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mk097worldbuilding · 7 years
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a TODO
Something to think about when I am worldbuilding and maybe I can ask any linguists about:
Building a galaxy where one of the races isn’t “human” but is more like a “human” equivalent. English language being one of many standard languages in the galaxy, have to be mindful when using words such as man or woman or human, etc. Apart  from these obvious words that could be replaced, what other words contributing to the English language as we know it today could be replaced like such if such a transplant of the language were done in this hypothetical worldbuilding scenario?
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mk097worldbuilding · 8 years
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Untitled Sci Fi Project - State of the Galaxy
Let’s get this out of the way first: Yes, faster-than-lightspeed travel in the Ayoura Galaxy is a thing. The scientific consensus right now tells us that FTL is impossible. How do I explain this in this Sci Fi project? Well, I mentioned Guardian Precursor tech in previous posts. In all honesty, I haven’t thought of a plausible way to explain this Precursor tech’s FTL. Is it linked to the galaxy’s “artifacts” that imbue immortality? I don’t know - I’ve still yet to write that part out.
The combined intelligent species’ efforts in space travel have resulted in mapping a small portion of the galaxy thus far. New systems and planets are being discovered and inhabited, with every race helping and sometimes competing with each other for key resources across the stars.
An Interplanetary Peacekeeping Commission was established early on when all eight sentient races established FTL travel between their respective systems. The IPC’s headquarters is located in System VI, at its outer reaches, far from Dhosireum. Twenty two representatives from each of the homeworlds are chosen every four cycles to make up the body of the Commission. The group keeps track of all space activity, as well as exploration efforts. Since there is no unifying senate to join all the homeworlds together, the IPC is considered to be the highest authority, since its domain is all of Ayouran space. Intervention in earth-bound planetary affairs is mostly left to the earthly rulers, and is only done as a last resort.
The IPC has established several Galactic Peacekeeping programs that answer to the IPC but also mediate decisions between them and homeworld governments when it comes to multiple jurisdiction efforts. Each homeworld’s system has at least one mandated Peacekeeping program. Composition of these programs is homogenous, with military-trained Peacekeepers and other experts on standby. Any and all Private Military groups in a system must pass a rigorous inspection by Galactic Peacekeeping, swearing the “interstellar oath” to do no harm before being active. Some PMGs refuse to join the Peacekeeping charts, and are considered “terrorist” groups by default.
Private Military Groups have multiplied since the start of the Golden Age of space travel, specializing in security, special mercenary work and excavation of “artifacts,” among other things. PMGs have usually established themselves quickly in a discovered system before the IPC can do anything to put up a Peacekeeping program in that system. Many PMGs are usually well intentioned, and have no qualms joining the Galactic Peackeeping programs. Others value self-governance and non-intervention in their affairs, and so opt out at the expense of being labeled potential threats.
Space Pirates, or simply Privateers, in overlap with PMGs, Legitimate criminal organizations such as TRDU (/’tʃə  d’əʊ/) have hierarchies, military ranks, etc. Crime families, troublemaking gangs, looters, et cetera, are all found under this label, whether they like it or not.
Bounty Hunters in Ayoura hunt bounties, simlply enough. The Galactic Peacekeeping programs recruit regularly from these pools of hunters. Unlike PMGs, bounty hunting under the program is not required. Homeworlds and colonies also have their own bounty collecting programs, which frequently conflict with the Peacekeepers and the IPC.
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mk097worldbuilding · 8 years
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Untitled Sci Fi Project - Worlds, People
There are eight primary systems in the Ayoura Galaxy, each one originating from a sentient species. All other systems have failed to yield intelligent life. Up to fifteen percent of the galaxy has been properly marked thus far, with much more to be documented with the golden age of spacefaring.
System I is home to the Aemmans, or Aemera, of Planet Aemeran. Shorthand: humans/elves, pointy ears and such. These people are ubiquitous and knowledge seeking, always eager to expand their influence outward. A distant alien invasion by the Dhosiraad sparked the beginnings of Aemeran space travel, having reverse engineered Dhosiraad technology to gain adequate ships of their own. The Aemman defense of their homeworld led to an eventual recognition of independence by the Dhosiraad, who swore off invading other habitable planets with sentient creatures on it. The Aemera have since dispersed to many other planets across the galaxy, spearheading the galaxy charting effort that is continuing to this day.
