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light-macadamia · 3 days
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5 Things about working in a (small) publishing house that surprised me
My experiences definitely aren’t true of the entire industry. I work in a very small, very local publishing house as a marketing assistant, and I’m certain that you’d have a much different experience at Penguin Random House, or even another small house on the other side of the country. That being said, here’s five things that really surprised me about what I’ve seen from the industry so far…
1. Very few of the people who work in publishing are writers
Okay this was one of the biggest surprises but also kind of makes sense? Publishing is a lot about the business side of things—numbers and marketing strategies and event planning, etc. People who are talented in design and accounting and other essential pieces to book publishing aren’t necessarily good at or practiced writers, and not all people who love reading also love writing!
I guess this surprised me so much because I’ve never been a reader without being a writer, but we often actually rely on the author’s writing on their own works (summaries, bios, etc.) to populate the backs of books and other marketing. Including me, there are three writers in my entire office.
2. Big booksellers (think Indigo) release yearly cover palettes for book covers
When we’re deciding the colours for a book cover, one thing that goes into that consideration is actually the different palettes Indigo releases! They have different palettes for different sections they update every year. I imagine it’s to fit a certain look for their shelves for new releases, but it’s not something I had ever really thought about, or thought that they would care about!
3. On that topic—publishing houses don’t sell to readers
My first day in marketing, my manager told me, “you’d think we’re selling to readers” I did think that. She said, “we’re actually selling to bookstores and libraries, they sell to readers.” How the money works is booksellers buy our books to put on their shelf. Everything they don’t sell, they’re allowed to trade back for credit, so we want them to buy big upfront, and then sell big to readers. Every book they send back is inventory we can’t get rid of and a “free” book for them down the line, so we don’t want books to come back!
If you want to support authors and your favourite publishing houses, buy from local bookstores who can’t afford to keep underselling books on their shelves for as long as say Indigo. If you really want to support authors, check out their books from libraries (yes really). Libraries are great because they buy books from publishing houses and can use the same one book to get into the hands of several readers, (in Canada) authors get a small amount every time a book is checked out (up to a certain amount so that the library’s entire budget doesn’t go to one book/author). Often, an author’s largest cheque is from libraries.
Unfortunately in the States authors don’t get the same boon, but still supporting your local libraries is just as good as supporting your local indie bookstores!
4. Soo many people look at covers, and soo much goes into creating them
I’m not really a designer, so I’m certain this wouldn’t surprise those of you who actually do graphic design, but they seriously look at every single detail and how it will benefit or hurt the sales. The placement of blurbs, choice of fonts, colours, subtitles, even the placement of raindrops for a rainy background, everything is discussed and tested and tried several different ways. So yes, DO judge a book by its cover, we work so hard on making covers perfect for the audience we’re trying to reach.
5. Publishing houses don’t necessarily have in-house editors, publicity, or other roles
I had always assumed that every publishing house had its own editors and publicists and what not. That’s probably true for the bigger ones, but if you’re being published by a smaller one (which you may be for your debut) you may be working with freelance editors and publicists who work somewhat with your publishing house and also with others as well. We have one in-house publicist, and no editors!
I wouldn’t turn down a publishing house just because they use freelancers (our freelancers are amazing!) but it’s important that they’re upfront about it. Huge red flag if they say they have in-house editors and they don’t actually—I would pass on a publishing house that lies to you.
Any other questions you have about the industry I’ll try to answer!
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light-macadamia · 4 days
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Webzine submissions open for writing!
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Dear writers on tumblr, pour yourself a drink on the house. We've been asking for editors for our webzine in the last few weeks (you can still sign up here). We are focusing on going into different worlds. Now, we can announce that we are accepting writing submissions for it!
Who can submit writing?
All writers can submit writing to our zine, whether you have already published other works. Or have previously shared other writing pieces on [tumblr] or Archive of our own (or similar platforms). Our editors will pick their favourite pieces for each category based on different criteria, the most important thing is how well the pieces fit our theme Portal to Another World.
What kind of writing can I submit?
