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flareblitzedyt · 9 days
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Three Forbidden Books - Book - Part 1
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@threeforbiddenbooks Game: https://www.tumblr.com/threeforbiddenbooks/740058286902132736/three-forbidden-books-book
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flareblitzedyt · 2 months
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flareblitzedyt · 2 months
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Are you ever gonna get back to making gameplays? :(
I'm not making any promises if I ever will return to making content on the channel. The state of YouTube for the kind of content that I create is the worst that it has ever been, I needed to of stated many years ago before I did if I was to have any kind of long term success on the platform at all when games like The Witch's House, Mad Father and Ib were originally released in English, back when these sort of games were at their prime for both their hype and their attention.
Alongside the sheer lack of interest for long lengthed gameplay of rpg maker games on YouTube is the sparse of games nowadays that doesn't look/feel like a university assignment criteria of "I submitted my project onto itchio, it passes that criteria on my list of tasks to do" or a meme game that does not take itself even remotely serious at all. Since I stop uploading back in August 2023, I can only see a hand picked selection of games under "New/New & Popular" that advertises themselves with the intention of grabbing the player's attention generally, over requiring an incredibly specific kind of audience to be interested in the meme/culture of that said game.
Another reason is that I do not have any more fun playing these games while sharing my experience of them, why share my experience when another channel out there with 1000s of times a bigger audience clearly has a monopoly in that field and for good reason, because they are far better at that kind of content creation with those games than I am to retain people's attention for so long.
The final reason and this is the most personal one is that even if anyone still has the interest of watching my videos don't have any or a small amount of genuine interest in the content creator (because of the previous paragraph), and just the content itself. It's not something that I expect from everyone, but it's more of a I can count on one hand the number of people who watches my videos who has an interest in both the content that is created, and the creator that created the content. I don't feel that some people genuinely mean what they say when they want to support me, more of a "I encouraging you to make more content for the content, regardless of what mindset you are in, I need content to watch & grind watching."
If I started content creating years before I started, I would of had a far better time retaining a larger audience over a long(er) period of time. Though with the way YouTube is you can only succeed if you retained a monopoly on the content that you started & continue to cover many years down the road from when you began. In comparison to millions that will miss a content creator with millions of subs if and when they decide to stop, I'll only be missed by the smallest margin of my incredibly small presence on the internet, I won't be missed at all and that's how I geninuely feel. My sincerest apologies for letting you down Anon and anyone else reading.
- Flare
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flareblitzedyt · 3 months
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Boo
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flareblitzedyt · 3 months
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THREE FORBIDDEN BOOKS -BOOK-
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<GENRE> A RPG where the demons are just going wild. RPG Game
There is only horror in one part.
<SPECIFICATIONS> Chase Sequences: None. Battles: A lot.
<CONTENT WARNING> Blood and gore, language, suggestive themes and violence.
<PLAYTIME> 70 hours <-- X (The author is not very good at this.) About 20 hours
<NUMBER OF ACHIEVEMENTS> 5 *You can see the last NG scene depending on the number of achievements.
<ENDINGS> Only one.
Difficulty level cannot be set.
<PRODUCTION TIME> 6 years ^Including skipping period
English Translation:
https://drive.google.com/file/d/1GXsA0ShnACORK4YwpLH_QaC9_rR6KFOp/view?usp=sharing
Japanese Version:
https://www.freem.ne.jp/win/game/12509
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flareblitzedyt · 4 months
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📖 New Year, New Screenshots 📖
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Affiliated Links
Youtube Twitter RMN Tiktok
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flareblitzedyt · 5 months
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The Doctrine of Perseverance Plot Summary and Main Characters Reveal
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Story
The city of Noxton takes its name from one of the eight founding families, the Noxton family. Renowned publicly for their contributions to the city, privately, they are linked to the mysterious 'Drift.' Tragedy strikes the family on Melrose Noxton’s thirteenth birthday, marked by a horrific house fire following the appearance of the titular doctrine in the guesthouse. Three years later, the mystery remains unsolved, and life seemingly moves on, but not for Melrose – she remembers everything.
This story unfolds on Melrose’s sixteenth birthday, where you will uncover the inescapable horrors of the doctrine, unravel the secrets of the Noxton family, and confront the spirits of the 'Drift' that relentlessly seek to butcher anyone in their path. Happy Birthday, Melrose.