System II is home to  the Shulrac, or Shulcords, of Planet Shusfis. Shorthand: orcs. Various skin colors, from dark green to teal blue to gold. Humanoid features. The Shulrac have been building their space program ever since the Gressluors made contact with them. Like the Aemmans, they are enthusiastic about setting up colonies on uninhabited planets, and do not share the sentiment of forced conquest. Shusfis currently is coming out of the tail end of an ongoing pollution crisis through continuous offworld import. The quality of life on the homeworld has improved significantly since the last fifty cycles, and other planets, spurred by the popularity of this plan, have adopted it to meet consumption and overpopulation challenges.
System III is home to the Kosschen of Planet Kosschas. Shorthand: lizards, reptiles, probably dinosaurs. Lots of different shapes and sizes, but around human heights. This race of intelligent reptilians was one of the first to adopt space travel, but many cycles of conflict have diverted attention from the space program. Only now are the Kosschen are doing their part to map the galaxy. Since the birth of their space program, the Kosschen have steered far away from aggravated xenophobic attitudes bought on by the constant wars on their homeworld. Constant discrimination and distrust between them and the other races are not helping matters.
System IV is home to the Gressluors of Planet Gresouga. Shorthand: elephant/mammoth/gorilla/anteater beasts that can walk on both two and four. The planet is currently experiencing a governmental change, not unlike that of Unified Dhosireum before it. One order ruling over Gresougan affairs - the Manifold Gresouga. Its space navy program is currently terraforming and colonizing the immediate inhabitable planets in the system.
System V is home to the Lacrenods of Planet Lacureo, or Yacureo. Shorthand: rabbit people, kind of, with long ears, somewhat anthropomorphic. Out of the eight races in the galaxy, the Lacrenods lean towards pacifism at most, despite having a formidable space navy presence. Any interplanetary or space wars that they’ve been in were fought to protect their planet or their allies. They choose to have very few colonies established under their planet, opting to blend into other established colonies.
System VI is home to the Dhosiraad, or Dhosca, of Planet Dhosireum. Shorthand: typical “grey aliens” in popular UFO fiction, Starcraft Protoss; usually don’t show mouths, unless eating. Much of the golden age of space travel is owed to the Dhosiraad, being about a hundred cycles ahead in technology before dispersing it to the other systems. Their military presence, predictably, has proven to be the strongest, but with the fall of Unified Dhosireum and an aggressive “free brand” colony campaign since then, they’ve been reworking their space navy presence into more of a galactic peacekeeping program. Any possible abuses of power to claim the galaxy for Dhosireum through this program are checked by the other galactic peacekeeping programs, which, like Dhosireum’s, have to answer to the Interplanetary Peacekeeping Commission.
System VII is home to the Tamlugm, or Tamlodes, of Planet Tamlosc. Shorthand: Cephalopods, tentacles 1.5 times the length of human legs. Most variable compositions in number of tentacles, eyes, color, etc. Most “alien”-like next to the Dhosiraad. General cultures dissimilar to the other races; do not think highly of conquest, even though they had attempted to colonize other homeworlds for their food sources during the start of their space travel program. It took many cycles to get the message across to the Tamlugm that they could achieve a non-violent solution to their nutritional problems. Their offworld colonies are therefore devoted to finding ways to improve their quality of life. Many colonies are reluctant to let other races into their research programs, however.
System VIII is home to the Pelce of Planet Apelch. Shorthand: Birds, large ones of all shapes and sizes. Most, if not all of these birds are “flightless.” Despite their setback, many Pelce cultures have fixated on flying with “additional wings” as means of transport. Apelch space military is well-versed in using jetpacks and thruster wings for combat, more so than any other space military known to the galaxy. There is a certain sense of honor and recognition that goes into being an acclaimed Jet Soldier for the homeworld. Many Pelce have signed up to enlist in the space navy in the homeworld and Pelce colonies to become these esteemed role models or those of similar position. A “foreign league” for these “aeromancers” has also been established for other races to join Apelch; demand and registration is at an all time high for any Jet Soldier program.
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mk097worldbuilding · 8 years
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Untitled Sci Fi Project - The Overview
If you could live forever, what would you do?
