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hero-of-remnant · 1 month
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So I went to check out the Buster Blader lore again because it is one of my favorite lores. And... is no one gonna talk about "Protector Whelp of the Destruction Swordsman" is the dragon Buster Blader adopted looking over Buster Blader???
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I am here sobbing again over this card lore AAAAA
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hero-of-remnant · 1 month
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Buster Blader
Used by Yugi Muto in the anime to counter Kaiba's Blue-Eyes White Dragon, Buster Blader, in the TCG, was left by the wayside for many years, relegated to be nothing but material for Dark Paladin, before being given an overhaul in the form of a new archetype. This archetype would even keep the spirit of the original Buster Blader, as the play style of the deck excels at countering the opponent's Dragons, even if they don't have any.
The lore of the Buster Blader archetype is actually very tragic. It begins with Buster Blader, the Destruction Swordmaster (retrain of the original Buster Blader) saving Buster Whelp of the Destruction Swordsman from being killed by its own rampaging mother. He then raises it and it even assists him in battle, where it's discovered that this dragon can absorb fallen enemies. In doing so, it gains power, appearing reflected in card names as Dragon Buster Destruction Sword, Wizard Buster Destruction, and Robot Buster Destruction Sword, each in turn gaining stats and level.
After helping fell another dragon, the Buster Whelp absorbs it and is overcome by the violent instincts of its fallen kin, transforming into the Buster Dragon and going into a rampage similar to its mother's before. Buster Blader, the Destruction Swordsman is forced to fight and kill his friend of many years so that innocent lives are not lost. In its last moments of life, the Buster Whelp regains its lucidity and, in an attempt to atone for its sins, fuses with Buster Blader, giving him more power, new armor, and transforming him into Buster Blader, the Dragon Destroyer Swordsman.
Notable cards include:
Dragon Buster Destruction Sword, while certainly usable in its own deck, ended up being banned for the sins of Union Carrier, which could bring it out of the deck very easily and lock the opponent out of the Extra Deck entirely.
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Destruction Sword Memories would be used for its GY effect to Fusion Summon using monsters in your GY as material.
Buster Dragon would enable the deck's Dragon lockdown against any deck due to its effect to make all the opponent's Monster's into Dragons.
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Destruction Sword Flash protects your Buster Bladers from targeted effects by banishing itself from the GY.
Buster Blader, the Dragon Destroyer Swordsman is the boss monster of the archetype, and the card that holds the Dragon lockdown the deck is known for.
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hero-of-remnant · 1 month
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Buster Blader and Destruction Sword Archetype
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hero-of-remnant · 1 month
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hc they were both from the same village and he’s looking for her
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hero-of-remnant · 3 months
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Cinder's biggest threat: Her allies being redeemed
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hero-of-remnant · 3 months
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cinder right before taking another L:
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hero-of-remnant · 4 months
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Knightshade commission for Inferno Nomad~
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hero-of-remnant · 5 months
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hero-of-remnant · 6 months
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Consider the following:
Brawler Jaune. He uses his semblance on his arms, enhancing the power of his blows and protecting his arms from the force of impact. He can punch through a brick wall with his bare hand without so much as bruising his knuckles.
He’s in a fight with, let’s say, Mercury, who knocks Crocea Mors out of his hand and away from him, and mockingly asks what he’s going to do without his weapon.
The next thing he knows, Jaune is serving him up a knuckle sandwich on a right hook platter.
And yes, this idea was inspired by watching Nanami run Haruta’s fade in the most recent JJK episode
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I mean, I’m straight and all, but if Nanami grabbed my ponytail I-
You know what? Nevermind.
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hero-of-remnant · 8 months
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I really don’t want to sound like THAT RWBY fan, but I just found out that JNR aren’t gonna be in RWBYxJustice League Pt. 2, so I’m probably not even gonna watch it
If my favourite character isn’t in a thing, I completely lose interest. It’s happened with shows before, and honestly it freaking sucks but I literally can’t help it
But also, @nerdlydelicious had a lot of really good points with their post HERE
JNR have been with RWBY with the same amount of screen time since Volume freaking Four. They are just as main characters as RWBY are, and are featured HEAVILY in the first movie for goodness sake. Why even include them in that if they’re not going to be in part two?
I don’t know. This just feels like a very strange decision of them
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hero-of-remnant · 9 months
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People do know Jaune has changed since Beacon right? He's not the annoying guy constantly hitting on Weiss every few minutes. He's grown and so has Weiss. White Knight isn't happening in Beacon, the Beacon era ended years ago.
Stop acting like the characters never progressed since then. There IS chemistry there, far more than some OTHER Weiss ships I could mention...
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hero-of-remnant · 11 months
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What could have been
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hero-of-remnant · 11 months
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Regardless of whether you ship Whiteknight or not, you've gotta admit this is the perfect culmination of their relationship.
Look at them!! Look how far they've come! The past is in the past for these two. THEY'RE HUGGING.
(I realize that saying culmination implies this is as far as they go, but you know what I mean)
For the record if they stayed as close friends like this I would be just as happy.
