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missirissims · 1 year
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This is a question, not request. When it comes to TRAITS, do you know if all traits are covered/used with mods (behavior, interactions, jobs,...). Are some TRAITS left unused?🤔
Hi lenarosic88!
Each mod will generally alter an already existing part of the game to work with traits, rather than building mods specifically around traits (unless it's an entirely new interaction). Some modders have covered a lot of traits, some only a few, it depends on the interaction, since mods editing the same interaction (like some traits being naturally good at certain jobs) will inevitably conflict. It's up to the modders to decide what traits their mods will cover. At present, I believe every base Sims 3 Trait has mods associated with it, as well as custom favourite colour/music mods to simulate that feature from Sims 3. Although, not every interaction that has been modded will factor in all traits, generally only the ones that make sense to the interaction in question. I check here for a comprehensive, up to date list of trait mods. Some traits will have more mods than others at the time of writing this. There also aren't any trait mods for hidden traits at this point in time.
Also, due to limitations of the Sims 2, not all trait interactions that were part of Sims 3 traits can be easily modded, like for example Ambitious Sim's core feature is that they get a negative moodlet if they don't get promotions in a timely manner. In my limited knowledge this would be very difficult to implement in the Sims 2 as is. This is why Ambitious, for example has few mods for it so far.
That isn't to say that we will not get more mods over time, as there are many potential avenues still to be addressed!
I hope this helps and addresses your question, thanks for asking!
I'll leave a separate link here for the trait mod list for those who want to refer to it in the future: https://docs.google.com/document/u/0/d/1D3jDsntuWRhlvc5W9USEdbwXf0kxExrtCftCd5a0WIU/mobilebasic
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missirissims · 1 year
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Hi everyone, I released an update to this mod as before it wasn't working as intended, which I have now fixed. If you have downloaded this mod please make sure to re-download!
3 to 2 Traits Project - Childish + Vehicle Enthusiast - RC Car Sanity (Non Trait Version included!)
Hello again, lovely Simmers! I have a small mod for you today, but one that you might find useful for your game.
RC Car Sanity makes it so that Sims without either the Childish trait, or Sims without either the Vehicle Enthusiast trait, enough Tinkering enthusiasm AND enough Playful personality points will no longer autonomously play with RC Cars.
I've also included a version for those who don't want to use the traits mod, which will only use the criteria that don't include traits.
Specifics and technical details under the cut!
There are specific criteria that a Sim needs to meet to be able to play autonomously with the RC Car, any one counts:
The Sim has 10 points in Playful (included in non-trait version)
The Sim has the Childish Trait
The Sim has the Vehicle Enthusiast Trait AND at least 5 points in Playful
The Sim has at least 3 bars in Tinkering Enthusiasm AND at least 7 points in Playful (included in non-trait version)
I also fixed a small thing with this mod. Before the RC Car would check how much Games enthusiasm a Sim had in order to determine how much fun it would advertise to a Sim. I didn't think this was appropriate because they give Tinkering Enthusiasm (And besides Games has enough to work with anyway), so I swapped it over to check Tinkering enthusiasm for fun advertisement.
This mod should affect all RC Cars, including the RC Helicopter. If you have any problems or find an RC vehicle that it doesn't work with, please let me know!
Conflicts and Requirements
This mod was created with Sims 2 Ultimate Collection. This mod will conflict with any mods that change the following resource:
0x7FA6640C:0x2001 Interaction - Play With TEST
The trait version of this file requires Easy Inventory Check by Hexagonal-Bipyramid, who is also the lovely author of the traits project! This mod (obviously) also requires their traits mod, found here.
Please remember to let me know if you have any problems with this mod, as I have only tested it in my own game so far!
Hope you enjoy, and happy Simming!
Update 1 - Now with Kids!
I forgot to factor in Child Sims into the equation, oops...
Child Sims will now be able to autonomously play with the RC Car if they either have Vehicle Enthusiast or ANY Tinkering enthusiasm. Of course with the No Trait Version it just checks for Tinkering Enthusiasm.
Update 2 - Loop Fixes Incorporated
Thanks to the lovely Belladovah I was informed this conflicts with Cyjon's Loop Fixes mod. I've now incorporated their fixes into the mod so your Sims should no longer mess with it if their fun is full.
This mod will still conflict with Loop Fixes but you can continue using that mod if you make sure to load my mod after theirs.
Update 3 - Value Fixes
Small but essential update, I misjudged the values I needed to put in which was causing unintended behavior. I've now fixed those values to match what I originally intended.
