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Regé-Jean Page‘s outfit in The Merchant of Venice would be the perfect fit for Wyll Ravengard ✨
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The following is not my idea; it was the original brainchild of a friend of mine named Omicron, with help from various others including EarthScorpion, TenfoldShields, @havocfett and ShintheNinja:
So, you know what I want to do one day? Run (or play in) a D&D campaign in which the Big Bad Super Dragon that is fuckoff ancient and unfathomably powerful and whose actions have shaped history and bent the course of nations and had repercussions on the whole culture and society in the region where it's set; the Bonus Special Boss for some endgame optional quest after you defeat the direct BBEG and win the campaign...
... is a white dragon.
To explain this for people not deep into 5e monster lore; D&D dragons are sapient beings, and known for their instincts and tendencies, and whenever you meet an big evil dragon that's really old it's usually this ancient creature of terrible intellect Smaug-ing it up all over the place.
Except white dragons are fucking stupid. Like, they're still capable of speech and thought! They're just… feral, hungry morons. And you almost never see them portrayed as ancient wyrms for that reason; they lack majesty. Critical Role did it, yes, but even then, Vorugal is explicitly the most bestial member of the Chroma Conclave, and the others are the more intelligent planners and long-term threats. An ancient white as a nation-defining endboss, though; not a thug for a smarter master but as the strongest and biggest threat around is just not the sort of thing you tend to see.
Adventurers: "Oh wise Therunax the Munificent, gold dragon of Law and Good, what can you tell us adventurers of the evil dragons which rule this land?" Therunax the Munificent, 500-year old Gold Dragon: "Good adventurers, know this: this land is torn apart by the evil of Tiamat's spawn. The eastern marches are the dwelling of Furinar the Plague-Bringer, black dragoness whose hoard is a thousand sicknesses contained in the body of her tributes. The southern volcanic mountains are the roosting of Angrar the Wrathful, the fiery red dragon, who brings magmatic fury on all who do not worship him. And the northern peaks are home to Face-Biter Mike, the oldest and most powerful of all, of whom I dread to speak." Adventurers: "F-Face-Biter Mike???" Therunax: "Oh yes, verily indeed; two thousand years has Mike lived, and his eyes have seen the rise and fall of five empires, and a hundred and score champions have sought to slay him; and each and every one he bit their fucking face off."
Like... I want to see a campaign where Face-Biter Mike is genuinely the most powerful dragon in the region, if not the entire world. Where sometimes he descends on a city to grab himself some meatsicles and causes a localised ice age by the beat of his vast wings and the frigid wastes of his mighty breath and by the chill his mere presence brings to everything for miles around him, and everyone just has to deal with that for the next decade. An entire era of civilization comes to an end, an empire falls, tens of thousands starve in the winter, all because Mike wanted a snack. Where his hoard is an unfathomably vast mass of jewels and artefacts and precious stones frozen in an unmelting glacier, except he is a nouveau riche idiot with fuckall appraising skill, so half of his hoard is coloured glass or worthless knicknacks, and he doesn't give a shit.
"Your Draconic Majesty, this crown is… It's pyrite." "Yeah, well, it's brighter than this dusty old thing made out of real gold, it's my new best treasure. Throw the other one away." "…throw the Burnished Tiara of Bahamut, forged in the First Age of Man, your majesty???" "See? I can't even remember its fucking name." "But my lord-" "DO YOU WANT TO BE A MEATSICLE" "…I will fetch a trash bag, your majesty."
But at the same time, he's not stupid, he's just simple, and in some ways that makes him more dangerous than the usual kinds of scheming Big Bad you see in these things, while simultaneously justifying why Orcus remains on his throne (because he's lazy). Face-Biter Mike doesn't make convoluted plans or run labyrinthine schemes; he just has a talent for violence and a pragmatic, straightforward approach to turning any kind of problem he struggles with into a problem that can be resolved with violence. Face-Biter Mike has one talent and it's horrifying physical power, so his approach to any complicated problem is "how do I turn this into a situation where I can fly down and bite this dude's face off?" with absolutely no regard for the collateral damage or consequences of doing so, because those are also things he can turn into face-bitable problems.
