Fan artist, primarily doing Love Live! and on the NicoMaki ship. I draw yuri a lot. You can use whatever pronoun you wish, I'll be whatever you think I am.
Expect NicoMaki and thoughts.
Hi Noel! Idk if you remember me but I'm "purecatarsis"! You did like a couple of WR commish for me! I was just wondering if you have Twitter/X account now? I wanted to repost/reblog your WR art commish in Twitter and wanted to give credit ofc! Thanks for your time!! 鉂わ笍馃
I remember! It's been a while, hope you're doing well. I hope you're still enjoying the pieces. I do have a Twitter account, it's here. Thank you~
Had a lot of things I wanted to talk about but I figured I'd talk about games and tier lists instead, because I realized, while talking to some people, that a lot of people don't understand tier lists.
"tires don exits"
Is a load of crock. Tiers do exist and they are there to show players where things stand relative to each other, how well they're expected to do against each other with their kits, and most importantly if you're getting into a new hobby and you like everything just enough that you can't decide, to help you save money.
This does not mean that tiers are absolute and should be taken as scripture.
Tiers are ultimately guidelines and should only be treated as such. A deeper analysis is generally needed if you're interested in actually making your money's worth/ knowing what you're doing.
Take for example, Honkai Star Rail. For this example, I'll be using Fire TB, Gepard and then add in Aventurine.
Fire TB -> gets shields with every action, shields are very small
Gepard -> biggest shields but only when he ults, has higher aggro
Aventurine -> weaker shields than Gepard, but uses skill points instead of ult. Also grants Eff Res 50% and allows Aventurine to block CC. Stacks. Also builds up to a follow up attack that does some damage.
If we were to look at things like this, Aventurine becomes the top tier pick, with Gepard coming in second and Fire TB suffering the fate of every f2p gacha protagonist.
However, FireTB has one thing neither of the others have, which is a Taunt. Which in turn guarantees that single target attacks and blast attacks target her, thus saving 2-3 team members from damage.
Additionally, both FireTB and Gepard can gain their shields outside of their turn, so they both have an emergency button built into their kit that Aventurine doesn't.
The question then becomes... how do you even weight this against each other? One could argue that FireTB is still the weakest due to her shields being very small, but they're sufficient in blocking most of the small hits that'll hit your party, even in MoC12, assuming she's actually built and RNG didn't just give you a ton of HP on your gear instead of DEF.
((Key words: small hits. The gorilla slam is not a small hit.))
And more importantly, she has a Taunt. A skill that tells you in advance where the damage is going to be distributed, which, I'm sure for those who've played HSR and other games like it would know, is invaluable. She can also generate a lot of skill points, as even her attacks give shields.
On the flip side, Gepard can freeze your targets whenever you've got skill points to spare, thus allowing you to delay incoming damage by just a bit and maybe give another team mate a turn. A lot of the time that's enough to get in another DoT, a Break, or maybe even a Luocha heal charge.
Yet despite all that, Aventurine guarantees that you've got shields every turn as long as you can spare the skill points, and his shields are more effective than TB's, and Eff Res., despite ((likely)) being multiplicative, is still better than having nothing but base Eff. Res in a game that's going to have more status effects. But running him may limit the amount of skill points available at any given time, and anyone who's played games like HSR will tell you that resource starvation is one of the worst things that could happen to you.
A look at any tier list would tell you what's strongest, but when laid out it becomes terribly difficult to truly judge.
It becomes extra difficult, but most importantly interesting, when you realize what it is you're weighing. But equally as important is looking at things in the macro as well as the micro. Perhaps you've already got very good sustains. Then why consider Aventurine? You don't need another sustain. You could be lacking in carries, buffers or debuffers who could all be ranked lower on the tier lists, yet would significantly better your account position to clear hard content.
Note, it is important to always zoom in and out in all topics, especially those pertaining to real life, I'm just pointing out that you really need to do this if you want to know what you're doing.
I wanted to talk about some light cones as an example, but as this is long enough, I'll end it here.
Managed to catch a bit of a stream where Rowa played Unite and wanted to draw something. As it's Pokemon, I thought it'd be a pretty good chance to draw like Sugimori-sensei. It was an interesting experience.
I saw the clip of Shiina talking about how she got Sakana to give them all a gym stipend and how she worked out. I do like the human form a lot, so I wanted to draw out a flexing pose.
The initial idea was going to have a steeper angle, but I couldn't pull it off due to my lack of skill. I wanted to make the hair look more puffy and flowy, but that made it look like she had a bowl cut for her fringe, so I changed it up. It's still kinda flowy, but not as much as it was.
Thought about drawing her in a leotard, but decided to add cloth that would give the feeling of a toga because I wanted to make a nod towards Plato ((because muscles)). And also because I like that sort of design a lot. It naturally doesn't make any sense if you take it apart or look at it closely, but I think it looks good enough and that's what's important.
I also wanted to make a nod towards the Vitruvian Man. I shadowed the arms to give them a feeling of movement, like they were there before she raised her arm up. Hopefully that's conveyed.
I've been playing around with gems and initially I painted a gemstone for a background despite knowing that it would be too busy because it's interesting. But however interesting it is, the look of the image comes first. Finding colours for this piece was a bit difficult as it went very heavy on the purple and contrasting it with the beige made the hair blend in too much. I tried many colours for the background, even thought about using patterns, but I was honestly too lazy for that.
Slipped in a gem at the end on the belt and painted in pearls. I think I should've made the pearls more intense in contrast, make it look more pearlescent, but I really have to start working.
Overall a fun enough piece to make, I enjoyed toning in the muscles quite a bit.
Was recommended Kiki yesterday. Love her design, enjoyed content. Found out she's graduating tomorrow. First stream I went to is her funeral. Wish I found her sooner.
Details on piece under cut.
At first, I thought of making a painting, but then I found out that Kiki does pixel art. So to honour her, I decided to do this piece as a pixel art piece.
The image was initially meant to be 600 x 600, but I decided to cut it down to 550 x 550 and then... I can't remember the size off the top of my head. This is because I initially thought of making a frame around the image, but I couldn't really think of what to do.
The piece is extremely pink, and I wanted to add different tones to it, but my lack of knowledge and experience with regards to pixel art stayed my hand. I know how I would paint something, even if I'm using strong contrasting colours, but when it came to pixel art I felt very unsure.
As this is a gift, as I think of all fanarts as, I decided to play it safe.
The initial idea had her tilting her head a bit too, but as I had about 24 hours ((initially 48, but I'd like to post the piece before she graduates, I had less time)), and less because I am, unfortunately, still mortal, I decided to go for an easier time.
I still had fun making the piece, and it highlighted how lacking I am.
I do regret not having the skills to push this as far as the idea deserves, but I feel that way for almost all my pieces.