We are open to any form of writing! You can submit any form of writing from poetry, prose, flash fiction, a short story, song lyrics or even a non-fiction essay. As long as it fits the theme and is unpublished. Our theme is Portal to Another World. Unpublished in this case means it isn't published in print or online. You can't submit excerpts from your WIPs when they can't be understood outside the context of your WIP.
Will you compensate me?
As much as we would love to pay all contributors, we don't have the funds. We discussed this on our server and decided we want our zine accessible to all readers. Understand this is a passion project, so you will not be compensated for your writing. The finished zine will be shared as a free PDF download with a pay-what-you-want option on our KoFi. The little money we make from the zine will be used to fund future projects of writeblrcafé (e.g. a second zine) and boosts for our Discord server.
Where can I submit my writing?
Just fill in the form below! You can submit your writing as a PDF file. The word limit for prose is 2500 words. The limit for poetry is 50 verses. You can only submit one piece of writing. If your piece of writing is longer, feel free to submit it. We will decide on a case-to-case basis. We hope many of you take this chance to collaborate on our webzine, which will be compiled in a compelling design.
Submissions deadline: 15th June
Submissions for artwork will open soon!
Please reblog this post to spread the word in the writing community!
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light-macadamia · 7 days
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you there! do you want to make audio drama? well have I got a deal for you!
hi, I'm Lauren, I made a handbook that walks you through how to make an audio drama and you can have it for free, plus it now comes with bonus! tumblr guide and I'd love for y'all to read that and then drag me on how I'm using tumblr wrong, okay love you bye
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light-macadamia · 9 days
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Online Writing Resources
YouTube:
Abbie Emmons: A published author. Her videos have great tips and advice for plot and character development.
Hello Future Me: Mostly worldbuilding tips, but very in-depth, with specific examples.
Ellen Brock: A professional freelance editor who provides help with all aspects of writing—outlining, worldbuilding, character writing, plot development, publishing, and generally answering any questions writers may have.
Terrible Writing Advice: Great writing advice, if you can handle the sarcasm.
Podcasts:
Writing Excuses: Albeit fast-paced, the given writing advice is quite useful. There's multiple seasons addressing topics such as story structure, characters, and genres, amongst many others.
The Creative Penn: This podcast is run by author Joanna Penn, who shares the lessons she learned in her own journey and advice for writing and publishing your novel.
I Should Be Writing: Interviews with various authors, and encouragement for aspiring writers.
Story Grid: Outlining methods, writing tips, editing advice, and analysis of various works.
Blogs:
Creativity Portal: Author interviews, creativity generators, writing prompts and templates, and various other writing resources.
Now Novel: Aside from writing tools, this website has multitudes of posts about characters, dialogue, narration, plotting, editing, and story structure, as well as writer motivation.
Helping Writers Become Authors: Tips on dialogue, characterisation, outlining, plot development, structuring, character arcs, and common writing mistakes to avoid.
Almost an Author: This website is great help for aspiring authors, with advice that ranges from genres to motivation for writers to guidance for making writing a career.
Hope this is helpful! I'd love to hear any other resources you use or are familiar with. Happy writing ❤
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light-macadamia · 22 days
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Poison list
While it's important to approach writing with creativity and imagination, it's crucial to prioritize responsible and ethical storytelling. That being said, if you're looking for information on poisons for the purpose of writing fiction, it's essential to handle the subject matter with care and accuracy. Here is a list of some common poisons that you can use in your stories:
Hemlock: Hemlock is a highly poisonous plant that has been used as a poison in various works of literature. It can cause paralysis and respiratory failure.
Arsenic: Arsenic is a toxic element that has been historically used as a poison. It can be lethal in high doses and can cause symptoms such as vomiting, abdominal pain, and organ failure.
Cyanide: Cyanide is a fast-acting poison that affects the body's ability to use oxygen. It can cause rapid loss of consciousness and cardiac arrest.
Nightshade: Nightshade plants, such as Belladonna or Deadly Nightshade, contain toxic compounds that can cause hallucinations, respiratory distress, blurred vision, dizziness, an increased heart rate, and even death when ingested.