"My lord, the dread necromancer Nikodemion is using his undead dragons to attempt a conquest of the eastern kingdom; his agents are everywhere, his plans are centuries in the making, what can we do against such a mastermind?" "I'm gonna fly over the capital and eat the eastern king." "M-my lord???" "The kingdom will collapse without leadership, Nikodemion will win his war, he'll take the capital and crown himself king." "And that helps us… how?" "Once he does I'll fly over to the capital and eat him." "…" "This is why you advisors all suck. You're all about convoluted plans when the only thing I need to win is know where my enemy is so I can fly down there and eat him. Stop overthinking things."
And, like, yeah, it's a simplistic plan, but when you're several hundred tons of nigh invincible magical death, you don't need brilliant strategy; the smartest way to win a war is, in this case, the simplest. He's not even all that clever at figuring out the consequences of face-biting, he's just memorised the common consequences of doing so.
(If you want to go all in on Mike being the major mover and shaker in the region; Nikodemion only even has a pet zombie dragon because Mike killed the last dragon to show up and contest his turf but wasn't going to eat a whole dragon by himself. Nikodemion got to stick around and amass that much power because Mike ate the Hero of the Realm while he was adventuring because he figured the Hero would come and try to slay him at some point. Nikodemion got started because Mike ate half the leadership of the Academy of High Magic who typically keep evil wizards and necromancers in check. And then eventually this product of Mike's casual, careless actions becomes a big enough problem to bother Mike personally, at which point Mike eats him too.)
He doesn't even really fail upwards, either! He is regularly reduced to nothing but the glacier he stores his hoard in, but he's Face-Biter Mike so nobody wants to commit to actually ending him forever lest they get their faces bitten the fuck off. And his hoard's in a huge-ass magical glacier so nobody can get to it without running into the Invading Russia problem; it's hard to wage war when everything is frozen over and you're both starving and freezing to death. Once he's been beaten back to his central lair and has lost all his holdings… I mean, he's still a problem, but he's a far away problem. So he loses his assets and spends a decade in a cave brooding it up while no one dares risk trying to actually kill him, and then a generation or two later he flies down to a kobold colony and gets himself some minions, or a dragon-worshipping mage comes to offer his service against a pittance from his hoard, or a particularly stupid cult starts thinking they can get in good with him and leech off his power, and then he's (hah) snowballing again.
He's also got a very… well, the kind of weird Charisma that Grineer bosses do. Like Sargas Ruk, who's a malformed idiot, but oddly charismatic. As he's a dragon, that makes him a natural sorcerer and thus Charisma is all he needs. He's pretty relaxed when he isn't in a face-biting mood, and he's kind of infectiously optimistic, because his life has taught him that he will succeed as long as he perseveres. So he just believes it.
And sometimes that's really refreshing to work for, as an evil minion of darkness! It's like, you're coming to your Evil Dragon Lord with terrible news; you've worked for evil overlords before, you know how it goes. You fall to your knees weeping and tell him that you've failed to seize the incredibly powerful magical artifact, you think your life is forfeit. And he's just like "Eh, it's okay, these things are all over the place. Better luck next time. You remember the guy who took it, right?" and you go "Y-yes, oh great lord!" and he's like "Sweet tell me his name later and I'll grab it" and then eats a frozen adventurer he kept around as a snack.
His followers tend to quickly realise that if they fail him, bringing some temple's silver or a sack of brightly coloured beads or a couple of dead cows means he's super forgiving because at least he's got something out of the day. "Oh boy, cows? It's been forever since I had those, ever since the Orc Steppe Nomads took over it's all about goats and onions. Today is a good day." He's a master of delegation by dragon standards, in that he just tells you "Just go get it done, I don't care how" rather than micromanaging you and constantly appearing as an image in smoke or taking over your campfire.
The key part of Face-Biter Mike as a threat to players (because he exists in the context of a D&D campaign) works well in that you can rely on several known quantities:
He will not pull sneaky shit that you don't see coming
He will not make convoluted plans that you must work to unravel
He will consistently attempt to come down and wreck you personally if he finds the opportunity and you are a threat to him
You cannot fight him head-on (at least not until the last leg of the campaign, and ideally as an optional boss rather than mandatory)
So as long as you are good at staying under the radar, thwarting his minions (whom he gives broad orders to with almost zero oversight) and not putting yourself in face-biting range, you can deal with him. If you succeed, it won't be the first time Mike has lost his assets and had to go brood in his glacier for a decade or two before rebuilding. It happens; he can deal with it. And that's a win for you within the context of a single campaign, so take the win.
