Side blog centered around Night in The WoodsIt’s my all time favorite game and I’ve been wanting to create a blog for it for some time nowEli-AroAce-All pronouns
Aaaaaaah I’m so HAPPY!! I beat Demon tower on mobile which was very hard but I did it! I usually want to make sure to finish the game before the third band practice because then I can talk to Angus about it and he’s so very sweet.
Noticed something while playing nitw today, I honestly think that Andrew from the town council is the nitw version of Ron Swanson from parks and rec. Like look at this!
i think it's so interesting that mae's dialogue and the choices we get kind of align...but are slanted in some way. the biggest example of that is when she's in the car with bea and is trying to say reasonable, mature, and kind things, but instead drunkenly blurts out embarrassing semi-equivalents.
but the thing is, that happens throughout the game. more often than not, when i pick a line, i think the line is fine, but then the way mae says it is...a little awkward.
and that's an amazing detail to include. if we're mae, deciding what to say, and then the actual words come out bad, it's almost against our will. we're mae, screaming at herself to say the right thing, and then not accurately communicating what she's thinking.
i have many thoughts on nitw and there's not enough nitw content out there so I'm going to make my own content.
the song "ol pickaxe" plays when you go into the hardware store where bea works. the song has a distinctly "home depot" sound - it's the kind of light, casual, calming, instrumental music that you hear in hardware stores.
but there's more to it than that. there's an undeniable sadness. it is the sound of something that was once known, if not meaningful, but has now become only an emotional burden.
not something bad, or evil. i don't think bea sees the pickaxe as evil. just something exhausting. she grew up in that store. she may have always wanted out, but there was probably a time when she was a kid that it really felt like home. she loved it like you love your childhood home. it's safe, but it's not forever.
but she's been there too long. she and her dad are living in an apartment now. whatever sense of stability the store gave is now so unwelcome. the only thing in her life that hasn't been ripped away from her is the store. the curse of her family that's fallen on her, no matter how desperately she tries to get away. what was once a warm hug is now a pillow over her face.
she resents it at this point. the store has beyond overstayed its welcome in her life. this is music that will make you cry if you listen to it for too long. as its own tune, if it were outside of the game, I am fully convinced that it would still convey the feelings of desperation to leave something that had such an impact on you as a child. she's wistful for a future that she feels has already gone by her.
the song is beautiful and hauntingly soothing. but no matter what it tries to be, it's just a tune in a hardware store in a dying town in the rust belt.
One of my prouder night in the woods crafts are these pins that I’ve made! They are all of the achievements and I made them to celebrate me finishing all the achievements in the game.
They are made by printing out the achievements, laminating them and sewing that onto a piece of fabric and then with a safety pin attaching them to my bag.
Fun question, when playing Night in the woods, what hangouts do you prioritize? Which ones do you make sure you play?
For me going to the forest with Gregg is always included in my play through. Also proximity with Bea and stargazing with Angus. I like making sure I spend time with all the characters.
a new game, revenant hill, in the works by the glory society (founded by the devs from infinite fall)
desc from the game site
It is 1919 in the Lower North. After the barn he was living in burns down,Twigs the cat takes up residence in a wet log near an abandoned graveyard. When the owl from the next hill over starts demanding rent, Twigs must find a way to make ends meet, and things just get more complicated from there.
Times are hard, making ends meet is harder, and the world doesn’t stop at the edge of the graveyard. Something big and dark is at work in the towns, the factories, in the forests and hills. Sooner or later, someone is going to have to push back.