Download Here - RC Car Sanity (Trait Version)
Download Here - RC Car Sanity (No Trait Version)
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missirissims · 1 year
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Hello, thanks for your recent traits mods! I'm here to report that your RC Car Sanity conflicts with Cyjon's Loop Fixes and since thats quite a useful fix, perhaps you'd be interested in incorporating the features from that mod into yours :)
No problem, it's an easy fix so I'll be adding it now, and updating the original post with it, thanks for informing me!
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missirissims · 1 year
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3 to 2 Traits Project - Childish + Vehicle Enthusiast - RC Car Sanity (Non Trait Version included!)
Hello again, lovely Simmers! I have a small mod for you today, but one that you might find useful for your game.
RC Car Sanity makes it so that Sims without either the Childish trait, or Sims without either the Vehicle Enthusiast trait, enough Tinkering enthusiasm AND enough Playful personality points will no longer autonomously play with RC Cars.
I've also included a version for those who don't want to use the traits mod, which will only use the criteria that don't include traits.
Specifics and technical details under the cut!
There are specific criteria that a Sim needs to meet to be able to play autonomously with the RC Car, any one counts:
The Sim has 10 points in Playful (included in non-trait version)
The Sim has the Childish Trait
The Sim has the Vehicle Enthusiast Trait AND at least 5 points in Playful
The Sim has at least 3 bars in Tinkering Enthusiasm AND at least 7 points in Playful (included in non-trait version)
I also fixed a small thing with this mod. Before the RC Car would check how much Games enthusiasm a Sim had in order to determine how much fun it would advertise to a Sim. I didn't think this was appropriate because they give Tinkering Enthusiasm (And besides Games has enough to work with anyway), so I swapped it over to check Tinkering enthusiasm for fun advertisement.
This mod should affect all RC Cars, including the RC Helicopter. If you have any problems or find an RC vehicle that it doesn't work with, please let me know!
Conflicts and Requirements
This mod was created with Sims 2 Ultimate Collection. This mod will conflict with any mods that change the following resource:
0x7FA6640C:0x2001 Interaction - Play With TEST
The trait version of this file requires Easy Inventory Check by Hexagonal-Bipyramid, who is also the lovely author of the traits project! This mod (obviously) also requires their traits mod, found here.
Please remember to let me know if you have any problems with this mod, as I have only tested it in my own game so far!
Hope you enjoy, and happy Simming!
Update 1 - Now with Kids!
I forgot to factor in Child Sims into the equation, oops...
Child Sims will now be able to autonomously play with the RC Car if they either have Vehicle Enthusiast or ANY Tinkering enthusiasm. Of course with the No Trait Version it just checks for Tinkering Enthusiasm.
Update 2 - Loop Fixes Incorporated
Thanks to the lovely Belladovah I was informed this conflicts with Cyjon's Loop Fixes mod. I've now incorporated their fixes into the mod so your Sims should no longer mess with it if their fun is full.
This mod will still conflict with Loop Fixes but you can continue using that mod if you make sure to load my mod after theirs.
Update 3 - Value Fixes
Small but essential update, I misjudged the values I needed to put in which was causing unintended behavior. I've now fixed those values to match what I originally intended.
Download Here - RC Car Sanity (Trait Version)
Download Here - RC Car Sanity (No Trait Version)
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missirissims · 1 year
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hi hello miss! i wanted to ask you if you knew of any working teen pregnancy mod? been meaning to add some ~drama~ to my 'hood, but i'm not able to find a working mod for it. any ideas? (i used midge's preg controller)
Hi Anon, I'm not too familiar with those kinds of mods because I don't really use those combos in my game, but you might find this post from BrokenDoll useful to get a working combination for your game. Unfortunately it seems like Simbology links are broken so there's an alternative link for Woohoo Teens here.
I can't recommend a load order because I don't use these specific mods in my game, so use them at your own risk!
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missirissims · 1 year
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3 to 2 Traits Project - Cowplant Survival
Hello again, lovely Simmers! I have an interesting (albeit niche) set of mods for you today.
Within this post, you'll find mods for the following:
A chance for your Sims to survive the Cowplant, based on their traits and energy motive!
Cowplant autonomy adjusted for traits, including an option to allow household members to autonomously grab the cake!
A mod to re-enable a hidden interaction where you can try and save a potential Cowplant victim from being eaten! (See caveats below the cut)
A simple mod that will pan your camera if a Sim is being eaten by the Cowplant!
Details and more below the cut!