Main Characters
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An old soul and reserved girl. Her birthday serves as a haunting reminder of the house fire and acts as the catalyst for the story.
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A mischievous girl with a cheerful exterior. She is a close friend of Melrose and Dace’s daughter.
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An unfiltered and hot-headed boy. His family harbors distrust towards the ‘founding families' in the city of Noxton.
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A well-mannered and intelligent boy, slated to be the next head of the Noxton family. He is the son of Josie and Klaas, and also Melrose’s cousin.
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An introverted and inquisitive boy. He is Melrose’s childhood friend and is from another founding family, the Skallow family.
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A calm and warmhearted woman. She is Melrose's aunt and Milton's mom. Her and Florence were in a state of no contact for years prior to the fire.
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A composed and educated man, he is Suzetta's dad and a long-time close friend of Florence before the fire. He works for the Noxton Police Department.
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A brisk and 'rough around the edges' kind of man, he is the current head of the Noxton family and the uncle of Melrose and Milton.
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A diligent and zestful man, he is Milton's dad and works for the Noxton Police Department.
Developer's Note
Bios and artwork are subject to change before the final release of the game, and this post may be updated.
I currently have about an hour of content done, this is with all of the dialogue, and knowledge on how to proceed in-game. I imagine it'll be longer for new players. Currently working on the next portion. I'm hoping to have chapter zero available to play early 2024 on RMN, Steam, and Itch.io.
I've also been posting youtube shorts, I'd be super appreciative to anyone who likes/comments on them!
Affiliated Links
Youtube Twitter RMN Tiktok (Posts are being Processed)
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flareblitzedyt · 5 months
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📒 CLAROSCURO is RE-RELEASED!!! 📒
You’re my most important treasure.... You’re all I have left.... But....I can’t leave you alone.... ....I can’t let you suffer.... That’s why....please....
After his father’s passing, Nikanor can only find consolation in “Claroscuro”, a storybook he gave him. One night he finds out he’s been trapped inside a dream and the fairytales of his beloved book have come to life. As he ventures in this nonsensical place, things take a spooky turn....Can he find a way to wake up?
Download at Itch.io
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flareblitzedyt · 6 months
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The Steam store page for "Heart Knots" has been released!!
Wishlist on Steam:
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flareblitzedyt · 6 months
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📖 Early Chapter Zero Screenshots 📖
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flareblitzedyt · 6 months
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Zodiac Emotes for the Virgo vs the Zodiac discord!
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flareblitzedyt · 6 months
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Merch survey II!✨✨
https://www.rabbitongames.com/survey/merch-survey-ii-22th-oct-2023/
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The first wave now available on Etsy and Kofi shop🎃
Thank you!
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flareblitzedyt · 7 months
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flareblitzedyt · 7 months
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The passage of time is terrifying and I don't like it!!!
Technically it's more along the lines of 9 years if you count the original version (you shouldn't), but still. I haven't had much time or energy lately to draw so it's a rather simple celebration picture, but it's wild to me that it's been so long but it also feels so recent. It's still surreal to me that a silly little thing I made has had so many people play it. I cannot thank everyone enough for their support.
Terrifyingly related: December will be 5 years for The Witch's Puppets. I want to believe I'll be able to do something for it, but who knows!!!
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flareblitzedyt · 8 months
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I went to the Ib exhibition!!! Here’s some pictures!!!! I couldn’t include everything because tumblr only allows 10 images on mobile only which is a bummer
It was really cool!! Some of the paintings actually moved, and there was a section where we were given VR headsets and got to experience the doll room scene with Garry and the key which was very neat!! Also Garry’s acrylic stand at the gift shop was totally sold out LOL
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flareblitzedyt · 8 months
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For any developers who switch from real art to AI art for your projects, I do not support you for choosing a route that abandons passion for automatons for your workings.
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flareblitzedyt · 9 months
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Hello everyone!
First off, I would like to thank all of you for your continued support! I usually publish short updates on my personal Twitter (or should I say X now?), but I thought it would also be fun to make long posts sharing my experiences and thoughts about the development of the game.
