I saw a post saying that Boromir looked too scruffy in FotR for a Captain of Gondor, and I tried to move on, but I’m hyperfixating. Has anyone ever solo backpacked? I have. By the end, not only did I look like shit, but by day two I was talking to myself. On another occasion I did fourteen days’ backcountry as the lone woman in a group of twelve men, no showers, no deodorant, and brother, by the end of that we were all EXTREMELY feral. You think we looked like heirs to the throne of anywhere? We were thirteen wolverines in ripstop.
My boy Boromir? Spent FOUR MONTHS in the wilderness! Alone! No roads! High floods! His horse died! I’m amazed he showed up to Imladris wearing clothes, let alone with a decent haircut. I’m fully convinced that he left Gondor looking like Richard Sharpe being presented to the Prince Regent in 1813
*electric guitar riff*
And then rocked up to Imladris a hundred ten days later like
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A guide to building warlocks, a.k.a. Wyll Ravengard can be more than just an eldritch blast bot
Obligatory disclaimer that this is how I personally built Wyll. It won't apply to all warlocks but I've seen a lot of people not taking Wyll into their main party because warlock sucks, eldritch blast misses, only two spell slots, blah blah blah.
There's a lot of ways to build warlocks. It's a very versatile class. But you are missing out on a great character just because you don't know how to build him. Understandable. Let me show you the way. (Or one of the ways to build him. It's your game, you do you.)
This build focuses on him being a front line melee damage dealer with utility spells at his disposal. I wanted him to fulfill the name of being the Blade of Frontiers, while still being lore-friendly. This is hardly the optimal build, so if you're min-maxing, you've come to the wrong place.
Anyways. Spoiler warning for some weapons/equipment and where to find them.
First of all, take Pact of the Blade subclass, obviously. Get into the habit of binding his pact weapon after every long rest. Yes, it's worth it. Do it for him.
On level 5, he gets an extra attack with his pact weapon. Awesome! In Act 2, Dammon sells a warhammer that he can use as pact weapon. It deals big damage. Big damage, people! Buy it or steal it, doesn’t matter. Just remember to bind it as pact weapon.
Other weapon options:
He can get the Infernal Rapier from Mizora if you bring him along in the final (final) battle in Act 2. It doesn't hit as hard as the warhammer but it does have a cambion summon. Neat.
You can get a legendary dueling sword in Act 3, Duelist's Prerogative. It gives him an extra attack as a bonus action, making it a total of three attacks per turn. It's also easier to score crits, and it has an unlimited reaction that deals even more damage per attack. Yummy.
Literally any weapon is good as long as you bind it as pact weapon. Binding it makes him automatically proficient with that weapon and uses his CHA stat instead of STR/DEX.
I love giving him rapiers since that's what he starts with, and he's the Blade of Frontiers, so of course I always give him a finesse weapon. Except for the warhammer, but I liked seeing him smack things with it.
As for equipment, do not be fooled by the fact that he starts out with light armour. Almost all light armour in this game sucks, imo. Give him any clothing and any equipment that raises his AC. I got most of them in Act 1 and 2:
In Act 2, Alfira gives you an amazing robe for warlocks/sorcerers, so do save the tieflings, please. I didn't get this robe because of [REDACTED] reasons, so instead I gave him the Robe of the Weave, which can be found in Lorroakan's basement in Act 3.
For spells, I always use Eldritch Blast for ranged attacks. Hellish Rebuke and Counterspell is amazing. Hunger of Hadar is a must-have crowd-control spell. Contrary to popular belief, you don't need damage spells to make Wyll useful. CC spells are severely underrated, but do be careful with your concentration when doing this.
Some CC tactics for you, all of which I've used in Tactician mode:
Place down Hunger of Hadar, then Repelling Blast enemies back into the darkness once they step out of it
Lay down Darkness, take Devil's Sight, then Wyll can go in and fuck enemies up in melee range without the Blind disadvantage
CC a group of enemies in a chokepoint while he goes stabbity-stab on isolated enemies outside of the CC
Hold Person/Monster the Big Bad and let them suffer the Blade's sting with melee crit hits
Eldritch invocations:
Agonising and Repelling Blast to empower his Eldritch Blast. You can temporarily turn off the repelling passive if you don't want to push enemies away in case of loot or positioning purposes.
Devil's Sight so he can see in the Underdark and through magical darkness.
Armour of Shadows: Cast Mage Armour without expending a spell slot. Remember to cast this after every long rest along with binding his pact weapon. That's his morning skin care routine.
Everything else is up to you, but these ones are my recommendations!
Feats:
Ability Improvement: + 1 CHA and +1 DEX. The additional DEX is for the second feat,
Defensive Duelist. This gives him a reaction to cause attacks to miss when he's using a finesse weapon.
That feat requires at least 13 DEX, hence the +1 DEX from Ability Improvement. Additional DEX also raises his AC, so win-win!
There's probably better feat choices out there, but those two worked well enough for me. Combine this with Duelist's Prerogative, and he was almost on par with my paladin MC in terms of damage and Not Getting Hit.
Another great feat is War Caster, which gives advantage on concentration saving throws and gives you Shocking Grasp as an option for opportunity attacks.
Multiclassing options:
You don't need to multiclass if you don't want to, but multiclassing adds flavour to warlocks, imo. The above recommendations I gave so far should be more than good enough--even in Tactician mode--but if you want more, read on!
Bard or paladin in particular synergize well with warlock because they're all proficient in CHA. And both of these also work well with Wyll's character, lore-wise. Yippee!
I chose bard for RP purposes (and because I already had a paladin). Bard gives him more spell slots and more utility spells, such as Song of Rest. This gives you a third short rest, which replenishes his warlock spell slots. Hell yeah.
For bard multiclass, I took College of Swords subclass, because I wanted to make Wyll the swashbuckling hero that he truly is. This gives him additional weapon actions such as Defensive Flourish (adds AC until his next turn), Slashing Flourish (attack 2 enemies at once), etc. Also, the attack animations are cool. For someone like Wyll who loves dancing and swordfighting, I feel it really fits his character.
In my game, he's Warlock 9/Bard 3, but some people also suggested Warlock 6/Bard 6 for more utility and spell slots. You can even go Warlock 5/Bard 5/Fighter 2 for that delicious Action Surge.
If you're going the paladin route, there's an OP armour set that Dammon sells in Act 3. Super worth it (to buy or steal). It made my paladin this indomitable god of smiting. You could go Warlock 6/Paladin 6, or Warlock 5/Paladin 7, or Warlock 5/Paladin 5/Fighter 2.
Multiclassing with paladin also opens up more options with medium/heavy armour as well as all the other weapon types. Plus, smiting enemies is always fun and satisfying.
In conclusion: please take Wyll Ravengard into your party. He's an amazing, underrated character. He can be the legendary Blade of Frontiers if you build him that way. And if you've read all this, you now have no excuse to not bring him along in your adventure. Kidding, but no, seriously. He's the best.
Here, have a pic as reward for reading through everything:
Wyll approves!
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