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margesimpsonsqueef · 9 months
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Chinese Zodiac Legacy Challenge
The most widespread theory behind the Chinese Zodiac focuses on the Jade Emperor’s banquet. He is said to have invited all of the world’s animals but only 12 showed up. He decided to honor those 12 animals by dedicating one year to each animal in the order in which they showed up.
Hi! This is my first sims challenge ever. I’ve been wanting to do an animal-themed challenge but I couldn’t figure out what kind of theme I wanted to use until now! I had a lot of fun making this and I tried to be as thorough as possible so if you’re someone who appreciates specificity, like myself, this challenge is for you!
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margesimpsonsqueef · 9 months
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GI'S DISNEY PRINCESS CHALLENGE
A twelve generation legacy challenge based on the current thirteen Disney Princesses. Each generation will have a different set of goals and requirements before the new heir takes over.  Disclosure: I know there are other Disney Princess Challenges out there, but I wanted to create my own which I feel fit the films more and flowed nicely between each princess and generation. I've tried my best to add as many game features as I can to match their stories, but a lot of it may be down to your own storytelling. Some details have been left out because I don't want the challenge to be too strict, or all our games would be the exact same! Feel free to adjust any rules as you see fit for your stories, it's supposed to be fun. Tell your own stories and add your own elements, but my rules should hopefully help guide you. 
As you may know with a lot of the older princess films, the mothers often die when the princess is quite young. I know a lot of people hate the idea of their sims dying, so if you would like to forgo this rule, that is fine! I would instead recommend moving the mother out of the household and having no contact with them again.
Every generation has a prologue and then a set of rules. The prologues are there to establish the generations, and typically require more storytelling and gameplay with family members. You can use the prologues in any way you would like to set up your princesses' stories. The requirements are for when the main part of their stories would begin.
Rules:
Aging must be turned on, but you can have it at any length you wish.
Each goal must be met before the new heir takes over, unless specified in the rules.
Despite being 'princesses', the heirs don't have to be female. You can have any gender follow the requirements. Same goes for sexuality and romantic partners. You don't have to strictly follow the films in this sense unless you want to.
The Princesses can look as much or as little like their film-selves as you would like. Same for their names.
Mods and custom content can be used to help the story and gameplay.
The generations will offer three traits, you do not need the heir to have all three traits, but they MUST have at least TWO of them.
If you do not have all of the packs required to complete the requirements for each generation, either find a similar alternative or skip that rule.
If you do this challenge, please credit me (@ginovasims).
(OPTIONAL) Use the hashtag #GiPrincessChallenge on tweets, posts, and videos.
Thank yous:
Once again there are some lovely simmers I would like to thank for helping me with this challenge!
@SimBexBlue - you inspired me to start writing my own version of the challenge after I started watching your LP on YouTube! You have been there in DMs from the start and giving me feedback and ideas, and you’ve always been so enthusiastic and keen.
@Jackiester626 - your notes and feedback for each generation were so detailed and helpful and honestly really inspiring! You put in a lot of effort to help me out and it’s very appreciated.
@nicolesulsul - you sent me some excellent additions for the challenge which helped pad out the generations and make them more like the films. Your interest in the challenge has always been so encouraging! WATCH HERE: https://youtu.be/-jSmoQYqHZk I posted a video talking about this new challenge and created all thirteen princesses based on their original animation film-selves! You can also download my versions of the Disney Princesses for FREE on my patreon here: https://www.patreon.com/posts/sims-4-disney-84319256
THE GENERATIONS
Generation 1 - Snow White
Optional Prologue (child):
Snow's mother dies when Snow is a child. Her father should remarry a jealous/evil woman. When Snow becomes a teenager, her father must die so that Snow is left with only her stepmother to raise her.
Requirements:
Have an awful relationship with your stepmother who makes you do all the cooking and housework.
Never leave your home neighbourhood. 
Meet a teen sim in your neighbourhood who you build a friendship and romance with, but never kiss/woohoo.
Move into a cottage as a YA, and have no social interaction with anyone (including no contact with stepmother or boyfriend/girlfriend). This includes never answering the door to strangers.
Adopt seven toddlers (dwarves) in one go.
Give the children traits that match their dwarf persona (i.e. happy = cheerful, sleepy = lazy etc.).
Never eat apples or anything to do with apples.
When the dwarves are teens, you can finally meet your partner again. (If you would like, you can have them rescue you from your stepmother who visited your cottage)
Get married and move into your lover's castle.
Have one daughter (Cinderella).
Master parenting and baking skills.
Complete Big Happy Family aspiration.
Traits: Cheerful, Loves Outdoors, Good Aspiration: Big Happy Family
Generation 2 - Cinderella
Optional Prologue (child):
Snow White dies when Cinderella is a child. Cinderella's father should remarry an older lady who already has two daughters. Cinderella's stepmother and stepsisters hate her and are always mean to her when her father isn't around. As if history repeats itself, Cinderella's father must die when she is a teenager, leaving Cinderella to be raised by her stepmother who hates her.