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hero-of-remnant · 11 months
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can you post the arkos “the ship / the hater” meme solo?? 🙏🏼🙏🏼
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There you go
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hero-of-remnant · 11 months
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RWBY COMBAT ANALYSIS: JAUNE ARC (VOLUMES 1-8)
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“You're right, Ren. I… I did cheat my way into Beacon. And I'm glad that I had people around me to help me see that I was bigger than that mistake. You've got people around you too. You don't have to force yourself to be strong. The more you hide from what you're feeling, the more alone you're going to feel. Trust me.”
As I mentioned in my previous Versus Series match, this analysis of Jaune Arc's combative abilities will be focused on his appearances until RWBY Volume 8, prior to falling into the Ever After and being displaced in time. The strengths and limitations of Jaune before he became the Rusted Knight are simply more interesting to discuss, and, similarly to Maria Calavera, the significant gap in time between his being sent back and Volume 9 makes equating the two inappropriate. While Rusted Knight Jaune did display just enough in Volume 9 for me to have a good gauge of where he stands, this analysis is already stupidly long (over 6000 words and 11 pages) so pulling a joint profile like I did with Maria will likely bore you out. Although, If you want me to do a breakdown for Rusted Knight Jaune, let me know!
With all that out of the way, let's begin.
PHYSICAL
Jaune Arc is a human male, nineteen years of age when he fell into the Ever After two years after the Fall of Beacon.  Born into a family with a history of distinguished Huntsmen and military service, Jaune grew up on stories of heroism and glory, seeking to emulate of his forebearers and dreams of becoming a great legendary hero.  Despite this ambition, though the exact reasons are currently unconfirmed, Jaune Arc never attended a combat school, living a wholly civilian life alongside his parents and seven sisters.  However, Jaune was determined to achieve his dream to the point of cheating, forging transcripts to gain admission to Beacon Huntsman Academy in Vale.  Unsurprisingly, his nonexistent training left him severely out of his depth compared to his classmates, while his misguided belief in his need to excel on his own merits led to him rejecting offers for aid from his teammates.  Fortunately, a short conflict with class bully Cardin Winchester led to Jaune eating some much-needed humble pie, and he submitted himself to private tutoring from his partner, the Mistrali prodigy Pyrrha Nikos.  Pyrrha’s training greatly picked up the slack and helped Jaune truly develop his skills as a fighter and leader, making genuine contributions to the defense of Vale and Team JNPR’s Vytal Festival battles.  Sadly, the Fall of Beacon and Pyrrha’s subsequent death cut his training short, and he found himself thrust headfirst into the war with Salem, his subsequent development coming from direct experience in the field and his being forced to cope with the mounting pressure of his traumatic experiences.
While Jaune Arc’s lack of combat training left him woefully underprepared for academy life and the Huntsman profession, he was ironically well-suited to the physical rigors he was bound to encounter.  As the Arc family was known for regular camping trips in Mistral, Jaune was clearly able to develop a high degree of physical fitness and maintained a healthy lifestyle, standing as a surprisingly talented natural athlete.  His past as an outdoorsman left him prepared with the harsh conditions of the battlefield, and his formal training ironed out his athleticism to leverage his body for fighting.  Easily identified by the blonde hair and blue eyes shared by his family, Jaune stood at a robust 6’1”and sported an athletic, muscular build.  In terms of physical performance, his primary attributes were strength and agility, expressed through his joint use of powerful stalwart stances and dynamic full-body maneuvers.  Even before his training truly began, Jaune proved himself to be remarkably strong, deflecting aside a Deathstalker’s pincer during his initiation and holding back an Ursa Major’s mauling swipe in the Forever Fall forest.  After proper training and combat experience, Jaune grew into a true physical heavyweight, his might, while not matching juggernauts like James Ironwood and Hazel Rainart, being easily comparable to heavy hitters like Yang Xiao Long and Nora Valkyrie.  He has sent an Ursa flying with a shield bash, launched grown humans several yards into the air, briefly held back the crushing weight of the Nuckelavee’s hooves, and supported the weight of a Sabyr and Tyrian Callows when they held onto his shield, in addition to various displays of strength-based swordsmanship.  In the realm of agility, Jaune may not have been a talented gymnast, but he more than made up for it in grounded speed and parkour even in heavy armor, traversing the battlefield with powerful jumps and running charges while avoiding injury with combat rolls and sidestep evasions.  He has kept pace with most of his teammates without too much strain, dodged boulders thrown by a Petra Gigas, blindsided the Nuckelavee by rushing in while it was distracted, and even moved fast enough to intercept Neopolitan’s lunge at Atlas Academy.  Though tripped up in sparring with Vine Zeki, he was able to effectively freerun with the aid of his shield through the treacherous landscape of the Solitas tundra while perusing the Hound.  Jaune’s reflexes and dexterity were easily his least developed attribute due to his lack of training, though he was by no means slow or crude.  Though he favored simple hack and stab bladework, his attacks were still executed with great precision when needed, aiming for one-hit kills.  Defensively, he had no difficulty responding to projectiles or other incoming attacks, notably raising his shield in time to block most of the obsidian shards Cinder Fall threw through one of the Evacuation Central Location portals despite being right next to the portal at the time.