Ricin: Ricin is a potent poison derived from the castor bean plant. It can cause organ failure and has been used as a plot device in various fictional works.
Strychnine: Strychnine is a highly toxic alkaloid that affects the nervous system, leading to muscle spasms, convulsions, and respiratory failure.
Snake Venom: Various snake venoms can be used in fiction as deadly poisons. Different snake species have different types of venom, each with its own effects on the body.
Digitalis: Digitalis, derived from the foxglove plant, contains cardiac glycosides. It has been historically used to treat heart conditions, but in high doses, it can be toxic. Overdosing on digitalis can cause irregular heart rhythms, nausea, vomiting, and visual disturbances.
Lead: Lead poisoning, often resulting from the ingestion or inhalation of lead-based substances, has been a concern throughout history. Lead is a heavy metal that can affect the nervous system, leading to symptoms such as abdominal pain, cognitive impairment, anemia, and developmental issues, particularly in children.
Mercury: Mercury is a toxic heavy metal that has been used in various forms throughout history. Ingesting or inhaling mercury vapors can lead to mercury poisoning, causing symptoms like neurological impairment, kidney damage, respiratory issues, and gastrointestinal problems.
Aconite: Also known as Wolfsbane or Monkshood, aconite is a highly toxic plant. Its roots and leaves contain aconitine alkaloids, which can affect the heart and nervous system. Ingesting aconite can lead to symptoms like numbness, tingling, paralysis, cardiac arrhythmias, and respiratory failure.
Thallium: Thallium is a toxic heavy metal that can cause severe poisoning. It has been used as a poison due to its tastelessness and ability to mimic other substances. Thallium poisoning can lead to symptoms like hair loss, neurological issues, gastrointestinal disturbances, and damage to the kidneys and liver.
When incorporating poisons into your writing, it is essential to research and accurately portray the effects and symptoms associated with them. Additionally, be mindful of the potential impact your writing may have on readers and the importance of providing appropriate context and warnings if necessary.
If you want to read more posts about writing, please click here and give me a follow!
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light-macadamia · 22 days
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Writing Tips Master Post
Character writing/development:
Character Arcs
Making Character Profiles
Character Development
Comic Relief Arc
Internal Conflict
Creating Distinct Characters
Suicidal Urges/Martyr Complex
Creating Likeable Characters
Writing Strong Female Characters
Writing POC Characters
Character Voices
Plot devices/development:
Intrigue in Storytelling
Enemies to Lovers
Alternatives to Killing Characters
Worldbuilding
Misdirection
Consider Before Killing Characters
Foreshadowing
Narrative:
Emphasising the Stakes
Avoid Info-Dumping
Writing Without Dialogue
1st vs. 2nd vs. 3rd Perspective
Fight Scenes (More)
Transitions
Pacing
Book writing:
Connected vs. Stand-Alone Series
A & B Stories
Miscellaneous:
Overcoming Writer's Block
1000 Follower Special
Writing Fantasy
Character Ask Game
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light-macadamia · 22 days
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so I’m looking at short story publishers (fantasy)
Tor, cream of the crop. 25 cents a word. Stories can be read for free (YES). Slowish response time at ~3 months. Prefer under 12k, absolute maximum is 17.5k. Don’t bother if it’s not highly professional quality. SFWA qualifying.
Crossed Genres. 6 cents a word. Different theme each month (this month’s is “failure”). Submissions must combine either sci-fi or fantasy with the theme. Response time 1 month. 1k-6k, no exceptions. SFWA qualifying.
Long Hidden, anthology from CG. 6 cents a word. 2k-8k, no exceptions. Must take place before 1935. Protagonist(s) must be under 18 and marginalized in their time and place. Must be sci-fi/fantasy/horror. Deadline 30 April. Response by 1 October.
Queers Destroy Science Fiction. Sci-fi only right now, author must identify as queer (gay, lesbian, bi, ace, pan, trans, genderfluid, etc, just not cishet). 7.5k max. Deadline 15 February. Responses by 1 March. You can submit one flash fiction and one short story at the same time. (My network blocks the Lightspeed site for some reason, so I can’t get all the submission details. >_>) Probably SFWA qualifying?