And if you're not going to use him as an enemy, he works pretty well as a quest-giver, too! The costs for failure are obvious and straightforward, and "do whatever, just get me mine" means that players have a lot of freedom in accomplishing their goals. As far as evil overlords go he is actually one of the least dangerous to work for; his pride is relatively subdued by draconic standards, his goals are simple and typically achievable, and he is easily pleased.
(There's also a good chance he is the forefather of any draconic sorcerer in your party, because Face Biter Mike is a deadbeat dad.)
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Bond!AU | Wyll & Ansur [Pt. 2]
Followup to the original post here: Part One
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He does not find himself in that clearing every time he dreams — not even most times. In truth, he considers it to be a strange, singular thing, until – months later – he finds himself in the same clearing, by the same still pond. He brightens immediately, the memory of his little friend rushing back to the forefront of his mind, as well as the strange clarity and peace he had awoken with, after that first dream.
He peers over the side of the pool, turning his head to scan across the waters, straining for a glimpse of bronze scale. For long moments, there is nothing, and he begins to settle back, an unaccountable sadness bubbling up within him. A quiet rustling following by a gentle splash nearly startles him into tipping over, and he whips his head around, focusing the limited scope of his vision upon the source of the sound.
A small, spotted salamander rests atop a broad leaf a few handspans from the edge of the pond. The leaf is clearly well into the process of decomposition, and its structure is eaten away in patches. As he watches, it begins to sink slowly toward the bottom of the pond, taking the too-still salamander along with it. The water laps against the salamander’s skin, washing away cool mud and leaving bronze in its place.
Wyll’s eye widens, and he curses, leaping to action. Wary of frightening the little creature further off of its tenuous perch, he attempts to keep his movements as smooth as possible. A test of his resolve indeed, given the tension he feels. He slides his hand into the water, stretching out his arm to reach underneath the leaf, steadying it back to the surface of the water, hoping all the while that his little friend will be wise enough not to jump away.
When the leaf is once more level with the lapping water around it, Wyll pauses, a bit at a loss. The salamander has not moved away — but it hasn’t moved at all, staring at him with a wide, black eye. Wyll swallows, a fine tremble starting up in his arm.
He cracks an abashed grin at the little creature. “You know, I hadn’t really considered what would come after the dashing rescue. Thoughts?”
The salamander blinks, once, then – while Wyll is still cycling through options in his mind, searching for the one with the least chance of scaring his flighty little friend – flicks its tail with a tiny splash and turns, scurrying onto his wrist and up his outstretched arm before he can think. Wyll freezes, suddenly afraid to even breathe, as it continues its delicate – and extremely ticklish – journey to his elbow, where it leaps down onto the ground.
It pauses and stares up at him for a moment, and he meets its gaze, still sprawled out inelegantly against the ground, holding the leaf aloft. It blinks, then darts off into the surrounding grass, reappearing in flashes of bronze between the blades until it finally comes to a stop in a hollow below a stone on the other side of the pool, slipping happily into the shallow layer of mud.
Wyll closes his eye, draws a breath, and then clambers back upright, taking care not to damage the leaf, for all that its precious cargo was no longer atop it. He sets the leaf upon the rock behind him to dry in the sun, then leans back against the rock himself, heaving out a rough sigh. He doesn’t say anything further for the remainder of his time there, but cracks his eye open every now and again, just to check on his little companion. Every time, he finds it watching him in return from its alcove.
After his heart has stopped its hammering in his chest, an unfamiliar feeling of ease steals over him, and he allows himself to relax into it. The feeling persists well after waking, even when its origin has faded to a far corner of his mind.
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A thing I love to do is telling prepper dudes that one of my disaster readiness skills is making stuffed animals. They never get it. Like, my dude, when things get very bad and we're all sharing overcrowded shelters, you're gonna want the power to comfort children. Trust me.
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BG3 AU where Wyll's self-sacrifice in saving Baldur's Gate – from cultists of Tiamat, the queen of evil dragons, no less – at great personal cost creates the barest beginnings of a bond to the still-slumbering Ansur. After all, that stymied, accumulated draconic power would have had to dissipate somewhere, and would it not make sense for it to be drawn to the lodestone of a necrotic-energy suffused dracolich?