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While Jaune’s high degree of physical performance was extremely impressive even compared to other Huntsmen, easily his most valuable physical characteristic was his incredible resiliency, stamina, and tolerance for pain and injury.  Evan accounting for his large Aura reserves and the properties of his Semblance, the hits that Jaune has worked through are extremely impressive feats.  In his initiation, Jaune, despite having no active Aura to protect him, endured the impact of being pinned to a tree after being launched into the woods, and showed no sign of injury until he got scratched by a tree branch a few minutes later.  In Forever Fall, he suffered a serious beating from Cardin Winchester that left him with a bruised face, yet he was able to engage the Ursa Major almost immediately afterwards, soaking up more hits and ultimately decapitating the creature.  During Team RNJR’s journey to Haven, Jaune worked through a flying rock to the face, physical combat strikes from Tyrian Callows, and numerous mule kicks and blows from the Nuckelavee, yet his Aura never broke or even flickered.  In fact, the first time Jaune’s Aura was ever seen breaking in serious combat was when he expanded it to help shield Nora from a punch Caroline Cordovin’s Colossus mech suit (which I’d like to remind you was a giant robot designed to fight kaiju-sized Grimm), overtaxing his Aura and slamming him into a boulder.  His stamina displayed itself during the Fall of Beacon, the Battle of Haven, and the Battle of Mantle, all of which were long term conflicts that he fought all through yet remained vital and fresh by the end.  In Atlas, Jaune was slammed into a wall by Salem after he burned through his Aura amping Ren, yet was completely uninjured and stayed vital during their escape from the Monstra.  It wasn’t until he was forced into close proximity to Cinder Fall’s explosion in the Evacuation Central Location that his Aura broke again, and yet he still had enough fight left in him to regain his feet and attempt to escape.  Quite simply, Jaune has spent the bulk of his career as a human punching bag, yet he’s still going strong, wars of attrition being his bread and butter.  Jaune was unfortunately saddled with his share of mental hang-ups, his early hubris leading to him making reckless calls before wising up while his traumatic experiences, especially Pyrrha’s death, left him with an inferiority complex that led to him overextending in a misguided idea of sacrificing for his friends.  Fortunately, the influence of those same friends helped Jaune learn from his experiences and maintain his composure, trading away the macho badass for an incredibly strong-willed vanguard.  Even after being forced to kill Penny Polendina following Cinder Fall’s mortal wound, Jaune Arc never faltered, holding his ground against the Fall Maiden’s savage onslaught despite the grief-stricken tears in his eyes.
Reflecting the irony of being physically prepared for Huntsman life despite having no training, Jaune Arc consistently supplemented his well-honed physique with heavy combat armor, providing him from a degree of protection from the dangers of the world of Remnant.  He initially wore only a simple breastplate and shoulder pads, though like the rest of his skill set, his kit evolved and expanded over time.  During his time as an Atlesian Huntsman, he wore a full-plated gold-trimmed cuirass, pauldrons, and gauntlets over a black high collared shirt, while his lower body was garbed in blue jeans and rugged calf-high boots.  His earlier armor upgrade from an unnamed Mistral blacksmith was specifically noted to provide superior protection from Grimm claws, so the updated plating provided by Pietro Polendina was certainly just as durable, and very likely greater.  Though he had no protection below the belt (seriously dude, Adrian needs cousins. get a cup! 😊), the lack of heavy plating still allowed full freedom of movement, maintaining Jaune’s agility.  Easily the most sentimental wardrobe component was Pyrrha Nikos’s red sash adorning his belt, a final reminder of his lost love.
RANKING: Tier 2, Peak Human Fitness
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Despite a severe lack of training at the start of his career, Jaune Arc still started out as a prime human specimen, and his numerous ordeals have propelled him to the Huntsman physical apex.  He is a solidly built athlete with powerful performance levels in all areas that can match or even exceed many of his peers, and supplements this with both an extraordinary level of endurance and some of the best armor we’ve seen in the setting so far.  While unassuming at first glance, Jaune’s physique serves as the vehicle for a one-man war of attrition, winning by leveraging his capabilities to stay alive and wait for the perfect opportunity to strike.  But much like his friend Ruby Rose, Jaune’s greatest asset as a physical combatant is his resolve, maintaining his composure even in the face of staunch resistance.  He won’t give up, he won’t break, no matter what.
