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norahjakobs · 11 hours
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though the movie might be cancelled, yuri on ice will live forever in our hearts. thank you yoi fandom, it's been real ♡
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norahjakobs · 12 hours
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dinah lance/black canary in batgirl and the birds of prey v2
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norahjakobs · 13 hours
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More reasons why Zuko being the Firelord is objectively the funniest thing on earth:
HES SEVENTEEN
He hasn’t been civilised in 4 years, his entire teenage experience consists of living on a boat and sleeping rough. The most stable bed he has was probably in Ba Sing Se he probably will just nap anywhere.
He has customer service experience which means he probably uses his customer service voice on his minsters.
Additionally he probably just wanders into to kitchen to get his own snacks and tea because he forgets what servants do.
He probably has no idea why he can’t just chase after an assassin he used to hunt the avatar for Agnis sake why is the captain of the guard demanding he stay in his room he’ll find the guy first (he’s probably right)
Katara probably has a free pass on Eco terrorism because what’s he going to do challenge her, she’ll beat his ass.
If he saw a minster doing something shady he will either invite lady Beifong to detect their BS or commit B&E and look for evidence himself.
He somehow found a baby dragon and raises it.
He will be far to willing to give Kyoshi island anything they want cause he feels bad and Suki scares him.
He randomly insisted on giving some earth kingdom village 100 ostrich horses.
The Avatar will just show up call him Hotman and demand the go on adventures and the Firelord will just dip because he’s been confined to long and has the Zoomies.
He takes far to much advice from Sokka and will genuinely believe if someone doesn’t get Sokkas plans they must be an idiot because Sokka is 16.
Sokka and Zuko also get into a lot of teenage rebellion phases by accident.
Toph just walks in breaks a wall of his palace and demands a field trip that always involves the Firelord having to explain himself to the cops.
He somehow knows every dangerous teen in the world and they all come for tea uninvited.
He has broken into both the NWT and Ba Sing Se.
He has a really well documented facial scar and official portraits but still disappears to be Lee the tea guy like no one knows.
HES SEVENTEEN.
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norahjakobs · 14 hours
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The Bad Guys - Opening Diner Scene
This is the longest one-shot in DreamWorks Animation history, lasting two minutes, 25 seconds and seven frames.
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norahjakobs · 15 hours
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guys, stop fighting 😥
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norahjakobs · 16 hours
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when the autism is being an actual mental health problem instead of making me obsess over fictional characters again:
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norahjakobs · 17 hours
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Illustrations for a final exam based on Pablo Garay's (figaribaldi on instagram) text "The cat and the tea (La gata y el té)"
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norahjakobs · 18 hours
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✨🦢
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norahjakobs · 19 hours
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sometimes the blorbo is not living in your head like it's an apartment it's more like they're a hermit crab using your head as a shell but then never finding a new shell
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norahjakobs · 20 hours
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sometimes it's okay to take a rest to clear your head a bit :)
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norahjakobs · 21 hours
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norahjakobs · 22 hours
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fnv doodles
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norahjakobs · 23 hours
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norahjakobs · 23 hours
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Eurovision is the absolute easiest thing in the world to boycott. It's not food owned by one of 5 food conglomerates. It's not tech that corporations have made essential. There's no "support the devs" logic to be even considered. It's literally just noise that is forgotten in a week.
This year it's noise that will be forgotten in a week that is actively supporting one state that's committing genocide to another state they're actively suppressing any discussion about.
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norahjakobs · 24 hours
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i will defend to the grave that literary analysis IS enjoyable and a valid hobby but it's amazing how a hyperfixation on The Character will have you writing essays for fun
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norahjakobs · 1 day
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In the wake of FCG' fate I've been thinking about death in ttrpgs, and how it kind of exists on three levels:
There’s the gameplay level, where it only makes sense for a combat-heavy, pc-based game to have a tool for resurrection because the characters are going to die a lot and players get attached to them and their plotlines.
Then there’s the narrative level, where you sort of need permanent death on occasion so as not to lose all tension and realism. On this level, sometimes the player will let their character remain dead because they find it more interesting despite there being options of resurrection, or maybe the dice simply won’t allow the resurrection to succeed.
Then, of course, there’s the in-universe level, which is the one that really twists my mind. This is a world where actual resurrection of the actual dead is entirely obtainable, often without any ill effects (I mean, they'll be traumatized, but unless you ask a necromancer to do the resurrection they won’t come back as a zombie or vampire or otherwise wrong). It’s so normal that many adventurers will have gone through it multiple times. Like, imagine actually living in a world where all that keeps you from getting a missing loved one back is the funds to buy a diamond and hire a cleric. As viewers we felt that of course Pike should bring Laudna, a complete stranger, back when asked, but how often does she get this question? How many parents have come and begged her to return their child to them? How many lovers lost but still within reach? When and how does she decide who she saves and who she doesn’t?
From this perspective, I feel like every other adventurer should have the motive/backstory of 'I lost a loved one and am working to obtain the level of power/wealth to get them back'. But of course this is a game, and resurrection is just a game mechanic meant to be practically useful.
Anyway. A story-based actual play kind of has to find a way to balance these three levels. From a narrative perspective letting FCG remain dead makes sense, respects their sacrifice, and ends their arc on a highlight. From a gameplay level it is possible to bring them back but a lot more complicated than a simple revivify. But on an in-universe level, when do you decide if you should let someone remain dead or not? Is the party selfish if they don’t choose to pursue his resurrection the way they did for Laudna? Do they even know, as characters, that it’s technically possible to save someone who's been blown to smithereens? Back in campaign 2, the moment the m9 gained access to higher level resurrection they went to get Molly back (and only failed because his body had been taken back by Lucien). At the end of c1, half the party were in denial about Vax and still looking for ways to save him, because they had always been able to before (and had the game continued longer it wouldn’t have surprised me had they found a way). Deanna was brought back decades after her death (and kind of fucked up because of it). Bringing someone back could be saving them, showing them just how loved and appreciated they are. Or it could be saving you, forcing someone back from rest and peace into a world that's kept moving without them because you can’t handle the guilt of knowing you let them stay gone when you didn’t have to. How do you know? How would you ever know?
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norahjakobs · 1 day
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#Thirty-Five
[pt: #thirty-five]
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