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Akame ga Kill!: Psychological Analysis of Kurome (Anime/Manga)
Existential isolation can lead to thoughts and fixations regarding demise:
https://www.psypost.org/2019/09/study-existential-isolation-linked-to-increased-death-thought-accessibility-54347
'Browne even described a 'healthy necrophilism,' found in the 'mementoes cherished in every household of those who passed away.''
'Less commonly reported motives were . . . attempt to gain comfort, or to overcome feelings of isolation (15% (5)); attempt to gain self-esteem by the expression of power over a homicide victim ( 12% (4)).'
https://s3.amazonaws.com/academia.edu.documents/30362753/153.full.pdf?response-content-disposition=inline%3B%20filename%3DSexual_attraction_to_corpses_A_psychiatr.pdf&X-Amz-Algorithm=AWS4-HMAC-SHA256&X-Amz-Credential=ASIATUSBJ6BACW5JTEX6%2F20200525%2Fus-east-1%2Fs3%2Faws4_request&X-Amz-Date=20200525T185740Z&X-Amz-Expires=3600&X-Amz-SignedHeaders=host&X-Amz-Security-Token=IQoJb3JpZ2luX2VjEDsaCXVzLWVhc3QtMSJGMEQCIEWdyrBSsjePVHEWtJelR0lwdHKp%2FOa10HKWAA%2FaxSOlAiBdqG1N2ROd07usOqZNFWANvngVLEqbclo%2BiDkcUXJHziq9AwiT%2F%2F%2F%2F%2F%2F%2F%2F%2F%2F8BEAAaDDI1MDMxODgxMTIwMCIMV9P%2BQATSNiWD%2FkPjKpEDIvKQ3rh%2BlyDvhYecS4IYe%2FhtYKvoCbEanW4UmJFJd2jvHY6HDL%2Fw5j1VoIvBV%2BkM8gbq%2BhG99wjge266XhfhRDW3RkC5zAcK0hlxIdZZUZaYPy9zKedalf1sQ%2BU0QO6tTFcSZGJxKwtUgTcYNkZs1AtoC%2B%2FiJeDAfYKb8HUakkdBotC5za8iJVFXO7TWRnXb6pPTEVxU2hiGmYtIbOvR1SGINL58JMqXIHuAB8cLR%2BivSqvYZPzqqh%2BppszM9X8dUPpkQZGKIQkV0m9mv5F2dWrUmozH5vyelZB8n52dTQVkuS2OyWAayzTCfD1YiagQoAFOFPDwW8ea1K2fLFJdRQLT21mLEk6k0yN7mh%2FInVv5BDsQ84mpAxMtNhdrkX0gFqi%2FRBiS0DQzAzrIQ%2B7ZLj6Mj2UtDIHwBEL3Uvm7T5VlCRHnexQcPA3eVdvXTdfXB%2FNyVjMYV8ucyfAsm7BMpV8O0UpOGCAHHe9Cf7qIrs9DHTmVcZiN8X3SvTTyEqWuqYp99s%2BnRrFjyhMdp%2FfWdKUw85Ww9gU67AE4Ggx1v2Rb8xxuxUnd0GUBeH79Oq2CqgcmJCyEbppwuj19%2FG5ltrCoczZBQv8ZAUaBEuKLt7SAR42IwhrQeyn%2BU00AFGhLWmHSq4z2Nf3ynDVy7Za%2FuQBLMEeA7NtybLUqdDztzHHXziF4S1lWf6ybPJAuRV3uWqtXMJkrQdu%2F0EYFtddNhzSFIjh71aW9KNYZO6CSzBDPKDbPjI2186yY7X%2F%2BJQibf5zwEvQLf0Uyuw%2FcazAzYWYYu7V3Vr09vbdlJQm1E3rnww8vDgB0R90w0w4RzUeETe31h6YQcmpMX7%2BoL%2F%2FTgO5okZuNlg%3D%3D&X-Amz-Signature=844d902b7d5bd896bf35a30673b5ee11e36ff72deb199b64e35e7876d4266716
(Note Kurome is not necessarily necrophilic, but connections can be drawn between her situation and this one.)