Women in Practical Armor. 6 cents a word. 2k-5k. Must be about 1) a female warrior who 2) is already empowered and 3) wears sensible armour. Deadline 1 April. Response within three months.
Fiction Vortex. $10 per story, with $20 and $30 for editor’s and readers’ choice stories (hoping to improve). Speculative fiction only. Imaginative but non-florid stories. 7.5k maximum, preference for 5k and under. (I kind of want to support them on general principle.)
Urban Fantasy Magazine. 6 cents a word. 8k max, under 4k preferred. Must be urban fantasy (aka, the modern world, doesn’t need to be a literal city). 
Nightmare. 6 cents a word. 1.5-7.5k, preference for under 5k. Horror and dark fantasy. Response time up to two weeks. SFWA and HWA qualifying.
Apex Magazine. 6 cents a word. 7.5k max, no exceptions. Dark sci-fi/fantasy/horror. SFWA qualifying.
Asimov’s Science Fiction. 8-10 cents a word. 20k max, 1k minimum. Sci-fi; borderline fantasy is ok, but not S&S. Prefer character focused. Response time 5 weeks; query at 3 months. SFWA qualifying, ofc.
Buzzy Mag. 10 cents a word. 10k max. Should be acceptable for anyone 15+. Response time 6-8 weeks. SFWA qualifying.
Strange Horizons. 8 cents a word. Speculative fiction. 10k max, prefers under 5k. Response time 40 days. Particularly interested in diverse perspectives, nuanced approahces to political issues, and hypertexts. SFWA qualifying. 
Fantasy and Science Fiction. 7-12 cents a word. Speculative fiction, preference for character focus, would like more science-fiction or humour. 25k maximum. Prefers Courier. Response time 15 days.
Scigentasy. 3 cents a word. .5-5k. Science-fiction and fantasy, progressive/feminist emphasis. Fantastic Stories of the Imagination. 15 cents a word. 3k maximum. Any sci-fi/fantasy, they like a literary bent. (psst, steinbecks!) They also like to see both traditional and experimental approaches. Response time two weeks. 
Beneath Ceaseless Skies. 6 cents a word. 10k maximum. Fantasy in secondary worlds only (it can be Earth, but drastically different—alternate history or whatever). Character focus, prefer styles that are lush yet clear, limited first or third person narration. Response time usually 2-4 weeks, can be 5-7 weeks. SFWA qualifying.
Clarkesworld. 10 cents a word up to 4000, 7 afterwards. 1-8k, preferred is 4k. Science-fiction and fantasy. Needs to be well-written and convenient to read on-screen. Appreciates rigour. No talking cats. Response time 2 days. SFWA qualifying.
Orson Scott Card’s Intergalactic Medicine Show. 6 cents a word. Any length. Science-fiction and fantasy (along with fantastic horror). Good world-building and characterization. Clear straightforward prose. Response time three months. Yes, OSC is editor-in-chief. SFWA qualifying.
Interzone. Sub-pro rates if anything (but highly respected). 10k max. Short cover letter. Science-fiction and fantasy.
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light-macadamia · 1 month
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Let's talk about worldbuilding.
Worldbuilding is a crucial aspect of writing fiction, particularly in genres like fantasy and science fiction.
Remember that worldbuilding is a dynamic process that evolves as you write. Don't be afraid to experiment and make changes to your world as needed to serve the story.
Here are some tips to help you build a rich and immersive world:
Start with a Core Concept: Every world begins with an idea. Whether it's a magic system, a futuristic society, or an alternate history, have a clear concept that serves as the foundation for your world.
Define the Rules: Establish the rules that govern your world, including its physical laws, magic systems, societal norms, and cultural practices. Consistency is key to creating a believable world.
Create a Detailed Map: Optional, but helpful. Develop a map of your world to visualise its geography, including continents, countries, cities, and landmarks. Consider factors like climate, terrain, and natural resources to make your world feel authentic.
Build a History: Develop a rich history for your world, including key events, conflicts, and historical figures. Consider how past events have shaped the present and influenced the cultures and societies within your world.
