I love how most mobs in Minecraft are either mindless undead, monsters who attack on instinct, or something whose aggression is drawn by violating some social convention, and then there's witches. This random human has magic and they REALLY hate you. Here have a harming potion because fuck you that's why
Hi I’m Shade, a person who thinks a normal amount about Minecraft worldbuilding and especially things related to death mechanics and mob lore, and here is a non-exhaustive list of things about today’s 1.19 snapshot that are making me LOSE MY MIND:
- The Darkness effect: When a Warden or a Skulk Shrieker is near, the light levels dim and creep in around light sources in pulses of darkness. Which is very cool on its own, but the fact that it only happens in the Deep Dark, a biome that can only spawn under y = 0, aka where the Void used to be pre-1.18 - are the Wardens heralds of the Void? Do they bring its remnants to wrap around the player as a threat, as a warning, as a plea to leave while they still can? I have so many questions about these decisions there are such implications to them
- Actually, the Deep Dark in general? FULL of implications. The ancient cities of those who delved too greedily and too deep… Did the former residents get overcome by the Void seeping through the bedrock below? Are the Wardens themselves the former residents, guarding the place against anyone who might have the same deadly hubris they did and try to make a home there? They don’t want you there. They guard a thing unseen, with sightless eyes and tearing hands, but it sees you. They can feel it seeing you. You need to leave. For your own sake.
- The only mob that spawns in the Deep Dark is the Warden. Nothing else. The ground is so cursed and infected that even the monsters won’t set foot there. That’s terrifying - imagine walking through a cave as usual, with the faint growl of zombies and skeleton clatters in the distance, and then the first indication that you might have gone too far is just this slowly creeping awareness of absolute silence. LOSING it.
- THE NEW XP MECHANICS. The Skulk Catalysts absorb xp and using it to replicate - but the thing is, they don’t take the xp as it falls. No, the things that die near Catalysts just straight up don’t drop xp at all. Their essence is absorbed directly into the Catalysts and used to create more Skulk. Mojang. Mojang. Do these unnervingly sentient funguses eat souls. DOES THE STRANGELY ALIVE VOID PLANT EAT SOULS. I have never been more terrified and curious about Minecraft in my life, Mojang has once again just given us 1% of the single most wild picture of the world possible and said “good luck! :)” and it’s making me completely feral
Minecraft Piglins fuck me up. Like, they’re one of two/three seemingly sentient species, but there’s clearly something wrong with them.
They’ve got bastions throughout the nether, huge buildings that at one point were clearly lovingly constructed. Not only were these buildings functional (apartment complexes, hoglin stables), but they created art. Not just carvings, but music. Not even villagers have created music discs, only piglins. Piglins also had access to the overworld at some point, they have a number of items (carrots, water bottles, string, iron) that could only have been obtained from the Overworld.
But… something happened. At some point in the past, something happened, and Piglins lost the ability to maintain their buildings. The buildings fell into ruins, and even though the Piglins stayed with the ruins, they couldn’t salvage them. They just wander the broken hallways.
What happened? Well, we don’t know for sure. But… Piglins are afraid of Zombie Piglins. Even though Zombie Piglins won’t attack them, Piglins still try to get away from them. Despite this, Zombie Piglins don’t appear infectious. Piglins don’t even turn into them when they die. Instead, Piglins turn into Zombies when exposed to the Overworld. The Overworld infects them, and unlike Zombie Villagers, there is no cure.
It can’t have always been this way, Piglins would’ve needed to be able to access the Overworld at some point to get materials. But something went wrong. And here you are, exploring the ruins of a society and left wondering what happened. Or maybe more importantly, are you next?
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