If you had all the power in the world to make things right, what would you do?
The Ayoura Galaxy has struggled to answer this question for many centuries. Though most do not know it, many wars across all stars and species have been waged in the pursuit of immortality.
It is partly to the credit of the galaxy’s oft-unseen, perhaps long-extinct Precursor Guardians that the discovery of their ancient technology has accelerated space travel and ushered in a golden age of peace throughout the eight systems of Ayoura. Yet this is not all of the inexplicable technology that has been unearthed.
Rumors abound of artifacts that, when utilized, grant the user immortality and unmitigated power. No one had taken these claims seriously in over five hundred cycles - those associated with the rumors fell silent through vows, death, and revisionism.
No one had taken the claims seriously until large megacorporations all over the galaxy started making public findings of these accursed things. Did these artifacts work? Hard to tell. Was it a good idea to display their findings, especially for the benefit of all living creatures? Also a tough call.
The immediate consequence was aggressive negotiation, perhaps even war, among the major players. Now the galaxy is gearing up to capitalize on these findings and unlock the secrets of the Guardian technology. All the past secret wars fought over in the name of immortality will soon be spilled over into the light
Those in possession of such artifacts are capable of great power and destruction. Strangely enough, the promises of immortality have not been granted to this new audience.
Only a select few, dating many cycles past, have tasted this power.
...
There once was a legendary Aemman soldier that sought to protect the ones that he loved, to preserve his kingdom, to bring peace. But he could not, and driven by rage, became an impassioned, rage-driven judge-jury-executioner whose might seemed like it could make right.
...
There once was a legendary Dhosiraad soldier that sought to protect the ones that they loved, to preserve their world, to bring peace. But the complex toll of war took its toll on them, and soon they found themselves attempting to topple the very regime they helped establish.
...
A lone bounty hunter travels through space, looking for their next bounty. Memories of past lives, of friends remembered and vicious villains subjugated, linger in their mind. They were a hero once - then a traitor to their planet - then finally a hero again. But that was one hundred and fifty or more cycles ago.
The bounty hunter had just accepted a multicash, super-encrypted deal by the head of a megacorporation to arrest his rival. It sounds like a simple job, though most other bounty hunters would not dare venture into a solid fortress of a private security company alone for a single target. To this bounty hunter, however, they’ve got that special edge that the employer likes, the sort of edge that makes the bounty hunter seemingly survive the impossible, even when infiltrating a top-secret weapons facility.
The planet comes into view, The nav system locks onto the surface facility belonging to Realdream Enterprises. The ship activates its jamming field and begins its descent.
C.C., mysterious legendary bounty hunter, is about to learn just how far their bounty will go to achieve immortality.
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mk097worldbuilding · 8 years
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shifting gears
Worldbuilding June is upon us once again. Real life got in the way of updating Art’s Sake. Furthermore, I have ideas swirling in my head for a new worldbuilding project, sci-fi themed. As of now Art’s Sake updates are on indefinite hold (i.e. not updated regularly, if at all). Stay tuned for more info on this new project I’m doing.
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mk097worldbuilding · 9 years
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I…wanted to make a set of gifs of my film for tumblr~ sorry, the film took me so long it’s just really nice to be able to show it off finally ^^;.
Hello new followers! Thanks so much for following >.<~! <3
Full film on Deviantart
Full film on Vimeo
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mk097worldbuilding · 9 years
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this tumblr turns two today!!!
yaaaaaaaaaaaaaaaaaaay! BUT - there’s still a whole lot of worldbuilding to do and my school schedule has hindered my creativity somewhat. Getting back into the swing of things, but don’t expect me to update regularly.
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mk097worldbuilding · 9 years
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The Best Piece of Writing Advice
No Matter What.
I’ve been a part of this writing community for over a year and a half now, and I think, out of all of the things I’ve learned this is the most important: ignore all writing advice (except this).
Yes. You read that correctly. Other than what I’ve just presented here, you must ignore everything else… when working on your rough draft (s). Remember all of those posts about grammar rules? What words to use, what not to use, what styles are overdone, what techniques are weak, show don’t tell? Ignore them. Remember the posts about overdone cliches and tropes? Ignore them. Remember the posts about story preferences and proper world building? Ignore them. Remember the posts about what makes a good character? Ignore them. Remember everything I’ve told you about any of this stuff? Absolutely ignore it.
