment is based in humanity but you need to define “good” for yourself in your own writing. Be honest with yourself about your fears and you’ll find a way to bridge yourself to the kind of writing you want to be doing.
Freeing yourself of your own internalized preconceived notions will help a lot, and produce stories that are way more fun.
-Michi
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peloose · 7 years
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Words to use instead of “very”
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How To: Develop Your Characters
I think we’ve all been in the situation where we want to write about a specific character but have no idea how to approach it. For some reason, despite them being your own character, you have no idea how they would act or what they would say in a certain situation. Sometimes, if you even write about your character(s) at all, when you read it back they seem fake or 2-Dimensional. Unrealistic, if you’d prefer.
In this post, I am going to give you some exercises to get past hollow characters and help develop your writing. 
1) Empty Their Pockets
Pretty simple. Think of what your characters would have in their pockets on a day-to-day basis. It doesn’t have to be anything super extraordinary, of course. Just start writing some everyday items down and think about whether your character would have these items in their pockets. 
Let’s take a look at one I did for my characters earlier. (sorry that just sounded like something from Blue Peter)
For example:
Character A’s Pockets Contained:
pack of gum, empty pack of cigarettes, library card, NOKIA brick phone
So, here a few things you can tell about Character A simply through the items in their pockets. They visit the library often, meaning that they probably have a high interest in reading (this also could be a sign of intelligence). Judging by the fact Character A has both a pack of gum and cigarettes this could indicate a potential smoking habit, chewing gum is a known way for helping people quit smoking. The pack of cigarettes could show that they are not very good at restricting themselves and could in fact be addicted and finding it hard to cope with smoking. Finally, the NOKIA brick phone shows how they may want to feel connected to people or want to allow their friends/family members/whoever to be able to contact them but have no desire to get the latest model of phone or perhaps believe that having such a device would distract them unnecessarily. 
When doing this exercise, think about key objects which portray certain details about your character! Try not to overthink it too much, write whatever comes to mind and put it down on the page! After writing down a couple objects, go back through them and feel free to edit out items you think are unnecessary or add items which you think would suit the character. 
2) Go Through Their Daily Routine
Again, another easily explained exercise. Go through a regular day in your character’s life, try and do this exercise as if it was happening before whatever events occur in your story or novel. This way it makes it easier to understand your character before they met a secondary character in the novel or before whatever events happened in your writing which may affect their routine. You don’t need to include every single detail in your description, just brief notes or key events which occur during their day would be fine. You can make it as short or as long as you wish, maybe don’t just do it for one day in your character’s week perhaps do it for multiple days. 
Does their routine change during the week? What time do they wake up? What time do they go to sleep? Are they punctual with going to work? Do they do any other activities outside their day-job? These are the kind of things you may want to ask yourself when writing it. 
3) Give Them Fears/Phobias
Everyone fears something: whether it be a phobia of spiders or oblivion, everyone has a fear. Giving your character a phobia makes them seem more realistic, it allows your reader to easily relate to your character.
However, just having a phobia for the sake of it doesn’t help develop your character at all. If you give them a terrible phobia of snakes and they come across a snake and suddenly within moments are able to get over their fear just like that, it’s not a phobia. It’s more of a mild inconvenience than anything else. The reader needs to feel convinced by their fears, they would feel more dissatisfied with your writing if they felt the character could dismiss anything and everything than knowing them being confronted by their fears could be a possible problem. Besides, it would give them no reason to motivate or encourage the character if they knew it was impossible for them to be defeated by anything. Still, this does not mean that your character has to be destroyed by their fear. There is a very big difference between simply dismissing your character’s fear and perhaps overcoming it in the future.
An easy way to write your character possibly overcoming their fear in the future is that when they first encounter that fear, add an element of chance or fate into it. For example, if a character were to move to get away from the creature which may be coming towards them; in the process of getting up, they could slip which could cause their legs to lash out towards the creature. The sudden movement may just be enough to scare the creature away, this way it does not appear to the reader as ridiculous or uncharacteristic courage but instead accidental bravery. This sudden revelation that the character’s horrible fear may not be as all powerful as they first thought could be the first step for them to slowly overcome that fear.