Cowplant Survival is a series of mods based around enhancing the Cowplant experience for the Simmers who dare to have one. These mods are also tunable to your preferences, with BCONs provided in Cowplant Survival and Cowplant Autonomy to tweak survival and autonomy chances. Make sure to read the included Readme to find details about tuning.
Cowplant Survival
The main mod in this pack revolves around your Sim managing to fend off the Cowplant, sort of like how they can survive it in the Sims 3 with the right traits. However! it is not a guarantee.
Sims with the Lucky, Brave, Daredevil, Good and Unlucky traits will all get bonuses (or malus, if you're Unlucky) to their chance to survive.
Sims with a high energy motive will also get a bonus to their chance to survive. Conversely, Sims with low energy will actually suffer a malus to their chances.
As a bonus, Sims with the Daredevil trait will also get a nice Fun boost if they manage to beat the Cowplant at their own game!
After a failed attempt to eat a Sim, the Cowplant will cut its losses and pull the cake away for a short bit, allowing you to address the near miss so it won't happen again in the future. Unless it's your intention to actually let Sims get eaten, of course.
Cowplant Autonomy - With Traits!
Traits and motive levels will now factor into whether a Sim will autonomously try to Grab the Cake.
Sims with the Coward or Genius trait will no longer autonomously try to Grab the Cake, regardless of their motives.
Sims will also only try to grab the cake if their hunger motive is very low (-50 by default).
Daredevils, however, don't care about hunger, and will instead try to autonomously Grab the Cake if their fun motive is very low (-50 by default).
WARNING - There are two variants of this mod, Townies Only and EXTREME!
EXTREME enables the option for household members to autonomously Grab the Cake, so use this variant at your own risk. As far as I have tested, it will not eat inactive household members but if you have any problems, please report it to me!
Cowplant - Save Victim
Whilst researching for this mod, I found a hidden interaction that was disabled by default. This interaction allows a second sim to throw a tantrum at the Cowplant if it is in the process of trying to eat a Sim. This mod simply re-enables it. However, I have not changed the interaction itself at all.
The interaction has a short window in which it can work and may not work every time. When I have time and energy later I may tweak this interaction to see if I can get it to function better, but as it is, use this at your own risk. It shouldn't break your game but I cannot guarantee that it works 100%. It likely works best when the Cowplant sniffs a Sim before eating. Sometimes the Cowplant will go straight to eating instead, and this likely doesn't work if that happens.
Cowplant - Camera Control
This mod is a simple change that simply pans the camera to the offending Cowplant if it successfully manages to eat a Sim, so you're at least aware if it eats a random townie and you're not left wondering why your Sim rolled a want to turn someone into a Zombie when they were just there a second ago... (this actually happened).
Conflicts and Requirements
All of these mods were created with Sims 2 Ultimate Collection. It is likely (but not guaranteed) that these mods will conflict with any that change the Cowplant functions. These mods all require University to work. Here are the individual mod requirements:
traitmod_cowplantsurvival.package will conflict with mods that change the following resources:
0x7F9FDDF5:0x1029 Grab Cake - Just Sniff?
0x7F9FDDF5:0x012D Dialog prim string set
0x7F9FDDF5:0x1004 Interaction - Grab Cake
coward-genius-daredevil_cowplantautonomy.package will conflict with mods that change the following resources:
0x7F9FDDF5:0x1042 Grab Cake - Allow Autonomy?
0x7F9FDDF5:0x1002 Tuning - Grab Cake Ads for Non-Family
0x7F9FDDF5:0x1005 Interaction - Grab Cake TEST
0x7F9FDDF5:0x0001 Interactions
cowplant_savevictim.package will conflict with mods that change the following resources:
0x7F9FDDF5:0x1046 Interaction - Save Victim TEST
cowplant_cameracontrol.package will conflict with mods that change the following resources:
0x7F9FDDF5:0x1010 Sub - Save Disable
Cowplant Survival and Cowplant Autonomy require Easy Inventory Check by Hexagonal-Bipyramid, who is also the lovely author of the traits project! These mods (obviously) also requires their traits mod, found here.
Please remember to let me know if you have any problems with this mod, as I have only tested it in my own game!
Hope you enjoy, and happy Simming!
Download Here! - Cowplant Survival and Autonomy
Download Here! - Save Victim Interaction
Download Here! - Cowplant Camera Control
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missirissims · 1 year
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Origami Deco Converted to TS2 from Animal Crossing : Pocket Camp
Three of the objects are found under Decorative/Sculpture for 25$/45$: a paper crane (both recolours pictured) and two ‘assortments’ of various crafts and papers. Those have higher than average poly counts, which I’ve noted in their in-game descriptions just to be safe. The fourth object is a round papier maché lamp found under Lights/Table Lamps for 40$. No extra recolours included this time; tbh I didn’t feel like making any.
