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historixally-accurate · 13 hours
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@stringbeanartist very threatening trainer right here
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historixally-accurate · 18 hours
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Gold the Hatcher
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Submas VIOLENCE
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this thing
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enjoy
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I've been you, I know you, your facade is a scam / you know youre making me cry, this is the way that I am
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catopumas are so interesting 2 me bc theres only two species so far in the genus, and its either
a very gentle looking asian golden cat
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very kind looking, round. 10/10
and then the other in the genus is
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the bay cat, or as i like to call them - the weasel cat. long, kinda weird looking, but still 10/10 despite the weaselness.
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mr waffles if you could be any breakfast food what would it be
are you stupid
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collection of my recent sketchbook pages
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mnituertech
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some info (including info / hcs that twitter doesn't get
my minute design has tech (haha get it) that let's him have more than just one (1) claw finger thing that bats have
inside his hood is actually a repetitive design of red eyes (is it his chat? yet to be confirmed)
inspired by cogs design, ty mark for the wing idea
his goggles are very emotive.... like.. based on his eyes, they can go do silly shit YOU'LL SEE IN FUTURE POSTS
my og idea was to give him a set of headphones as bat's are sensitive to loud sounds and with lifesteal being haha. let's say. destructive, he uses them to just.... block sound out
THIS DESIGN IS STILL A WIP... i did not churn this as quick as my wemmbu design
NEXT UP ON MY LIST IS A SCENE FROM WEMMBUS VIDEO THEN A NEW BRANZY DESIGN!!
at least that's what I wanna do LMAOO don't trust me ever
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collection of art from another hit server with cogmented in it
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how do you come up with your designs for mcyt’s? theyre so creative and cool so i thought id ask
THANK YOU AND THANK YOU FOR THE QUESTION
now entering yap city tihs will be a long post
my steps are basically
voice
personality
og look of minecraft skin/branding
player movement
other ppls fanart (if any)
things that happened/cultural associations
i start with a bunch of random sketches to get the feel of the person.. that's why so many of my early posts were doodle pages. to me, character design is more based on what the person is like rather than what they look like. i think a lot of people do that
I do this with all of the above and shape language, but in bigger art pieces outside of lineups i also use color and perspective (as in youll see more of someone like spepticle in large, sweeping scenes while someone like zam in closed, heavily perspective-based ones) to indicate personality. ill change designs when suited for this too (spoke with or without a gas mask, vi with or without a mouth, etc etc)
my first iteration of lifesteal designs heavily relied on the look of the skins and were gradually tweaked over time. my most prominent example of this is my spoke design, so i'll use him at least once in the examples for continuous comparison.
i watch a couple of each person's videos first, understand their voice, personality, and what they do, then focus on them in other people's videos too to get a full story, their movement, and what others think of them (helps with personality and things we might not see). streams are the most helpful because they're less biased and you see so much more of their antics. huge stream fan.
i get into the how after this
this process doesnt go in order for some designs and others have a more prominent focus on particular parts of the process that override or effect other parts
Voice
starting off with not spoke here's a problem i encountered when designing wemmbu
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I based him a lot off of spoke and ashswag due to not knowing much about him besides the fact that he schemes (spoke&ash-esque) and he doesn't move his character around too much when talking (ash behavior). he didn't match the left one because his voice doesn't have the dramatic, flamboyant fratboy flair that spoke has, so I shifted it to be more friendly yet still dangerous with curved square shapes rather than triangles. i made his scheming, diabolical nature more evident through his clothing that's pretty jester-like and sharp, but with a smoother middle that spoke doesn't have (and to match his eyes).
voice also impacts character height. i dont know how to describe this. mapicc and zam are similar heights because their voices are similar, same goes for parrot and vortex, but leo and vitalasy are close to the same height (due to vitalasy's huge fuckass ears) despite having wildly different voices, with leo's bold text voice and vitalasy's higher-pitched jumbled kinda speech they still take up the same "amount of space" in conversation. they stand out. and even though spoke's voice also stands out an incredible amount he is still only slightly taller than average. this is where personality overrides voice in my designs.
Personality
spoke is sharp in every sense of the word, but is also able to mold himself around to get what he needs.
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my first attempt at him was pretty lackluster. i didn't know much of him at the time, only his wither video, and thus understood him mainly through his association with parrot. he seemed a lot more evil and more serious at first glance. like woah! fully fledged mouth and nose?! not anymore.
i cover certain expressive parts to also depict more of their personality in some abstract, holistic way. after watching streams and whatnot, spoke doesnt actually speak (excluding his random sounds and yips or whatever he does) too terribly much, except when the spotlight is on him or he's trying to get something. so, i tweaked his design to encompass that when i understood him better.
i take away his arms to allow his hands to stand out more (character movement thing, he moves around a lot when no one is paying attention to him, punches the air when ..not talking but making a point ig. he's a big fan of hovering menacingly), i give him a slinky-like outside skeletal structure to both capture his affinity for withers (i made him a wither thing because of the wither sounds in his video.. and the withers in general) and to give him the feeling of more freedom with his movement.