Requirements: 
Must live in the attic and do all the housework and care for the animals.
Have completely negative relationships with your stepmother and stepsisters.
Knit and wear your own clothes.
Never leave the home lot.
As a YA, you must sneak off to the magic realm in the middle of the night and meet all the sages and another powerful (but evil) spellcaster.
Befriend all four spellcasters - this is important for the next generation.
Attend a party off your home lot, disguised so your family doesn't recognise you - they must also be guests.
Meet and fall in love with someone at the party, but you must be home before midnight.
You must wait for the person you met at the party to knock on your door at home before you can run away from your family.
Get married and have one daughter (Aurora).
Master cooking, knitting and cross-stitch skills before being rescued by your lover.
Complete Soulmate aspiration.
Traits: Romantic, Neat, Animal Enthusiast  Aspiration: Soulmate
Generation 3 - Aurora
Optional Prologue (infant): Cinderella must throw a baby shower when Aurora is born, inviting the three sages, but not the fourth 'evil' spellcaster. Cinderella and the spellcaster must lose all relationship. Cinderella must send infant Aurora to live with the three sages in Glimmerbrook to protect her from the other spellcaster.
Requirements: 
Have no contact or relationship with anyone except the three sages. This includes your parents.
Meet a mersim as a teen in the Glimmerbrook forest. Fall in love with them but never kiss/woohoo, and they can never visit your home.
Never leave Glimmerbrook until your YA birthday.
As a YA, meet with the 'evil' spellcaster. She drains you of all energy and traps you in the attic of your family home. (Aurora is now unplayable until the curse is lifted)
Each spellcaster must defeat the spellcaster in a duel, and at least two of them must win.
Sages must find your lover naturally and they are the only one who can break the curse. Aurora is playable again. (The lover must either be found by searching the worlds/neighbourhoods, or they can arrive without being invited. You cannot call them over, or directly visit their home lot)
Marry your lover and move to Sulani.
Become a mermaid.
Have seven mermaid daughters, close in age, the last one being Ariel. (You may need to live separately from your lover as the household limit will be maxed with seven children)
Master singing and dancing skills.
Complete Beach Life aspiration, but you can only start working on it when you become a mermaid.
Traits: Loner, Family-oriented, Lazy Aspiration: Beach Life
Generation 4 - Ariel
Optional Prologue (infant): Aurora must die when Ariel becomes an infant, leaving Ariel's father to raise his daughters alone. He must befriend another mermaid who will help with all the children. When Ariel becomes a child, her father must cut ties with this mermaid and not allow the children any contact with her.
  Requirements:
Live on the small island in Sulani.
Only have friendships with mermaids on your island.
Befriend a dolphin.
As a teen, sneak out every night to visit the mainland and mingle with regular sims.
Meet a regular teen sim who you introduce yourself to, but do not build any friendship or relationship. Leave immediately after you meet them.
Return home and lose friendship with your father - don't enter the red, but have no green left.
Runaway from home and meet the mermaid from your childhood.
This mermaid will help you become a regular sim and find the teen you met before.
Only use romantic interactions with your crush, no friendly/funny interactions.
Discover the mermaid who helped you flirting with your love interest. Lose all friendship with them.
When you have a full romance bar with your love interest, only then can you kiss them, and after this, you can start using friendly interactions. 
Rebuild a relationship with your father.
Stay human, get married and have one daughter (Belle).
Complete at least two collections - ideally at least one from Island Living.
Master singing skill while still a mermaid.
Master fitness skill but only ever by swimming.
Complete The Curator aspiration.
Traits: Socially Awkward, Child of the Ocean, Clumsy Aspiration: The Curator
Generation 5 - Belle
Optional Prologue (child): Ariel must die when Belle is a child. Belle and her father move to a small town and he must focus on robotics. Belle mustn't have any friends growing up. She should spend her time with her father and reading books. There is an attractive teen, Gaston, in the small town who has a crush on Belle, but she has no interest in him and she always rejects his advances.
  Requirements: 
On your YA birthday, your father unintentionally runs into a rampaging werewolf.
You must move in with the werewolf in their castle, leaving your father alone.
Have a fully negative (-100) relationship with the werewolf.
You can never leave the castle.
Befriend the maid and butler, and have no friendships outside of the castle.
Slowly build a friendship with the werewolf.
Only when the friendship bar is in the green can you start looking for a cure for the werewolf.
Start romancing when you are friends, but do not kiss or woohoo.
When you and the werewolf are lovebirds, Gaston visits and he must fight the werewolf.
Only after the werewolf beats Gaston in a fight can they take the cure and become a regular sim.
Have your first kiss with your lover now they aren't a werewolf anymore.
Marry your lover, have one daughter (Jasmine), and have your father move into the castle with you all.
Have a perfect quality rose bush.
Write books either as a freelance author or as a hobby, but do not join the writer career.
Master writing and research and debate skills.