Develop Cultures and Societies: Create diverse cultures and societies within your world, each with its own beliefs, traditions, languages, and social structures. Explore how different cultures interact and conflict with one another.
Flesh Out Characters: Populate your world with memorable characters who reflect its diversity and complexity. Consider how their backgrounds, motivations, and personalities are shaped by the world around them. (See my post on character development for more!)
Consider Technology and Magic: Determine the level of technology and the presence of magic in your world, and how they impact daily life, society, and the overall narrative.
Think about Economics and Politics: Consider the economic systems, political structures, and power dynamics within your world. Explore issues like inequality, governance, and social justice to add depth to your worldbuilding.
Show, Don't Tell: Instead of dumping information on readers, reveal details about your world gradually through storytelling. Show how characters interact with their environment and incorporate worldbuilding seamlessly into the narrative.
Stay Consistent: Maintain consistency in your worldbuilding to ensure coherence and believability. Keep track of details like character names, historical events, and geographic locations to avoid contradictions.
Leave Room for Exploration: While it's essential to have a solid foundation for your world, leave room for discovery and exploration as you write. Allow your world to evolve organically and be open to new ideas and possibilities.
Revise and Edit: Carefully review your worldbuilding to identify any inconsistencies, plot holes, or contradictory elements. Pay attention to details such as character backgrounds, historical events, and the rules of your world's magic or technology. Make necessary revisions to resolve any issues and maintain the integrity of your worldbuilding.
Happy writing!
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light-macadamia · 1 month
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19 Things That Are Wrong With Your Novel (and How to Fix Them)
The original infographic on which this list is based was bulleted with short descriptions (see “All The Things that Are Wrong…” at Hey Writers and FastCompany). It’s nifty quantitative data. However, the original article doesn’t explore any solutions. So, I spent some time hunting down a few writing resources to fill in the gaps.
The following list of “problems” represents about half of those from the infographic. I tweaked the problem statements, and I drafted the solution text in a feverish rush. No apologies for repeated sources; I have my favorites. Read on:
Problem #01: The Story Begins Too Late in the Novel
Problem #02: The Scenes Are Void of Meaningful Conflict
Problem #03: The Story Has a By-the-Numbers Execution
Problem #04: The Story Is Too Thin
Problem #05: The Villains Are Cartoonish, Evil-for-the-Sake-of-Evil
Problem #06: The Character Logic Is Muddy
Problem #07: The Female Part Is Underwritten
Problem #08: The Narrative Falls Into a Repetitive Pattern
Problem #09: The Conflict Is Inconsequential, Flash-in-the-Pan
Problem #10: The Protagonist Is a Standard-Issue Hero
Problem #11: The Story Favors Style Over Substance
Problem #12: The Ending Is Completely Anti-Climactic
Problem #13: The Characters Are All Stereotypes
Problem #14: The Novel Suffers From Arbitrary Complexity
Problem #15: The Story Goes Off the Rails in the Third Act
Problem #16: The Novel’s Questions Are Left Unanswered
Problem #17: The Story Is a String of Unrelated Vignettes
Problem #18: The Plot Unravels Through Convenience/Contrivance
Problem #19: The Story Is Tonally Confused
Keep reading
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light-macadamia · 1 month
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Writeblrcafé makes a zine!
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Writeblrcafé presents: Portal to another world (a collaborative zine)
Great news: We are creating a digital magazine to showcase your wonderful writing and art! The theme is: Portal to another world. All forms of writing in any genre and art in any style are welcome. Submissions will open soon! To ensure that the chosen pieces are great, we need editors. Do you want to help edit our zine? Consider this your chance to become part of this passion project! Apply to become an editor through the GoogleForm below. You need to sign in with your mail to avoid spam.
More information will follow soon and you are welcome to ask questions in the comment section of this post and our ask inbox. This is our biggest project yet, but with your help, we can make it work! We don't want to pretend we got it all figured out before we even start working on this zine. But we already have a meticulous planning schedule that estimates our zine can be published on 1st September.
