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Fondly remembering the time that a cat owner casually entered their calico Maine Coon in a cat fancier’s competition and the judges lost their minds because the cat was 1) male and 2) able to bear children
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"After all, the path I once walked is now yours to finish."
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"This will cure your writer's block" - she said
"I promise it's very healing" - she said
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Have you ever heard of “Freddie as F.R.O.7.” from 1992? If not, you can watch it right HERE. ;)
Anastasia - FernGully - Happily Ever After - Quest for Camelot - Sinbad: Legend of the Seven Seas - The King And I - The Last Unicorn - The Magic Riddle - The Princess and the Pea - The Road To ElDorado - The Swan Princess - Thumbelina
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if the video game industry were a just place this would be the best selling game of all time
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incredibly funny that this guy is a senior gameplay animator at sucker punch like… you can literally see the ghost of tsushima in this…………
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Here's a comic about surgery & gender.
xoxo kag
edit: yes i spelled superstitious wrong. oops.
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yes & no — natalie wee (x)
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People really need to understand the games industry before critiquing anything about it. This is specifically about the use of the phrase ""crunch time"".
Let's define crunch culture.
Work weeks exceeding 40 hours, often to the extent of more than 80 hours a week.
Unpaid overtime, because developers are almost always salaried.
Overtime not being ""required"", but if you don't, your contract is let lapse.
Unreachable deadlines that are completely inflexible.
Emotional abuse from management, from fans, from execs, and at times from coworkers.
Normalized retaliation—leaving employees out of credits, suing, and even blacklisting from the entire industry if anyone speaks up.
Employees falling physically ill and having mental breakdowns, requiring them to take unpaid leave. Sometimes for months.
BioWare uses the term 'stress casualty' to refer to those who take months-long hiatuses—usually unpaid, and sometimes never coming back. According to a creative lead on the game Anthem, the amount of developers who this happened to was literally uncountable.
As of 2014, 81% of developers polled had crunched recently, and an entire half considered it expected of them. This happens to non-developer creatives as well: Jessica Chavez, a localization writer for publisher XSEED Games, lost 10% of her body weight and was unable to find the time to even get a haircut during 9 months of 80-hour work weeks.
This is what almost every game you enjoy is made through. You can't just boycott the new Pokémon because you think it sucks and came out quickly so it must be made through crunch time, then think you're helping—regardless of whether or not it is, almost every other game you enjoy is made through abuse.
(Plus, crunch time at its worst will literally make games take longer, as is true with the game LA Noire, which took 7 years... despite consistent work weeks of over 110 hours.)
Boycott does not work for a cultural issue—which crunch culture in games absolutely is, given 76% of devs working over 40 hours regularly still as of 2017. Ignoring it when it's quiet is enabling it.
If you play games and you are the least bit concerned about workers' rights, support unionization efforts. Boost their loved ones' stories, like ea_spouse's story about her husband becoming ill due to crunch. Vote for mandatory limits on work weeks. Don't stop talking about the Blizzard harrassment lawsuit.
Only caring when the game is bad is insulting—especially to the devs, artists, writers and more that you're ignoring because their games are good enough that them being abused doesn't matter.
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can’t think of a worse feeling than coming up with a really great meme, like, 2 months after the image format dies
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reblog if you’re transgender, genderqueer, or if you think you could survive being hit with a 14” shell fired from a Pennsylvania-class battleship
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i made a little quiz. it has gentle wisdom to take with you. whatever i can give you is yours. love u. take the wisdom & run.
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Abolish for-profit health care insurance.
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Girl you need to get out of bed faster than this
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