This is a description of the ISTP personality type:
https://www.16personalities.com/istp-personality
Footnotes:
Kurome copes with the trauma of losing her loved ones by desperately optimizing the concept of death. Her method of bonding with someone is killing and enslaving them because she believes they will inevitably perish as it is and it is her sole hope of staying with them despite this fate. She lost the entirety of her family and many comrades, causing her to view death as a lighter, more casual, everyday occurrence. She feels isolated and unworthy of living allies, but she subconsciously fears death herself, which is displayed as her chronic terror in regards to posing a burden to them, and she cannot live with herself when she feels responsible for the deaths of others. These predicaments resulted in socially inept behaviors. To deal with the stress she experienced as a soldier, she forced herself into believing in the empire's ideals; she resented Akame not purely due to this but also because she was the only figure left in her life she could trust, but she simultaneously loved her in her own twisted, macabre manner. Akame was the sister Kurome could never have, and Akame's transition from the empire to Night Raid was far too abrupt for her to process.
It is stated several times including before her death in the anime she has been experimented on by the empire, which has affected her physical capabilities and mental states. However, she has grown addicted to the drugs, igniting seizures and other health problems, which may cause body insecurities and cognitive stunting. They have significantly reduced her life-span and shown effects quite akin to chemotherapy and cancer such as hair loss.
Sweets are an indulgence symbolizing the saccharine sentimentality she never receives from others. Kurome's black and red design, name, and diet each correspond to Akame's. 'Kurome' translates to 'black eyes' while 'Akame' means 'red eyes'. Akame loves meat while Kurome harbors an affinity for desserts. The latter's desire for flavorful foods and periodic fixations on specific ones is possibly due to a lack of taste buds, making her a non-taster. She may dress as a school-girl to maintain some semblance of a normal life.
Wave is patient and compassionate towards her, forever at her side despite her dispositions, so while Kurome needed time to ponder her relationship with him, she eventually pursued love. He helped her renew ties with Akame to an extent, which was likely Kurome's greatest concern.
Kurome's psychology is far too intricate to be described by enneatypes and alignments, so those shall not be included. Instead, her Myers-Briggs personality type will be discussed. This is a difficult deduction to make with definition, as she is an unhealthy example, but I believe she is an ISTP, which is also known as the Virtuoso. They tend to bottle up their feelings and explode more than other kinds as a result of lacking impulse control and tactical skills, and they tend to enjoy assembling and disassembling subjects of their interest; her violation of the deceased aligns with the latter trait. Kurome implies little to no interest in feminine topics or passions, and because the few female ISTPs out there are often androgynous or masculine, this is sensible, albeit this may additionally be rooted in her 'survival of the fittest' childhood. However, she seems to possess prominent F and N traits when her fears and concerns are triggered. She is antisocial and hesitant to bond with others because of her many losses, and she is not very initiated or strategic. Improvisation is common for her during combat. Her extension is T instead of A, as Kurome is highly volatile and insecure. Hence, her acronym stands for "Introverted, Observant, Thinking, Prospecting, Turbulent".
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crimsoncondor · 4 years
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Kakegurui: Psychological Analysis of Midari Ikishima (Anime)
Color Symbolism Theory:
https://bloodorangesangria.tumblr.com/post/164215619840/kakegurui-color-theory-midari-ikishima-purple
Refer to Card 41 (Sexual Masochism Disorder [SMD]) in the following set:
https://quizlet.com/340466138/abnormal-psychology-sexual-disorders-flash-cards/
DSM-5 criteria supports the notion Midari experiences SMD symptoms:
https://www.merckmanuals.com/professional/psychiatric-disorders/sexuality,-gender-dysphoria,-and-paraphilias/sexual-masochism-disorder
This is a description of the ESTP personality type:
https://www.16personalities.com/estp-personality
Pathological gambling presents itself in ways akin to Midari's derangement:
https://www.ukessays.com/essays/psychology/a-study-on-pathological-gambling-as-an-addiction-psychology-essay.php
(Note the latter source is theoretical. It is possible psychosexual and nurture-related factors contribute to gambling addiction.)
