Assumedly a tabletop RPG inspo blog. Mostly art and foul language and occasionally cartoon blood or stupidity. [I am man adult] [Interact as Thou Wilt]
man I wish I could hang out with more people like that in real life, but society wants people to not be fucking nuts
guy who enjoys german class a little too much: ancient slavs had words of power they used to shout mountains apart
girl who collects crystals: that's actually true as fuck
70 year old professor who sometimes calls students "comrade": faggotry is actually good, I don't have a problem with faggotry, Aristotle was a faggot, Caesar was a faggot...
guy behind me: YOOOOO check it out (pulls up beheading video on a chechen telegram previously unknown to mankind)
Professor: ...Galileo was a faggot, I think Napoleon was a faggot, Comrade Tito probably wasn't a faggot but...
Technophobes need to apologise for "just put it in plain English you stupid machine!" because, well for one the decline in accurate error messages in favour of simplicity has contributed to the rise of tech illiteracy, but also because now whenever an "app" has a net connection error it will pop up a box saying something like "oo ooopsie! Your super duper feed went poo poo. We'll try again soon!" which having said to me by a corporation is about 8 million times worse than having to hear the word "network".
librarians destroy art librarians destroy art librarians destroy art librarians destroy art librarians destroy art librarians destroy art librarians destroy art librarians destroy art librarians destroy art
this character can wear an eye patch, he invested in it
Most tabletop RPGs don't bother to have a rule like "characters can't walk through walls." It is either implicit or prescribed through having a special ability that specifically allows one to do. Now, an RPG that specifically had a character option that stated "this character cannot walk through walls" would instantly reframe every other character in the game. If only a specific type of character has some limitation that we humans would assume to be self-explanatory, what the hell is the baseline in this game?
Games have implicit or explicit assumptions about their characters. In D&D it is assumed that characters can see, hear, speak, walk unassisted, and so on. These capabilities can be taken away but only through very specific rules interactions. A character's ability to see isn't marked until a player says that they would like to play a blind character.
I don't even know where I was going with this. This started out with me thinking about how funny it would be to make like a supplement for a game that features these really strange and specific abilities that suddenly change the assumptions of the game. Like, a supplement that has a creature with an ability like "Floorwalker: this creature can walk on floors." Because none of the other creatures in the game have that ability, it's now implicit that they can't walk on floors.
Anyway if anyone would like to help me salvage this post by saying something insightful go right ahead, I'm gonna go make some pasta.
"kill them with kindness" WRONG. FISH🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟
(Edit; this is not a religious post, and the religious tags are making me a bit uncomfy)
"kill them with kindness" WRONG. FISH🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟🐟
(Edit; this is not a religious post, and the religious tags are making me a bit uncomfy)