Complete Bestselling Author aspiration.
Traits: Bookworm, Loyal, Genius Aspiration: Bestselling Author
Generation 6 - Jasmine
Optional Prologue (child):  Belle must die when Jasmine is a child. Jasmine's father is still scared of the outside world because of his past, so should keep Jasmine locked in the castle for her safety. When Jasmine's elderly grandfather dies, Jasmine's father is left alone to raise her. He must enlist the help of an adult spellcaster, Jafar, to help him look after Jasmine.
Requirements:
Have no friendships outside of your family. Your best friend is your ginger tabby cat.
Go on blind dates that your father arranges, and always end them by making the other sim angry.
Sneak out in a disguise to a community lot and befriend a poor sim with the kleptomaniac trait.
Go on a date with them the next day, who is now dressed entirely differently in fancy clothes.
End the date with a kiss.
Jafar finds you the next day and traps you in a room with your father. (Jasmine is now temporarily unplayable)
Your lover arrives with a friend who is a spellcaster, who must duel and defeat Jafar. (When Jafar is defeated, Jasmine is playable again)
Marry your lover as a YA and stop living as royalty. Move to the forest and live off the grid with at least two other YAs who have one baby.
Have one daughter (Pocahontas).
Master charisma and mischief skills.
Complete Chief of Mischief aspiration.
Traits: Hot-Headed, Self-Assured, High Maintenance Aspiration: Chief of Mischief 
Generation 7 - Pocahontas
Optional Prologue (infant): Jasmine must die when Pocahontas is an infant. Pocahontas should be raised by her father and the tribe they all live with. There is a young boy who is a similar age to Pocahontas. The two must grow up as best friends.  
Requirements:
As a teen, get engaged to your childhood best friend, but never kiss or woohoo them, and have zero romance - you can cheat this up to get engaged, but then remove all romance after.
Befriend a stranger in the forest who is completely opposite to you, in  both appearance and personality.
Quickly build a friendship and romance with the stranger, but do not kiss or woohoo.
Your tribe must hate the stranger's family, so continue your relationship in secret.
Get caught with the stranger, so your fiance fights them.
End your romantic relationship with the stranger and never have contact with them again.
Break off your engagement with your childhood friend
As a YA, fall in love with an adult sim who is a retired soldier.
Move in with them and their mother.
Get married and have one daughter (Mulan).
Live off the grid your whole life until you move out and get married.
Master painting, gardening and fishing skills.
Complete Angling Ace aspiration.
Traits: Love the Outdoors, Ambitious, Green Fiend Aspiration: Angling Ace
Generation 8 - Mulan
Optional Prologue (child): Mulan never has any interest in tradition or expectations. She grows up very active and playful, and never has any romantic relationships as a teen. Mulan has a strict relationship with her mother, who wants her to be more 'normal', but has a stronger and closer relationship with her father.
Requirements: 
As a YA, completely change your appearance and move out of your family world.
Move in with a group of men, who are all in the military, and join the military yourself.
Befriend all of the men, and develop a crush on the leader of the group.
Constantly try and prove yourself by pushing the limits and becoming the strongest soldier in your household.
Fight your enemy who is in a rival household and win. After this fight, you must change your appearance back to how it was before.
Have an argument with the leader, who kicks you out of the household. You must return home to your family.
Sneak out one night to see your friends, and find them with the rival group. Fight and defeat all of the rivals, ending with your enemy.
Move back into the household with your soldier friends, who have accepted you back for saving them.
Fall in love with the leader and both quit your jobs in the military.
Marry your lover and have one daughter (Tiana).
Max your body muscles using the training bot machine.
Master fitness and wellness skills.
Complete Bodybuilder aspiration.
Traits: Active, Loyal, Bro Aspiration: Bodybuilder
Generation 9 - Tiana
Optional Prologue (child): Tiana should have a very close relationship with her father growing up. After leaving the military, he wants to pursue his dream of opening a restaurant, so he should join the culinary career. Before he can reach level 5 of this career, he must quit and instead join the military again and die. Tiana should be left to be raised by her mother, Mulan, who is poor since she and her husband left the military.
Requirements:
Cook with your father as often as possible before he dies.
As a teen, join the barista part-time career.
Have a childhood best friend who is rich and very different to you, but stay close your whole life.
At a costume party dressed as a princess, meet a royal sim who has been cursed with the curse of repulsiveness. You are now also cursed.
Befriend an old female spellcaster and a musician in a bayou/forest.
Befriend and romance the other cursed sim.
Visit Selvadorada with the cursed sim and explore the jungle.
Only when your romance and friendship is full can both of your curses be lifted.
The spellcaster officiates your wedding.
Open a restaurant using your new partner's wealth.
Have your restaurant reach at least four stars.
Become royal and move into your partner's castle and have one daughter (Rapunzel).
Master cooking and gourmet cooking skills.
Complete Master Chef aspiration.
