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ilayas11 · 2 days
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I am delighted that all the weird borderline buggy stuff you can do with settlement building was not changed with the Fallout 4 next gen update. My floating doors and hidden electrical cable meta remains secure!
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ilayas11 · 17 days
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Me, a Fallout 4 fan, looking at all the New Las Vegas fans loosing their shit because the Fallout TV show *checks notes* didn't change the fact that New Las Vegas is canon.
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ilayas11 · 5 months
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Astarion from Baldur's gate 3. Everything done in Procreate.
If you and your party members are not spending the majority of the game covered in the blood splatter are you even really playing this game?
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ilayas11 · 6 months
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working on a thing.
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ilayas11 · 6 months
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Just gonna throw this out there
Hasbro, a company known for making toys including but not limited to action figures, owns Wizards of the Coast. Wizards of the Coasts owns the rights to Dungeons and Dragons and it's most popular campaign Forgotten Realms which is the world were Baldur's Gate 3 is set.
So you know maybe we could get some Baldur's Gate 3 action figures made please and thank you.
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ilayas11 · 7 months
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I am super judging 68.6% of you right now
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ilayas11 · 9 months
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So over the course of the planning for r/place 2023 I made a bunch of glorious plans that absolutely did not get used and I figure I could would share them here.
The first is the traveler with the Lance Reddick memorial is rendered in all 4 color palettes used in 2023's r/place (8, 16, 24, and 36 colors). The two previous r/places started with 16 colors, 2023 r/place started with 8. This came as a surprise to everyone. Including me who was quickly trying to revise our plans. That confusion is one of the contributing factors as to why things fell apart at the beginning.
We were not able to get on the canvas until the first expansion when we attempted to create a very small but rather adorable little ghost who was unfortunately wiped out by a streamer before for we could get the word bubble tail completed.
And lastly these were some ideas I made up ahead of time in case we decided to claim additional space. They were never really used but I had fun making them.
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ilayas11 · 9 months
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I just wanna show off what the guardians over on the Destiny the Game discord where able to create on this year's r/place. Both artworks made it to the very end! It was a lot of work and I am super proud of what we were able to accomplish.
I did like 90% of the artwork for the Lance Reddick piece and the very talented TH3 LUMΞNUX made the Saint 14 piece. These were memorials to Lance Reddick Zavala's English voice actor and Sylvain Lemarié Saint 14's French voice actor who both passed away this year.
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ilayas11 · 10 months
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This is tumblr. We don’t do “normal” here.
Oddly Specific Tarot Card: 47 of Sandwiches
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Meaning: Glut. Anxiety leading to waste. You were afraid guests would go hungry so you made sandwiches. Just so many goddamn sandwiches. Now what?
Reversed: Charity so extravagant it becomes a nuisance. WHAT do they expect you to do with all these sandwiches?!
…look, sometimes I get these ideas. Like tarot cards so bizarrely specific that you wonder why they’re in the deck.
No, there are not 46 other sandwich cards. I am not a masochist. Still, I can imagine other oddly specific cards. The Moose. The Ace of Pasta. Chlorine. That One Guy (No, The Other One.)
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ilayas11 · 10 months
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Mara Sov from Destiny 2. With special guest appearance of Rivan's Heart.
I think I've finally dialed in a painting method that works for me in Clip Studio Paint. I ended up actually learning a lot about the program in the process. Particularly with the line work in the background. I could probably chip away at this forever but eventually you just gotta call it done and move on to the next picture.
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ilayas11 · 10 months
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While working on my current picture I realized I didn't have a easy to use clean version of Mara Sov's glowing holographic sigil thing. 5 whole minutes of googleing turned up nothing so clearly it did not exist. Until now. Is this perfectly symmetrical and 100% accurate? Oh hell no. But it was good enough for me and it might be good enough for you guys as well. Enjoy. :)
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ilayas11 · 10 months
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Still a lot of work to do but the under painting is looking good. This was the first time in months my hand has been steady enough to paint/draw again. It's frustrating. Hopefully it stays good long enough for me to finish.
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ilayas11 · 10 months
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Gonna be honest with ya’ll I did not have “late stage capitalism destroys social media” on my 2023 bingo card.
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ilayas11 · 11 months
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How to Get Sexy High Stat Armor in Destiny 2 Lightfall With Minimal Effort
Hey it's me again.  Remember in this super awesome guide about how armor stats work, where I said once I figure out “how to farm up your high stat perfectly allocated armor “ I'd let you know. Well eyes up guardians this is me letting you know.
