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emnesoi · 2 minutes
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ditzy
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emnesoi · 1 hour
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i hate how you get desensitized to the cool stuff in your WIP if you've been writing it for a long time so when you read back over it you're like "this isn't as cool as i thought :(" but it still is! you just read it too many times
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emnesoi · 3 hours
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in immediate karmic retribution i spilled my ice water on myself cackling about the edit
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emnesoi · 4 hours
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emnesoi · 4 hours
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emnesoi · 5 hours
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if yaoi is wrong …i don’t Wnat to be right…
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emnesoi · 6 hours
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hole dwelling
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emnesoi · 7 hours
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if i had a vagina i promise i would feed it and pet it and take good care of it 👍
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emnesoi · 8 hours
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♡ yukari takeba ♡
twitter | ig | patreon
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emnesoi · 10 hours
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I just want to remind everyone that is your civic duty to jailbreak your Nintendo consoles and pirate every Nintendo property until the heat death of the universe.
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emnesoi · 10 hours
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Customer: THIS IS ME WHEN I VISIT MY FRIEND DMV: THE FRIENDFUL VISITOR
Verdict: DENIED
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emnesoi · 11 hours
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facelessness: you do not see the physical bodies of the people you're interacting with, and thus they lack typical signifiers of "humanity". this makes it easier to dehumanize them and say things to them that you would not say to their face.
a lack of spatial signifiers: a change in physical space can cause a change in headspace, and a bar or cafe are physical spaces with very specific properties. most of these properties are probably not shared by wherever one's desk is, and it can therefore be harder to intuit that the same social rules are to be followed.
lower stakes: being a dick at a bar could get you thrown out (barred from a physical space) or beaten up (physically traumatic), and generally the people it will make mad at you will be closer to you. though you can be banned & blocked on discord, you will still be able to use your computer, your nose will escape relatively unscathed, and the people you piss off will probably be hundreds of miles away from you and pose little threat to your irl social standing -- which affects employment, housing, etc.
rules for discord servers are so odd to me.
a discord server is a digital space to hang out and talk. you go to a bar or a cafe or some hangout spot there's no rules for conversation there. you just talk because people realize oh yeah i have to be friendly and act like a socially acceptable person. you go to some place you understand implicitly hey maybe i shouldnt start talking about incredibly horny shit to strangers or being an asshole to everyone.
but i cant not just out rules because people will ask what the rules are. if you say there's no rules people will go to the extreme. but not in-person hangouts. whats up with that?
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emnesoi · 11 hours
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隣の席の折田さん
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emnesoi · 12 hours
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if i were to guess, it's probably a combination of facelessness, a lack of physical spatial signifiers of bar-like-ness, and generally lower stakes. (i can elaborate if needed)
rules for discord servers are so odd to me.
a discord server is a digital space to hang out and talk. you go to a bar or a cafe or some hangout spot there's no rules for conversation there. you just talk because people realize oh yeah i have to be friendly and act like a socially acceptable person. you go to some place you understand implicitly hey maybe i shouldnt start talking about incredibly horny shit to strangers or being an asshole to everyone.
but i cant not just out rules because people will ask what the rules are. if you say there's no rules people will go to the extreme. but not in-person hangouts. whats up with that?
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emnesoi · 13 hours
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emnesoi · 14 hours
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Look, there's a lot to be said about the contemporary gaming industry's preoccupation with graphics performance in contemporary video games, but "no video game needs to run at higher than thirty frames per second" – which is something I've seen come up in a couple of recent trending posts – isn't a terribly supportable assertion.
The notion that sixty frames per second ought to be a baseline performance target isn't a modern one. Most NES games ran at sixty frames per second. This was in 1983 – we're talking about a system with two kilobytes of RAM, and even then, sixty frames per second was considered the gold standard. There's a good reason for that, too: if you go much lower, rapidly moving backgrounds start to give a lot of folks eye strain and vertigo. It's genuinely an accessibility problem.
The idea that thirty frames per second is acceptable didn't gain currency until first-generation 3D consoles like the N64, as a compromise to allow more complex character models and environments within the limited capabilities of early 3D GPUs. If you're characterising the 60fps standard as the product of studios pushing shiny graphics over good technical design, historically speaking you've got it precisely backwards: it's actually the 30fps standard that's the product of prioritising flash and spectacle over user experience.
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emnesoi · 15 hours
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floor time save me. floor time. save me floor time
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