The neuroscience behind pathological gambling indirectly aligns with Midari's mindsets and functions:
https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3858640/
Footnotes:
Midari has dealt with anhedonia and hedonism for years and submitted to her innate impulses in extreme portions to reassure herself she is human. Nobody seems to care for her due to her erratic mannerisms and regular exposure to individuals with apathetic tendencies such as Kirari and Runa, so she has felt outcasted. She also seems largely disinterested in others because of this treatment, but she is ecstatic in the presence of Jabami, whom she believes can understand her. This perceived lack of belonging has resulted in suicidal thoughts and an identity crisis, but somewhere in the back of her mind, she wishes to live, so she continually lingers on the verge of life and death through gambling. When deprived of this pleasure she forces on herself, Midari displays mania such as during her altercation with Erimi in Season 2, Episode 2. As a sexually developed teenager who never receives affection from others, she will naturally be perverted to some extent, but this is amplified by her other baggage. The scene in Season 1 where she removes her own eye in front of Kirari to repay debt perfectly summarizes her duality, hardships, and contradiction.
Her occasionally slurred and dramatic speech further defends the idea she is disinterested in her environment, but it may also indicate a disability. She appears slightly deformed, but this may be untrue considering most of the characters possess unusual designs, and she is very simplistic, narrow-minded, and instinctive, which is typical of people with limited cognitive capacities, albeit this is probably linked to her other issues as well. There are some occasions where Midari exposes the insecurities of other characters in a blunt but accurate way like in her conversation with Yumemi in Season 2, Episode 5 and description of Sayaka's past, but this rarely occurs because she is frequently lost in her own thoughts or unfeeling for people. It is somewhat possible her unhealthy fixations mask genuine intellect. At minimum, she is immature given her age.
Midari's design is a combination of both stylish and unkempt, which means she likely attempts to charm men but is not very talented at it, either due to a lack of interest, poor motor skills, or a misunderstanding of the desires of others in comparison to her own. She projects her lust onto others because it is the sole sensation she knows, and she wishes for her peers to savor the same pleasure, which is similar to Jabami's perspective on gambling. This is one of the main reasons Midari resonates with her. This in some regards presents itself as a lesbian infatuation with her, and her design slightly reflects this due to its faintly tomboyish features. Her voice is a tad androgynous, which may be deliberate as it is with many lesbians. Her assymetrical eyes may symbolize her paradoxical existence --- with the bare eye representing the external and the concealed eye signifying the internal. From a general view, it could represent her duality as a whole rather than specific contrasts or vice versa. Her headpiece has hearts on it, implying she needs love but is warped in the head. Midari is visibly desperate and isolated, so she may be accustomed to others' disgust towards her and unfamiliar with positive emotions like love. The pain of being loathed is one of the many miseries she lies to herself about; the woman convinces herself she enjoys it to cope. Nevertheless, she is not entirely unsympathetic, which is subtly insinuated by her investment in Jabami and lecture towards Yumemi about her absence of talent.
According to the Kakegurui wiki, "Midari" translates to "reckless" and "chaotic" while Ikishima means "hope", "aspiration", "intention", "motive", "plan", "resolve", "shilling", and "to wear". Midari's forename is obviously applicable to her behaviors, but her surname is enigmatic and ironic; she is unsure of her own objectives, yet it implies a sure sense of purpose. Combined with her forename, however, this is more sensible because her goals are stubborn, mad, and counterintuitive. On the other hand, the meaning "to wear" may allude to Midari's fashionable look and role. Additionally, the girl "wears" her abnormality like a badge of honor, and she is "worn" out because of her circumstances and hurdles.
