When she griddle on my harrow till I hark. Is this anything
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MONDO GOREGASM!
In 2008 with a move out of character for the normally child friendly Nintendo, The Wii would port over conversions of Akinori Nishiyama's classic zombie first person shooter 'House Of The Dead 2&3'.
Given that The Big N has made it's fortune on being the all-ages home console of choice with franchises such as 'Super Smash Bros', 'The Legend Of Zelda', 'Starfox', 'Metroid Prime' much missed space racer 'F-Zero' and of course, Mario in all of his forms, 'House Of The Dead 2&3' was a strange fit to start with since the game sees you going from location to location armed with ever increasingly powerful guns with the object being to get to A to B whilst shooting Zombies and Monsters in creative ways, bonuses given for headshots and blowing away a creature's legs before pulverizing their prone form with a zero range shotgun.
So when 'House Of The Dead:Overkill' was offered up in 2009, eyebrows were raised significantly. 'Overkill' was a departure from the previous game's look and story. Previously the narrative was 'We are cops. We must get to this place before BAD SCIENCE HAPPENS. These zombies are in our way. The BAD SCIENTIST IS YOUR DAD?'
'Overkill' had obviously been given the Grindhouse DVD for Christmas. The linear storytelling was dropped for multiple perspectives from chapter to chapter. The cheesy on a Resident Evil 2 level voice acting was ditched by bringing in actors doing their best Bruce Campbell, Samuel L. Jackson or Brinke Stevens impression. 'Overkill' replaced with the vague sci-fi setting for a moody B-Movie aesthetic, dripping in blood, profanity and sleaze.
The generic street levels of previous games are now a catalogue of homage via a shopping mall, a well featuring a boss familiar to fans of Japanese horror, a strip club, a circus straight out of Rob Zombie's dreams, a train finishing with a giant ...thing. With Claws. Big ones.
One is encouraged to scope out the background as you progress through 'Overkill's world. Plenty of unlockables are there to be shot and collected. The obvious inclusions of more ammo are there, as well as songs from the soundtrack, slow mo mode, and even concept pages from the tie-in comic.
Yup.
As if Overkill weren't already drenched in enough blood and boobs to run a burlesque night in Manchester, it also contained a tie-in prequel comic about the activities of titular heroine Varla Guns. It's very Sin City by way of David Lapham and contains a...healthy amount of strip club excitement. Our kind of thing certainly, but hardly on brand for a Nintendo game. Just to compound the whole malarkey, the Wii version was the only way to get a physical copy of the comic, with later PS3 and Xbox 360 editions offering 3-D glasses as pre-order incentives.
The hard copy of 'A Prelude To An Overkill' as created by Lee Basford, Jonathan Costello, Jonathan Burroughs and Artist Steve Bak was packed in the Wii edition while digital editions are avaliable via Amazon. Or, of course, you could unlock it in game via shooting the icons in the background, but good luck with all that!
See you in The Funnypages!
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Trying To Draw Every Muppet By The End Of This Year No. #3: Wilkins & Wontkins.
"It's autumn & the nuts are beginning to fall."
Ko-Fi Post:
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Wilkins and Wontkins, early Henson puppets used in advertising
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How to Color Manga Caps
A quick how-to guide, since I’ve been asked a few times how I make things (like my icon!)
This guide is for Photoshop, but I’m sure you can find a way to convert it to drawing programs.
Gonna put this bad boy under a readmore since It’ll prolly be long.
Keep reading
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Eizouken ni wa Te wo Dasu na! - Ep.2
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“I want to make an anime with this school as the setting!”
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fun fact: sayaka is so tall it takes two seconds to pan from one end of her to the other
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