Literally ignore everything when you’re drafting. There are no rules. Get your ideas out on paper. Don’t hold back. Focusing on the advice you’ve read will only impede you because you’ll get it in your head that you have to write a certain way, that what you’re doing is wrong, and that you can’t possibly achieve a certain preconceived standard of what ‘good writing’ should be.
Writing advice has a place, and it’s not during the drafting phase. However, once you finish your draft, (and it will be messy, very, very messy, and horrible, and probably embarassing), then go back and sift through the advice you’ve gleaned and apply what you think matters.
It’s hard to just forget, trust me, I know, but you need to push everything aside other than getting that draft done while you’re working on it. Don’t worry about if what you’re doing is right, no matter what it is. You can, and will, go back and fix it later, but don’t do that until it’s done. Focus on one thing, and the rest will fall into place after that, one step at a time.
-Morgan
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mk097worldbuilding · 9 years
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I’ve compiled a list of names for all the major conlangs that are relevant to my stories. They are, in alphabetical order:
Ace Lunkollian
Autlelan Geoxo
Clean Serovian
Digscratch
Old Cilvean
Standard Cilvean
Standard(ized) Croaaw
Streamlined Geoxo
Streamlined Sarpedian
Streamlined Saurono
Streamlined Stralvern
Streamlined Weasal
Suscrulian Erminaco
Suscrulian Cilvean
Vaercledian Orator Cilvean
Xauvissan
Languages in bold are most relevant to the project at this current time. Languages in bold and italics are highest priority.
languages in "Art's Sake": overview of major ones, part 2 of ???
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mk097worldbuilding · 9 years
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what’s your name?
“Lydelle.”
Art nodded. “Pleasure to meet you, Lydelle. But-” He suddenly stopped, dropping his crate to quickly stamp with his stub-foot the loose top-stack paper that blew towards the dirt path. “What kind of a name is that?” He then quickly scampered back to the crate and stuck the paper back in its proper clip. “Lydelle.“
The fevana was a ways ahead of him when she called back, barely turning her blonde-tuft head towards him: “What kind of name is Art?”
“Good point,” the Geoxo conceded, quickly hauling himself and the crate over to catch up. “I think,” he continued, resuming a steady pace, “lots of things worked out, you know, for me to deserve a name like that. Mater wanted an electrical engineer, pader wanted an architect.”
They both dropped their crates at the front steps for the others to pick out before turning for the vehicle. “I see,” the fevana then commented. “So you became an artist instead.”
“Yeah.”
“I see,” Lydelle said again. She reached her rolled-up arms over the vehicle’s lowered flatbed to hoist another crate of important info up. The Geomoyle did more or less the same; he pressed his round body against the flatbed wall and dipped down a bit to reach for one of the few crates that had the decency to be sealed up against unfortunate winds.
These winds once again blew, ever dry and light. Lydelle, who had left both cloak and hat in car and was operating in her most practical, grayscale workclothes, did not mind the high sun and the warm winds. Neither did Art, having grown up more frequently in these places.
The fevana was halfway through reminiscing how it wasn’t always like this for her when Art posed an incidental question: “Is Lydelle really your name?”
The answer came after a brief, shrugworthy pause: “Maybe. Why do you ask?”
“Just wondering. Seems more like a nickname to me.”
“Is Art really your name?”
Now it was Art’s turn to hesitate. “Yes.”
Lydelle did not react. As she set her crate down near the steps, she mentally conjured up the physical scrapes of the past- most distinctly, the air being much less humid. Ten notches less humid.
“Actually,” Art interjected, suddenly breaking her unfocused focus, “I mean, legally, I could change it to something else like Artime and still-“
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mk097worldbuilding · 9 years
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mk097worldbuilding · 9 years
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mk097worldbuilding · 9 years
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Revamping stuff
Setting up a geocities.ws site for my worldbuilding project "ART'S SAKE," stay tuned
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mk097worldbuilding · 10 years
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NaNoWriMo 2014
currently doing a worldbuilding thing for NaNoWriMo 2014, related to my "Art's Sake" worldbuilding project.