What you need to do this farm:
Season of Defiance
Season of Defiance Engrams
Glimmer
Unlocked both Defiant Armor Focusing and Defiant Sojourner from the war table upgrades
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Getting the Armor
Head on over to the war table and click on the engram focusing. Waiting for you at the bottom is the armor focusing.  Click on the engram icon next to the armor NOT the individual pieces of armor. Focusing a specific piece of armor does not consistently yield good results.  This will get you a random piece of armor with most likely 60+ stats.
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That's it. That's the farm. Just keep clicking away until you run out of engrams, glitter, or you get your perfect set of armor.  Defiant Engrams cap out at 99 so make sure to spend them before you hit that.  With those double drops upgrade unlocked it’s easy to hit that cap. Particularly if you have spent an obscene about of hours farming Kali in Last Wish for red bordered weapons....
....So many hours ...
... Aaaaaaany ways, have fun guardians! I'm just gonna head on out.....   Wait, what's that you don't even know what the “good stats are”?
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The Incredibly Generalized Not Optimized for Specific Builds TLDR of “The Good Stats”
Alright so I don't wanna be “per my last e-mail” guy but if you want a better explanation check out the a fore mentioned Super Awesome Guide about Armor stats. But I understand a lot of you got shit to do and engrams to focus so here's a quick TLDR.
PVE   In order of stat importance
Warlocks: 100 Resilience, 80-100 Recovery, 70-100 Discipline
Titans: 100 Resilience, 80-100 Recovery, 70-100 Discipline
Hunters: 100 Resilience, 80-100 Mobility if you use your dodge or 80-100 Recovery if you don't use your dodge, 70-100 Discipline
PvP Also in order of stat importance. If you suck at pvp, like me, just use your 100 resilience pve armor to allow you to tank them hits to offset your incredibly bad positioning.
Warlocks: 100 Recovery, 100 Discipline, at least 30 Resilience
Titans:  100 Resilience, 100 Recovery, 100 Discipline
Hunter: 100 Recovery,  80-100 Mobility, 100 Discipline, at least 30 Resilience
Other Armor Stat Stuff You Should Know
The game only cares about increases of 10. There is no benefit to increasing a stat from 30 to 38 but there is for raising it to 40.  
Any stats over 100 are ignored.
The lowest stat an armor can roll with is 2. The highest is 30.
The most overall stats is 68,
K so my job here is done... wait you want to know if there's a way to make the stat RNG gods smile upon you a bit more frequently. Well there is one way.....
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Using Ghost Mods to Tip the Odds in Your Favor
Open up your ghost and click on the 3rd mod slot.  If you slot in one of the stat mods it will ensure that any armor that drops will have at lest 10 of that stat.  
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While I find pouring over spread sheets containing all possible stat rolls fascinating even my fellow warlock mains are probably not in a spread sheet mood at this moment. (it's ok warlocks we'll meet up for spread sheet time latter)  So here's the basics.  
There are two stat blocks: Mobility, Resilience and Recovery are class stats.  Discipline, Intelligence and Strength are ability stats.
The most an armor can have in any one stat block is 34.
If you force the game to give you a higher stat in one of those blocks the other two stats in that block are more likely to be lower but it won't affect the stats that roll in the other block.  
For example a Resilience mod will make it more likely for armor to roll with high resilience and low recovery/mobility but it will not affect how Discipline, Intelligence and Strength are distributed.
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But Wait, There's MORE
Still with me? Great! OK so getting getting 100 Resilience and Recovery (or at lest 80 mobility as a hunter) is the target of min-maxers. You can't do that without using armor stat boosting mods/aspects, but you absolutely can get 70-100 discipline with just armor stats.
The wild card here is exotic armor. I won't claim you can't farm for a very specific piece of exotic armor with a very specific stat allocation but I wouldn't recommend it. Instead your build needs to account for having a piece of gear with less than perfect stats. That means you are going to need several pieces of gear for the same armor slot with varying amounts of the stats you want.
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“Perfect” armor should have a distribution of the two class stats you want ideally equaling the sum of 32 or close to it and none of the class stat you don't want, with a high stat spike in Discipline. You can achieve that by using a Discipline mod in your ghost. This is what all the streamers and what not have been recommending recently.  
My personal experience is when I use a discipline mod instead of a resilience or recovery mod far more of my gear has absolute shit rolls. I don't mind having intelligence or strength on my armor because they are still useful but any amount of the class stat I don’t want is just wasted stats.  You can still get high spikes in discipline without modding for it but you are far more likely to get a class stat you don't want with a discipline mod.
Obviously your results may vary. Make your choices accordingly.  The ease in which defiant engrams can be farmed and focused means you have lots of chances for experimentation.
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ilayas11 · 11 months
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So one of the most exciting things for me about the saved loadout system is the ability to make very specific outfits designed around exotic armor/subclass. As fashion is truly the end game in Destiny 2 this just kicked things up a notch. These are some of my fav armor sets I made for myself.