MARTIAL
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Jaune Arc’s primary weapon was Crocea Mors, a collapsible heater shield paired with an arming sword which was originally carried by his great-great grandfather during the Great War, eighty years before the Fall of Beacon.  Despite being an antique compared to what his classmates carried, the weapon remained in excellent condition when Jaune took it with him to Beacon, and it has been further modified and upgraded as he continues his adventures.  The sword was an approximately two and a half foot long double-edged blade outfitted with a golden crossguard and a lengthened handgrip wrapped in blue leather.  The shield, when fully extended, had a rough area of 2.5 square feet and featured an opening at the top to house the sword, its primary feature being to convert into the blade’s scabbard when not in use.  Following modifications from an unnamed Anima blacksmith, the sheath was upgraded to include retractable sharpened edges that could extend upward, transforming it into a stout zweihänder with a heavier blade, enabling far more powerful strikes in combat.  The most recent additions to the shield came from Pietro Polendina in Atlas, who outfitted it with hard-light and gravity Dust generators. The former extended barriers to either edge to improve Jaune’s protective zone, while the latter functioned as a combat repulsor.  Appropriate given its original owner was a soldier rather than a Huntsman, Jaune’s weapon remains one of the simplest and most utilitarian in the setting, form reflecting function even with its various upgrades.  While perfectly capable of slaying Grimm, Crocea Mors was built for war.
As he had never attended a formal combat school nor had grown up with real-world dangers to address, Jaune Arc was woefully unprepared for his early education at Beacon Academy, enrolling on the back of forged transcripts and having amateurish understanding of the field’s basics.  Despite this, Jaune was fortunate enough to survive his initiation, and his ability to coordinate Pyrrha Nikos, Lie Ren, and Nora Valkyrie in their takedown of a Deathstalker earned him leadership of Team JNPR.  While his early blunders were quite obvious, falling behind in his studies and regularly getting stomped in sparring, Ozpin’s early assessments of the boy’s potential were eventually proven to have merit following his conflict with Cardin Winchester.  After a peptalk with Ruby Rose and his successful killing of an Ursa Major in Forever Fall fed him some crow, Jaune accepted Pyrrha’s offer of private tutoring and began to properly develop as a fighter.  Under her tutelage, Jaune slowly grew into a capable swordsman and began taking his responsibilities as leader more seriously, eventually qualifying for the Vytal Festival and leading his team to victory against Team BRNZ.  While the Fall of Beacon and Pyrrha’s subsequent death cut his formal training short, Jaune continued to train rigorously with her prerecorded lectures during Team RNJR’s journey to Haven Academy and maintained his skill by sparring with his comrades.  But more than anything else, Jaune’s greatest growth came through the trial by fire that was the war with Salem, the threats he encountered forcing him to learn quickly and build his skill set through experience.  Appropriately for a beginner warrior growing through trial and error in the field, Jaune Arc’s fighting technique was an exceedingly simple and direct sword-and-board method, emphasizing the baseline reliability of the practical benefits of his weapon set.  He primarily relied on his shield as the foundation of his technique, using it to intercept or deflect incoming attacks.  He alternated between stalwart stonewall stances and active pushback deflections, holding his ground against everything from gunfire to pouncing Grimm while disrupting their own attacks with sweeps and bashes.  When he did choose to take the offensive initiative, his bladework consisted of a simple yet powerful array of slashes, cleaves, and thrusts, aiming for one-hit kills.  Together, the two weapons enabled a defense-and-counter fighting style, following up his solid blocking sequences with quick sword attacks to quickly disable or kill the target.  Though friendly and kind, Jaune never settled for half-measure, always decapitating, dismembering, amputating, impaling, or otherwise seriously injuring his target.  When utilizing Crocea Mors in its greatsword form, Jaune’s bladework became less refined yet far more powerful, using hacking chops to deal brutal damage, though at the cost of his defensive stance.  Despite lacking variation as a swordsman, Jaune’s simple and loose style was extremely adaptable, allowing him to accommodate to virtually any situation or opponent.  This technique was reinforced by his fluid use of his special abilities, most notably his Dust loadout and Semblance to augment his maneuvers.  However, Jaune has displayed little in terms of alternative disciplines.  Despite possessing a strong physical component in his style, he has never been seen employing hand-to-hand combat in any capacity, and his knowledge of firearms began and ended with blocking bullets.  That being said, he has engaged opponents who do use these methods and survived, most notably Tyrian Callows and James Ironwood, so he clearly knows how to combat them even if he lacked proficiency in using them himself.  Furthermore, he proved to be a competent mounted fighter, delivering strikes from Pietro Polendina’s hoverbike very effectively in Mantle.
