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nagito11s-yttd-stuff · 6 months
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Deciding Logic/Emotion for the banquet.
This is just for fun, the banquet is more guessing than logic/emotion but I'll give it a try anyways. Also, the info for choices is in the context of a blind first playthrough without any meta knowledge and all the dummies made it to the banquet.
Choice 1: Hayasaka or Kurumada
For this choice, you can either target the hint coffin knowing it'll destroy a dummy but won't hit Gin or target a non-hint coffin and have a one in four chance to hit Midori but also have a one in four chance to hit Gin. As this choice is similar to a previous choice (Alice/Reko), the answer seems obvious.
-Choosing a non-hint coffin (Killing Kurumada) is Emotion
-Choosing the hint coffin (Killing Hayasaka) is Logic
I doubt I need to explain but choosing the non-hint coffin means that you risk Gin's life to save one dummy which feels like an emotional choice to make. There is the argument to be made that choosing the non-hint coffin is logical as risking Midori get a turn is too dangerous but I have another reason for my choice I'll explain later.
Choice 2: Hayasaka or Mai
As Mai will always be picked if Hayasaka is drilled previously, I'll ignore that pathway for this. For this choice, you must drill one of two hint coffins. Either you drill the coffin you just revealed or drill the coffin you revealed first. As there is no difference aside from when you revealed them, I kinda had to stretch to reach my answer.
-Choosing the hint coffin you revealed first (Killing Hayasaka) is Emotion
-Choosing the hint coffin you just revealed (Killing Mai) is Logic
I got this by using the monty hall problem. Let me explain. For the first choice, it's a one in five chance you pick Midori's coffin. Once you make your choice, all but one coffin you didn't pick and the coffin you originally picked are removed from the choice. If you know the Monty Hall problem, you know it's the most logical choice to switch. Sorry I don't have anything better for reasoning, but there is something that backs these choices up.
Outcome Rewards:
After the banquet concludes, the one surviving dummy will say something. How these can be interprited is up for debate, but here's what I feel:
-Kurumada (Least Rewarding)
He says he doesn't care about being brought back and instead wants everyone to take revenge.
-Hayasaka (Somewhere inbetween)
He has character growth but never mentions wanting to be brought back (Gin says he will be though)
-Mai (Most Rewarding)
She says she wants to be brought back as she owes that life to Q-taro.
Please feel free to share your opinions on this since this doesn't have much evidence for it to be either way.
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nagito11s-yttd-stuff · 6 months
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YTTD 3-2 Prediction
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Here's a flowchart for how I imagine 3-2 going. I'll try explain as best I can:
After the banquet, the group heads to the sixth floor with the remaining dummy if they lived pre-banquet. Along the way, the dummy would get charged back. There's no major differences between logic and emotion until a certain obstacle. The obstacle doesn't really matter to this, all that matters is that it can only be bypassed by Shin. Here's where they split for a bit, so I'll talk about each seperately.
Emotion: Haysaka/Kanna try to overcome the obstacle but are unable to. Eventually, the main game begins.
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This is where a majority of the mysteries get solved, as well as the death choice. In the main game, the player will get the choice between Keiji or the remaining Yabusame (Gin can get his own sacrifice end, similar to Nao).
Logic: Whilst trying to bypass the obstacle, the player would have to play something like battles in 3-1. Failing the obstacle will send everyone to the main game. Sara is the sacrifice here, allowing the player to basically choose which two to live (the only combination that can't be made is Sage + Commoner). Winning the obstacle will lead the player to a logic exclusive area. It's not too special, mainly a place for the mystery discussion to happen without the danger of the main game. However, this doesn't mean there's no casualties. At the end, for whatever reason, the player has to choose between Keiji and Gin. Not only would this cause the death of one of Sara's closest allies, it would also affect how Shin acts for the rest of 3-2. Saving Keiji will make Shin more resentful and hateful, whereas saving Gin will make Shin more willing to cooperate.
After the discussion, both routes will converge to a similar path. Eventually, the group will end up in a trap. Escaping it will lead the group back on to escape. Conversely, failing it will lead to a different bad outcome depending on the route.
Emotion: Only Sara and Kanna remain, all the others being dead. Led back to the main facility, the two spend time together for a few days before the doll clause goes into effect. The player will probably get a choice between making Kanna a doll or making Sara a doll. This will lead to the Doll Clause End.
Logic (Keiji Route): I'm not too sure how yet, but this will give Shin the opportunity to kill Sara and Keiji. When he takes it, this gives the player the Revenge Game Over.
Logic (Gin Route): They still escape the trap, although Sara stays behind for whatever reason. When Sara sacrifices her life to save Shin and Gin, this gives the player the Martyr Game Over.
Moving on to the route where the player beats the trap, the final mysteries get solved. As a reward, whatever survivors remain are able to defeat Asunaro and finally escape. For simplicity, here's the combinations:
Emotion: Sara, Kanna and [Keiji, Alice or Reko] (+1 dummy if they survived pre-banquet)
Logic: Sara, Shin and [Keiji or Gin] (+1 dummy if they survived pre-banquet)
Hope you enjoyed my speculation. It probably won't be correct but it's fun to imagine.
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nagito11s-yttd-stuff · 6 months
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YTTD Survivor Predictions (good endings)
Emotion Route (Has Main Game):
Sara (I just can't see the protag being killed in an ending, especially since it happened in 2-1 with Q-taro and that was just a game over.)
Kanna (We killed the one guy who could actually help us escape to keep her alive. If she dies, it'd disrespect our choice harder than the banquet disrespected the 2-1 choice.)
Alice/Reko or Keiji (I really hope the remaining Yabusame doesn't just get killed off like a second thought but just only having Keiji and Gin die in 3-2 is way too predictable. Also I can't see both kids surviving so this being the choice makes sense imo.)
The remaining doll (This refers to either Mai, Kurumada or Hayasaka btw. I can see this being determinant since they can be destroyed pre-banquet. I just hope they aren't left behind as they can still offer stuff. Plus, 3-1 keeps bringing up how the dolls matter so them being forgotten kinda goes against that message.)
(As for Gin, I can see him being the sacrifice in the main game. It could allow for another ending like massacre but less awful for the characters.)
Logic Route (No Main Game):
Sara (Again, no protags were harmed in the making of this death game.)
Shin (I can't see him dying tbh. Plus, him always living gives his words in 2-2 about how "You won't get another chance like this" much more weight.)
Keiji or Gin (Maybe it's a little predictable but there's not much I can do with 2/4 characters getting immunity. Besides, Sara's choice between her two closest allies being delayed instead of prevented will still hurt so it's fine. This choice could also determine how Shin acts. If Gin is killed, he could see that as the strong once again killing the weak. I can't see him and Sara reconciling on this route but the three would still escape. However, if Keiji is killed, this could lead to Shin and Sara making a start at reconciling. I doubt they'll become friends by the end of the route but they could at least still work together for escape.)
The remaining doll (Same as the reasoning in Emotion Route.)
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