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i also just really like gas masks so. basically, spoke is someone that hides away until he chooses to stand out. thank lord heaven he looks like some shadow creature.
later on i gave him more magenta highlights, especially in the wormhole era because 1. magenta wasnt heavily included in his rainbow look, making it stand out on his whole being, and 2. because magenta is really really cool and people should use it more.
og minecraft skin/branding
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hi spokeis here. this will be quick because his branding is so heavy. lightning, rainbow, black. boom. character. withers and white eyes? easy. causes a lot of anarchy? again, lightning and withers.
planetlord on the other hand is someone i greatly differed from the og skin and branding. i saw the design in a vision idk. i shift his colors all the time in different pieces but i use more of his pfp colors now because there's too many purples in this world. his branding, personality, and voice all connect very well. a bit misleading, he's a bit of a weasel.
Movement
i never used to look into movement, but pvp styles and conversational movement of lifesteal is intriguing. unfortunately it was only something i started paying attention to during the end of s4 because vitalasy's movement was so interesting. he's a big fan of getting in people's faces.
ill be real, i didn't really notice spoke a lot during things because he was almost always never alone, and when he was it is always at a distance or you knew he had people to back him up.
spoke's movement isn't actually too abnormal. he's goal oriented and tends to always be doing something, and when he does he finds the most efficient way possible. pretty basic. his design choices are based mainly on voice and personality.
someone like mapicc on the other hand has very particular movement. he spins around people when fighting and gets right up in their face (in nethpot pvp mostly), so i made his clothing tighter to the skin with looser parts to accentuate that movement: practical clothing for close combat battles. it was also noticed (by the lord) that he tends to look straight forward instead of the slightly down that most players do.
zam fights differently, but i made him with the og branding (he's princezam) and what he does in mind. his body language in my art is more indicative of his personality.
Other people's fanart
shoutout the community, a notable amount of ideas were from the mid-late 2022 lifesteal community.
dog leowook and leather jacket mapicc were from gen, jackalope rek from aoi i think, "croptop" jacket spoke from saints-blade, snail terrain from navy-leader, tv ashswag from kish, sock puppet red definitely from someone i dont remember, 4 armed squiddo from seri, and old cartoon jaron was from bucket
Things that happened/istarted talking about cultural inspirations
spoke and his connection to godhood influenced his redesign greatly. this section affects what the character wears most of the time.
i give both spoke and vitalasy painted palms (alta) due to their connection with godhood and destruction, with spoke in particular reminding me a lot of Kali Ma, thus i gave him a skirt (due to nppp too). vitalasy's clothing is based on Indonesian cultural clothing. wemmbu's also takes inspiration from Indonesian and Bhutan cultural clothing.
indigenous cultures inspired some designs too (i do a lot of ethnographic anthropology work with some of the tribes i base the clothing off of), with woogie having Yupik and Inuit inspiration. polar bear = cold climate in my head. and leo has Haida and Yunnan (minority Chinese providence, not a tribe) inspiration.
bacon's... not bacon strip design's clothing was based on Bangladeshi clothing (im Bangladeshi, i also added alpona patterns to ash's design), nomadic cultures, and some german pilgrim thing?? idk not my best design. i specifically looked for nomadic inspiration because of his willingness to flee at any moment lol. i didnt do this for rek despite his fleeing reputation because i dont watch rek content too much and he already had hybrid traits that took care of that presentation.
poafa's design is a goat because of the medusa trials where he was used as a scapegoat. makes sense i think. his horns are from past associations with jepex that infected mapicc as well (devil trio s1). zam's design is very much from s3 empire and s4 castle.
planet's design changed slightly, mostly rounder shapes, but also the number of "spikes" on his scarf, now stuck at three because of 3ht.. and easier to draw than five. minutetech has a bow instead of a bowtie from jumper due to s5 happenings. the gem on his crown has wemmbu's highlights from his gem's main color.
roshambo's design was also heavily influenced by medusa where i gave him a snake body. in my art that depicts before medusa events he doesn't have the snake body, and same goes with before s4 spoke where i draw him with full pants. in some sketches ive depicted mapicc with a muzzle only after the destruction of s4 spawn due to quix's mapicc dog influence shoutout.
mapicc and ro have matching things that persist seasons (mapicc periwinkle collar, ro red painted ring finger... head finger?), as did subz and vitalasy with matching shoulder pads (beginning of s4 subz had a bandana and vitalasy had a bell that traded between them through artworks of mine) Vitalasy also gained sun and moon earrings. mid and 4c have matching hoods/cloaks ^_^ marriage or something.
hope this made sense and covered everything you could have ever wanted forever... feel free to ask me questions i love explaining processes
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THE PLAYERSSS :3333
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not watching the stream bc it’s 4 am but here’s a meme
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