So who's ready to make a zine? Sign up to be an editor or reblog this post to spread the word.
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light-macadamia · 2 months
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Let's talk about fight scenes.
Writing fight scenes requires a delicate balance of action, emotion, and detail to keep readers engaged and immersed in the moment.
Here are some tips to craft compelling fight scenes:
Know your characters: Understand their fighting styles, strengths, and weaknesses—are they offensive, or defensive? Spontaneous, or strategic? Trigger-happy, or reluctant? Their personalities and motivations will influence their actions and decisions during the fight.
Create tension: Build tension leading up to the fight to increase the stakes and make the action more gripping. Foreshadowing, verbal sparring, or physical intimidation can all contribute to a sense of anticipation.
Use sensory details: Engage the reader's senses by describing the sights, sounds, smells, and physical sensations of the fight. This helps to create a vivid and immersive experience—but make sure not to overdo it. Too much detail can distract from the adrenaline of the fight.
Maintain clarity: Ensure that the action is easy to follow by using clear and concise language. Avoid overly complicated sentences or excessive description that could confuse readers.
Focus on emotions: Show the emotional impact of the fight on your characters. Describe their fear, anger, determination, or adrenaline rush to make the scene more compelling and relatable.
Include strategic elements: Incorporate tactics, strategy, and improvisation into the fight to make it more dynamic and realistic. Think about how your characters use their surroundings, weapons, or special abilities to gain an advantage.
Balance dialogue and action: Intersperse dialogue with action to break up the fight scene and provide insight into the characters' thoughts and intentions. Dialogue can also reveal or support the characters' personalities and motivations.
Keep it concise: While it's important to provide enough detail to immerse readers in the action, avoid unnecessary padding or overly long fight scenes. Keep the pacing brisk to maintain momentum and keep readers hooked.
Show the consequences: Illustrate the aftermath of the fight, including injuries, emotional trauma, or changes in relationships between characters. This adds depth to the scene and helps to drive the story forward.
Hope this helped ❤
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light-macadamia · 2 months
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Let's talk about misdirection.
Misdirection in storytelling, through foreshadowing and other techniques, is a powerful tool that can enhance suspense, surprise, and engagement in your narrative and make plot twists more unexpected.
Remember to maintain coherence and avoid contrivances that may undermine the integrity of your storytelling.
Here are some techniques you can use to effectively misdirect readers:
Red Herrings: Introduce elements or clues that suggest a certain outcome or plot direction, only to later reveal that they were misleading. These false leads can divert readers' attention away from the true resolution.
Selective Detailing: Highlight certain details or events in a way that implies their significance, while downplaying or omitting others that might be more relevant to the actual outcome. By controlling what information readers focus on, you can steer their expectations.
Character Misdirection: Use characterisation to mislead readers about characters' true intentions, motivations, or identities. Create multi-dimensional characters who may behave ambiguously or inconsistently, leaving readers unsure of their true allegiances, motivations, or goals.
Foreshadowing: Employ foreshadowing to hint at future events or outcomes, but do so in a way that misleads interpretation. Provide clues that could be interpreted in multiple ways or that lead readers to expect one outcome while delivering another. (See my previous post about foreshadowing for more!)
Misleading Narration: Utilise an unreliable narrator or perspective to present events in a biased or distorted manner. Readers may trust the narrator's account implicitly, only to discover later that their perceptions were flawed or intentionally deceptive.
Subverting Tropes: Set up situations or scenarios that seem to follow familiar narrative tropes or conventions, only to subvert them in unexpected ways. This can keep readers guessing and prevent them from accurately predicting the story's trajectory.
Parallel Storylines: Introduce secondary storylines or subplots that appear unrelated to the main narrative but eventually intersect or influence the primary plot in unexpected ways. This can distract readers from anticipating the main storyline's developments.
Setting: Manipulate the setting or environment to create false impressions about the direction of the plot. For example, presenting a seemingly idyllic setting that harbors dark secrets or dangers.
Timing and Pacing: Control the pacing of your story to strategically reveal information or developments at opportune moments, leading readers to draw premature conclusions or overlook important details. (See my post on pacing for more tips!)