Don’t believe me? Let’s think about this for a moment. Imagine your character, let’s call them the Protagonist™, is stuck in a terrible situation. It doesn’t matter what the situation is but let’s say it’s something which involves them being trapped in a room with a snake. I’m going to give you two examples, both involving the same situation.
Example #1: Protagonist watched with wide eyes as the snake slowly slithered towards them. The snake paused for a moment, it hissed lowly as it waited for Protagonist to move, waiting for the right moment to strike.  Not hesitating for a single moment, they suddenly realised how dire the situation was and jumped to their feet. Their heart pumping wildly as their body was filled with adrenaline, they were terrified yet they had to do something. Protagonist grabbed the nearest thing to them and stepped towards the snake.
“Get away!” They threatened, “Get away!”
Example #2:
Protagonist watched with wide eyes as the snake slowly slithered towards them. The snake paused for a moment, it hissed lowly as it waited for Protagonist to move, waiting for the right moment to strike. The blood in Protagonist’s veins ran cold as the snake grew closer and closer, Protagonist couldn’t move. They begged and screamed on the inside to move away, to get away as far as possible. They had lost all control of their movement, their fear had consumed them. They were frozen to the spot and could only watch as the snake widened it’s jaw, ready to bite down on it’s prey. It widened it’s jaw once, twice - suddenly, Protagonist gained back their instincts. Fleeing seemed like the only realistic option and seconds before the snake could chomp down on their ankle, Protagonist stumbled to their feet. They stumbled backwards into a puddle of water which had pooled behind them and their ankle rolled as they slipped, their legs accidentally lashing out towards the predator. The snake recoiled backwards in shock before deciding that the risk wasn’t worth it: it quickly retreated back to it’s nest, disappearing from Protagonist’s view.
Now, hopefully you see what I mean. I think we can all agree that the second example is a lot better than the first one. 
4) Create Their Flaws/Bad Habits
No one is perfect, this includes your characters. 
If you’re finding it challenging to think of any flaws, try to think of some bad habits. It doesn’t have to be anything so terribly bad that’s it’s illegal. Think simple when it comes to this exercise. It can range from anything between chewing their nails to swearing. 
It might help to try and develop these bad habits into possible flaws or weaknesses. If your character keeps biting their nails that might be a sign of nervousness or anxiety. So, creating bad habits might be a good way to show a certain trait your character may possess. 
Flaws are important as well. Let’s be realistic, if no character had any flaws then every single book we read would be filled with a bunch of characters which are exactly the same. Besides, what’s a hero without it’s villain? 
So, to give you a few ideas, let’s go back to superheroes. Maybe a hero is so set on doing the right thing that they lose sight of what they want? Perhaps it gets to a certain point where they can’t handle that hollow feeling inside of them that they grow arrogant, selfish or even stubborn? There’s a story for you right there. 
Not only that, by giving your characters flaws it is possible that you could work that into your story somehow. This way, not only will you get to show off your amazing character development, but it could also be an exciting point in your storyline.
Write down some ideas, think of flawed personality traits and just write them down! Try to write down at least five straight off the bat, for each one you don’t like you should think about why it doesn’t suit your character. You’re bound to find one flaw you’re happy with!
5) Write Some Scenarios
Now that you’ve developed your characters, go ahead and write them in your story! If you think you still need a bit of practice, try writing something about them being in a certain scenario. It could be anything from ordering their favourite coffee to being trapped in a prison: just write it! Try not to think about it too much, just do whatever feels write (I unintentionally made that pun but i’m not deleting it). 
It doesn’t have to be long either, just a couple paragraphs would be fine. Try to focus on body movements and interior thoughts, it would be ideal if your character was on their own in the situation: that way you can get to know the character on their own a lot better. No other characters means no distractions. It’s just you, the wonderful author, and your character - there is an endless amount of possibilities for you! 