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For all the strides he made in his training and advancement in spite of his inexperience, what truly put Jaune Arc in step with his peers was his surprising natural talent as a tactician and strategist.  Humbled by his first semester’s failings, Jaune recognized his limitations as one of the least developed fighters of his class, and instead focused on pouring his energies into learning to circumvent them with the aid of his teammates and friends.  While his lack of book smarts would make the tactical display out of his element, his ingenuity and ability to recognize the strengths and weaknesses of both his troops and his enemy’s, even under dangerous high-stress situations, more than made up for it.  Jaune Arc was not a grand strategizing general; he was a boots-on-the-ground frontline commander, and in his tactics, he heavily emphasized adapting to and subverting the opponent while holding out for the long term.  He would open defensively to give him time to assess the threat and give his allies the opportunity to probe for weaknesses.  Once an opening was discovered, he would order a swift and decisive response to exploit it, often by disabling the opponents’ defenses and weapons and forcing them to expose the Achilles Heel.  Against the Deathstalker, Jaune worked with Pyrrha to defend against its claws while Ren weakened the stinger, and upon seeing this had Pyrrha sever it with her shield before propelling Nora into the air to drive it in.  Team RNJR’s battles with the Petra Gigas and Nuckelavee played out similarly, with the beasts ultimately being killed by keeping their limps tied up while leaving its main body vulnerable to Nora’s blows.  The Nuckelavee battle demonstrated Jaune’s ability to apply this thinking to wars of attrition as well, as he and Ruby were able to land several critical strikes on the legs while the head was distracted, wearing it down as they cooked up a decisive finishing strategy.  As far as more intelligent opponents went, Jaune demonstrated his talents during the Vytal Festival match against Team BRNZ, ordering a retreat following the initial exchange before quickly reengaging, working with Ren and Pyrrha to fend off the bulk of the team and flush out May Zedong’s sniper nest so that Nora could blow her to Kingdom Come.  While battlefield situations were Jaune’s specialty, he was still capable of contributing to larger strategic operations, and more importantly, demonstrated an ability to reevaluate and adapt if his plans were derailed.  The best example of this was the confrontation with Caroline Cordovin in Argus.  The plan was to commandeer an Atlas airship by having Weiss Schnee pretend to return home alone before she and Maria Calavera overpowered the pilots and picked up the others, hiding their return by sending Blake Belladonna to disable the relay tower.  However, their hand was tipped when Blake was ambushed by Adam Taurus before she could complete her sabotage, and Cordovin responded by unleashing the gigantic Colossus mech suit.  Despite this colossal setback (pun completely intended), Jaune quickly put together a plan of engagement, exploiting the mech’s bulk by having Weiss, Ren, Qrow Branwen and Calavera harass Cordo and chip away at her defenses while nullifying her firepower by evading her attacks.  Though the final blow was delivered through Ruby’s initiative rather than Jaune’s his overall game plan and trust in his teammates still enabled them to survive and disable the weapon despite the shock of their original strategy failing.
However, while Jaune was a fantastic field leader and achieved several impressive victories, most of these were done through the strengths and abilities of his allies rather than his own.  Jaune’s inexperience and underdeveloped technique left him at a disadvantage whenever he was confronted by a skilled opponent in single combat, his success predicated on his versatility and tactical supremacy rather than his ability to fight.  His first true victory against the Ursa Major demonstrated his tenacity and the raw talent he did have, but he nearly lost his entire Aura during the scuffle and survived only due to Pyrrha’s interference.  Despite pulling his own weight in the Vytal Festival and against Tyrian Callows, his personal performance mostly amounted to soaking up punishment while everyone else tried to make headway.  While Jaune had improved significantly by the time of the Battle of Haven, the psychological strain of his experiences combined with Cinder Fall’s posturing triggered an outburst from the still-grieving Jaune, who recklessly charged the Fall Maiden with his greatsword.  The only reason Jaune lasted as long as he did was because Cinder drew out the fight to play with her food, the closest thing he made to headway being when he scored a superficial graze on her face mask after she was stunned by Ruby’s Silver Eyes.  Fortunately, Jaune managed to get into a much healthier headspace following his time in Atlas and learned from his experiences.  In addition to improving his calm under fire, he managed to apply a solid measure of his tactical sensibilities to personable combat.  This was where his heavy defensive focus truly started to express itself, shifting his focus to protecting himself, his allies, and his charges and only attacking when the blow could efficiently end the immediate threat.  While his core technique was underdone, his tandem use of his alternative abilities allowed him to adjust to different situations even if he couldn’t win himself.
In Mantle, Jaune slew numerous Grimm in the streets by intercepting their attacks before immediately striking back, notably impaling a Sabyr after it jumped onto his shield and later throwing a hard-light Dust grenade into a pack of Sabyrs for them to faceplant into.  While unsuccessful at evading Vine Zeki while sparring in Atlas, he achieved greater success when he fended off Flynt Coal’s Killer Quartet, enduring the assault before closing in and overpowering him.  Against Neopolitan in the Atlas Academy dorms, Jaune managed to intercept her running charge and blew her backward with his gravity Dust repulsor, though he and the rest of his team were ultimately outmaneuvered by the assassin and forced to flee with the arrival of the Atlas security forces.  When confronting James Ironwood two days later, Jaune immediately followed up Emerald Sustrai’s disarmament and kick with a slashing sequence, and though the general was able to stop him and counter, Jaune immediately turned it around with his repulsor, giving Oscar Pine and opportunity to run in and attack himself.  In these various encounters, Jaune demonstrated great skill and fending off direct aggressors and using their energies against them, even when fighting opponents far above his own level like Ironwood.  Rather than just enduring an attack, he brought it to a halt by disrupting their forward advance and landing devastating counters.  Conversely, Jaune was less successful against more subversive opponents who could outmaneuver and undercut him, which is what he faced against Neo and ran into against Tyrian Callows in Oniyuri.  Furthermore, his success was predicated on his ability to strike at the moment of greatest vulnerability, and if unable to get the drop on his target, he could get into trouble very quickly.  Putting these strengths and limits on display was his second confrontation with Cinder Fall during the exodus to Vacuo.  Despite seeing his old nemesis again and witnessing Yang Xiao Long’s apparent death, Jaune remained composed and focused on ensuring the civilians could escape, only engaging himself when the last were gone.  He opened by flying in and blowing Cinder back with his shield and standing with Weiss and Penny Polendina, prepared to coordinate against their more powerful adversary.  Unfortunately, Cinder divided her assailants and mortally wounded Penny, forcing Jaune to tend to her while Weiss was on her own.  After Penny had Jaune reluctantly kill her to keep the Winter Maiden powers out of Cinder’s hands, an enraged Fall lashed out, but Jaune, despite his extreme emotional stress, stood his ground and repelled her.  However, Cinder recovered too quickly for Jaune to properly retaliate, and he was quickly overwhelmed when the Fall Maiden destroyed his weapon.