Also: I went back and tagged my other Animal Crossing conversions (both PC and NH) as “ac to ts2″. Could be cool to get that started as a tag since I’ve seen other conversions from those games.
-> download at SimFileShare
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missirissims · 1 year
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No Autonomous Birdwatching for Traits
Love this interaction. Maxis actually coded separate autonomous and user-driven actions for this and bug catching. Guess what is coming next.
With this mod only sims with nature enthusiasm, Loves the Outdoors or Animal Lover will autonomously watch birds. Doesn’t effect user-driven. One day I will learn to only guard against autonomy but that day is not today.
Download (SFS)
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missirissims · 1 year
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3to2 Traits Double Pack - Love Yourself & News is Free
Hello again! I've got two smaller trait packs for you today, each featuring around a small autonomous interaction in the game.
The first is Love Yourself - Sims with the Snob trait will now autonomously primp themselves.
The second is News is Free - Inappropriate or Rebellious Sims will now be the only ones to pick up and read your newspaper. Didn't you always find it odd that everyone seems to do that?
Technical details and stuff under the cut!
Love Yourself includes two variants. Make sure to only pick one! snob_primpautonomy.package allows both Snob Sims and Sims with the requisite Neat and Outgoing points to be able to autonomously primp themselves.
snobonly_primpautonomy.package makes it so that only Snob Sims can primp.
Both versions also disable the ability for vampires to autonomously primp. After all, why would they willingly spook themselves with mirrors?
News is Free is a simple file - Anyone bar Inappropriate or Rebellious Sims should no longer pick up and read your newspaper autonomously during a walkby. Inappropriate Sims don't care if anyone is around them and may read the newspaper regardless if anyone is watching, whilst Rebellious Sims do at least care that much, but will sneak a peek if nobody's around.
Conflicts and Requirements
All of these mods were created with Sims 2 Ultimate Collection. As far as I know, these are the mod requirements for each:
snob(only)_primpautonomy.package requires Nightlife to function properly. It will also conflict with mods that change the following BHAV:
0x7F01EC:0x22F0 Interaction - Primp - TEST
inappropriate-rebellious_readpaper does not require any EPs to function properly. It will conflict with mods that change the following BHAV:
0x7F92C86E:0x1026 Walkby - Read Paper
This includes CJ-WalkbysBehave-ReadNewspaper from Cyjon's Walkbys Behave and other similar mods that modify walkby behavior in regards to reading the newspaper. That being said, this mod should achieve a similar effect as Walkbys Behave except with trait inclusion.
These files all require Easy Inventory Check by Hexagonal-Bipyramid, who is also the lovely author of the traits project! This mod (obviously) also requires their traits mod, found here.
Please remember to let me know if you have any problems with this mod, as I have only tested it in my own game so far!
Hope you enjoy, and happy Simming!
Download Here! - Love Yourself
Download Here! - News is Free
UPDATE 1: Divas Love Themselves Too
Hello again, I've released a quick update. V2 of Love Yourself now includes the option for Divas to also autonomously primp themselves, if you want that option. The original files for Snobs only are still there if you want this flavour of the mod. There are now 4 variants to choose from:
Snobs, Divas or sufficiently outgoing and neat Sims (snob-diva)
Snobs or sufficiently outgoing and neat Sims (snob)
Snobs or Divas only (snob-diva_only)
Snobs only (snobonly)
The updated link for Love Yourself is already included. Feel free to download below!
Download Here! - Love Yourself
Download Here! - News is Free
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missirissims · 1 year
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3 to 2 Traits Project - Kleptomaniac/Swiper - Your Gnomes are Mine
Hello again! This time I've got another trait mod, this time for Kleptomaniac/Swiper Sims. So far I've not encountered any errors but if you run into any jank, please let me know! With this mod, Sims with the Kleptomaniac trait (Swiper with Less Ableist Trait Names mod) will now: • Steal your newspaper, like grouchy (or furious) Sims will.
• Steal your Gnomes, too!
Find technical details below the cut:
Sims with a Swiping tendency will both steal newspapers/Gnomes via Walkby and will steal Gnomes whilst visiting your lot. Unfortunately, I cannot seem to get them to steal flamingos yet, but with further testing and tweaking I may update this pack with flamingo thievery too!