Traits: Foodie, Ambitious, Overachiever Aspiration: Master Chef
Generation 10 - Rapunzel 
Optional Prologue (infant): Because of her parents' curse and connection to magic, Rapunzel is born with powers and long golden hair. An old lady kidnaps Rapunzel when she is an infant, running away to a locked tower, hidden away from Tiana's castle. The old lady, Gothel, is immediately young again, and will always stay this way when she is around Rapunzel.
Requirements:
Never go to school or work, and never leave the confines of the tower.
Have no relationships with anyone except Gothel, and this must be negative.
Have long blonde hair your whole life.
Spend your time playing guitar, painting, baking, singing, gardening, playing chess - anything to pass the time!
On your YA birthday, when Gothel is at work, a stranger makes their way into your tower. Quickly befriend the stranger and escape with them to the woods and eventually the town.
Make lots of friends along the way, and slowly build a romance with the stranger, but not kissing or woohooing.
Get found by Gothel, and both of you are trapped back in the tower.
Gothel kills your lover, but you are able to bring them back with a death flower which you have grown.
When your lover is brought back to life, you must immediately change your appearance to have short brown hair.
Gothel instantly becomes an elder and dies of old age - you will probably want to cheat this!
Move back to your family castle with your lover, meeting your parents again for the first time.
Marry your lover and have two daughters, close in age (Elsa and Anna).
Master guitar, painting, baking and singing skills.
Complete Renaissance Sim aspiration.
Traits: Creative, Paranoid, Cheerful Aspiration: Renaissance Sim
Generation 11 - Elsa and Anna
Optional Prologue (children):
Elsa inherits her mother's magical abilities and is born a spellcaster. Anna has no abilities, but the girls still have a strong relationship. The girls' parents are worried about Elsa's abilities after Anna gets hurt one day. They lock Elsa in her bedroom and Anna isn't allowed in. When the girls are teenagers, their parents both die.
Requirements: 
Elsa (E) and Anna (A) must never have any friends or relationships growing up. They have zero relationship with each other. Neither girl can attend school.
(A) when you become a YA, meet a stranger and instantly become friends and start romancing. Get engaged on the same day.
(E) throw a party honouring your new job and invite Anna's new fiance.
(E) argue with Anna about her engagement and run away to the mountains in Mt. Komorebi.
(A) befriend a stranger in Mt. Komorebi while looking for your sister.
(E) freeze your sister when she finds you (chillio spell). While Anna is frozen, her fiance arrives and argues with Elsa. Elsa is trapped in a basement by Anna's fiance.
(A) return home after thawing and let Elsa out. Rebuild your friendship and become best friends.
(A) breakup and fight with your fiance. Start romancing the stranger from Mt. Komorebi.
(E) stay living in the castle and make friends with people in the world.
(A) marry your new lover and move in with their elderly mother and family in Sulani.
(A) have one daughter (Moana).
(E) master singing skill and learn all the untamed spells.
(E) complete Inner Peace aspiration, but only after becoming best friends with your sister.
(A) master charisma and comedy skills.
(A) complete Friend of the World aspiration.
Traits (Elsa): Loner, Proper, Erratic Aspiration (Elsa): Inner Peace Traits (Anna): Goofball, Outgoing, Family-Oriented Aspiration (Anna): Friend of the World
Generation 12 - Moana
Optional Prologue (toddler):  Moana grows up in Sulani with her whole family. She loves the water and is closest to her grandmother, more than her own parents. The island is filthy and destroyed by environmental changes. Moana vows to make a change when she is older, but her parents think she should focus on the family and the land they live on. Moana's grandmother agrees that she should go off and follow her dream, but she dies when Moana is a teen.
Requirements: 
As a teen, leave your family to clean Sulani. Have no contact with them until the island is saved.
Meet a YA man on the island, but have a negative relationship to begin with. 
Work together with the man to clean Sulani, and turn your negative relationship into a completely positive one.
Join the conservationist career.
Become best friends with the man.
Find The Heart of Sulani (treasure collectible).
When the island is clean and you are at level 5 of your career, return home to your family and live off the grid.
When you reach level 5 of the conservationist career, quit and join the civil designer career (green tech branch).
Influence your neighbours to always vote and live in a green neighbourhood.
Master logic and fitness skills.
Complete Eco Innovator aspiration.
Traits: Child of the Islands, Child of the Ocean, Adventurous Aspiration: Eco Innovator
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margesimpsonsqueef · 9 months
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✧・゚: * Whimsy Stories Legacy Challenge *:・゚✧
Do you ever feel like stories don’t come to you naturally? 
That you find yourself repeating the same old thing over and over? 
That you want to be the type of simmer who becomes invested in their sims lives in a borderline unhealthy way? This is the challenge for you! 
Find yourself falling in love with complex and beautiful sims in the Whimsy Stories Legacy Challenge! Stories that you, with the help of your pixel people of course, bring to life! 
PSA: You can, of course, add any extra story elements/drama/ideas/etc that you think of to your gameplay! This is meant to expand your gameplay, not place you in a box. 