Midari's personality type is almost indescribable, but the most prominent possibility is ESTP, also known as the Entrepreneur. She is a very unhealthy case, and she is somewhat ambiverted. Her position in the student council reflects a social nature, but this is not necessarily evidence in itself; she is talkative and desperate for affection, but the kind of attention she seeks is incomprehensible to most, so she tends to be isolated. She asserts herself in situations with methods others are throw off or often revolted by, never hesitating to scrutinize on the basis of her observations, which are frequently more accurate and insightful than what many of her peers could muster. This is displayed when she describes Sayaka to Yuriko and criticizes Yumemi's strategies for stardom. Unless her obsessions obstruct her ability to ruminate analytically, she is largely logical and unbiased, so her fundamental thought processes are more rational than emotional in everyday circumstances. Due to her overall disconnection from tangible, concrete reality and reliance on risks and probability, it is obvious she possesses many intuitive qualities, but these do not quite dominate her sensory ones. Midari usually approaches casual issues pragmatically and with tactility; she views personal experience as her primary method of comprehension and views these events as snapshots of a greater picture. Midari improvises much of the time and does not seem to limit herself to a timetable or routine, so her prospecting traits overpower her judging traits. The girl's unstable and inconsistent reactions render her fifth letter a T rather than an A. Hence, her acronym stands for "Extroverted, Observant, Thinking, Prospecting, Turbulent". Considering the severe but immeasurable despair she has experienced over the years, her personality has slightly changed, albeit she was clearly demented from the beginning. The enneagram personality test is highly controversial, and the alignment chart is rather one-dimensional, so neither shall be used for her. However, via the latter system, Midari would certainly be chaotic.
Midari is not directly connected to Kakegurui's themes, but she is one of the worst possible products of them. She is the outcome of oppression caused by capitalism and Christianity when left to their own devices.
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crimsoncondor · 4 years
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Kakegurui: Psychological Analysis of Yumeko Jabami (Anime)
This is a description of the ENTP personality type:
https://www.16personalities.com/entp-personality
Pathological gambling presents itself in ways akin to Yumeko's derangement:
https://www.ukessays.com/essays/psychology/a-study-on-pathological-gambling-as-an-addiction-psychology-essay.php
(Note the latter source is theoretical. It is possible psychosexual and nurture-related factors contribute to gambling addiction.)
The neuroscience behind pathological gambling directly aligns with Yumeko's mindsets and functions:
https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3858640/
Color Symbolism Theory:
https://bloodorangesangria.tumblr.com/post/162532139590/kakegurui-color-theory-yumeko-jabamired
Footnotes:
Yumeko is Kakegurui in the form of a character. The series itself is tailored specifically towards her. She is the essence of gambling, addiction, and the combination of both. She symbolizes a myriad of different concepts such as capitalism and Christianity. While Kirari embodies God, she represents Satan. This is implicated in the first opening theme, which is fittingly titled "Deal With the Devil"; this "deal" is the agreement to gamble with Yumeko. She and Kirari appear in the track encompassed by fruit and fish. The former alludes to the serpent's enticements in the Adam and Eve anecdote while the latter refers to Ichthys, a fish-shaped acrostic deemed sacred by the early Church. Because Kirari often compares the order she has established to an aquarium, let us assume the fish is her insignia. The fish may also insinuate the duo are manifestations of Yin and Yang, which is reasonable considering their black and white designs, but this is less likely. In addition, a shot where Midari shoots a girl whose head is a strawberry is featured --- after shooting, a banner stating "Heaven or Hell" appears. In terms of roles and actions in the series, Yumeko carries the debts of others, disrupting the system, and Kirari maintains the debt system itself. This symbolism also exposes some undertones of Christianity, as Yumeko and Kirari are not the polar opposites people perceive God and Satan to be. The color schemes of their designs differ entirely. Black is a prominent color in Yumeko's design, signifying darkness, and Kirari's design is primarily white, representing light. However, these can also represent other notions. Black is associated with mystery, rebellion, sophistication, elegance, formality, aggression, evil, power, strength, seriousness, and authority. Kirari is the authority of the school despite this representation, but Yumeko is gradually climbing up the hierarchical ladder, nevertheless. Given Yumeko's well-kempt, 'yamato nadeshiko' appearance and courteous dialogue, the messages of formality, elegance, and sophistication are valid. However, this design is also reminiscent of many symbols in Japanese horror such as Tomie, Enma, and Sadako. It implies she is a mixture of both and further reinforces her duality. Her breaching of Kirari's system is rebellious, and her largely unenumerated background is mysterious. Regardless of these alignments, darkness suits her as well. Elementally speaking, red and black are respectively affiliated with fire and water, further reinforcing the notion Yumeko has duality. Meanwhile, Kirari's white color is incredibly contradictory, but this is not an analysis of her, so I shall not digress. I will probably analyze her in the future.
