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feiofthefae · 3 hours
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Obviously you shouldn't write in library books or books that you otherwise don't own, but I never understood the "oh my god, don't write in, highlight, fold, or dog-ear any pages in your books, ever, or you're defacing them" mindset.
One of my favorite things in the world is borrowing paperbacks from my wife's collection and seeing all her little annotations. Notes in the margins of used university textbooks have helped me understand complex passages, and given me a connection to students struggling to understand the same things I did. Highlights in novels from the used bookstore have made me stop and really appreciate a passage I might have otherwise glossed right over. Marginalia and annotations in historical texts are a goldmine of information and humanity.
What people prefer for their personal collection is totally valid, but I hate how writing in books gets treated like inherent vandalism. It's just another one of those ways the physical paper of the book gets held as more sacred than the information and the connections made with the book's contents.
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feiofthefae · 5 hours
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you're going about your normal day when, suddenly, surprise! you've been pokémon mystery dungeon'd!
unfortunately, due to budget cuts, the pokémon assigning quiz has been canceled. instead, you must spin THE WHEEL, assigning you a random, unevolved, non-legendary and non-mythical pokémon. you must now go on some sort of world-saving adventure as this pokémon. good luck!
tell me in the tags what you rolled, and how you feel about it - for bonus points, you can spin the wheel again for (or just take your pick of) a pokémon to be your partner.
bonus rules:
you're not shiny unless the wheel tells you you're shiny
take your pick of regional forms and evolutions (for example, if you roll vulpix, it's up to you whether that means normal or alolan vulpix)
apply whatever logic you like with regards to gender
have fun and be yourself!
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feiofthefae · 5 hours
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I want to clarify some things because [I feel like] my last few posts were too vague. Recap ahead; sorry for more spam.
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1) I originally had issues with 2 art commissions. One has been resolved; one has not.
2) For the one that has not been resolved, I'm not planning to call out the artist by name since I don't know their exact situation. But the issues keep cascading and I need to vent somewhere, hence the posts.
3) I paid a couple hundred dollars for my spot. I paid in full upfront. I was told it would take less than a year. I was told it was "limited spots" and not a waitlist. Updates/communication is more stable now, but still prolonged. As far as I know, I have no other recourse than to wait, or cancel without a refund.
4) If I'd known it would take 2+ years, I wouldn't be complaining. If communication was better - or if I'd at least been told, "I won't be around for a bit" - I wouldn't be complaining. I'm not saying the artist isn't reputable, but for this situation, I am complaining because I've never had to deal with this before.
5) Yes, I'm counting down the days because I'm frustrated. Yes, it will likely be another 1-2 years before my commission is even started 🫠. No, I don't care if others commission them; they can do what they want with their money.
I'm just Tired™ and want to vent.
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I'm trying not to dwell on it constantly, but I will update this from time to time. You can unfollow me if it bothers you, I won't be offended.
And yes, I'm 100% aware that commissions are a two-way street. I've had my mishaps with lost messages and miscommunications but I do my absolute best to respond in a timely manner, give workable ideas and references, accept any necessary changes and tip when possible. This will be no exception when it is finally started.
Tired and a little frustrated by two of the artists I commissioned. Both originally had a wait time of 6-8 months [max], which I was fine with. But now one of them has a waitlist of 2+ years (I'm only halfway up the list and I've been waiting for over a year already) and the other one has gone radio silent.
If I continue to wait, who knows how long I'll be waiting. But if I cancel my slots for either artist, I'll have no art AND no refunds, and I'll have to go to the end of the queue if I change my mind. It's a lose-lose situation and I hate it so much.
To make things worse, these were artists that I would've waited years for, had I known that my commissions would take that long. However, I was promised that it would take no more than a year - and here I am 18 months later wondering if it would be less heartbreaking to stay and get art that I no longer want (because the situation has soured it), or walk away then watch others get art that I never got.
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feiofthefae · 14 hours
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Just want to add that, in general, you shouldn't take on more commissions/projects than you can handle. I'm seeing more and more artists get burnt out because they're constantly busy and not letting themselves (or their creativity) rest. Take care of yourselves, please!