Money cheats are ALLOWED (to a degree) unless otherwise stated. Money cheats may be used for things like free real estate and storyline purposes when necessary. 
GEN ONE: 
Without a Home but not Without Love
Our story begins as most stories do.. with endurance. 
You are homeless. 
You’ve gone out into the world with nothing but a tent and a dream. As a child you never had your own home. You were bounced from place to place, always dreaming of a suburban home to call your own. With a family of your own. 
As you have since you were a young child, you long for a life of normalcy. You are tired of everything around you being turbulent and broken. So you search for joy in the mundane.
Life is lonely at first, but fortunately you find love with another homeless sim. You have nothing but it feels like absolutely everything with your partner by your side.
You are a care-free, nature loving, and naïve dreamer. Some may call you a hippy, but you just call yourself happy.
From the ground up you create. 
Create candles, fabricate your own furniture, and search dumpsters to make it by. Eventually, you have a home of your own, built by your own two hands. 
A tiny home. 
Not only is this a tiny home, but it is a suburban tiny home! Your dream is finally realized!
You will stay in this comfy small shoe-box size home for the rest of your life. Growing in your garden, raising your children, and selling the things you make for an income at the local markets. 
GOALS:
- Find love while homeless 
- Name all children after nature
- Must live in a suburban styled tiny home (that you build cheat-free) for their entire life. (Micro home for young adulthood - afterwards you may upgrade) 
- Foster a healthy Garden
- Plant Parent (I mean.. This house is FULL of plants. Which surprisingly fit in 32 tiles)
- Have at least 3 tattoos
- Master the Fabrication/Handiness/Wellness skills.
- Have Loves Outdoors/Freegan Traits
- Complete Maker Aspiration
- Be self-employed with the Freelance SIMply Crafted Career 
- Rarely wear makeup/Love to dress casually
GEN TWO:
Happiness is not only found in a partner.
You grew up extremely loved and cared for by your parents. They were the perfect couple. After watching what seemed to be the perfect love story unfold since you were a child, you feel as though it can’t be possible for you to have the same thing.
 It even begins to feel daunting. 
So you choose to stay away from love. You might go on a date here and there but ultimately your fear and anxiety about having a partner keeps you single for nearly your entire life. 
Though you never wanted a partner, you love children. You have always wanted to be a parent. The idea of giving a small sim a home and love for the rest of their lives makes your heart swell. You want to be that for someone. 
And whoever said you need a partner to have kids? 
You say to heck with societal norms and adopt four children throughout your life. You parent them alone. Even though it’s just you, they have all of the love they could ever ask for. They are happy. Your family is picture perfect. 
You are a SUPER parent and feel that your life is completely full of love even though you never had a romantic interest. 
Until you hit elderhood. Caught by surprise, you meet someone who you instantly connect with. You both have lived your own lives and find yourself completely and fully in love, completely and fully unexpectedly. 
You live out the rest of your days with your new-found soulmate and knit adorable creations for your grand-kids.
GOALS:
- Adopt 4 children (And/or have Science Babys)
- Must not be in a relationship until elderhood 
- Marry as an elder
- Complete Super Parent aspiration
- Have Unflirty & Family Oriented Traits
- Complete Parenting/Research & Debate Skills
- Must go ALL OUT for every season and holiday. Like, your house is DECORATED. Your tree is perfect. Your home should be in a magazine. Yeah, that kind of dedication. 
- Must complete the Education career. 
- Always have at least one animal in the household
- Have a gallery wall full of family photos
GEN THREE:
Sometimes life brings you a little bundle of joy in the shape of an accident
As soon as you age out of teenhood, (which was a wild time of partying and homework being turned in late) you become a mixologist at the local bar. 
You are a clumsy sim who fears the sound of commitment but love to have a good time. You enjoy dating new and exciting sims but never commit to anything too serious. 
You love your job and you love that you don’t have to show up for anyone. 
If you don’t have to show up for anyone, then you can’t disappoint them. 
One morning, after a rough night of partying and a whole lot of bubble blowing and juice, you find yourself waking up just not feeling right. You’re tired, you’re feeling ill, and food sounds absolutely revolting. 
You take the test and sure enough you’re pregnant! 
After the initial wave of fear, you touch your belly and feel warmth at the idea of no longer being alone. While children were never the first thing on your mind, you also can’t say you never considered having a few later in life. Turns out later is right now. 
(If your sim is unable to become pregnant a baby will be “dropped off” at your door in three sim days. You don’t know who the parent is. *can use adoption for this*) 
BUT. Who is the parent? You realize then that there are three different possibilities and you won’t know until the baby is here.
Will you confront them when you find out, jump in with them and co-parent, or will you go it alone? It’s up to you! 
GOALS:
- Complete Serial Romantic aspiration
- Complete Mixologist career
- Have Clumsy/Noncommittal/Outgoing Traits
- Begin life alone in a dingy San Myshuno apartment
- Always have a bright/fun hair color
- Must complete the “try for baby” interaction with three different sims all in the same night. 