Warlock
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Subclass: Stasis  - Exotic: Osmiomancy Gloves
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Subclass: Arc - Exotic: Crown of Tempests
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Subclass: Strand - Exotic: Necrotic Grip
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Subclass: Solar - Exotic: Starfire Protocol
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Subclass: Void - Exotic: Nezarec's Sin  (I forgot to take a picture of the back and the servers are still down)
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Titan
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Subclass: Strand - Exotic: Abeyant Leap
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Subclass: Arc - Exotic: Cuirass of the Falling Star
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Subclass: BULLETS. ALL THE BULLETS. -  Exotic: Actium War Rig
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Hunter
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Subclass: IDK I just wanted to be a Scorpion - Exotic: Wormhusk Crown
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Subclass: Guardian Games - Exotic: Wormhusk Crown (Look I never take this exotic off)
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Anyways hope you enjoyed :)
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ilayas11 · 11 months
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Welp Destiny finally got a fishing mini game it’s now officially a proper RPG.
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ilayas11 · 1 year
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How to Make Armor Stats Work for YOU in Lightfall
If you are a new, returning or just really confused player this guide is for you!  Destiny has made a lot of changes to the armor/stat systems and my previous guide (which a number of you are still faving) is horrifically out of date.  What hasn't changed is Bungie doing a poor job explaining things to new players. So let this tumblr guide (yes tumblr your number one source of video game theory crafting) help you better understand this system.
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Sats, what do they do and how do they work?
Destiny has 6 armor stats that can be divided into 2 categories lets call them class stats and ability stats.
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Before we get into what you should be prioritizing there are some important things we need to go over.
First Important Thing The game only cares about increases of 10. For example there will be no improvement from increasing a stat from 30 to 38 but there is for raising it to 40.  Any stats over 100 are ignored and offer no additional benefit.
Second Important Thing Class stats do not have diminishing returns and actually see an improvement at higher levels. Ability stats start getting diminishing returns after 70.
Third Important Thing The first armor mod slot is for stat mods. Here's a screen shot I put text over because this guide didn’t have enough pictures.
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PVE Stats
As of the writing of this guide the number one stat that everyone should be prioritizing regardless of class, subclass, and build is Resilience. You wanna know how that rank whatever absolute Chad of a guardian is blowing through your strike/battle ground and not dying while you are getting shredded? They have 100 resilience. With 100 resilience YOU could be that guardian.
OK what about all the other stats? The advice I give here is going VERY generalized and not build specific so keep that in mind.
Hunters Hunters are in a weird spot. The class is designed around using your dodge and would indicate you want to stack mobility. But mobility, as it stands, has less utility outside of the doge cool down than recovery and resilience. So ultimately it comes down to a matter of play style. If you are a hunter that uses your dodge a lot get at lest 80 mobility. If you are a hunter that does not play around their dodge then aim for 80 recovery.  
Warlocks If you can get 100 recovery to go with your 100 resilience great!  This is something worth aspiring to but for those of you just starting out aim for 80 Recovery.  Rift is powerful, you want it as often as possible and the increased health re-gen is useful even when you aren't using your rift. The only time I care about mobility on a warlock is for jumping puzzles. Particularly the ones that require you to jump high. Cus.. sigh... warlock jump is a cruel mistress some times (personal experience but 50 mobility is all you need to get past most puzzles). You can use mods to temporary boost your mobility so ideally your armor should have as little mobility on it as possible.
Titans Resilience is your class stat congrats!  High fives all around! (Or fist punches I don't know what you guys do I'm a warlock main.)   Recovery is a great stat that works both in pve and pvp. If you want to get the most out recovery get at lest 80.  100 recovery is great but don't stress if you can't make it work.  Mobility actively makes some Titian abilities/exotics worst. Avoid this stat unless you having issues with a jumping puzzle.
So about those Ability stats........ As this is a generalized guide an not a super specific build guide I'm going to recommend prioritizing Discipline over Strength and Intelligence. Grenades are just too good right now. Aim for at lest 70. After that it’s kind of up to you and your play style as to if you want to stack intelligence or strength.
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PvP Stats
Full disclosure, I'm a pve main and I suck at pvp. I am however friends with a few rather good pvp players so much of this information comes from them.
If you are terrible at pvp (like me) then this is your stat priority:
100 Resilience
80 Class Stat/Recovery  
80 Discipline.
This allows your good pvp friends to use you as “bait” without getting one shot.
If you are good at pvp specifically if you have good enough positioning that you avoid getting hit often resilience becomes less useful. Titans still should go for 100 resilience as it is their class stat, non titans are good at 30 and instead should stack both recovery and discipline/their class stat.  