Tired and a little frustrated by two of the artists I commissioned. Both originally had a wait time of 6-8 months [max], which I was fine with. But now one of them has a waitlist of 2+ years (I'm only halfway up the list and I've been waiting for over a year already) and the other one has gone radio silent.
If I continue to wait, who knows how long I'll be waiting. But if I cancel my slots for either artist, I'll have no art AND no refunds, and I'll have to go to the end of the queue if I change my mind. It's a lose-lose situation and I hate it so much.
To make things worse, these were artists that I would've waited years for, had I known that my commissions would take that long. However, I was promised that it would take no more than a year - and here I am 18 months later wondering if it would be less heartbreaking to stay and get art that I no longer want (because the situation has soured it), or walk away then watch others get art that I never got.
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feiofthefae · 2 days
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Fun fact about the underworld saga:
‘558 men who died under your command’ from The Underworld, combined with ‘43 left under your command’ from Ruthlessness, doesn’t add up to 600 men.
Which means that the guy who fell off Circe’s roof and died is canon to Epic the musical.
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feiofthefae · 2 days
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Love watching my fellow Epic the Musical fans lose their minds over Odysseus' corruption arc during the Underworld Saga. He's always been a gremlin since the original Odyssey and I'm So Ready for it to happen in Epic too.
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feiofthefae · 2 days
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✨ Please reblog the polls to make them reach out to as many people as possible, but KEEP IT SPOILER-FREE to make people listen to the music with an open mind 💖 Artists and titles will be revealed after the poll's conclusion, check the original post for an update! ✨
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feiofthefae · 5 days
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NEW VERSION. :)
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feiofthefae · 5 days
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Destiny Architecture
I went on a whole ramble about the architecture of the various factions in Destiny and thought I'd share it here. I'm not an architect, so my knowledge is basic when it comes to technical things, but hopefully it is interesting!
They did a fantastic job with the architecture of the different factions and what it says about them.
The Red Legion and Caiatl's Ascendency are all pragmatic, organised military designs - fortifications, the round buildings with windows on each side linked by trenches. Watchtowers. In the Arms Dealer strike, you have areas where there are loads of vehicles meticulously organised. They are prepared for the long haul, dug into the planets they land on, and they are proud of their machinery, both literal and metaphorica - it's all on display, the pistons and furnaces and engines. There are service shafts and hangars! It's all very practical (and makes the Glykon even more unnerving because the passages and service shafts don't make any practical sense in the way that they connect!).
Calus on the other hand... the Leviathan has the same base in terms of doors and the like, you can recognise some of the same basics - like the shapes of the doors etc. but the pragmatic things are hidden away - they're reminiscent of the servant quarters in old British stately homes - you need them for the place to function! But the people in charge don't want to see them. Calus wants to be surrounded by gold and riches and luxury and not think about the things and people that make it possible. It's always been something that I've thought of when it comes to his empire – he acts like all of it was a place of luxury and hedonism and art, but like the Roman Empire that inspired the culture, that luxury is truly only available to a few people, and is only possible because a much greater number of people are working to provide the materials and labour. We don't really hear or see much about the people the Empire conquered beyond the Psions, but were they living in such luxury? Probably not.
The Eliskni architecture all feels very cobbled together and makeshift - there are visible seams and bolts, spots where colours don't match. It's makeshift, which suits their history as a people who have been forced to flee and exist on scavenging for a long time. And there's always a lot of nautical theming going on too - rigging and nets and hoisted awnings like sails. They feel like places made by people who are expecting to need to pack up and leave at any minute. Everything tends to be rounded, which is particularly obvious when you see the Devils in Rise of Iron - everything is more angular because of SIVA and the Rasputin influence, even the shanks. I'd love it if we could get a look at the original Riis architecture.