If you have downloaded MC Command Center, change the chance of conception for Try for Baby to 50% 
If your sim is unable to become pregnant, adopt a baby three days later as if they have been dropped off from an unknown partner. 
- Name child after an alcoholic beverage (I'm sorry) 
- Complete Dancing/Mixology/Juice Fizzing Skills 
- Have a hobby making Juice
- Child Support may be added at 500 simoleons once per week with “UI Cheats” OR “testingcheats on” if you choose to parent alone. 
(You MAY have more children/Marry after the first unplanned child) 
GEN FOUR: 
Bringing beauty out of the broken.
Ever since you can remember, you have loved houses and architecture. 
Late nights being driven to your babysitter’s while your parent worked late nights at the bar, you stared out the window watching overgrown homes fade away. You heart ached for what once was. 
Not only did you love houses, but you loved the broken-down wayward houses at the end of the street. The ones that no one cared for anymore. The ones you felt must have been loved once a very long time ago. 
You could see the potential and the history in every plank of wood and every brick that kept those homes standing. 
As a teen, and into young adult-hood, you find yourself having a terrible habit of befriending and dating “fixer upper” sims. Growing up with your chaotic parent and household, it was hard not to feel that way. 
You had to learn the hard way that you can’t fix sims, so you’d have to stick to houses.
You set off into the world with a goal to turn what was seen as unfixable into beauty. You flip every house on your street, every old and worn down house is made new. You slowly but surely build up the neighborhood into something brand new. 
You work as a freelance artist on the side to sustain yourself and your family. Pinterest is quite literally your best friend. 
You also run a very successful simstagram page where you are sure to post new photos of your projects and of your daily life! 
Through all of this you find the Chip to your Joanna and marry a sim with a passion for woodworking and handiness! Together you flip the disasters that once were into beautiful dreams for other sims.
You soon find out that you were right, these homes could be loved again. 
GOALS:
- Must begin life in Courtyard Lane, Willow Creek. You will flip every house in the neighborhood by the end of your sim’s life through manage worlds (You do NOT have to live in the lot to flip it) 
You may instead place your own run-down builds in those lots and renovate those. 
If you want an extra challenge - wheel spin for a budget! You can add the leftover funds to your sims household using “testingcheats on” or “UI Cheats”
- Marry a sim in the Manual Labor career with passion for woodworking
- Have Self-assured/Ambitious traits
- Complete Freelancer career (Art)
- Every child’s name shares the same first letter (ex. ingrid, isabel, ivy) 
- Complete the Handiness/Painting/Photography skills
- Post to social media once every day
- Live in the final home that you flip
- Be dressed to impress all the time. Growing up in hand-me downs, you felt self conscious. Now you are able to dress as fantastically as your heart desires! 
ALTERNATIVE OPTION: 
- If you own Dream Home Decorator, you may choose to opt out of the DIY neighborhood house building/Freelancer Career and instead complete the Interior Decorator Career
GEN FIVE:
Love always finds a way.
As a child you always had a crush on the neighbor kid next door. 
You were each other’s first friend & first crush. 
As you grew into teenhood, you eventually tested the waters and started to date! It just made sense. You together just made sense. From first friends to first loves, this was a forever thing from the start. It was rare, but it was happening for the two of you. 
That is, until your partner’s family decided to pack up and move to the city.
You tearfully part ways and decide that moving on from each other would be best, as San Myshuno is quite a far reach from your small corner of Willow Creek. 
You were always extremely academic and were preparing for Uni from the moment you entered High School. 
You work hard on your studies. Homework comes before everything else, and if not that, you can be found in a book. You sometimes feel the ache of missing your first love, but you focus on school to dull the pain.
There are dates here and there with new sims, but nothing ever compared to your past love.
You apply for Uni with straight A’s and a dream to become a supreme court Judge. You know you can make a positive change in the world. 
You’re accepted! And on your first day on campus, to your great surprise, you see the person you’ve thought of every day for the past three years. 
Your childhood love. 
You instantly reconnect and quickly your love story unfolds all over again. This time though, there is nothing to separate you. After graduation, you have a beautiful wedding and stay together until you’re old and wrinkly. 
GOALS:
- Complete Logic/Research & Debate/Charisma Skills
- Complete Soulmate Aspiration
- Have the Bookworm & Romantic Traits
- Have A’s in school
- Have twins.. Twice 
- Attend Uni and complete the History Degree
- Complete the Law career (Judge branch)
- Have the most wholesome wedding that any sim has ever seen
- Must be best friends with another sim through childhood, date that sim as a teen, and then be separated. 
- Must reunite with said childhood love in University and remain together for the rest of your days! 
GEN SIX:
I make up my own story as I go. Most often it changes and rides with the flow. 
Ever since you can remember, you haven’t been sure of anything. 
You aren’t sure if you have a favorite color, a favorite type of music, or even a favorite food! 
