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downwithpeople · 1 hour
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got a birthday hat
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downwithpeople · 2 hours
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I got my tetanus shot we can play polearms again
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downwithpeople · 5 hours
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Brother Gregor never spoke and often spooked the neophytes with his appearance, but he was a gentle soul and a phenomenal cook and knew more ways to prepare a fish than the abbot knew hymns
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downwithpeople · 5 hours
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thinking about that one video
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downwithpeople · 8 hours
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I think a lot of folks in indie RPG spaces misunderstand what's going on when people who've only ever played Dungeons & Dragons claim that indie RPGs are categorically "too complicated". Yes, it's sometimes the case that they're making the unjustified assumption that all games are as complicated as Dungeons & Dragons and shying away from the possibility of having to brave a steep learning cure a second time, but that's not the whole picture.
A big part of it is that there's a substantial chunk of the D&D fandom – not a majority by any means, but certainly a very significant minority – who are into D&D because they like its vibes or they enjoy its default setting or whatever, but they have no interest in actually playing the kind of game that D&D is... so they don't.
Oh, they'll show up at your table, and if you're very lucky they might even provide their own character sheet (though whether it adheres to the character creation guidelines is anyone's guess!), but their actual engagement with the process of play consists of dicking around until the GM tells them to roll some dice, then reporting what number they rolled and letting the GM figure out what that means.
Basically, they're putting the GM in the position of acting as their personal assistant, onto whom they can offload any parts of the process of play that they're not interested in – and for some players, that's essentially everything except the physical act of rolling the dice, made possible by the fact most of D&D's mechanics are either GM-facing or amenable to being treated as such.*
Now, let's take this player and present them with a game whose design is informed by a culture of play where mechanics are strongly player facing, often to the extent that the GM doesn't need to familiarise themselves with the players' character sheets and never rolls any dice, and... well, you can see where the wires get crossed, right?
And the worst part is that it's not these players' fault – not really. Heck, it's not even a problem with D&D as a system. The problem is D&D's marketing-decreed position as a universal entry-level game means that neither the text nor the culture of play are ever allowed to admit that it might be a bad fit for any player, so total disengagement from the processes of play has to be framed as a personal preference and not a sign of basic incompatibility between the kind of game a player wants to be playing and the kind of game they're actually playing.
(Of course, from the GM's perspective, having even one player who expects you to do all the work represents a huge increase to the GM's workload, let alone a whole group full of them – but we can't admit that, either, so we're left with a culture of play whose received wisdom holds that it's just normal for GMs to be constantly riding the ragged edge of creative burnout. Fun!)
* Which, to be clear, is not a flaw in itself; a rules-heavy game ideally needs a mechanism for introducing its processes of play gradually.
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downwithpeople · 9 hours
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downwithpeople · 9 hours
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remember when mbmbam was good
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downwithpeople · 10 hours
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Grace Jones and Dolph Lundgren met each other when he worked as her bodyguard. In 2018, Lundgren revealed that he used to have orgies with Jones that left him “too tired for work”.
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downwithpeople · 10 hours
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downwithpeople · 11 hours
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where am i
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downwithpeople · 18 hours
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downwithpeople · 18 hours
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a dude in hxh could be like “i put all my nen into this computer and now it can go in the hypernet which is the internet for moons” or like “im using nen to turn my blood into steel which will harden my veins and makem y punches strong” and ill bel ike of course
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downwithpeople · 18 hours
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where am i
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downwithpeople · 18 hours
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downwithpeople · 18 hours
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downwithpeople · 1 day
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downwithpeople · 1 day
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