The Hive are very gothic architecture with a dash of Gaudi (take a look at the Sagrada Família for what I'm thinking). High chambered ceilings, flying buttresses, all the carved figures and motifs - except when you get closer you realise that it's also uncomfortably organic. And it's also decaying – once you get inside the dreadnaught especially you find it full of piles of festering debris, wormspore growing from the corpses of thralls. There are spaces where anything could jump out at you. It's like a civilisation mocking the grand architecture of other species by warping it into something rotten (and also very gothic literature as well - the grand imposing gothic mansion with the dark secret and unpleasant history). The names of the locations in the Dreadnaught often tie-in with the architecture since a lot of them are religious: the portico, basillica, the crypts, the Cathedral of Dusk. They are a species worshipping Oryx, the very real and tangible god.
The Moon under Crota has a similar style, but where the Dradnaught is organic, the areas under the surface of the moon (outside the Red Keep) are more technological - there are still the flying buttresses and supports, the spikes and and pillars around the Hellmouth, but they're blockier, less rounded, stone and metal rather than chitin.
Savathun's Throne World has similar architecture, and returns to the organic feel of the Dradnaught, but in blinding white and red rather than browns. It's similar to the Leviathan in a way – the public areas are much cleaner feeling, regal and filled with Light, but when you dig down you can find the same rot and debris as the Dreadnaught (thinking especially of the 2nd mission of the Witch Queen campaign). Where the Dreadnaught was a mockery of other species, the Throne World feels like it's trying to copy them – this is what Savathun thinks the Light is, look she's changed, really! But in the end, it's more like a coat of paint slapped over a wall with a bad mold problem. The names also switch from kind of Catholic, to more magical and alchemical - Apothacary, altars, temples etc.
The Awoken are really doing the whole fantasy elf thing in a lot of ways, but more with stone than woodland than in Tolkien when we see the Dreaming City. Everything fits in seamlessly with the landscape (which makes sense since it was essentially created with wish magic to be exactly what Mara wanted!). The buildings follow the lines of mountains, pathways carved into crystal caves, the bridge which has supports like the branches of trees like they've grown up from the ground. And there's nature everywhere! But it's not a natural environment. Even when it seems like you're in nature, it's very cultivated - like the garden of a stately home which wants 'wilderness' so has landscaped it. It's also deceptive in the way you go from the 'wilderness' to these very high fantasy buildings, and then as you walk you see these technological marvels like the Oracle Engine, just integrated into it. The Dreaming City is very much portraying an image and is a very finely tuned machine in itself. I kind of wonder what the other Awoken settlements beyond the Dreaming City and the Vestian outpost look like.
Clovis Bray facilities are very minimalist and very obviously designed to make you think 'lab' and 'high technology'. He really wants you to see his stuff and have you think 'this is the future' in a way that draws 70s sci-fi ideas of the future - the way all the sharp edges are rounded off, the bright blocks of colour, the way all of the technology is very conspicuously on display, the massive windows that make all the conveyors and machinery visible. He wants to show off his stuff, and also make everyone who works there know that they're being watched. There's also the huge open spaces and massive drops like Eternity and Creation, which are utterly impractical but also feel infinite and are designed to make you go wow.
You see similar architecture on Neomuna (since Clovis was involved with the colonisation efforts) but on a much more human scale. They have a lot of the same components – the pillars and display screens, the curved bases of the walls – but they're softened with plants and murals, places to sit and socialise. It's not a lab, it's a city where people live. And also it's Neptune, they are a long way from the sun, so everything is bright and vibrant to make up for that. I think you can also see a lot of influence from the Ishtar Collective locations on Venus in Neomuna - they also tend to have a lot of display screens and neon and lots of spots for plants to grow. And then you get outside of the City and see the Veil Containment bunker and see the concrete and metal pragmatism that underpins the city.
The Iron Temple/Vostok is a place that is trying very hard to be a medieval castle with all of the statues and bonfires and the whole aesthetic of the Iron Lords. The statues of the Iron Lords all bear axes and swords. But when you look at it, you can see the very Soviet brutalist foundation of the place. So much of it is blocky concrete - the walls are squared off and unornamented, the observatory is concrete and metal. Every time I go in to where Tyra stands, I'm surprised that the pillar she's standing by is not round, because it's very easy to buy into the illusion they're projecting. There's also the concrete pillar that serves as vault and lights up when you approach - it has the technology, but like the Dreaming City, it's integrated into the landscape. Unlike the dreaming City, they really don't want to show you it.
