different variants of the main menu put in order of my liking in relation to the cutscene that goes right afterwards
plain and simple win the race.
the second one looks interesting, but it’s too overwhelming if compared to the cutscene. The cutscene is supposed to grab attention. to start your investment in the world.
long story short, the menu should be plain and simple. and i found out through this sampling that black b/g and white text is just what i need!
Nothing to add here, really. It was a pressing experience that, unfortunately, took too much time. But there are a whole lot of useful websites that will cut this time in half! this one, for example.
28.05.20
I've encountered a problem.
since literally everything depends on contextual/textual bits, I can’t shorten them any more. But now they’re layering over the spacebar icon.
so, while I’m doing a simple game menu, might as well try out new positions for the gif.
so, the plan changed a bit!
i will throw out of the window some of the minor details that i wanted to work on and concentate on make the game itself more entertaining.
no, that’s not right.
concentrate on making the player wanting to make the next step.
that’s more like it.
the video is, once again, too big for this website to handle. so here’s the link to the drive file:
https://drive.google.com/file/d/1mGQnDxBWCvDPjaVTtxieVZlbc0U2PAtS/view?usp=sharing
yes, i was playing music on the background, but i feel like it adds to the feel of the game a little bit.
progress so far.
i’m working on the skeleton of the game, mostly. just to assure myself that it’ working, and then and only then start adding in the fun little details that will make this game more “game-like”. more fun, per se.
first of all, i added fadeout effect as an object that can be placed in every scene AND still work, without and additional code, so that’s cool, right?
moreover finally found a code that will make the text appear letter by letter, sort of like a typewriter would do. it’s literally called the typewrither effect.
so, i did it on the test room, and it worked out perfectly.
but at that point in time i realised that i will need to implement it in all code.
all rubbish of a code that works from time to time, depending on the mood of my computer.
(pardon my language, but this is a very stressful situation haha)
03.05.20
did all objects required to build my first scene!
the photo was mostly taken for me to have a reference what to include in the next room (level)
another rant! oh boy do I love to complain about my troubles to my coding buddies
”ok, so there was a problem - when I launch the game, the text that is supposed to appear after I step on the platform, is already there. I and I kind of freaked out, began searching for a bug through the mess of code. turns out all I needed to do is this.
*deletes the object from the scene*
and it will appear when I want it to!
so, look — there’s nothing in the corner, but when the character steps on the platform, the text appears, that can be fast-forwarded by pressing space.”
(the video was apparently too heavy for tumblr so I had to compress it and leave this watermark in the corner
oh well)
another one of my rants addressed to alina, but this time - a short and happy one, more of a memorabilia of the moment when my code worked:
“look, it can tell me that I have collected all these square things.. look.. and.. ta-da!”
i figured, rants are one of the most valuable ways of recording my process nowadays because it shows the image/the movement/the game in general PLUS it consists of my notes on stuff.
1 note ·
View note
Statistics
We looked inside some of the posts by
dashabadulina
and here's what we found interesting.
Average Info
Notes Per Post
17
Likes Per Post
17
Reblog Per Post
0
Reply Per Post
0
Time Between Posts
21 hours
Number of Posts By Type
Photo
9
Text
4
Video
4
Explore Tagged Posts
Fun Fact
US Tumblr user growth rate is estimated to slow down to 4.1%.