Twists and Reversals: Incorporate sudden plot twists or reversals that upend readers' expectations and challenge their assumptions about the story's direction. Ensure that these twists are logically consistent but sufficiently surprising to catch readers off guard.
Happy writing!
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light-macadamia · 2 months
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Good Traits Gone Bad
Exploring good traits gone bad in a novel can add depth and complexity to your characters. Here are a few examples of good traits that can take a negative turn:
1. Empathy turning into manipulation: A character with a strong sense of empathy may use it to manipulate others' emotions and gain an advantage.
2. Confidence becoming arrogance: Excessive confidence can lead to arrogance, where a character belittles others and dismisses their opinions.
3. Ambition turning into obsession: A character's ambition can transform into an unhealthy obsession, causing them to prioritize success at any cost, including sacrificing relationships and moral values.
4. Loyalty becoming blind devotion: Initially loyal, a character may become blindly devoted to a cause or person, disregarding their own well-being and critical thinking.
5. Courage turning into recklessness: A character's courage can morph into reckless behavior, endangering themselves and others due to an overestimation of their abilities.
6. Determination becoming stubbornness: Excessive determination can lead to stubbornness, where a character refuses to consider alternative perspectives or change their course of action, even when it's detrimental.
7. Optimism becoming naivety: Unwavering optimism can transform into naivety, causing a character to overlook dangers or be easily deceived.
8. Protectiveness turning into possessiveness: A character's protective nature can evolve into possessiveness, where they become overly controlling and jealous in relationships.
9. Altruism becoming self-neglect: A character's selflessness may lead to neglecting their own needs and well-being, to the point of self-sacrifice and burnout.
10. Honesty becoming brutal bluntness: A character's commitment to honesty can turn into brutal bluntness, hurting others with harsh and tactless remarks.
These examples demonstrate how even admirable traits can have negative consequences when taken to extremes or used improperly. By exploring the complexities of these traits, you can create compelling and multi-dimensional characters in your novel.
Happy writing!
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light-macadamia · 3 months
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How do we write characters authentically?
Hello, my dear writer! I assume we've all wondered at the beginning of our writing journey, "How do I find my own writing style? How do I stand out, and how do I make my characters sound authentic?" This post is dedicated precisely to the latter question. How do we write characters authentically?
Observe Different Personalities: Observe people of different age groups, from various cultural backgrounds, and with diverse life experiences. Pay attention to their language, gestures, and behaviors to develop a broad understanding of human diversity.
Take Time for Character Development: Invest time in developing your characters, including their background, motivations, goals, strengths, and weaknesses. The better you know your characters, the more authentically you can portray them.
Utilize Realistic Settings: Place your characters in realistic environments and situations that are recognizable to your readers. Describe the details of their surroundings, such as landscapes, buildings, clothing, and everyday items, to create a vibrant backdrop for your story.
Be Open to Change and Development: Allow your characters room for growth and change. People evolve over time based on their experiences and decisions. Permit your characters to learn from their mistakes, gain new insights, and undergo development.
Everyday SituationsAn additional tip is to place your character in various small situations, even if they are a fantasy figure. For instance, have your character order coffee. What happens if they encounter a ghost? What are their feelings about Christmas? Accompany them while shopping. How do they react when meeting their greatest hero? Describe everyday scenarios that aren't part of your official story but are meant for you to better understand your character.
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light-macadamia · 3 months
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you don't actually have to post/share any of your writing to "participate" in writeblr btw. you don't even have to introduce your wip(s) if you don't want to. you can just talk about your process generally and the experience of writing. you can just reblog stuff. you are welcome to lurk, even (technically not "participating" but there's nothing wrong with that!) do whatever you want. be free
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light-macadamia · 3 months
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HAPPY VALENTINES DAY!!!! Can you believe I've made like 40 valentines at this point?? Here's the previous batches: 1 2 3
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light-macadamia · 3 months
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HAPPY VALENTINES DAY 💝
aww lane, it is SO CUTE !! <3 <3 thank you !! yours ones always rock !!
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