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fuck it i'm making a third account. i need the serotonin.
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this chicken's name is bloo and she has one (1) braincell. shane loves her very much.
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Shhh, he's gaming...
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Being a little too cold: brrrr i’m a little too cold !!!
Being a little too warm: i am going to kill the next person who makes eye contact with me.
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lately I've only had enough personal time for doodle dumps like this >_<
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This is probably gonna be one of the few posts I’m ever gonna make but like I just want to point out the custom made 4town shoes they made for the cast. Like it’s down to detail. AND ITS SO FUCKING ADORABLE. 😭🩵🧡
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from twitter user deejaygeejaygee
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Poppy & Holly outfit swap?
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Them!! I did it with my redesigns instead of their og fits, hope that's okay! (also daily click reminder as usual: https://arab.org/)
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this creature is lesbian
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Mcl and how aesthetical only poc representation is harmful
Before you all lit your torches and bring out your pitchforks, just read what I have to say and THEN you can come after me alright?
But before, let's talk about how mcl poc representation is mostly aesthetical, color blind, and lackluster and that's a missed opportunity for writing good stories, if you gonna do representation, please, try a bit harder? Pretty please?
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I want start by saying that while representation is important, if you treat your poc character as if they just fell from a coconut tree and do not exist outside of their character archetypes, you are doing a disservice to your characters, your narrative and the people in the real world, players, who could recognize themselves in these minorities, BUT DON'T. And Why is that?
Color blindness. You treat your poc characters as white characters, you just like how they look like, you don't really care if they represent experiences or other cultures.
That's why when, let's say, a white female art student decides to falsely accuse her poc teacher and ruin his life, and you backtrack because you didn't like how you wrote him as the victim despite him being the victim of the situation, you just throw a half-ass everybody can forgive anything excuse and "she will have to live with what she has done, no repercussions beyond that" type of thing.
Throwing the name of the MeToo movement willy-nilly doesn't change the fact that you wrote it from a color-blind perspective ~
Self-awareness didn't went far enough ~
"But, talking about racism isn't romantic! It's not fun! Our game needs to be apolitical! None of that woke shit here!"
Brother in christ, what are you talking about?
The moment you cooked up poc characters, you stopped being apolitical, the moment you put lgbt characters on your game, you're being political, I will go even further: the moment you write self-sufficient female characters, you're BEING POLITICAL.
And yes, representation is not immediately = talk about racism. But you wrote the white student, you wrote her obsession, you wrote the consequences that it brought, you just missed the part when your characters are not ALL WHITE. You missed how MeToo has changed, that feminism is not just believing in the victims of sexual harassment no matter what. Feminism is about equality, it's about seeing how a minority is treated in the world and striving for EQUALITY. Feminism is not girlboss shit. I am sorry. Actually not sorry. Go read about feminism too.
I understand that not everybody feels capable of writing a history about a poc male teacher being harassed by a white female student, but I will tell you, if you have been living in a liberal hole, haven't at all pay attention to Black Lives Matter or you live your life with color blindness, then yeah, you will not be capable of writing it anyway. Write something else. Or, even better, take a day, maybe a week, and listen to the struggles of the minorities you're trying to represent, listen to podcasts, and activists, and tune yourself into the voices of the real people that you're trying to represent.
It's not that hard when we live in the age of YouTube essays, man.
Now, why I am bringing this back?
Because MCL new era (or whatever is the name of the new game) will have poc characters as well, and, oh, boy, oh, boy, I am not the only one worried about how the writing is gonna go.
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All I ask of them is go watch some videos, learn how to be more inclusive and educate yourselves, IF you want a diverse cast in your game.
Your characters didn't fall from a coconut tree and they exist in the context of society, history, cultural norms and constructs, in the context of which they "live" and from what came before them, if you don't represent that, they will FEEL like a white character because white people already is the default reality, they don't really need context or background because there's no such thing as "white culture". That's why you can get away without addressing them a "culture".
And there's no such thing as being too woke or too political, we all as human beings live in a heavily political online environment, even when we choose to "not be political" we're choosing to be political: that's just neo-liberalism for you. Ignoring that fact doesn't change the perception of others, doesn't erase that you choose, for better and for worst, to be political anyway.
If your character isn't white, own it.
Don't pretend they have no cultural background just to make them more palatable to "a bigger audience", no, the moment you trop that they're korean, arabic or indian, there's gonna be people that will have prejudice, making them non-cultural in top of that doesn't change how they look like or the origins of their names.