So, I decided to start a new series of articles talking about random things about the development of the game, like some kind of journal! I don’t use Tumblr lately, since I reach more people with Twitter, but Tumblr is perfect for long posts like this! 
I hope you will enjoy this content!
🌙🚂 Let’s start with a recap! 🚂🌙
I’m currently working on a remake of my second game, Midnight Train. The remake is titled Midnight Train: New Moon, and is being developed using RPG Maker MV.
Originally, I only intended to add new content to the original game, like new endings and an epilogue, but I ended up changing the engine and remaking everything from scratch. Thanks to all the feedback I received from the original release, I'm currently working hard to make the game more enjoyable for everyone!
Since it's a remake, it has a lot of new features that weren't present in the original: new graphics, alternate endings, improved gameplay, partial voice acting, many new cutscenes and events… and much more! But let’s talk about the new features in more detail in another post~
🌙🚂 Progress 🚂🌙
Since this is the first blog in this series, I think I should talk about one of the things most people are curious about! “How’s the progress of the remake”?
Before answering that question, I'll explain how I divide the work. Basically, I focus on each chapter in linear order. These would be the main steps:
◆First step: Working on the artwork ◆Second step: Mapping in Photoshop ◆Third step: Eventing all the maps in RPG Maker and testing ◆Final step: English translation
After I finish all these steps, I start working on the next chapter, using the same steps! 
Creating the maps is the most time consuming step because I also design and plan new mechanics, puzzles and new cutscenes, so it takes me a lot of time to finish them. Thankfully, once the maps are finished, I'm quite fast with the eventing, since everything is already planned!
Well…! Let’s answer the question now! “How’s the progress of the remake”?
I’m currently working on the maps of Chapter 2, which means Chapter 1 is fully completed, including the english translation! I’m almost finished with the maps of Chapter 2, so I hope I can start eventing soon ~ 
🌙🚂 Expected release 🚂🌙
This is one of the questions I usually receive, so I also wanted to talk about it: “When will the game be released?”
The answer is… I don’t know!
I’m working really hard, but it’s impossible to predict when I will finish all the work. For now, I can only offer updates about the development!
Which leads to another question: “Why is it taking so long to develop the remake? Shouldn’t it be faster than developing the original game?”
Honestly, that's what I also thought! But the reality is that the remake is taking twice the amount of effort that required the original. Or even more. Why does it require more effort? I think it will be easier to understand with this picture:
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This is the comparison between two maps. Even though they look quite different, it’s actually meant to be the same map in-game. This map is basically a hallway that connects two maps, the purpose has not changed, but the map itself is different.
In the remake, I’m trying to create maps that are more interesting to explore, while trying to retain the charm and purpose of the original. This means I also added new events for the new environments, including new puzzles! There are a lot of new things to discover, and you can also learn new things about the characters.
However, the main inconvenience is that I can’t reuse anything from the old version. I must create everything from scratch, including:
◆Creating new dialogues when you interact with the new elements. ◆Adding new visual effects. ◆Creating new events that match the aesthetic of each map. ◆Adding new sound effects (voice acting and terrain sounds) ◆Adjusting old cutscenes to the new environment. ◆Creating new puzzles, depending on the map. ◆And more! The list is long!
So, in the end, working on this remake is like working on a new game. A more detailed, polished and professional new game.
🌙🚂 About the developer 🚂🌙
I usually don’t post much about myself, since I’m quite shy! But I also wanted to talk about myself a bit more~ 
As you may already know, I’m Lydia, the creator of Aria’s Story and Midnight Train! I’m often told by my friends that it’s weird to use your real name on the internet, but I like using my name haha
I also use the name LydiaBluebell on social media. Why Bluebell? Because it’s a flower that means humility, constancy, gratitude and everlasting love, which I think summarizes perfectly my journey with game development 💙 Thanks to everyone that supports me, you have my gratitude and everlasting love!
🌙🚂 Final thoughts 🚂🌙
Oh…! I think I already wrote too much in this post! If you’re still reading this, thank you! I hope it wasn’t too boring…! Next time, I’d like to talk about more specific things!
If you’re curious about anything in particular about my creative process, don’t hesitate to ask a question and I’ll try to cover it in the next post! 
See you all next time!
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