Regarding capitalism, the gambling den which serves as the setting of Kakegurui and each of its ties comprise a purely capitalist society. Money is the key to both power and caliber. Yumeko passively defies the system, which exemplifies her alignment: Chaotic Neutral. Kirari and her accomplices such as Runa, Sayaka, Midari, and Yuriko are the government; they perpetuate the class system. The -bami clan has politics of its own and can torture and rampage as much as it wishes due to the money and authority it possesses. Yumeko is a member of this clan but seems to be quite disinterested in its affairs. Many of her relatives are or were dedicated gamblers, so it seems to have become second nature to her. For example, her older sister lost her sanity after risking everything in a clan conflict, resulting in hospitalization. Yumeko's parents died of allegedly unknown causes, insinuating their demises were concealed by the clan and involved them.
When asked by Mary if she was familiar with any of the -bami students, she hesitated and then answered dismissively, which was clearly fabricated. She seems not at all bothered by this baggage, meaning she either suffers from self-induced denial or genuinely does not care. Rei, who had a pleasant relationship with Yumeko's sister before her hospitalization, took her apathy personally, inquiring about whether she felt any guilt towards those she has obliterated via gambling. Yumeko's response was the epitome of addiction: she claimed to feel guilt for not feeling guilt. When Rei unintentionally walked into Yumeko's sister's hospital room while Yumeko was visiting, she saw little sympathy in her eyes. She adds the following inquiry: "Do you know what it feels like too? When a person sinks into despair?" The manner in which she phrased this refers to both her sister and herself. Given Yumeko's circumstances, she most likely "sank into despair" and coped through gambling. However, referring back to "feeling guilt for not feeling guilt", this guilt could have consumed her. The powerful possibility exists she and her sister were in similar situations, but it could also be quite the opposite, resulting in disconnection and therefore apathy. This apathy may be innate as well.
This leads to the core of my theory. Yumeko was born into a gambling family and conditioned into valuing it. She was likely born detached from others and genetically more susceptible to addiction due to the family's customs, but her current state was probably ignited by conditioning as well. The Jabami family was a lower-tier party in the -bami clan, and the capitalist theme of Kakegurui comes into play here, as they possibly gambled for a higher position in the clan --- or simply for the thrill like Yumeko. It would also be psychologically plausible for Yumeko to have experienced trauma due to the clan's harsh and violent ways. Torture was commonplace in several branches of said clan, and Yumeko may have witnessed some of it due to the loss of her family or the natural process of living in this environment. Being poisoned in Season 2 did not seem to affect her greatly; she may be emotionally numb to these acts due to past experiences, or she could have merely been born this manner. She never reacted to Rei's enrollment in the academy either, meaning she was either apathetic or unsurprised. Her relationship with Rei before the events of the story is unknown but most probably meager and distant, founded solely on external observations such as those acquired during the two's mutual visit to the hospital or the auction gamble towards the end of Season 2. The girl has a photographic memory and excellent analysis skills but nonetheless resorts to hunches to shake gambles up; were these characteristics attained over time because of her experienced past in gambling, were they present at birth, or are both the case? Notice my repetitive usage of the terms "either" and "or"; much of this is hypothetical. It is ultimately an enigma whether nature or nurture was the dominant factor contributing to her instability, but both seem to have played a role. Some people are born like Yumeko, others obtain her identity over time, and some are the result of a mixture. Another aspect of her identity implying sheltering and isolation is her lack of familiarity with basic popular culture, but anhedonia and hedonism may have lead to a general absence of interest in the most simplistic of hobbies, which is similar to Midari's situation and another reason the latter empathizes with her.