You seem to change your mind about the same subject ten times a day. It’s exhausting for everyone around you, but this is just your normal. 
Your clothing is mismatched. A different style every day and for every outfit. Your home is a tornado of contemporary, traditional, eclectic, and modern. 
You live in clutter. It’s.. a lot. But you wouldn’t have it any other way. Somehow, the mess is comforting to you. 
You constantly have a new skill you’re interested in, always picking up a new “thing” 
And your mismatched mind even goes as far as your relationships (which you bounce in and out of like it’s nobody’s business) 
By the time you’re an elder you’ve been married three times and finally settle with someone who is the exact opposite of you. A perfectionist who deals with all of your mess because they truly do love you. They don’t want to change you, and that makes your heart sing. Because for all of your life before them, that has been everyone else’s goal.
You go with the flow, you change your hair, you start woodworking at 12am. Your soul is a chaotic but beautiful mess and that’s just the way you like it. 
GOALS:
- Complete the Renaissance Sim aspiration
- Have a different style and/or mismatched colors for every outfit
- Randomize one outfit completely (that little dice button will be your best friend)
- Change hair color every time you age up 
- Be married three times (and divorced twice)
- Have and then lose five friends
- Complete level 3 of 3 different jobs
- Change your name at least once
- Find a perfectionist sim to marry in adulthood
- Have Goofball/Slob Traits
GEN SEVEN:
Nature holds us close when others do not
Ah, to live a life of peace and quiet. The only sounds being the water rushing behind your cottage (one with a perfect aesthetic)
No need to dream of it, because this IS your life! 
You grow up feeling very passionate about the environment and the world around you. Your parent was a MESS. You had a fun childhood, but their constant hobby jumping was terrible for the environment. 
As soon as you become a young adult, you swear off all electricity and plumbing. You want to undo the damage that Sim-kind does to the world in any way possible.
You spend your days repairing windmills and solar panels, showering in rain water, painting to make a living, and attending protests in the city when possible. Even though you hate leaving your isolated home.
You live for being alone, but mostly because you find it hard to talk to people. Creating real connections can be difficult but one day you hope to have another someone in your life who is also content to live in the quiet.
You can often be found hiking, biking, swimming, scuba diving, and even at the base of Mt. Komorebi in your spare time! Nature is your closest friend. 
When you aren’t hiking, you’re playing with your pet raccoon. You found him digging in the trash one night and just couldn’t leave him. I mean, look at his beady little eyes! 
Until one day on a hike when you find another loner. 
Another lover of the quiet and peaceful life.
And you feel a warmth in your chest that you haven’t for years. 
Love. 
Together, you raise one single child (you still aren’t TOO fond of people, let’s be real) and live the rest of your days in your warm little corner of the world. 
GOALS:
- Have Gloomy/Loner Traits
- Complete Curator Aspiration
- Live in a small beach home OR woodland cottage
- Live Off the Grid for entire life
- Join a protest whenever possible (or donate to the cause)
- Have a raccoon for a pet
- Complete Painting/Fitness Skills
- Complete Painting Career
- Have only three close friends 
- Have only one child
- Must be a Scout as a Child
GEN EIGHT:
Being known by one person who truly sees you is worth more than 1000 eyes watching
It’s always been about you and only you from the moment you opened your star studded eyes. You were an only child who grew up in a small off the grid cottage, but you longed for something more.
As a teen your walls were covered in boy band posters. You were constantly singing and as soon as you were a teen, your heart was set on acting. 
You longed to be known, to be wanted, to be seen. By every sim alive.
You’re also a liiiittle full of yourself. But aren’t we all sometimes? 
And regardless, beneath all of the self-absorbed layers you have a huge heart. You volunteer once a week, donate to charities whenever possible, and you have a deep love for animals. 
You age up and instantly move to Del Sol Valley where you join the acting career. You soon meet a sim who is mega famous but their personality does not match up to what the public sees. You fall in love quickly and get married as a young adult. 
Soon you have one child with them, but you find out that they are not all that they seem.
You catch them cheating on you with your rival in the industry. You know your worth and instantly end it, taking your child with you. 
You start over from the beginning, building your career off of your own back as a single parent. But you are strong and you persevere. 
Throughout all of this, you do find fame. But you also find real and true love with a sim not at all interested in the lime light who also has a child. 
You live your days in a beautiful penthouse apartment and adore your perfect blended family. 
GOALS:
- Have Self-Absorbed/Good traits
- Volunteer once a week 
- Donate to charity once a week
- Always have three pets in household 
- Get married as Y/A to an Romantic/Mean sim
- Have one child with that spouse
- Must catch your mega famous spouse cheating on you with a sim that is your enemy
- Find love with a non-famous sim who has a child
- End up in penthouse apartment (can cheat for money) 
- Master Acting/Charisma Skills
- Complete Acting Career
- Complete Master Actor Aspiration
GEN NINE: 
Sometimes the truth remains only in your heart. 