Raputin's bunkers are just fantastic design in so many ways. They have a very clear shape (you can see the shape of a door and know immediately that this is something Warmind related), everything tends to be at right-angles. It's all very pragmatic and logically laid out. There is definitely technology there, and it's not really trying to hide, but it isn't showing off like Clovis does. Where Clovis is 70's aspirational sci-fi design, Rasputin architecture has a very Cold War vibe to it - none of the technology is flashy - it's chunky terminals running the most basic looking command line UI. It's thick cables and pipes and probably a million redundancies. The kind of tech which is designed to be found in a few centuries and still be reasonably functional. Also unhackable unless you are physically present. Rasputin is an AI so advanced that he can out-think the Vex, but his facilities are built to have the resilience of a Nokia 3310 phone, and are inspired by bunkers designed to survive nuclear war.
(I also think it's not accidental that the Warsats are made up of many angular shapes, especially triangles, trying to be a sphere, considering the whole motif of the pyramids vs the Traveller)
Pyramid Architecture is really really trying to pull off the sword logic 'pared down to remove anything extraneous' and present the idea of a universe united as one in its final shape... and is failing miserably at that. At first glance it's all straight clean lines, black stone, leaning towards brutalist, but they just can't keep it up – they're full of pillars serving no purpose, statues, coloured stone insets. Rhulk's pyramid is full of artwork painted onto the walls. There's so much symbolism built into them. They're incredibly ornate! Because as much as the Witness wants everyone to believe that it is one united force with one specific goal, it kind of isn't. It's made up of many many individuals. Even if those individuals that made it up all agreed on the final shape, it's nearly impossible to get one person to have a 100% consistent view of the universe, let alone hundreds! And especially in the Witness' pyramid ship in Root of Nightmares, you get the impression it's something of a mausoleum for its species and the other species its destroyed. There's lots of coffin-shaped and sized objects in there, and relics hidden away. It isn't as clean and focused as it would like the universe to think.
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feiofthefae · 5 days
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Manifesting their return so hard rn. 🙏
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feiofthefae · 6 days
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So, there's a lot of USians around who are very clearly fucking fed up with their political choices this election cycle, and planning to sit it out.
And I get it! What's the point of voting if there's no one to vote for?
The thing is, I'm Australian. In Australia, voting is compulsory. We don't get to sit out our elections, and I'll be real honest with you - we don't exactly get better choices than you lot. So how do you vote if there's no one to vote for? You find someone to vote against. And there's always someone to vote against.
Now, we have the pleasure of preferential voting in Australia - We get to rank every candidate from 1 to X, and I'll tell you, there's something so cathartic about putting the biggest bastard of the lot at the very bottom of your preferences. I understand that USians don't get that option - you get to mark one person, and that's it.
That means that you get one shot, so aim it at the biggest bastard of the lot. The candidate you most utterly detest. Put your vote in the worst possible place for them. Don't even think about who that vote's going towards, that's not the point. Remember, every vote is a vote against someone. Make sure you fuck up that someone's election day!
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feiofthefae · 6 days
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Thinking about this..I'm so happy for him
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feiofthefae · 8 days
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Overseas 🇺🇸
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feiofthefae · 9 days
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5 Things Every Destiny Player MUST Do Before The Final Shape
Spend all of your Legendary Shards
Get the Dredgen title and equip it
Gild your Dredgen title
Recolor every weapon and armor in your collection with the Gambit shader of your choice. (I prefer Gambit Emerald.)
Plan your day one TFS raid attempt for June 7th. When the first three team members join your fireteam, say "Let's warm up real quick with some Gambit!!" and launch into the activity.
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feiofthefae · 9 days
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Thank you!! ;A; I'm hoping to adjust my build and get 200+ orbs next time! 🙏
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Got shot at for dying too much (defending the ADU), not having enough scraps to buy and/or upgrade defenses, and for not using enough supers.
NO TALK ME I ANGY
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feiofthefae · 9 days
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enough about taylor swift already. reblog and tag the smallest, least known artist you listen to
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feiofthefae · 9 days
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worst part about getting angry is how much it makes you want to be mean
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