Intelligence is far more useful in pvp than pve. It really shines in game modes like Trials of Osiris as passive re-gen is going to be how you get the majority of your super charge making it more useful than strength. ___________________________________________________________
How Stat Distribution Works
This is an entry level guide and I don't want to have to break out spreadsheets so I'm going to tell you some things that are not entirely true to keep it simple. Class and ability stats have separate stat pools and to get double 100's in class stats you will need to use armor mods and stat boosting subclass fragments.
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Please enjoy this Actinium War Rig I own which is one several exotics that breaks the rules and shits over damn near everything I just said.
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How to Get the Good Armor
This where I tell you how to farm up your high stat perfectly allocated armor. And when I figure out how to do that I'll let you know. Until then you can go to your ghost shell and slot a stat mod in the 3rd slot. This will guarantee that whatever armor that drops with random rolls will have at lest 10 of that stat.  Do note that this will be canceled out by any other effects influencing armor stats if they are in the same stat pool (unless stated otherwise). So if you are doing an activity that rewards high Strength armor and you have a Resilience mod in your ghost you are fine. But if you had a Discipline mod in they would cancel each other out.
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All right you've got your ghost modded in and you are ready to start farming them high stat armor pieces. What you want to look for is activities that have Tier 2 or above powerful and pinnacles as rewards.  Dungeons, Raids, Iron Banner and Trials also reward high stat gear. In addition to those look for any engram focusing that specifically says it rewards high stat armor.  It's important to take a moment to note that Bungie considers anything  55+ to be “high stat” (which is bullshit) the community (and myself) consider 60+ to be “high stat”. So keep your expectations measured.   
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What to Masterwork and What to Delete
I like itemized lists so get ready for some bullet points:
Master working armor not only opens up all the energy slots but also gives you +2 for each stat (even class items).
The first thing you should master work is a class item.
Ability stats are in a different stat pool than class stats so you should ideally be able to reach your desired target using little to no mods. This frees you up to use those mods for class stats.
Some sub class fragments can raise and lower your stats.
Just because something has a lot of stats doesn't mean it has the stats you want.  
While more stats does not always equal better stats do not bother master working any armor below 60 stats. Trust me when I say you will get something better.
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When deciding what to masterwork I find it's best to plan around an exotic armor piece and subclass you want to use. Exotic armor is kind of a pain to farm for so it's best to build around it. Now you can absolutely sit down sort through your vault and do the basic math necessary to determine what you want to masterwork.... OR you could let D2Armorpicker.com do all that for you.
Just link your Destiny account (don't worry this is secure) and enter in the stats you want, what exotic armor you are using and your subclass. It will search your inventory and give you all the possible armor combinations that achieve that. For best results scroll down to advance settings and check assume all legendary exotic and class items are masterworked.  If you see any pieces of armor that come up frequently when look at different builds those are the ones you probably want to focus on masterworking first. Depending on what the stats look like on the exotics you are using there is a good chance you will need several master worked items in each armor slot to consistently hit your desired stat targets.
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What About that Artifice Armor I've Been Hearing so Much About?
Artifice armor has an extra mod slot which can be used to increase any stat of your choosing for +3 at no additional energy cost. Which is insanely useful. Now before you get excited know that at the time of this guide Artifice armor ONLY drops from master dungeons. This is not an entry level activity nor is it solo friendly. Before you decide to attempt a master dungeon have a solid set of armor ready to go and clear the dungeon on normal mode at least once.
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Hey look another bullet point list!
There are currently 3 dungeons that have a master version in the game: Grasp of Avarice, Duality and Spire of the Watcher
Shattered Throne, Prophecy and Pit of Heresy do not have master versions.
There will be a new dungeon added in season 21 (Season of the Deep) and another one added in season 23. They will have master versions.
The last boss in a master dungeon has a chance to drop high stat armor in every slot.
The newest dungeon can be farmed (you can run it multiple times and still get drops)
Older dungeons will only drop gear once per character per week. UNLESS it is the featured dungeon. Featured dungeons can be farmed and change weekly on a set rotation.
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Closing Thoughts
I made this guide because I enjoy playing Destiny 2 and I want others to enjoy it as well.  Being frustrated because you don't understand game systems is not enjoyable. Hopefully this guide helps you murder hobo your way through the enemies of humanity a bit better than before.  
That all said I really want to stress, particularly to new players, that you don’t need a perfect set of armor (artifice or otherwise) to play this game. Getting that perfect set (or as the case may be multiple sets) of armor is something worth aspiring to not something worth stressing out about.
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I use glaives because they are fun, the meta be damned!
If you have any questions or corrections feel free to ask! There was a mountain of additional info that I wanted to include but this guide was already too damn long.
-Ilayas
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