You are the definition of a rainbow.
You are a bright shiny smile on a cloudy day and you LOVE color!
As a creative, you spend your spare time writing and daydreaming about new stories. 
But you have a secret interest hidden inside of you. 
You are absolutely obsessed with the paranormal. Your main goal in life is to prove the existence of every occult that has been whispered about for years, the stories only found in long forgotten pages of dusty books. 
As a child growing up in opera houses, theatres, and movie sets with your parent, your interest was sparked by stories of long forgotten ghosts hiding in the shadows of the old buildings.
You want to prove to the world that these things are real because in your sunshiny heart, you feel that magic must exist. 
And so you pack up and move to the town that nearly every sim strays from on long trips. 
You move to Forgotten Hollow. But you will not succumb to the neighbors tastes in style. You build the most flamboyant home that there ever was.
You are an extremely paranoid sim, but does that mean that you’re wrong? You don’t think so.
You spend your entire life searching for any occult. 
The most amazing part? You find every. Single. One. 
You write a book of your encounter for each occult and befriend all of them. 
You even end up marrying a rather handsome spellcaster! 
Even though you have a peace inside of you now that you were always right, that your life was not for waste, the Sim world is not quite ready to believe your stories. They love your books! But assume they were fiction. 
You’re okay with that. Because in your heart, you know the truth. And you now have a little piece of magic, too. 
GOALS:
- Complete Bestselling Author Aspiration
- Complete Writing/Vampire Lore Skills
- Write a book on each of the following occults:
Vampires | Spellcasters | Mermaids | Ghosts | Aliens | Werewolves
(Must visually see proof of occult OR become good friends with one before writing each book)
- Live in Forgotten Hollow
- Always dress in vibrant colors
- Have a brilliantly bright home
- Marry a spellcaster
- Use voodoo dolls in spare time
- Complete Writing Career
- Have Paranoid/Creative Traits
GEN TEN: 
I know that I’m strange. But magical was nothing I’d ever dreamt of.
From the moment you were born there was  a certain magic about you. Everyone could feel it. 
You felt different too. 
But what did different mean? You know that your parents spent their entire life searching for answers to the paranormal. You know that they believe in it with their whole heart. But you’re still skeptical. Until one day when you follow the pages of their book, desperate for answers about yourself. 
To your great surprise you happen upon a strange archway. A magical portal to another world. Carefully you step in, disbelief buried deep inside of you but hope overpowering it. Hope for answers. 
You discover that your true self is a spellcaster. Not only that, but one of your parents is a spellcaster too. Your world is flipped upside down in an instant.
You begin to try and learn what this means. You study wizardry, you find a wand, a familiar, and a broom. You try your hardest to go back to your average life in the business tract but you can’t focus.
Magic is your entire life now. 
But the world isn’t ready for magic. Sims are afraid of the unknown, and so you hide your secret life within the walls of your home. 
You fall in love with a mortal and eventually find the courage to confide in them that you are a wizard. They didn’t even blink at this information. They too knew that there was something different about you. But oh so wonderful, too.
Eventually, they make the decision to become a wizard as well.
Together you live a beautiful life full of magic. Not just the kind with spells and potions, but that most special kind of magic. Love. Memories made between the two of you. 
And as sappy as it is, you truly live happily ever after. 
GOALS:
- Grow up not knowing your parent is a spellcaster. (ignore your sim being weird and magic-y, okay? we need imagination here) 
- Always have Five close friends (people love to be near your energy) 
- Complete Spell craft and Sorcery Aspiration & Purveyor of Potions Aspiration
- Complete all Spellcaster Perks
- Join the business career and quit after reaching level 5
- Turn a family pet into a Familiar
- Travel to the Magic Realm for the first time as a Young Adult, searching for answers
- Have Cheerful Trait
- Must be a whimsical dresser (You decide what whimsy is to you, that’s what makes it whimsical!) 
- Fall in love with a mortal who eventually becomes a spellcaster
- Live in a Whimsical/Magical/Cooky Spellcaster Home (think hobbit holes, the burrow, what have you)
Huge credits and love to my wonderful friends Kara, Aubie, Percabeth, Gillian, Mara, Em & Kimmy who helped me refine and perfect this challenge. Thank you for adding magic and inspiration to my little passion project.
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margesimpsonsqueef · 1 year
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Applying for jobs is a hell designed specifically to torment autistic people. Here is a well-paying task which you know in your heart and soul if they just gave you a desk and left you alone and allowed you to do it you would sit there and be more focused and enthusiastic and excellent at it than anyone else in the building. However, before they allow you to perform the task, you must pass through 3-4 opaque social crucibles where you must wear uncomfortable clothes and make eye contact while everyone expects you to lie, but not too much (no one is ever clear exactly how much lying is expected, “over” honesty is however penalized). You are being judged almost entirely on how well you understand these very specific and unclear rules that no one has explained. None of this has anything to do with your ability to perform the desired task.
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