Don't commit to a diverse cast and then erase all that diversity. Strive to create relatable characters, with relatable stories and relatable backgrounds, so your game doesn't just LOOK rich of diversity, but also FEELS full of diversity.
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Hello!
I finally decided to write my thoughts about the game down! So here is my own "little" review, which is in fact quite long, and segmented in three parts, beginning with a general review, then my personal opinions on the LIs, and finally some more specific likes and dislikes.
Thanks in advance for reading 😘️
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General Opinion
First off, the interface is refreshing, and I appreciate all the efforts put into it, although I admit it can be quite heavy, and therefore buggy (even without anything else running, on a good laptop). For this reason I'd like being able to disable some features (the animation of the transition between pages, for example, gives me a lot of troubles).
I like that Candy can have a more defined personality, and I also like how we can better understand the intention behind the answers now. No more "what? but that was not what I meant by choosing this"! For the new AP and gems system… I am still wary of it for now, and will see later if it is really as manageable as it seems. I also like sending hearts to other players, so even if they don't end up useful I'm still happy to have them I personally like the idle mini-games, and am quite curious about how the other game will be. I also think the calendar is a nice touch. And lastly, the jokers seem nice and promising, though I would have preferred having a stock-limit instead of them being temporary.
Story-wise, I like that things are going rather quickly for the beginning, and I trust they'll know when to slow things down later. I saw a few reviews saying these two first episodes felt punitive, and let me tell you… Yes. Amanda disliking me right of the bat on my first play was unexpected. So was Roy. And Devon. But I think it is kind of the point of starting a new game, we don't know their personalities yet, so it's quite normal to screw up when not using guides. But yeah, it was frustrating and Devenmentiel broke my heart.
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The Love Interests
Jason is my favorite so far. Why you may ask? … I find him funny. The man is just having fun being an annoying bitch, and I absolutely love that for him! He also was one I had a quite good Lo'M with at my first play without even trying (rip Roy and Devon who did not appreciate), and it felt quite nice since things did not go so well with most of the other characters. And of course being the antagonist has its own ring, and in my taste the white streaks of hair too.
Amanda comes in the second place with Thomas. Even though my first play did not go well with her, I managed better on my second, and I quite like the relaxed Amanda.
For Thomas, he is the one I had the easiest time with on my first play, everything went smoothly and I found him pretty nice and relatable, though I do not plan on following his route.
Devon is the one I am the most neutral about I think, I don't particularly like or dislike him yet, though his route does intrigue me in a "Ah shit, here we go again" kind of way.
… Now, listen. I do not dislike Roy. He honestly seems like a great dolphin-loving guy who likes to be half-naked a lot and decided to dislike me when I was trying hard for him not to! He is just not my type. This is nothing personal, I swear! Joke aside, Roy is the one I like the least for now. And honestly, it is a shame, because I totally see why other people appreciate him. But the warningless half-nakedness happening twice summed to his for now unexplained short-patience with Jason really did not woo me, quite the opposite in fact.
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Other things I like:
I find Candy's customization quite good! Whether it is for the illustrations, where you can choose between different skin colors, or for our profiles. Candy can also have disability aids (though no mobility aids yet) and a panel of skin features for really cheap, and you can not know how happy it makes me! There also are so much outfits from the beginning, and though many of them have to be paid with real money, Beemoov needs to be profitable, so I think it's rather fair (and hopefully, we'll be able to get those outfits through mini-games).
The music and the animation. I said it before and I'll say it again, I absolutely adored the theme switch when Jason appeared, and I also liked the creativity in the animation very much too. I can not wait for other such things to happen again.
Things I find too bad:
So far there has only been one character that is not thin (two if you count Danica who will show up later), and I regret that all of the men Love Interests are so fit. I can not tell you how down bad I would have been for a fat Devon or Roy (I get that Roy is the athletic type here, but you can be incredibly strong and not be skinny).
Amanda being rich was really emphasized, too much for my taste, on my first play it made me feel like being rich was her main personality trait, which made me uncomfortable. I would have preferred a more subtle way to express it (show don't tell amiright?).
I would have loved to see more not-conventionally-thought-as-attractive features in the LIs, like visible disabilities for example, or different noses, or scars, the kind of things that make the characters feel more real.
What I hope for later:
For the characters of color to be written like ones, with at least their cultures included in some aspects of the game. I understand Beemoov's wish to keep the game lighthearted, so I'd personally understand if they choose not to show racism in the game, but I would also hate that to be an excuse for ignoring the characters' cultures when addressing them would actually be relevant. Here is a better post about the matter.
More non-skinny characters.
Hopefully some in-game disability representation.
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