RANKING: Tier 5, Standard Application
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Jaune Arc’s inexperience and limited performance in single combat make it clear that he is not a master, but he still possesses a well-rounded and comprehensive skill set that covers his bases and improves his overall viability.  His greatest asset is his intelligent tactical analysis on the battlefield, enabling him to adapt to situations and exploit weaknesses, even if someone else lands the killing blow instead of him.  In single combat, he can contend with superior martial artists by leveraging his techniques to nullify their offensives and hit them where they don’t expect, though his battles with Cinder and Neo prove that this has its limits.  Appropriately, Jaune Arc wears Pyrrha Nikos’s influence on his sleeve, both being talented albeit thinly spread fighters who compensate for their lack of development by using all of their skills together.  The difference is that where Pyrrha built a special weapon to enable all of her attack options in her technique, Jaune supported his basic technique with strong support gadgets and good armor to provide a margin for error.  Jaune’s feats make him seem better than he actually is, but unlike Volume 1’s macho dofus, Jaune is now aware of this, and has built his tactics accordingly.
SPECIAL
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Jaune Arc was a late bloomer when it came to his Semblance, unaware of his abilities even after a year of formal training and thus making him an anomaly among his peers.  It was not until the Battle of Haven that Jaune finally properly manifested his powers.  Named Aura Amp, Jaune’s Semblance allowed him to amplify and enhance the Auras of both himself and others, bolstering the affect of the manifested soul power.  All Auras bless their users with moderate protection from direct injury, mitigating minor wounds, and the ability to utilize their own Semblances.  When amplified by Jaune, these abilities became far more pronounced, strengthening Aura shields far beyond their limits, enhancing the magnitude of a Semblance, and turning the mild regeneration into active healing, this last part easily being the most pronounced of Jaune’s powers.  The first time his Semblance unconsciously activated in the Forever Fall forest, Jaune was able to recover from the beating he took from Cardin Winchester fast enough to immediately engage the Ursa Major. This went even further when he properly unlocked his Semblance at Haven.  After Cinder Fall impaled Weiss Schnee in order to spitefully torment him, Jaune’s emotional distress over another friend being severely injured on his watch, coupled with his need to save Weiss’s life finally caused his powers to properly manifest.  Despite the fact that she had clearly gone into shock and was suffering from serious blood loss, Weiss was able to regain consciousness after mere minutes of treatment, and after a few more had regained enough of her energies to Summon a Queen Lancer and fight through the remainder of the battle.  Making this even more impressive was that Jaune was able to accomplish this instinctively and with little to no effect on his stamina.  Jaune refined his abilities for active use in the following weeks, to the point where he could casually heal the Huntsman Dudley’s broken arm on the Argus Limited, and later treated the battered Oscar Pine after rescuing him from the Monstra.  Beyond healing, Jaune’s ability to amplify Auras allowed him to empower the barriers of others to help them endure incoming attacks.  In Argus, he bolstered himself and Nora Valkyrie to brace against the Colossus’s punch, and thought disabled by the hit, Jaune’s power still saved their lives.  On a smaller though no less impressive scale, Jaune’s amplification proved instrumental in allowing Penny Polendina to resist the effects of Arthur Watts’ computer virus, allowing her human soul to overpower her circuitry.  Most impressive by far was Jaune’s ability to enhance others’ Semblances by adding his strength to their own.  Lie Ren was his most common partner in this, empowering Tranquility to the point where Ren could mask the entire Argus Limited train and whole mobs of civilians in Mantle, as well as conceal at least ten trained Huntsmen from detection by whole armies of Grimm.  When Penny nearly succumbed to Watts’ virus, Jaune’s enhancement of Weiss’s Glyphs allowed them to restrain her long enough to offer aid.  However, Jaune’s Semblance was not without its limits.  Prolonged use could drain his own Aura quickly, and even his own substantial Aura reserves were not limitless.  Furthermore, his healing powers could not mend all injuries, as Nora’s electric scars and the severity of Penny’s mortal wound from Cinder were beyond his ability to heal.