It would give Ansur a bit of a jolt toward waking, but not enough to bring him to full awareness. The part of him that remained curious, and hopeful, and mourned its lost connection to a bright spark of mortal devotion and nobility – in retrospect, lost to him perhaps even before Balduran’s transformation – latched on to that new path, following it to its end in the brilliant, marred soul of Wyll Ravengard.
After everything, after his father returns to the city, and Wyll... leaves it, he dreams. There’s a different, recognizable creature every time. It starts very small, a little fish in a pond he finds himself sitting by. He is tired and worn from keeping up his mask of careful good cheer, and his body aches from the scuffles it has been forced into. Mizora seems to get some entertainment from sending him after quarry just slightly above his level, or with not enough information to prepare himself adequately. He is learning quickly, but never quite quickly enough, it feels. Here, in this dreamscape, his eye socket still aches, but it is comfortingly empty of the stone that sits within in in the waking world, its chilling weight reminding him always of his mistress’s leash.
He trails his fingers within the pond, and the little fish darts away, a flash of blackened bronze scales. He can’t blame it; he’d hide from himself if he could, too. He says as much to the little creature, and fancies it moves a little closer to the entrance of its little hiding hole. Charmed, and encouraged by the thought that, after all, who else could he possibly speak to about any of this, he settles back against a small outcropping of rock alongside the pool, leaving his fingers bobbing gently in the water, but letting his eyes close and his attention wander.
He tells the little thing about his most recent quest — he likes to call them such sometimes, in the privacy of his own mind, because it lets him pretend that they are anything as glamorous and heroic as the future he dreamed for himself, Before. Even more privately, he draws a mental distinction between the quests he is allowed to take on of his own volition, and the jobs that Mizora sends him on, to further her own unknowable ends. Thus far, they don’t seem to have been anything too horrible, but he fears that such will not always be the case. What can he do about it, however? This was his bargain for the lives of every resident of the Gate, and his own acts at Mizora’s direction have not even come close to outweighing that number.
He is broken from this too-familiar thought spiral by a distinctly unfamiliar – and unexpected – brush of scales against his fingertips. He starts, briefly, but keeps his calm, and merely cracks open his eyes to look down at his little friend. It is poised to dart back into its crevice at the slightest motion, and he smiles down at it, keeping his fingers as still as he can.
“Have no fear — I will make no attempt at you, I swear it. At least one of us ought to be free.”
The little fish makes one last brush against his outstretched hand before darting away again. He fancies it swims with less frantic caution, this time, and counts it a victory enough. When he wakes, soon after, the memory of the strange dream does not fracture apart in the way of most dreams, but seems to tuck itself away, coming to the forefront of his mind only when directly called upon.
[Now with Part 2]
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Either they're just being cute or they're doing wizard shit. Hard to tell with these two 🤔
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youve already seen me draw fanart for it but i try not to pick favorites when it comes to video games but i think Another Crab's Treasure might be my game of the year (unless another game catches my attention) ive waited so long for that game and im so happy that its good and im enjoying it!
i love love LOVE this game!
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Window wings, fragile panes
Shield me from the dark
Warm me with your spark
~~~
Full resolution images and painting videos on Patreon
Part of my glass wings series
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ya'll: man snaps has GOT to be done fucking around with Briars race like make a decision you just did a poll
me, staring at this dragonborn Briar I made for that one race swap meme but I never got past tiefling and dragonborn: hrmmmmm
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Princess Mononoke (1997) background art
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weeee bungee jump
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The old fanart of Astarion 🖤
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i think the hottest look you can give someone after they commit acts of unspeakable violence is approval. like don't get me wrong if there's lust there too that's great, but staring at someone with gore dripping down their chin and coating their hands to the wrists with undisguised appraisal and admiration. maybe giving them a little nod as if to say 'well done'. THAT'S what says "yeah we're gonna fuck nasty later".
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i like character dynamics that are like "if you have this relationship with other people, it will be toxic, but because your traumas fit each other like puzzle pieces, you're in a fulfilling and functioning relationship"
THIS includes platonic relationships too
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waters so amazing because you can drink it really sloppy style and like spill it all over yourself and it doesnt even leave a stain. you dont even have to wash it out/ . because its already washed
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Personal sketching (Procreate), trying to get back in the saddle again
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