Yumeko is aware of her gambling addiction, and she is obviously correct, but has she been formally diagnosed? She may have been evaluated when her sister was hospitalized to ensure she would not meet an identical fate; this is not evident, however. It was practically a given for her to be a gambling addict due to her lineage. When push comes to shove, nobody will risk anything they cannot afford to sacrifice. Yumeko has absolutely nothing worth living for and resorts to gambling because it is the final shred of her identity remaining despite her loss. Since it is her lifeline, she assigns different purposes and emotions to it such as lust. Nothing else will satisfy her, so she must force this fetish on herself. Many other members of her clan deal with the same issue because of filial traditions. Gambling preserves and defines her being rather than the loved ones she does not have, so she never quits. She associates the thrills of gambling with those of intercourse to cope with a lack of affection, which is additionally a habit of Midari's and the main reason Midari resonates with her. Despite her fixation on gambling and disregard for those she harms, she does not gamble for the purpose of hurting others, and she seems to possess a morsel of kindness. She wishes for everyone to experience the same thrill she does but cannot comprehend the fact they lack her passions and mindsets. She is also shown to have some level of integrity, as she never cheats and seldom bluffs. This enhances the experience of the game to her, but it may also be a sign of "guilt for not feeling guilt". In Yumeko's unfinished game with Midari during Season 1, she plainly stated she is incapable of feeling fear. Is this natural for her, was it acquired through intense suffering, or are both the case? I honestly believe Yumeko gambles partially due to her "guilt for not feeling guilt". She wishes for someone to strip her of everything she has as punishment for her apathy or any past errors she committed in regards to her late and incapacitated relatives. While she claims she cannot feel fear, one reason other than addiction which motivates her to try whilst gambling is fear of being defeated and having to face herself. She lacks the courage to accept it on her own. Paradoxically, she is utilizing her addiction to scold her for her addiction, and she is risking what she does not need because there is nothing else to sacrifice. She has lost everything.
Why does Yumeko abhor Midari? Their desires are very similar, but Yumeko prefers an intellectual challenge rather than a game of chance. I hypothesize Yumeko relates to Midari in a way which causes insecurities and "guilt for not feeling guilt". Essentially, Midari hits too close to home and is a more impulsive, minimalistic, dramatic, blunt version of her minus the clan controversies.
This character is the subject of the show and is considered a foil; instead of independently developing, she contrasts with others like Yumemi and Sayaka to facilitate their development . . . thus far. This is one of she and Suzui's only similarities.
On multiple occasions, Yumeko is compared to a Joker. As aforementioned, Yumeko has duality, and Jokers are very versatile in a deck of cards depending on the game one employs them for. In Wicca, the Joker is represented by the number zero, a character which includes the meanings of all or nothing, stoicism and comedy, wisdom and idiocy, and delight and despair. The message a joker brings is cryptic, disguised, and mysterious. There are typically two in each deck --- dual jokers. Playing cards have been in existence for more than a millennium, but jokers were added fairly later; the system Kirari established thrived for quite some time, but Yumeko appeared and challenged its rules, much like the Joker.
"Yumeko" translates to "dream child"; at first glance, she seems too good to be true as if she came out of a dream, but in truth, she is diabolical and sly as if she came out of a nightmare. Her surname contains several meanings. The translation "heavy drinker" alludes to her addiction. "Snake", "serpent", "bite", "eat", "drink", and "receive a blow" are other potential solutions. The idiom "snake in the grass" applies to Yumeko and may be one reference appended to the translation; she "thirsts" or "hungers" for gambling. In "Deal With the Devil", she is shown removing Suzui's tie with utensils, preparing to "consume" him with her nature. Her eventful and detrimental background may have “taken a blow” to her sanity. Most importantly, "serpent" may relate to the Adam and Eve tale, making the fruit in "Deal With the Devil" a symbol of her. She succumbs to her desires and encourages others to do the same. Kirari, Rei, and many other characters in Kakegurui are also members of the -bami clan, so "bite" is a section of their names' translations as well, but "snake" is not, making this biblical reference uniquely her own whilst "bite" originates from the nature of her clan.
Yumeko's personality type is easily ENTP. Her extension is A, and her alignment is chaotic neutral. Laws matter little to her, but she is not particularly invested in specific platforms either. The woman's insecurities are subtle to the extent of nonexistent, she is very straightforward and simple-minded, she is able to maintain conversations and presence in given situations, and she is largely separated from reality, which is mostly by choice. Her manipulative rhetoric in tense situations would be quite resourceful in a debate, and since ENTPs are frequently referred to as Debaters, this is sensible. Kirari is an ENTJ-A, which further defends my argument about the two being similar despite representing God and Satan. Hence, her acronym stands for “Extroverted, Intuitive, Thinking, Prospecting, Assertive”. The enneagram is highly controversial, so it shall not be applied to Yumeko.
"Insanity is repeating the same action again and again whilst expecting different results." -Unknown
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