Conflicts and Requirements
All of these mods were created with Sims 2 Ultimate Collection. As far as I know, these are the mod requirements for each:
klepto_stealgnome.package has no EP requirements, and will conflict with mods that change the following BHAVs:
0x7F92C86E:0x102A Walkby - Try Steal Gnome
0x7F348ECC:0x1003 Interaction - Steal - TEST
klepto_stealnewspaper.package has no EP requirements, and will conflict with mods that change the following BHAVs:
0x7F92C86E:0x1039 Walkby - Try Steal Newspaper
0x7F08E23C:0x1041 Interaction - Steal TEST
These files all require Easy Inventory Check by Hexagonal-Bipyramid, who is also the lovely author of the traits project! This mod (obviously) also requires their traits mod, found here.
Please remember to let me know if you have any problems with this mod, as I have only tested it in my own game so far! Hope you enjoy, and happy Simming!
UPDATE 1: Walkbys Behave + Kleptomaniacs
I have created more versions of Your Gnomes are Mine that incorporate the same sort of features as Cyjon's Walkbys Behave mod. I have created four variants, each with different features.
These are the details of each variant:
Klepto, Furious + Grouchy Vanilla mechanics, except Kleptomaniac trait Sims will also steal gnomes/newspapers. It first checks if a sim has the Klepto trait, then if the sim is Grouchy (3 points or less with witnesses, or 5 without in Niceness) or if the Sim is furious at a Sim on the lot. If any of these are true they may roll a chance to first steal the newspaper (then to mess with the trash) and then any random accessible gnome on the lot.
Klepto + Furious Only This variant will only check if the Sim is a Kleptomaniac, or if the Sim is furious with another Sim on the lot.
Klepto + Mean Furious Only This variant is a variant of the above, except the Sim either needs to be a Klepto or is Furious AND is grouchy enough to steal. No more nice furious sims stealing your stuff.
Klepto Only This variant will only check if the Sim is a Kleptomaniac. Any other Sims should not be able to steal your items.
These packages will conflict with the CJ-WalkbysBehave-StealGnome and CJ-WalkbysBehave-StealNewspaper packages of Cyjon's Walkbys Behave mod. You do not need their version of these files if you use this mod, as variants 2, 3 and 4 of this mod incorporates features from those packages. You can use the other packages of the Walkbys Behave mod without conflict.
Download Here!
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missirissims · 1 year
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3 to 2 Traits Project - Sims who Can’t Stand Art Pack
Hello everyone! For my first ever post I wanted to share some of my first ever work on the Sims 2, so I apologise if these files are a bit jank. I have tested them and they all seem to be working smoothly in my game with no errors, but please let me know if you have any problems with them! Without further ado, allow me to introduce...
Sims who Can’t Stand Art actually won’t like art!
This pack includes a few options, for those who use the 3 to 2 traits system. Sims who have the Can’t Stand Art trait will:
• No longer roll wants to buy paintings or sculptures
• No longer view Art autonomously
• No longer paint autonomously
• Will lose fun if directed to paint
• Will lose fun if directed to view art, and will always boo art
Conflicts and Requirements
All of these mods were created with Sims 2 Ultimate Collection. As far as I know, these are the mod requirements for each:
cantstandart_nobuypaintingsculpturewants.package requires University and Apartment Life, it will conflict with any mods that change this BHAV:
0x7F739728:0x1104 CT - Test - Object Min Cost
cantstandart_noappreciateartautonomy.package requires Freetime, it will conflict with any mods that change these BHAVS:
0x7F18E0F0:0x201C Interaction - Appreciate - TEST
0x7F18E0F0:0x2002 Interaction - View - TEST
0x7F446D21:0x100C Interaction - View - TEST
0x7F7FF0C4:0x100C Interaction - View - TEST
cantstandart_nopracticepaintingautonomy.package likely also requires Freetime, it will conflict with any mods that change this BHAV:
0x7F366FCF:0x100B Interaction - Practice Painting - TEST
cantstandart_paintingmotivedelta.package likely has no EP requirements, but will conflict with any mods that change this BHAV:
0x7F366FCF:0x104B Init - Motives
cantstandart_viewartmotivedelta.package likely has no EP requirements, but will conflict with any mods that change this BHAV:
0x7F18E0F0:0x2003 View - Render Opinion
These files all require Easy Inventory Check by Hexagonal-Bipyramid, who is also the lovely author of the traits project! This mod (obviously) also requires their traits mod, found here. Please remember to let me know if you have any problems with this mod, as I have only tested it in my own game so far, and please also be patient as I am also new to SimPE modding.
Download Here!
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