Have faith in yourself too! Nobody knows your brilliantly developed characters better than you do, so here’s your chance to show them off! If you’d like a second opinion, write something about them and give it to a friend/parent/random stranger etc. to read! If they don’t want to, make them read it anyway! 
I hope this helps you all in developing your characters! 
Happy writing!
- jess
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peloose · 7 years
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Ambient sounds for writers
Find the right place to write your novel… 
Nature
Arctic ocean
Blizzard in village
Blizzard in pine forest
Blizzard from cave
Blizzard in road
Beach
Cave
Ocean storm
Ocean rocks with rain
River campfire
Forest in the morning
Forest at night
Forest creek
Rainforest creek
Rain on roof window
Rain on tarp tent
Rain on metal roof
Rain on window
Rain on pool
Rain on car at night
Seaside storm
Swamp at night
Sandstorm
Thunderstorm
Underwater
Wasteland
Winter creek
Winter wind
Winter wind in forest
Howling wind
Places
Barn with rain
Coffee shop
Restaurant with customers
Restaurant with few customers
Factory
Highway
Garden
Garden with pond and waterfall
Fireplace in log living room
Office 
Call center
Street market
Study room from victorian house with rain
Trailer with rain
Tent with rain
Jacuzzi with rain
Temple
Temple in afternoon
Server room
Fishing dock
Windmill
War
Fictional places
Chloe’s room (Life is Strange)
Blackwell dorm (Life is Strange)
Two Whales Diner (Life is Strange)
Star Wars apartment (Star Wars)
Star Wars penthouse (Star Wars)
Tatooine (Star Wars)
Coruscant with rain (Star Wars)
Yoda’s hut with rain ( Star Wars)
Luke’s home (Star Wars)
Death Star hangar (Star wars)
Blade Runner city (Blade Runner)
Azkaban prison (Harry Potter)
Hogwarts library with rain (Harry Potter)
Ravenclaw common room (Harry Potter)
Hufflepuff common room (Harry Potter)
Slytherin common room (Harry Potter)
Gryffindor common room (Harry Potter)
Hagrid’s hut (Harry Potter)
Hobbit-hole house (The Hobbit)
Diamond City (Fallout 4)
Cloud City beach (Bioshock)
Founding Fathers Garden (Bioshock)
Things
Dishwasher
Washing machine
Fireplace
Transportation
Boat engine room
Cruising boat
Train ride
Train ride in the rain
Train station
Plane trip
Private jet cabin
Airplane cabin
Airport lobby
First class jet
Sailboat
Submarine
Historical
Fireplace in medieval tavern
Medieval town
Medieval docks
Medieval city
Pirate ship in tropical port
Ship on rough sea
Ship cabin
Ship sleeping quarter
Titanic first class dining room
Old west saloon
Sci-fi
Spaceship bedroom
Space station
Cyberpunk tearoom
Cyberpunk street with rain
Futuristic server room
Futuristic apartment with typing
Futuristic rooftop garden 
Steampunk balcony rain
Post-apocalyptic
Harbor with rain
City with rain
City ruins turned swamp
Rusty sewers
Train station
Lighthouse
Horror
Haunted mansion
Haunted road to tavern
Halloween
Stormy night
Asylum
Creepy forest
Cornfield
World
New York
Paris
Paris bistro
Tokyo street
Chinese hotel lobby
Asian street at nightfall
Asian night market
Cantonese restaurant
Coffee shop in Japan
Coffee shop in Paris
Coffee shop in Korea
British library
Trips, rides and walkings
Trondheim - Bodø
Amsterdam - Brussels
Glasgow - Edinburgh
Oxford - Marylebone
Seoul - Busan
Gangneung - Yeongju
Hiroshima
Tokyo metro
Osaka - Kyoto
Osaka - Kobe
London
São Paulo
Seoul
Tokyo
Bangkok
Ho Chi Minh (Saigon)
Alps
New York
Hong Kong
Taipei
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