In addition to his Semblance, Jaune added to his arsenal with Dust gadgets during his time in Atlas, specifically the hard-light panels and gravity repulsor built into Crocea Mors’ shield.  Pioneered by Atlas and therefore costly to obtain outside of it, hard-light Dust is most commonly used in the creation of advanced defensive technology, generating tangible panels of energy strong enough to withstand severe kinetic impacts.  The projectors installed in the edges of Jaune’s shield could create barriers approximately a foot and a quarter wide and running down the full length, effectively doubling his range of protection, improving his ability to function as a defensive wall for himself and his allies.  While the strength limits of these projections has never been tested, I do feel they are at least comparable in strength to the shields created by figures such as Weiss Schnee and Arthur Watts, who were able to hold back the White Fan Lieutenant’s brutish chainsaw blows and block high-caliber gunfire from Due Process respectively.  More contemporary but no less potent, gravity Dust affected forces of push and pull in ways meant to facilitate adhesion, propulsion, and levitation, traits that made it an extremely common fuel in vehicles.  When applied combatively, gravity Dust used these same properties to function as limited telekinetic attacks, usually through the guided manipulation of thrown weapons, enhancing the tactile striking power of manual weapons, or, in the case of Jaune, powerful offensive shockwaves.  Outfitted in the center of the shield, Jaune’s repulsor enabled him to project bursts of power that pushed out in all directions, strong enough to repel charging enemies and deflect attacks though not enough to actively damage his environment.  Though unable to injure Neo, Ironwood and Cinder directly, the repulsor was still strong enough to stagger them, potentially setting up for a follow up strike.  This weapon in particular became Jaune’s most readily utilized combative tool, his favorite tactic being to activate it just as the opponent came within striking distance, essentially delivering shield bashes with a touch of a button.  Despite only recently taking these gadgets up, Jaune quickly became highly profieient in their use, smoothly integrating these abilities into his overall fighting method and together with one another.  In addition to combining the functions to turn his shield into a makeshift hang glider, Jaune could project the gravity waves to push back obstacles while activating the hard-light panels to cover his flanks, using this very method to clear away a pack of Centinels while infiltrating the SDC mine.  This combination tactic further demonstrated Jaune’s approach of utilizing all his abilities together as part of a greater fighting method, getting around his lack of power and skill through versatility and logistics.  At the same time however, Jaune’s Dust abilities had their own individual limits. The hard-light panels were a very specialized tool, and Ironwood’s ability to penetrate Watt’s barriers proves that even special Atlas Dust can’t take a beating forever.  While the gravity repulsor gave Jaune an offensive option, the kinetic output wasn’t sufficient to injure or kill, forcing Jaune to rely on other means to decisively defeat his adversary.
Regarding Jaune’s use of his special abilities in live combat, he clearly emphasized versatility over lethality, sacrificing offensive might for tactical supremacy.  While his Semblance’s properties have been most impressively demonstrated on external subjects, Jaune can and has used the power on himself to potentially decisive effect.  While training in Atlas, Oscar Pine observed that Jaune’s Aura was recovering at a significantly faster rate than usual, which leads me to believe that, similarly to Hazel Rainart’s Numbing Agent, Aura Amp functions as a minor healing factor to help Jaune replenish his energies.  Unlike Rainart, however, Jaune’s active use of his Semblance can allow him to do this on command and more quickly, which, combined with Aura Amp’s healing properties, makes him one of the only characters with the ability to mitigate his own injuries in the field.  Both of his Dust gadgets follow similar patterns of improving Jaune’s survivability, the hard-light shields artificially bolstering his martial defense while the gravity repulsor adds a layer of counteroffensive.  The latter has proven effective and giving Jaune a punch against opponents above his own level, successfully repelling Neopolitan, James Ironwood, and even Cinder Fall TWICE.  However, much like his martial skills, Jaune’s effectiveness as an ethereal combatant is predicated on his breadth of tools rather than their magnitude of his native proficiency. His Semblance is almost entirely a tactical support power, and its various powers still have their limitations that make its efficacy in single combat suspect.  While a number of factors were at play when Jaune was forced to euthanize Penny, the narrative framing makes it clear that the severity of her injuries would have been beyond his ability to repair even if he had time and shelter.  As far as his Dust abilities are concerned, Jaune may make creative integrations of his powers into his fighting style, but neither his shields nor repulsor have the means to decisively end the battle on his terms.  The effectiveness of the gravity repulsor is based around its ability to stagger the opponent and set up for a counterattack, meaning its effectiveness is significantly reduced if the opponent recovers quickly enough to exploit Jaune’s lack of skill as a martial artist.  Against Neopolitan, the attack was able to disrupt her forward charge and launch her down the hall, prompting her to retreat.  Against Ironwood, Jaune had the support of his allies, with Oscar rushing in to attack immediately after the Dust activated, while Weiss and Penny were clearly preparing to do the same against Cinder.  Jaune wasn’t so lucky when he was forced to fight Cinder on his own, their final bout taking place when Weiss was already disabled and Penny was dead.  With only his native abilities as support, Jaune’s final push against Cinder merely provoked her, and her quick recovery allowed the Fall Maiden to rally and shatter his weapon, Jaune’s survival owing entirely to the timely arrival of Winter Schnee.