The 'novel' in question is called: "Artistic Integrity"
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mk097worldbuilding · 10 years
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what are some major challenges for a city that would be underneath the ground? how would it effect the citizens and how would their culture and general attitudes change over a long period of time? would being born there be a disadvantage? would decease run rampant? what sort of flora and fauna live beneath the ground?
You’ll need a form of artificial light because bad things happen to you when you can’t see the sun. Your light will probably dim during “nighttime” so as not to throw off everyone’s circadian rhythm.
Crime will need to be dealt with differently. There’s nowhere for criminals to run - unless your underground city has access to the outside world - except the caves.
The people would need a huge grow house to grow food for themselves. Growing food like potatoes would be easy; oranges (need a tropical climate) might be harder.
There will be few animals underground unless they’re being farmed. It’s wasteful to farm the fodder necessary to keep animals alive. As a result, animals will be few and mostly used for long-term things like wool, eggs, and dairy products.
The people themselves might become afraid or suspicious of the outside world and/or anything under the sun. They might feel exposed if they walk under the sky.
I imagine that disease would be a bigger problem because the city is all in one place and its citizenry have nowhere to go. The city would need strict quarantine laws or a Milan-esque approach to disease. (During the Plague, the city of Milan would burn down the houses of infected people with them and their families still inside.)
You need to watch gas and smoke because it will fug up the air very quickly. There either needs to be many large holes for the gas and smoke to escape or a good air purifying system. Alternately, a form of energy that does not involve combustibles.
There aren’t any underground-dwelling plants. There are some animals, and those animals are usually blind or sightless, pale, and carnivorous or scavengers, as there is no other source of nutrients in the darkness. You can read more about cave biology here.
You might also want to look on this post about cities in the Arctic, as you have many of the same problems (limited resources, extreme environment, underground)
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mk097worldbuilding · 10 years
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site update - Art's Sake Character list now on Gdocs.
Had to move it due to bullet point format errors. See right-hand link.
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mk097worldbuilding · 10 years
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there are other utensils, too
Colonel Lutor lifted the binoculars high, just below the bright Suscrulian sun. There was a tip off literally minutes ago about a suspicious birdfellow inscribing runes in mid-air with bloody red fingerpaint nearby, but Lutor wasn't seeing anything remotely like that across the flat earth.
He pressed the device to his eyes again, zoomed in with a few clicks of the thumb. At thirty times the normal magnification, he saw it.
Slate white wings, feathers covered in red and purple. Five elongated fingers, stained in blue and yellow and sometimes green, tracing correspondingly-colored lines that materialized in the air with the glitter of recreational rockets.
Lutor zoomed in, at sixty times normal. The lines converged - the Gatsuyina character for water! Who would waste their time drawing a single character?
But Lutor's skepticism turned into half-surprise - the green-ish tinge of the character transformed into a sphere of water vapor. Perhaps the suspect cannot control water in the sweltering heat of the sun, he thought.
Undaunted, the birdfellow continued painting lines in the air. This time he was painting the Gatsuyina character for fire. The last stroke - written in incorrect stroke order, as Lutor noted - soon gave way to a blue-green fire hovering in front of the painter.
It flickered briefly before fading out, partly as dust, partly as a normal, reddish fire would, into a waft of smoke.
That was enough for Lutor.
The Painters Division of Suscrulia, in which he and his superior General Jiyren were the only members thus far, saw it imperative to crack down and minimize any possible threats stemming from magic paintbrushes and other magic drawing utensils. But Lutor didn't put down his binoculars because he saw the birdfellow as a threat.
Like the newcomer that Lutor himself tutored a while back, the birdfellow needed to learn about the dangers of irresponsible, greedy usage of a theoretically perpetual ex nihilo drawing utensil. Thus Lutor put away his binoculars, adjusted his desert camo work clothes, took a swig from his water canteen, wiped the sweat off of his dark forehead with a damp rag, and began the long trek towards the fingerpainter.
Hidden in Lutor's left boot was a combat knife. Hidden in his right was a magic paintbrush. He could paint a quick line in the air and knock a fevan out in one swift motion, and then hold the knife to his or her throat and threaten use of lethal force should they not comply. That, however, was for the most unruly of these fellows.
Hopefully this birdfellow he was approaching was not another Ars Brigands Transnational member. Those individuals fit that "unruly" aspect most creatively.
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