RANKING: Tier 5, Limited Combat
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Much like his fighting abilities, Jaune Arc’s special powers are comprehensive and versatile, but they lack the development to reliably set the battle on his terms.  His Semblance offers various supportive abilities that improve his survivability in the field, while the traits of his Dust loadout add layers to his fighting style, all coming together to cover all of his bases for just about any combat situation.  At the same time, he lacks the developed skill with these powers to properly control the engagement, getting by through the breath of his skill set and his intelligent use of all of his skills.  Rather than mastery of his abilities, Jaune Arc relies on clever gadgets to artificially elevate his fighting style into something greater than the sum of its parts, and his baseline reliability hinges on circumstantial factors.  However, Jaune ‘s limitations do not make him any less of a threat, and his cunning use of the various tricks in his bag means that he can still comfortably engage any situation even if he can’t always win.
OVERALL RANKING: TIER 5, STANDARD HUNTSMAN
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Compared to the true masters of his era, Jaune Arc is not a particularly exceptional combatant, but he is still significantly above the rank-and-file.  On the back of his martial skills and special abilities, Jaune stands as the archetypical example of a Tier 5 combatant in the RWBY setting.  His foundation stands on his rock-solid physical attributes, his exceptional athletic performance levels giving him parity with better trained opponents and his inhuman resiliency giving him the ability to work through the hits he needs to take, further supplemented by top tier combat armor.  With his versatile weapon set, solid general purpose fighting technique, potent empowering Semblance, and flexible set of Dust tools, Jaune possesses an extremely comprehensive skill set that leaves him prepared for just about any combat situation, but his lack of developed skill means that none of these attributes are elevated to a degree that can decisively tip the scales of the battle in his favor, leaving him spread thin and vulnerable against more skilled adversaries.  However, being a jack of all trades/master of none does not make one an inept combatant, as Jaune’s attributes still give him a degree of adaptability and grit that many more specialized fighters tend to lack.  Jaune’s saving grace is his tactical mindset, allowing him to circumvent his limitations by using all of his assets, be they his own or those of his allies, together as a layered combative tool to stay alive and win in the long term.  Furthermore, despite his lack of formal training, Jaune has spent almost his entire career either on the battlefield or contending against opponents far above his own level, and he has still survived.
Jaune Arc’s ranking shows that he is not yet a true master combatant and still has a long way to go before truly matching his peers, but his track record also makes it very clear that he is growing very quickly and will undoubtably match or exceed them. He is a rising star, only held back by a series of roadblocks that continue to temper him. Jaune entered Beacon feeling that to be a Huntsman and a hero was to be a mighty warrior standing on his own laurels, though the harsh realities have not only shattered this narrow worldview but also brought out Jaune’s true route to greatness. Similarly, Pyrrha’s death led him to believe that self-sacrifice was all he was good for if it meant giving his friends a chance to survive, but those very friends made it clear that throwing his life away would only hurt them more. Instead of laying waste to armies of enemies as a one man badass, he has grown into a stalwart defender dedicated to surviving to protect those that cannot do so themselves. Rather than the lethal blade of his sword, it is the impenetrable shield in his off hand that has come to define the kind of hero that Jaune Arc is. He will stand firm against evil for the sake of others, holding out as long as he must while searching for ways to end the threat with as little lives lost as possible. The strength of this shield need only be gauged by what it and its wielder has endured. The Breach, the Fall of Beacon, the Battle of Haven, the Atlas Crisis; Jaune Arc survived all this and more, and he has emerged all the stronger and wiser for it. Pyrrha Nikos saw more in Jaune than the rest of them did, and I think it’s safe to say that she could not have been prouder of who he has become; as a Huntsman, as a leader, as a warrior, and more than anything else, as a man.
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*originally posted on RoosterTeeth Community page on 06-8-22*
* images taken from RWBY Wiki*
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hero-of-remnant · 1 year
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Cinder vs The Rusted Knight
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hero-of-remnant · 1 year
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Jaune needs to stop looking at guns that only do one thing! He needs a gun that does it all!
I'm talking about Zorg Corporation's ZF-1! It's light! The handle is adjustable for easy carrying, good for righties or lefties! Breaks down into four parts and is undetectable by X-Ray, ideal for quick and discreet interventions! Titanium recharger allowing for a 3000-round clip with bursts from three to three hundred! And with the replay button, it's even easier! One shot and replay can send every following shot to the same location! And, of course, it comes standard with a rocket launcher! An arrow launcher, with explosive or poisonous gas heads! A net launcher! Naturally, it also comes with the always efficient flame thrower! And the all-new Ice Cube system! Turn your enemies into a popsicle!
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Ruby: THIS! BUTT- ACK! (Panting) Dang it, Jaune! It's a self-destruct button!
Jaune: Why would I need a weapon that blows up if I hit the wrong button?
Ruby: It's a design flaw! Just don't press the button!
Jaune: I won't, because I don't want a gun that blows up if I touch it wrong.
Ruby: With your track record with technology, I can believe that. I would never touch a self-destruct button.
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